Jump to content
You need to play a total of 50 battles to post in this section.
Bics93

Yubari build?

31 comments in this topic

Recommended Posts

[FABER]
[FABER]
Players
617 posts
6,307 battles

Hi! I’m thinking about buying Yubari (either with the 5€ offer on the shop or by coal in the Arsenal) to play some seal clubbing CV-division, could you suggest an optimal captain build? 

I’m thinking about using my “You ain’t gonna brake my rudder” Atago captain, will he be good?

- PT, PM, EL;

- EM, AR, LS;

- DE, SI;

- CE. 

Share this post


Link to post
Share on other sites
[JRM]
[JRM]
Players
6,269 posts
24,133 battles

I d go more aa on her tbh and si for extra spunk something like 

 

PT-LS-SI-CE-AFT-BFT-JOAT

  • Cool 1

Share this post


Link to post
Share on other sites
[-MM]
Weekend Tester
300 posts
7,531 battles

Honestly, spend the money on something else. 

 

I've run full AA build and spent the whole game being hassled by a stock Tier IV CV and shot down zero planes. 

 

Then someone on the opposite side shoots at you, like a Tier III DD, and that's the end of you.

 

 

Share this post


Link to post
Share on other sites
[PARAZ]
Players
2,591 posts
12,801 battles
1 hour ago, Bics93 said:

Hi! I’m thinking about buying Yubari (either with the 5€ offer on the shop or by coal in the Arsenal) to play some seal clubbing CV-division, could you suggest an optimal captain build? 

I’m thinking about using my “You ain’t gonna brake my rudder” Atago captain, will he be good?

- PT, PM, EL;

- EM, AR, LS;

- DE, SI;

- CE. 

Yea, you want last stand for yubari, though I'm unsure why you have it on your atago?

 

1 hour ago, Yedwy said:

PT-LS-SI-CE-AFT-BFT-JOAT 

replace AFT with manAA then, cause AFT is useless. Same for JOAT - replace it with EM or AR.

 

1 hour ago, _Dunc_ said:

I've run full AA build and spent the whole game being hassled by a stock Tier IV CV and shot down zero planes. 


I did one game with her since rework, shot down 16 planes. Quite ok for that tier. Dno if I had full AA build, I should have had at least manAA though.

  • Cool 1

Share this post


Link to post
Share on other sites
[FABER]
[FABER]
Players
617 posts
6,307 battles
53 minuti fa, Saiyko ha scritto:

Yea, you want last stand for yubari, though I'm unsure why you have it on your atago?

 

Because the rudder of Japanese cruisers up to tier 7 and Atago can be incapacitated by HE shells, Atago has a coefficient of rudder resistance so low that even 100mm HE can trigger the dice roll for the incapacitation.

So, thanks to the fact that Atago offensive power can be maximized with only 15 points, I put the remaining 4 in quality of life skills: EL to be more comfortable in switching ammo and PM+LS to keep kiting without having to use my DPC...  

  • Cool 2

Share this post


Link to post
Share on other sites
[BHSFL]
Players
3,383 posts

Yubari is pretty much an early and weaker example of what AA cruisers will become, and otherwise an overgrown Destroyer ( flotilla leader ) with accurate but not so powerful guns.

 

That would make it's main role to escort DD's and assist against enemy DD's or attacking aircraft. Just like RL flotilla leaders would have done. And torpedo anything else when you can get close enough, but you are no DD despite it looks like one...

Share this post


Link to post
Share on other sites
Players
1,245 posts
9,263 battles

Your captain is very similar to the Furutaka/Atago/ARP Myoko guy I've run on my Yubari.

 

It's so near optimal, I'd just run with that captain. You have what I'd consider essential skills, PT, DE, CE. You also have some nice-to-haves like SI (extra defAA) and LS (I also run this on Japanese cruisers).

 

The main guns are 1 mm too large to benefit of BFT and AFT, which means there isn't much synergy in getting these to buff the AA. This is why I haven't bothered training a specialized BFT+AFT captain.

  • Cool 1

Share this post


Link to post
Share on other sites
[PAPAT]
Players
349 posts
15,449 battles
2 hours ago, _Dunc_ said:

Honestly, spend the money on something else. 

 

I've run full AA build and spent the whole game being hassled by a stock Tier IV CV and shot down zero planes. 

 

Then someone on the opposite side shoots at you, like a Tier III DD, and that's the end of you.

 

 

This used to be the best bang for buck before CV rework. It still is the same ship in other aspects, but the AA is ruined. I like those guns a lot and its "armor" keeps you on your toes regarding incoming fire. I still find it to be a lot of fun when you are not in a game with CVs, but those are pretty scarce nowdays...

Share this post


Link to post
Share on other sites
[FABER]
[FABER]
Players
617 posts
6,307 battles
11 minuti fa, hellhound666 ha scritto:

absolutely not worth it ...


This is not what I asked however :fish_aqua:

Share this post


Link to post
Share on other sites
[SM0KE]
Players
5,419 posts
13,329 battles

I quite like Yubari; I usually put my 'dakka' IJN DD captain in her: standard DD build, plus things like BFT, AR, IFHE.

 

It seems to work pretty well, although I've no idea if the IFHE is doing anything useful, but for T4, it's 'good enough'...

  • Cool 1

Share this post


Link to post
Share on other sites
Players
2,182 posts
20,299 battles

The first thing is, you ideally don't build a commander for a premium ship. Since there is no retraining penalty, you can transfer any silver ship captain back and forth any time. So premium ships ideally get more utility out of your existing high skill point commanders by letting you assign those to silver ships for grinds.

 

Regarding Yubari, the problem is you ideally want AFT to kick up the AA range. You also definitely want SI to gain an additional Def AA pop. However, these are BB commander skills rather than cruiser commander skills on the IJN line, mainly because there is no specialized IJN AA cruiser. Now maybe you don't need the full basic cruiser build of PT, AR, DE, CE tro be viable. But you very definitely want PT, but that is not usually considered an essential basic BB skill. I do have it on my Yamato commander though, which is the one I'd choose for Yubari. And in fact I think it's so valuable that I chose it over AR, the full build is currently PM-EM-SI-CE | AFT FP PT. Haven't really used Yubari in the current broken meta though.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,245 posts
9,263 battles
26 minutes ago, Nautical_Metaphor said:

The first thing is, you ideally don't build a commander for a premium ship. Since there is no retraining penalty, you can transfer any silver ship captain back and forth any time. So premium ships ideally get more utility out of your existing high skill point commanders by letting you assign those to silver ships for grinds.

 

Regarding Yubari, the problem is you ideally want AFT to kick up the AA range. You also definitely want SI to gain an additional Def AA pop. However, these are BB commander skills rather than cruiser commander skills on the IJN line, mainly because there is no specialized IJN AA cruiser. Now maybe you don't need the full basic cruiser build of PT, AR, DE, CE tro be viable. But you very definitely want PT, but that is not usually considered an essential basic BB skill. I do have it on my Yamato commander though, which is the one I'd choose for Yubari. And in fact I think it's so valuable that I chose it over AR, the full build is currently PM-EM-SI-CE | AFT FP PT. Haven't really used Yubari in the current broken meta though.

 

Emphasis mine -- this is not how AFT works following 0.8.0! There is absolutely nothing anymore that changes AA range -- no skills, no upgrades. AFT now increases the damage associated with the flak burst clouds of medium and long-range AA auras.

 

Yubari's long-range AA has a set range of 5.2 km, while she also has a fairly strong 1.9 km short range aura.

 

Really the most potent thing you can do for the Yubari AA is to run SI for a third charge of the DefAA.

  • Cool 2

Share this post


Link to post
Share on other sites
[FABER]
[FABER]
Players
617 posts
6,307 battles
7 ore fa, Nautical_Metaphor ha scritto:

 

The first thing is, you ideally don't build a commander for a premium ship. Since there is no retraining penalty, you can transfer any silver ship captain back and forth any time. So premium ships ideally get more utility out of your existing high skill point commanders by letting you assign those to silver ships for grinds.

 

 

It is not a problem if you have lost count of your Japanese 19 pointers :crab:

Share this post


Link to post
Share on other sites
[ODB]
Alpha Tester
2,960 posts
11,610 battles

You folks really worry about the details of low tier builds so much? Or is everyone stat padding in them these days?

  • Funny 1

Share this post


Link to post
Share on other sites
[POI--]
Players
361 posts
10,979 battles

I love My Yūbari, Personally I find throwing a high tier DD captain works fine, concealment and AFT are very important, so run those 2 and rest is personal preference. Her guns are extremely accurate and have decent damage output but you are extremely squishy.

 

So basically:

Make sure you have AFT/CE. Maybe throw SE/AR in there since you are basically a DD gunboat with a citadel.

Great ship! Lover her to bits, and she is a beauty to boot so I do recommend her fully!

  • Cool 1

Share this post


Link to post
Share on other sites
[FABER]
[FABER]
Players
617 posts
6,307 battles
1 ora fa, Shaka_D ha scritto:

You folks really worry about the details of low tier builds so much? Or is everyone stat padding in them these days?

 

I like purple stats at every tier :P

  • Funny 1

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles
On 3/16/2019 at 10:40 AM, _Dunc_ said:

Honestly, spend the money on something else. 

 

I've run full AA build and spent the whole game being hassled by a stock Tier IV CV and shot down zero planes. 

 

Then someone on the opposite side shoots at you, like a Tier III DD, and that's the end of you.

 

 

 

You are not playing the same Yubari I am then. That thing melts Planes out of the sky like no other ship in that tier

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,245 posts
9,263 battles
2 hours ago, Corvi said:

You are not playing the same Yubari I am then. That thing melts Planes out of the sky like no other ship in that tier

Agreed, it really does have good AA. The captain I bring down from higher tiers has AFT, but I don't think that's decisive.

 

We've been occasionally running a shameless :etc_swear:head division of 2xYubari and 1x T4 CV. Highly recommended. :Smile_veryhappy:

  • Funny 1

Share this post


Link to post
Share on other sites
[-MM]
Weekend Tester
300 posts
7,531 battles

Weird. 

 

I'll give it another go at some point today then 

Share this post


Link to post
Share on other sites
Players
2,182 posts
20,299 battles
Vor 16 Stunden, Shaka_D sagte:

You folks really worry about the details of low tier builds so much?

Low tier game play can be insane fun.

 

Or rather, it used to be, until they destroyed the meta with the carrier "rework".

 

These days, when any noob can keep you spotted and keep harrassing you, you can't just get drunk and go sealclubbing, you need to put some thought into having fun.

  • Cool 1

Share this post


Link to post
Share on other sites
[FABER]
[FABER]
Players
617 posts
6,307 battles

 

1 ora fa, Nautical_Metaphor ha scritto:

These days, when any noob can keep you spotted and keep harrassing you, you can't just get drunk and go sealclubbing, you need to put some thought into having fun.

 

Sealclubbing is not about having fun, it’s about maximizing every effort to inflict maximum suffering to new and inexperienced players :cap_haloween:

Share this post


Link to post
Share on other sites
[RODS]
Players
1,224 posts
7,214 battles

Fact that your guns are gonna hit where you aim is gonna make Yubari fun to play even with a 0 point captain.

 

19 points for top of scoreboard build

 

1 Preventive maintenance or Priority target

2 Last stand

2 Adrenaline rush

3 Torp reload

3 Demolition expert

4 Concealment

4 Advanced firing training (increase your range)

 

Yeah.. we did lose

Note the 15 citadels

shot-19.01.01_17.32.29-0152.jpg

shot-19.01.01_17.32.27-0769.jpg

  • Cool 1

Share this post


Link to post
Share on other sites
[FABER]
[FABER]
Players
617 posts
6,307 battles
6 minuti fa, Ronchabale ha scritto:

Advanced firing training (increase your range)

 

AFT don’t increase your range however: only flak damage. 

Share this post


Link to post
Share on other sites

×