[NWP] The_Shungite_Wizard Players 386 posts 17,506 battles Report post #1 Posted March 13, 2019 Should the map edge deal damage 1 Share this post Link to post Share on other sites
[A41] _Agent_ [A41] Players 55 posts 9,203 battles Report post #2 Posted March 13, 2019 After prolonged contact maybe not as soon as you hit it maybe some limit per match as sometimes you turn hit it and move off. It is people who run to it and abuse it that need punishing 1 Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,506 battles Report post #3 Posted March 14, 2019 12 minutes ago, _Agent_ said: After prolonged contact maybe not as soon as you hit it maybe some limit per match as sometimes you turn hit it and move off. It is people who run to it and abuse it that need punishing Yes the abusers need to be punished Share this post Link to post Share on other sites
[THESO] CptMinia Moderator, Players, Privateer 1,427 posts 11,709 battles Report post #4 Posted March 14, 2019 If they stay in the border long enough they'll lose all their speed, so long as you have decent aim they're going to get punished. So no, don't think the border needs to do damage as well. 7 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #5 Posted March 14, 2019 Ships on the border are easy to hit, their movement is confined to one line and they slow down. If they play with the (fast) rudder to change directions, you can just ignore them. They are far from the action. 2 Share this post Link to post Share on other sites
[-FF-] elblancogringo Players 1,207 posts 7,342 battles Report post #6 Posted March 14, 2019 The only thing that imo should be changed with the map border is the way it makes planes turn. I shamelessly say that I abuse it to make sharp U-turns with my planes when I attack someone near the edge of the map. THe planes should still be forced to turn, but not faster than when they do it on open map. 3 Share this post Link to post Share on other sites
[-SOG-] You_Overextended Players 330 posts 8,853 battles Report post #7 Posted March 14, 2019 38 minutes ago, elblancogringo said: The only thing that imo should be changed with the map border is the way it makes planes turn. I shamelessly say that I abuse it to make sharp U-turns with my planes when I attack someone near the edge of the map. THe planes should still be forced to turn, but not faster than when they do it on open map. I second this, but cheesing the map edge helps you discourage enemies from hanging out near the border, so you can just see it as a deterrent. Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #8 Posted March 14, 2019 surfing the border is something that i see rarely. i dont realy have an issue with it. 2 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #9 Posted March 14, 2019 Sliding border ships are superb for Pong CV bombing :D IMHO the most fun is Double Pong, CV attacking a sliding ship on the maps border corner. Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #10 Posted March 14, 2019 7 hours ago, The_fun_police said: Yes the abusers need to be punished Problem is, you apparently have no idea how this works. To put it simply - currently you're heavily punished for getting into the border. DDs still fare reasonably well, they can unglue themselves relatively quick, but BBs, CVs and even cruisers that hit it at a steep angle find themselves crippled, basically dead in the water and with serious problems maneuvering. 4 hours ago, elblancogringo said: The only thing that imo should be changed with the map border is the way it makes planes turn. I shamelessly say that I abuse it to make sharp U-turns with my planes when I attack someone near the edge of the map. THe planes should still be forced to turn, but not faster than when they do it on open map. As far as planes go, there's no good way to handle it. In fact, even now the plane-border interaction leads to strange situation in the other direction as well: a ship that sails near the border can just reinforce the map-facing sector and call it a day, all attacks are going to come from the reinforced sector AND the retreating post-attack planes are going to be in it as well... But that's a minor problem compared to what you'd see if planes - instead of being bounced back - ended up making a sloow turn over their target, basically out of their player's control... would require better sector management but the level of lethality would be insane. The first step to making plane-border interaction less abusable (by both sides) would be to create two borders: the ship border and (wider) plane border. Then, after that, you could change the rules of border interaction to force the planes to make a slow turn or even (especially when border is hit at close to right angle) forcefully invoke F. But you can't do any of these while the border for planes and ships is the same unless you want to give a huge advantage against planes to any ship that sticks close to the border... Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,506 battles Report post #11 Posted March 14, 2019 yesterday i saw the problem, i kind of forgot about it as i havent seen it for awhile, a yamato on my team 1st thing he does is drive into the "WALL" and spends the entire game there, that sort of behaviour should be punished Share this post Link to post Share on other sites
[HALON] Amon_ITA Players 708 posts 13,072 battles Report post #12 Posted March 14, 2019 Map border should slow the ship down and deal a good amount of damage. Too many people are using it to have an unfair advantage. Share this post Link to post Share on other sites
[PONYD] Igarigen Beta Tester 7,985 posts 12,672 battles Report post #13 Posted March 14, 2019 4 hours ago, Amon_ITA said: Map border should slow the ship down Thats allready happening. Perhaps the discussion would be more effective if people would start to know about the things they are talking . 1 Share this post Link to post Share on other sites
[BOBS2] PassTheSalt Beta Tester 519 posts 24,080 battles Report post #14 Posted March 14, 2019 not too sure about dealing damage, doubling reload time would be good. Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #15 Posted March 14, 2019 Map border problem you say..... Ezzz solution. And it would be a realistic scenario too, you know fall of the map back into port just like IRL you know, flat earth and all.... 2 12 Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,907 battles Report post #16 Posted March 14, 2019 While it's not a real advantage I'd be happy if these boarder huggers would take increased damage over time. 2 Share this post Link to post Share on other sites
[CRU_] zengaze Players 534 posts Report post #17 Posted March 14, 2019 Should act like a grounding, instead of how it is currently used by players who know how to exploit it. 1 Share this post Link to post Share on other sites
[NWP] The_Shungite_Wizard Players 386 posts 17,506 battles Report post #18 Posted March 14, 2019 2 hours ago, zengaze said: Should act like a grounding, instead of how it is currently used by players who know how to exploit it. It's not really an exploit, I'm. More annoyed when a team mate in a yamoto spends a good 10 minutes doing in and not doing anything to help the team, oh your going to fight the battle from there REEEEEEEE no one wants that, the plebs that do it should suffer, they already do from xp and loses but why drag everyone else down Share this post Link to post Share on other sites
[HALON] Amon_ITA Players 708 posts 13,072 battles Report post #19 Posted March 15, 2019 14 hours ago, Igarigen said: Thats allready happening. Perhaps the discussion would be more effective if people would start to know about the things they are talking . There is no damage dealt to border huggers, it’s not already happening. Going sideways on border map gives an unfair advantage , it’s an exploit and should be punished with damage. Share this post Link to post Share on other sites
[PONYD] Igarigen Beta Tester 7,985 posts 12,672 battles Report post #20 Posted March 15, 2019 Just now, Amon_ITA said: There is no damage dealth to border huggers, it’s not already happening. Going sideways on border map gives an unfair advantage , it’s an exploit and should be punished with damage. No damage is dealth as today so no, it’s not already happening. Read what i quoted. You wanted the ships to get slowed down. And that is allready the case. Share this post Link to post Share on other sites
[HALON] Amon_ITA Players 708 posts 13,072 battles Report post #21 Posted March 15, 2019 Just now, Igarigen said: Read what i quoted. You wanted the ships to get slowed down. And that is allready the case. And get damage, AND GET DAMAGE damnit. Follow your own advice, read. Share this post Link to post Share on other sites
[PONYD] Igarigen Beta Tester 7,985 posts 12,672 battles Report post #22 Posted March 15, 2019 Just now, Amon_ITA said: And get damage, AND GET DAMAGE damnit. Follow your own advice, read. I only took reference to the slow down part. Perhaps its hard to understand for you, but i did. Share this post Link to post Share on other sites
[FNF-L] Latouche_Treville Players 1,395 posts 12,229 battles Report post #23 Posted March 15, 2019 These behaviours are not so frequent, the speed loss is enough crippling, there is no need to add to it damages. You are already punished as a tetraplegic sitting duck. 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #24 Posted March 15, 2019 21 hours ago, Amon_ITA said: Map border should slow the ship down and deal a good amount of damage. Too many people are using it to have an unfair advantage. They don't. Because instead of giving you an advantage, fair or not, it messes you up. You might find yourself benefiting from edge-surfing ship's erratic behavior once a blue moon, mainly at the very moment you hit the border, but overall you're at a huge disadvantage for running out of map and getting you engine messed up so you can't even unglue yourself from the border in any sort of reasonable time. The one situation where map border can give you something resembling consistent (ab)usable advantage is the plane-ship interaction when either a CV uses the border to bounce planes back from it in a super-tight turn or when a ship uses it to cover their side from planes by sailing near to it. Neither of these is relevant to the issue of how ships are treated for touching the border. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #25 Posted March 15, 2019 The one thing that is bothering me about the current map borders is that you can not clear them by reversing, at least not in any meaningful way. Due to the power reduction which apparently also affects deceleration it just takes ages to get into reverse gear. Share this post Link to post Share on other sites