Tuccy

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Answers from Developers - Round 1

27 posts in this topic

Hello, folks,

here are replies for first question and answer compilation, given to us in a record time by KGB. We have taken the liberty to re-arrange the questions to get similar ones under one roof. Enjoy!

 

1. Surface units:

 

1.1. Q: Since destroyers and cruisers are fully separate tech trees alongside battleships and carriers, how will they be balanced to survive matches with high end battleships for instance? Will a tier X destroyer have a lot of hitpoints or will they be balanced through other stats?

A: These ships will be balanced with the help of a new matchmaker system.

 

1.2. Q: How will Destroyers work in WoWS? Can you use the Main Armaments along side it's Torpedoes or just it's Torpedoes?

A: You can use your guns on DDs as well as torpedoes.

 

1.3. Q: Will air-defense dedicated craft (ex. carrier loaded with fighter-interceptors) significantly reduce CVs ability to effectively deal damage or will the AI-controlled anti-aircraft guns on our ships essentially be worthless special-effects features, in order to keep CV gameplay and economy on par with other ships?

A: CVs are not balanced yet, and not even in tests now, so this remains to be seen.

 

1.4. Q: You have acknowledged previously that smoke screens maybe available in the game. I would like to know if scout planes will be able to drop Smoke Bombs, Flares (for possible night battles) or other supporting roles.

A: No, scout planes are not planned to use any bombs.

 

1.5. Q: Multiple times, Devs have mentioned that there will be 2 lines of BBs (For example Iowa/Montana) Are you doing perhaps a BC style line and a BB style line? If not will there be two lines of other classes such as BCs or CVs?

A. There won’t be any BC specific line.

 

1.6. Q: For cruisers/escorts whose main job was mainly to defend carriers, will there be manual AA control of big flak guns? (Here I'm thinking CL. Emden for example from NF)

No, we are not planning this feature. AA fire will be fully AI controlled.

 

2. Carriers and planes

 

2.1. Q: Will the mass or size of the plane determine on how many you can carry at once? and will Carrier functionality be realistic as some carriers couldn't actually launch Jets due to their limited Flight Deck?

A: Partially yes, the size and mass of plane will determine the amount of such planes in a named CV. Jets are unlikely to appear.

 

2.2. Q: Will there be a possibility to upgrade also planes which ships carry? For example from F6U Pirate to F7U Cutlass?

A: Maybe it will be possible, maybe not. As was already revealed, carriers are not yet in the tests.

 

2.3. Q: Will you be able to use gun batteries of Carriers for surface engagements?

Yes, though carrier using his guns instead of his planes either noob or just not knowing what his role is.

 

2.4. Q: Will IJN CV's be able to Kamikazi the planes into ships? Or will all planes be treated Equal?

No kamikazes.

 

2.5. Q: Will you be able to use scout planes carried by cruisers and battleships?

Yes

 

3. General questions

 

3.1. Q: You spoke about using presets to upgrade weapons on ships.

3.2. Q: I was wondering why you chose to use that system and not the current system we have in WoT.

Because we don’t want players manually install each of Oerlikon on his BB.

 

3.3. Q: Will the spotting system be similar to Tanks? Or will it be a bit different? (would be kinda silly not to see a huge battleship right in front of you because he was hiding in Kelp)

It will be similar.

 

3.4. Q: Will World of Warships have EPIC naval fighting music, will you release an OST for people to download?

What is EPIC naval fighting music? Any reference, please.

 

3.5. Q: Will you ever consider adding FF (Frigates) into the game? As Frigates are still commonly used throughout navies. After all it is the smallest of the sea-fairing ships. Quite often part of Carrier Strike groups. Playing more of a supporting role.

No, Frigates are not planned. During WWII they played mostly the role of convoy escorts, being too slow and specialised in sub chasing to be included in Carrier task forces.

 

3.6. Q: Have you guys considered having AOE (Support ships aka Combat Support Ships) in the game? After all, they play an important role in all naval battles. In game they could help extinguishing fire's and repair badly damaged ship towards X% for a rough example. And playing the support role would be a unique way to play the game. Also. Some of them do have weapons. And also might be used as a key ship for an Escort type of battle in Organized battles like Company battles / Clan battles. Example of such ship used in WWII is the Sunosaki class for the IJN.

No.

 

3.7. Q: Will there be dramatic and cool sinking animations of ships And different ways of the ship sinking depending on damage/weapon used against it? Or will it be like Navyfield where every ship breaks in half and sinks the exact same way? Give examples if you can.

Yes, there will be special critical hits and sinking animations.

 

3.8. Q: Will you have Ability to RAM into other ships? Desperate situation might need desperate tactics!

Yes

 

3.9. Q: What are the "main" special traits between Nations? As in Tanks, each nation seems to have their trait. Soviet being Armor and Close range combat. Germany being Accuracy and Long range combat, Americans being All-rounders and Medium range combat, French being Speed and Firepower. (in general, but not every tank falls within the category of course).

There are no special nation traits in our game, because we are not making the Orcs vs Elves MMO. Each nation made ships of different kind and role – for example Alaska is fast, poorly armored BC, while Montana is not so fast, but big, well armored and armed ship – this is the only „traits“ you should expect from World of Warships.

 

3.10. Q: Why do you not want the submarines in WoWs?

Because submarines of that era are strategic anti-supply weapons, not the part of naval combat.

 

3.11. Q: When you will be able to apply for some alpha version?

ASAP

 

3.12. Q: What will be with clan wars? Is it going to be connected with WoT and WoWp or something else?

Yes, someday clan wars will be connected to WoT and WoWp.

 

3.13. Q: Would we be able to make custom 'Prefixes' such as 'USS' or 'KMS' etc or would we be stuck with the National 'Prefix'.

We haven't decided yet.

 

3.14. Q: Will there be different nation torpedoes (like Germans having Proximity magnetic fuse, Japanese more dmg etc) or will torpedo classes be universal (ie: Like deciding Ammo, you have a wide choice shared by all nations). Amending that question, if torpedo stock is open to all (ie everyone can buy all the types of torpedoes) will their stats vary slightly between the nations?

You cannot use German torpedoes on American torpedo launcher, as well as opposite. So you, as in real life, will be using nations torpedo launchers with nations torpedoes.

 

3.15. Q: Will the dual-purpose weapons be under player’s control, as on many ships they served both as anti-aircraft and as primary or secondary surface engagement weapons? (for example primary armament of many destroyers, AA cruisers, carriers, secondary armament of cruisers and battleships…

DP guns will be player controlled when firing on surface targets. The player will switch to AA ammo, these guns immediately will become AI controlled.

 

3.16. Q: Will we see crew skills like the ones in Tanks? If so how would this work for Carriers? Will they have a number of 'crew' pilots for whom you can choose different skills?

Yes, there will be crew skills like in WoT.

 


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Just an idea.

Make each question start on a new line, this will greatly improve readability.


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Quote

1.1. Q: Since destroyers and cruisers are fully separate tech trees alongside battleships and carriers, how will they be balanced to survive matches with high end battleships for instance? Will a tier X destroyer have a lot of hitpoints or will they be balanced through other stats?
A: These ships will be balanced with the help of a new matchmaker system.

Special matchmaking huh. I'm going to interpret this as "Yes, destroyers will be wtfpwned by a 15" shell, so we're gonna figure something out to balance that."

Also, the torpedo question, (which is a fair one) wasn't answered properly. The main question was whether there were going to be different types of torpedoes, in accordance with the national differences.

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View PostEvolGrinZ, on 03 September 2012 - 04:43 PM, said:

Just an idea.
Make each question start on a new line, this will greatly improve readability.

It is already like that, at least in my Chrome... :ph34r:

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My favourite method is using different colours to tell between answer and question. Just keep question black and use dev red for answers. :)


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View PostTank_Killer1, on 03 September 2012 - 06:17 PM, said:

My favourite method is using different colours to tell between answer and question. Just keep question black and use dev red for answers. :)

Nah, red is too aggressive :) I am from the paper book era so I prefer black-and-white and differentiating by font ;)

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View PostTuccy, on 03 September 2012 - 06:56 PM, said:

Nah, red is too aggressive :) I am from the paper book era so I prefer black-and-white and differentiating by font ;)
That's why it's not Grey and all over the place ^^

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View PostTuccy, on 03 September 2012 - 04:52 PM, said:

It is already like that, at least in my Chrome... :ph34r:

Weird its like that now for me too.

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well the answeres were quite exiting. kinda felt like opening a present.

Been waiting for em. lol.

 

TY for the answeres.


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btw in case you want to expand/add some more details on the subjects covered here, please feel free to ask in Round 2 with a number referring to this digest (say "I want to expand on your answer to question 3.1..."). In time we will try to organize the answers into separate FAQ threads to keep for example everything regarding carriers and aircrafts in one place.


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View PostKameho, on 03 September 2012 - 11:23 PM, said:

well the answeres were quite exiting. kinda felt like opening a present.
Been waiting for em. lol.

TY for the answeres.
HA! Christmas time!
Too bad they ain't got no comments on the alpha/beta testing

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View Postkelly0101, on 04 September 2012 - 10:07 AM, said:

HA! Christmas time!
Too bad they ain't got no comments on the alpha/beta testing

They got no answers to that, because they don't even know it for them selfs when they are going to release alpha.

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that would definitely make sense.

But still, the more information I can get to read, the better it is =D

 

The Q&A's can keep me satisfied until then.


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Aye, thank you Tuccy for your time and for setting up this Q&A For us. I, and I'm sure many others, deeply appreciate it.


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View PostMorphisor, on 03 September 2012 - 04:50 PM, said:

Special matchmaking huh. I'm going to interpret this as "Yes, destroyers will be wtfpwned by a 15" shell, so we're gonna figure something out to balance that."

Yeah, it sounds a bit we will balance it by putting 4 of those target dummies in for each BB, balance by quantity, but i doubt the balancing part is very far yet.

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According to Facebook Q+A it will generally be 4 DDs for 1 BB... Do not forget that DDs might be soft target, but extremely hard to hit at range - and at close range their only task is to survive long enough to deliver the torpedoes to target.


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I don't think the ratio will be able to keep that up, 4 people playing DD against 1 person in a BB.

I seriously doubt they will ever reach that ratio. The way I see it, it would be like the medium tank - heavy tank thing in WoT.


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I think 1 person wil play 4 DDs against 1 person in a BB.


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According to KGB on the NA forums when i comes to matchmaking:

 

View PostKGB, on 31 August 2012 - 10:53 AM, said:

There will be different to WoT matchmaker.

We expect right now to have a 10slots vs 10slots battles, where there can be from 1 to 4 players in 1 slot, with minimum 1BB, 1CV, 1CA/CL (meaning 2 players on cruisers per 1 slot) and 1DD slots (meaning 4 players on DD per 1 slot) . The rest 6 would be filled randomly.

All ships ofcourse will be roughly from the same tier, just like in WoT.

 

For those interested, it's quite informative to read the Q&A threads on the NA forums HERE, questions are anwsered almost daily.


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Now, why are the questions there being answered, and not ours :O =(


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View Postkelly0101, on 05 September 2012 - 03:53 PM, said:

Now, why are the questions there being answered, and not ours :O =(
They were bribed with lots and lots of vodka.. ;)

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View PostJeeWeeJ, on 05 September 2012 - 03:54 PM, said:

They were bribed with lots and lots of vodka.. ;)
Yeah, maybe we should do the same and start making crates full of Smirnoff Vodka for the Alpha Test to come to Europe first

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Hell, I will sign up for any alpha/beta test the versy second I can. No matter if it's RU, NA or EU!


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View PostPackal, on 05 September 2012 - 03:44 PM, said:

I think 1 person wil play 4 DDs against 1 person in a BB.

That was the old plan, now everybody only plays one ship, so 1 bb will be balanced by 4 people in dd's.

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View PostDiedel, on 07 September 2012 - 06:03 AM, said:

That was the old plan, now everybody only plays one ship, so 1 bb will be balanced by 4 people in dd's.

I think this is a great sollution :)

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