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SEN_SEN_Channel_Portugue

Operation Aegis on steroids glitch...

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[SEN]
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5 minutes ago, in Op. Aegis, doing great, team performing perfect, nobody dead, convoy free and sailing to exit, then on the last phase,  surprise -  WG decided to screw us hard with this:

instead of the regular Fuso on N and an kongo + an Ishi on W, we got raped by no less then 7 bbs, the T8 Amagi (who was suppose to show-up only when the team screw up badly and the convoy was still captured - not the case, like all of you can see) , and we get an extra pair of Fuso and Kongo, and sure the 2 Ishi... A total of 7 bbs, instead of 4.

We only manage 4 stars, since the convoy was re-captured very fast by the team and when this big bunch of bbs show-up, the convoy was already near exit.

 

Anyone get this on your play, guys ?

World of Warships Screenshot 2019.03.10 - 21.37.23.31.png

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[BHSFL]
Players
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Never even on  good teams that kill very fast.....but i sure wish i could see that.

 

Seems a wish come true if you have a good DD, what insane damage can you then do.....

 

I do often get a much higher score for higher damage then for the difference between a 4 star or 5 star win. So the more heavy BB present itself, the more damage you can do.....the higher the score and rewards will be.

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[SHAFT]
Players
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Never seen anything like that, and ive played my fair share of Aegis^^ :cap_wander:

 

Normaly, the Amagi BB-wave spawns instead of the normal 3 IF the team is not fast enough to kill the convoy guards. Maybe something went wrong there, and you just got all BBs spawning in there, definetely a bug. Post that in the Bug report section with replay.

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[TOXIC]
Alpha Tester
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28 minutes ago, SEN_SEN_Channel_Portugue said:

Anyone get this on your play, guys ?

 

Yes. I believe it happened when I reached the northern map edge in my DD before the convoy was taken care of. I suspect that it is a feature to prevent "insta-nuking" of the two closest BBs.

I'll try to replicate it in a moment if I can.

 

EDIT1: Nope, though I might not have been fast enough.

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[SEN]
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14 minutes ago, Kartoffelmos said:

 

Yes. I believe it happened when I reached the northern map edge in my DD before the convoy was taken care of. I suspect that it is a feature to prevent "insta-nuking" of the two closest BBs.

I'll try to replicate it in a moment if I can.

 

EDIT1: Nope, though I might not have been fast enough.

I did got there once in a dd , even camping on the border waiting for the 2 bbs on W to show-up - but never saw this happen...

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[KOKOS]
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holy f**K lol i would have shat myself

kudos to you for still getting 4 stars. i'd have probably failed it outright

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41 minutes ago, Kartoffelmos said:

EDIT1: Nope, though I might not have been fast enough.

25 minutes ago, SEN_SEN_Channel_Portugue said:

I did got there once in a dd , even camping on the border waiting for the 2 bbs on W to show-up - but never saw this happen...

 

Well...

I suspect that it happens if you you sail past the spawning point of the Kongo and the Ishizuchi. I managed to at least get the ships to spawn that way when I rushed north with my Gnevny:

shot-19_03.10_23_32.43-0771.thumb.jpg.95a3d7a329eb2d1a6677ee15306527f3.jpg

 

Didn't end too well for me though :Smile_hiding:.

shot-19_03.10_23_33.37-0428.thumb.jpg.139c8a5be3af692021b5b030026dec36.jpg

 

One team mate was not too happy either (nor would he reveal if he knew anything and I didn't want to get reported :Smile_trollface:)...

dfsfsdf.png.dddc3eb0c625624e5d9322d58f2936ef.png

 

Fortunately, it ended well:

shot-19_03.10_23_37.25-0929.thumb.jpg.89dba3b661e9686b3981c014d83443b2.jpgshot-19_03.10_23_37.34-0681.thumb.jpg.948913061a37f668c963f1a8fe4de5b9.jpg

 

Courtesy of Google Translate, I also received a message from the aforementioned player in the port (who did not have any hard feelings):

Quote

- You can not drive to the outer line in this scenario
- If not, the reinforcement comes; Amagi, Nagato and Fuso +

- Well played :)

 

Problem solved? :fish_glass:

If we take WG's stronk programming into account, I guess that the reworked CV planes also trigger this feature.

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[PMI]
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1 hour ago, SEN_SEN_Channel_Portugue said:

nop, u wrong, clock its against...

 

Clock is just fine, 11 minutes left, you do need to kill the ships before the convoy exits tho.

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[JRM]
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Had it yestersay as well, dont remember if we won or not

 

@Kartoffelmos no planes dont seem to do it as I turned on the map border with TB several times when I was up there just as the kongo and ishizutchi spawned and amagi didnt appear it seems to be related to how long it takes to free the convoi if anything

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[BABBY]
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This situation aside, the amagi wave in itself is a really bad mission design. You have an awful team that struggles with the escorts? Let's ensure that you fail even harder by throwing some more impossible odds at you!

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[ALONE]
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Yes, seen that before. Happens when not all enemies of the early waves get not sunk in time. 

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1 hour ago, BlackYeti said:

This situation aside, the amagi wave in itself is a really bad mission design. You have an awful team that struggles with the escorts? Let's ensure that you fail even harder by throwing some more impossible odds at you!

It's actually more of a balancing factor. The later you kill the convoy escorts, the more favorable path the green ships get for getting to the exit point. Normally they approach from the West (making them vulnerable to the enemy reinforcements) but if you take too much time, they actually approach the exit point from the South, exposing themselves to the enemy attacks to a much more limited extent. The "impossible odds" aren't actually all that hard to beat because your objective isn't to wipe them out but to distract them long enough for the convoy to reach the destination.

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[BABBY]
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15 minutes ago, eliastion said:

It's actually more of a balancing factor. The later you kill the convoy escorts, the more favorable path the green ships get for getting to the exit point. Normally they approach from the West (making them vulnerable to the enemy reinforcements) but if you take too much time, they actually approach the exit point from the South, exposing themselves to the enemy attacks to a much more limited extent. The "impossible odds" aren't actually all that hard to beat because your objective isn't to wipe them out but to distract them long enough for the convoy to reach the destination.

Youve got some good points there +1 that said ive yet to meet a team that postpones killing the escorts as a calculated decision and not because sucking major ****. If a team struggles so much it cant dispose of the escorts in time, it doesnt need additional balancing.

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[JRM]
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48 minutes ago, eliastion said:

It's actually more of a balancing factor. The later you kill the convoy escorts, the more favorable path the green ships get for getting to the exit point. Normally they approach from the West (making them vulnerable to the enemy reinforcements) but if you take too much time, they actually approach the exit point from the South, exposing themselves to the enemy attacks to a much more limited extent. The "impossible odds" aren't actually all that hard to beat because your objective isn't to wipe them out but to distract them long enough for the convoy to reach the destination.

Except that they often dont make it to circle in time

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11 hours ago, Kartoffelmos said:

 

Yes. I believe it happened when I reached the northern map edge in my DD before the convoy was taken care of. I suspect that it is a feature to prevent "insta-nuking" of the two closest BBs.

I'll try to replicate it in a moment if I can.

 

EDIT1: Nope, though I might not have been fast enough.

I seen the Amagi spawn once due to this very reason, but this was many patches ago so I can't say if it's the same thing here. It didn't seem like a big problem anyway so I didn't bother try it again.

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