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Amazing07

Beginner battleships?

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6 hours ago, ollonborre said:

The clear downsides though is that they are more captain skill dependent (IFHE is mandatory pretty much) and very flimsy. Hug islands or explode violently is usually the norm if you try to pick a fight with something in open waters.

Dallas, Helena and Cleveland still are some of the most lulzy cruisers in terms of survivability. They might not have armour, but unless you know where exactly to shoot, they often appear to have no citadel either and just get overpenned. The difference in how much space their citadel takes up vs other cruisers at their tier is borderline silly. IJN and RU cruisers are a very stark contrast to that. And pretty sure the only T6 cruiser less easily citadelled is Graf Spee.

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Am 8.3.2019 um 20:23, Amazing07 sagte:

I wanted to start playing battleships but I don't know of any battleship lines that teach battleship game play.

I'm gonna try some very broad strokes here.

 

The best silver Tier III BB is still the Nassau, hands down.

 

However, it is a fairly quick and easy grind to get out of the low tiers these days, and the gameplay of mid and high tier German BBs is not to everybody's liking. Few guns, poor accuracy, you need to get in fairly close, and that's where you get chewed up by HE spammers you usually can't even see, and if you can, you mostly can't hit them.

 

The American line is terrible at Tier III, super at Tier IV, terrible at Tier V, a mixed bag at Tier VI and VII (good guns but fairly squishy armour and veeeeeeeeery slooooooooooow) and gets really good in the high tiers.

 

The Japanese line starts out the poorest but gets better and better in a fairly linear fashion, arguably with a bit of a dip at Tier V because they threw a fast battlecruiser in there, which needs a totally different  style of gameplay and which has been bitterly powercrept. Mid and high tier gameplay gets increasingly static as the ships get increasingly slow, clumsy, cumbersome, with slowly turning turrets but heavy, accurate guns with ever better penetration. You can still push, all the way up to the top tier, but you better only do it behind some support ships that better don't die on you. "Positioning is hard".

 

The English line is fairly well rounded, also it is accompanied by a very wide and nice selection of low and mid tier premium ships. Slow turret rotation but the Dunkirk commanders from the Arsenal remedy that, so you just put one of them on your current top ship and you're fine. Tier X still stupidly broken OP and fairly idiot-proof, which unfortunately means you will be suspected to be an idiot most of the time sailing it.

 

The French line starts terrible and gets worse until Tier VI. Normandie imho is hands down the best Tier VI BB. It has so many guns you can afford to only use two turrets, which is good because you can't ever use more than that without showing way too much broadside. Also both French Tier VI ships are tied for the fastest BBs of their tier at 29.5 kt which is always good (and third place, PEF, is a bit of a turd). I needed a fair amount of time to come to terms with that playstyle but then it was great. Lyon at Tier VII is stupidly broken OP, which is great fun if you're in it. And that's as far as I got before other priorities kicked in.

 

However, you can confidently expect the next line to come out, the Russians, to mightily powercreep everything else again. So maybe save your free XP for that.

 

 

 

 

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Vor 14 Minuten, Amazing07 sagte:

Would KM BBs teach bad habits about citadel protection because of turtleback armour?

Well, they are not easily citadelled, but if you give a lot of broadside, you will still eat a yuge load of damage because they have rather a lot of superstructure etc, which can be chunked really hard with regular pens.

 

So no, I don't think so.

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Just now, Nautical_Metaphor said:

Well, they are not easily citadelled, but if you give a lot of broadside, you will still eat a yuge load of damage because they have rather a lot of superstructure etc, which can be chunked really hard with regular pens.

 

So no, I don't think so.

Thanks,  I will probably start using them as I've heard they're secondary guns are decent which is helpful.

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11 minutes ago, Amazing07 said:

Thanks,  I will probably start using them as I've heard they're secondary guns are decent which is helpful.

Only really from the Bismarck onwards. (Some might say the Gnei but i don't think so)

You asked for a good teaching line though and that's definitely not the germans.

They let you get away with a lot that would risk getting instant-nuked in other lines. You'll take dmg but it's a false sense of security.

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3 minutes ago, rnat said:

Only really from the Bismarck onwards. (Some might say the Gnei but i don't think so)

You asked for a good teaching line though and that's definitely not the germans.

They let you get away with a lot that would risk getting instant-nuked in other lines. You'll take dmg but it's a false sense of security.

Thanks

 

Should I continue with the IJN line? I almost have the Kongo.

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1 minute ago, Amazing07 said:

Should I continue with the IJN line? I almost have the Kongo.

It's a good line over-all and a good teaching line as well.

Most important thing though is weather you enjoy playing it. If so there is absolutely no reason to stop.

You can try the germans too, anything you think looks interesting and is fun ^^

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8 minutes ago, rnat said:

It's a good line over-all and a good teaching line as well.

Most important thing though is weather you enjoy playing it. If so there is absolutely no reason to stop.

You can try the germans too, anything you think looks interesting and is fun ^^

I like the IJN line so far, especially the Myogi because I can win many battles with it and it's guns are decent.

 

Thanks

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8 minutes ago, Amazing07 said:

I like the IJN line so far, especially the Myogi because I can win many battles with it and it's guns are decent.

 

Thanks

The Myogi is a breath of fresh wind compared with the other tier 4 bb's due to her speed.

 

As a side note I always liked the Myogi, even before the recent buff, just decided not to keep her as Kongou is superior across the board.

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2 hours ago, Amazing07 said:

Are RU Cruisers good for beginners?

They are good but up to tier 9 they are ifhe dependent and the tier 10 play a lot differently to the entire line before  it. They get nuked quite hard if you give the chance, especially the tier 7

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2 hours ago, Amazing07 said:

Are RU Cruisers good for beginners?

No. They're too fragile for that, and slow turning to boot after tier 6.

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4 hours ago, Amazing07 said:

Are RU Cruisers good for beginners?

They kind of are to some degree but mostly of aren't.

My advice would be to not go further than the Budyonny for now since that one is relatively forgiving and fun ship.

A better line looking at consistency of the experience, ease of play and learning factor are the Japanese cruisers

(just be aware that the Furutaka is awful when stock but brilliant once fully upgraded),

Alternatively the USN or KM line. The USN is a bit harder to learn but a good teacher.

For the longer answer open the spoiler.

Spoiler

The Russians are in a sense the original light* cruiser line of WoWS, which comes with quite some quirks.

*not entirely

They are not too hard to be played to "some" effect if you just stay at max range and spam HE at everything but are hard to be played effectively.

The main reasons for that are 3:

-You need a skilled captain you're unlikely to have this early to get the most out of them

-They tend to be squishy or very squishy for their tier and don't have the concealment or maneuverability to cope easily when mis-positioned (i.e. they tend to get rekt when ppl can hit them)

-at high tiers you get radar that has a lot of utility for you and your team but needs you to get closer than is really comfortable with your armor to be used

and your teams usually expect you to use it to help the team so you can expect a bit of salt in chat if you don't or get killed trying.

 

You basically have high dpm light cruisers from T6-T9 (Though the T9 has AP, that's usable at range unlike most CL, the T10 on the other hand is often jokingly referred to as a BB)

that are usually played more in the open and at range unlike the heavily cover-based game-play of other CL (Islands <-US and smoke <- UK).

For one that means you would have to switch your captains build entirely at T10, since HE-based CL need a 10-14 point captain to get IFHE from T6 or many/most of their shells will be defeated by armor.

They are fast but not very maneuverable, relying on speed and range to not be hit for dodging, a bit like very clunky french cruisers with worse armor as well.

For a similar experience in play-style with a more standard gun-progression you can play the MN cruisers.

 

 

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On 3/8/2019 at 7:23 PM, Amazing07 said:

Hi

 

I wanted to start playing battleships but I don't know of any battleship lines that teach battleship game play.

 

Thanks

 

You simply cant go wrong with the US BBs.  It's teaches you to play Battleships with the pros and cons.   Also does well with the new cv rework as they generally have very good AA for a BB, even at lower tiers. 

 

Good AA, good accuracy, hard hitting guns, decent armour and medium range worker.

 

Its the foundations that you will need.

 

I would go for the US ones if I was to start all over again. Just be patient with the shell arc, but if you can master that, you can master ANY Battleship in the future. 

 

The IJN can give you nasty habits (camping at the back doing nothing if your aim is crap), the German ones don't teach you how to aim (dispersion all over the place), the French ones melt quickly if you position badly and the RN will give a massive habit of throwing HE everywhere. 

 

 

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5 hours ago, bushwacker001 said:

Amuzing thread...reroll pretending to be beginner and everyone falling for it :Smile_veryhappy:

What do you mean by pretending to be a beginner? I asked for advice on good lines for beginners and they told me.

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They also tend to melt more quickly under HE-spam than most other lines which is on the one hand good because it teaches you not to over commit and to disengage

but on the other hand bad because it discourages tanking and could lead to a back-line long range play-style.

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