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PTS - Changes to CV

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Dear Captains,

Our work on aircraft carriers continues, with the Update bringing changes to the Deck interface: in the standard mode, the Deck indicators show the readiness of the entire squadron with the aircraft divided into flights; in the alternative mode, the total number of aircraft divided by types is displayed. This will simplify evaluating a squadron’s readiness and make the Deck mechanics more explicit.

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[ALONE]
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Yes, that squad-divider is helpful.

 

No AA changes (nonlinear stacking or return-immunity for used drops)?

 

OK, in second round there it is. Finally some planes return after attack. That feels better (when not +2 uptiered) :Smile_medal:

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[WAZ]
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So in the past, the CV's per-plane-type colored bar at the screen's bottom used to represent the readiness progress of next plane per plane type, which I barely favored. Now it's representing your CV's readiness per-plane-type to launch a full squad. I wanna say it's better, but at the cost of losing knowledge of how close (or not) you are to fully stocking a plane type? Not so sure.

 

Last second am I realizing this new ALT-key approach to swap displayed information. Definitely a step closer in the right direction, though I still hope for one day in the future, to have all information elegantly in view all at once, one day in the future.

 

- KitCat.

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Regarding Fighters consumable, have you guys considered more option? CAP is fine. Calling the fighters is fine. But What I miss is the fighter escort and fighter interdiction. What I mean:

Fighter escort: calling or sending the fighters kinda similar way as recently, but instead of staying on spot, escorting the squadron or even a selected ship for that given minute. And if the ship, a DD is the one, that would be a great help for DD drivers. This obviously not gonna eliminate the DD's problems (continuous spotting) but would give them a break to do their job.

Fighter interdiction: send the fighters along on a set course and back (close to the old RTS mode but can not be controlled this time). They will scout and fight off enemy planes on the way (but not pursue them). 

 

 

Speaking the fighters I don't think they do the job anymore on cruisers and BB's. They can help a bit but they no longer useful. How about an option to chose between fighters / spotters on all of those ships?

 

 

Best Regards.

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[TOXIC]
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The changes to the display of the number of available planes are bad. I feel like I lack some info that used to be readily available - now I need to press the ALT key to access it.

What I would suggest instead is to keep the old number (X/maximum_on_deck) counter as either the only one or at least the default one BUT to also have the color bar indicating the readiness of a squadron.

So, for example, you could have for TBs on Haku:

14/24

and below that a bar of 6 green dots: green because you have a full squadron ready for launch, six dots because the squadron has six strike detachments in it.

 

 

As for the display while flying a squadron... I have a bit of a problem with that, but more of a design kind. That white thing that divides the squadrons? It actually looks like it's comnining them. The intuitive way to "read" Hakuryu's full squadron isn't - as intended 2+2+2+2+2+2. Instead it looks like 1+2+2+2+2+1. I know it's not the case, of course and I know how to understand the symbol - but it's just not intuitive. Wouldn't it be better to just push the strike detachments together (so that they "touch" each other) and just create slightly bigger gaps between the strikes?

So, instead of the current

= =^= =^= =^= =^= =^= =

it would be much better to have something like this

== == == == == ==

Much more intuitive and it's clear what belongs together without any confusion about the strike separator (dividing strikes) looking like a plane connector (linking aircraft together).

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[OCG]
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And.... Nothing about US carriers being too much efficient in comparison of their IJN/UK counterparts with their (too much) efficient HE bombs and rockets...

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On 3/15/2019 at 4:25 PM, HaganeNoKaze said:

And.... Nothing about US carriers being too much efficient in comparison of their IJN/UK counterparts with their (too much) efficient HE bombs and rockets...

Yes, you re right, we need to talk about US CV.

Please buff rockets and torpedos. IJN are better...

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Ah god no... wtf is this? You can't look away for one second it seems... The CV UI changes are questionable at best, how can you call this an improvement??? Who on earth wants to see the readiness of the entire squadron when you can have the total number of aircrafts displayed??? I don't want to press "alt" to know how much total aircraft I have avaiable, I want to see exactly this all time as it is on live!

Give me the option to have the alt mode active all the time as it is possible in WoWp for example or another option would be to combine it with the already existing alternate interface mode so if you run this the alt CV UI is also active all the time OR AT BEST DON'T CHANGE IT AT ALL FFS! Right now this is horrible and absolutely no improvement at all whatsoever! :fish_palm: Seriously, who is responsible for such nonsene? @MrConway

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So, since there was no answer yesterday and with the patchnotes coming up today, i ask again: Are there any infos on this? @MrConway and @Crysantos this time as well because this is a really really important topic most ppl apparently didn't even know about when I asked on several discords if ppl have played PTS and saw that because there was exactly no point in playing this PTS with all the other stuff being around like KotS etc.

Anyway back to topic: As already said, this change can't go live like it was on PTS! I only played 3 quick games on Monday morning for the rewards and I was thinking about ALT+F4 during the 3rd game so annoyed was I about that change. You basically hide one of the most important information (and no, having to press "alt" to see total numer of aircraft on deck is a no-go) and exchanged it for absolutely useless "info" no one ever asked for! You are looking at this number so often during a game, even inbetween strikes of the same squadron do you already check what to lauch next etc based on total aircraft on deck to split losses between the different types of aircraft! Sorry but this is a really really horrible change and need to be looked at before releasing the patch!

I can only repeat myself, at best you don't change this at all or if you want to have two seperate "CV interfaces" you need to have an option where ppl can choose what they want to have displayed like with the alternate battle interface but basically hiding the most important information on an aircraft carrier behind a button you have to press is unacceptable to put it mildly!

 

Btw you finally need to change smth about the forum section or whatever I don't know because the PTS section has again almost no view as always. Basically no one is looking at stuff here and everything gets missed. It feels weird that if I would open a thread about this topic in "General discussions" now that it would most likely have couple of pages after few hours while no one recognizes anything here.

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WG Staff
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@Maaseru:

 

Hi, sorry MrConway and me worked the last seven days in a row with KotS and are currently out of office (btw. great work in your Midway, very impressive). When it comes to the change - I'll pass along your feedback and see what we can do, overall we didn't receive any major negative feedback so far, all active participants usually get a survey link in-game after testing to share their experience with us.

 

For the section here - it's tricky. We link directly from the PTS portal articles to this section, so it shouldn't be hard to find - we also have the same setup for regular update feedback. We're happy to look into how we can improve visibility but we also want to make sure that people are actually testing this features on PT when leaving feedback (at least for most of the things introduced there, where it's hard to have a well informed opinion without trying the changes first hand).

 

Thanks for the detailed feedback!

 

Greetings, Crysantos

 

 

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10 minutes ago, Crysantos said:

@Maaseru:

 

Hi, sorry MrConway and me worked the last seven days in a row with KotS and are currently out of office (btw. great work in your Midway, very impressive). When it comes to the change - I'll pass along your feedback and see what we can do, overall we didn't receive any major negative feedback so far, all active participants usually get a survey link in-game after testing to share their experience with us.

 

For the section here - it's tricky. We link directly from the PTS portal articles to this section, so it shouldn't be hard to find - we also have the same setup for regular update feedback. We're happy to look into how we can improve visibility but we also want to make sure that people are actually testing this features on PT when leaving feedback (at least for most of the things introduced there, where it's hard to have a well informed opinion without trying the changes first hand).

 

Thanks for the detailed feedback!

 

Greetings, Crysantos

 

 

With the greatest of respect, feedback from someone who knows what they're doing (as Maaseru clearly does) should carry more weight than feedback from some people who merely play PTS for the sake of playing it.   

 

Indeed, another poster on this thread @eliastion has voiced similar concerns above also.

Edited by _Keepo_
Added a final point

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32 minutes ago, Crysantos said:

@Maaseru:

 

Hi, sorry MrConway and me worked the last seven days in a row with KotS and are currently out of office (btw. great work in your Midway, very impressive). When it comes to the change - I'll pass along your feedback and see what we can do, overall we didn't receive any major negative feedback so far, all active participants usually get a survey link in-game after testing to share their experience with us.

 

For the section here - it's tricky. We link directly from the PTS portal articles to this section, so it shouldn't be hard to find - we also have the same setup for regular update feedback. We're happy to look into how we can improve visibility but we also want to make sure that people are actually testing this features on PT when leaving feedback (at least for most of the things introduced there, where it's hard to have a well informed opinion without trying the changes first hand).

 

Thanks for the detailed feedback!

 

Greetings, Crysantos

 

 

 

Ty :Smile_honoring:

 

I would assume that most ppl haven't played CVs or didn't payed much attention or haven't played PTS at all because of those long Exeter missions on live or KotS for example as you said. This is really a very important information basically displayed since CVs were a thing. It makes no sense to hide this information and having to press ALT basically 100 times during a match for no reason is no improvement at all and as I said if a topic about this would be opend now in "General" I'd bet most ppl would sadly hear/read about this the first time. I can only repeat myself: Hiding information for no reason at all is really really bad!

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38 minutes ago, Crysantos said:

@Maaseru:

 

Hi, sorry MrConway and me worked the last seven days in a row with KotS and are currently out of office (btw. great work in your Midway, very impressive). When it comes to the change - I'll pass along your feedback and see what we can do, overall we didn't receive any major negative feedback so far, all active participants usually get a survey link in-game after testing to share their experience with us.

 

For the section here - it's tricky. We link directly from the PTS portal articles to this section, so it shouldn't be hard to find - we also have the same setup for regular update feedback. We're happy to look into how we can improve visibility but we also want to make sure that people are actually testing this features on PT when leaving feedback (at least for most of the things introduced there, where it's hard to have a well informed opinion without trying the changes first hand).

 

Thanks for the detailed feedback!

 

Greetings, Crysantos

 

 

The survey pops up at the strangest times (I don't think this PTS cycle I've even seen it, at the very least) while the bad things sometimes don't really require extensive playtesting to be made clear. In this case - you just need a couple (if not, in fact, just one) matches in a CV.

 

Not to mention that there's that feeling of feedback... not really reaching anywhere. It just seems like nobody reads the PTS forums, as @Maaseru says. In fact, even you seem surprised about his feedback... while my post with mostly the same concerns from two weeks ago sits literally three posts above the first one of his (hardly the case of being drowned in feedback, you must admit, if complaints from two weeks ago are still on the last - and first - page of this thread...).

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29 minutes ago, eliastion said:

The survey pops up at the strangest times (I don't think this PTS cycle I've even seen it, at the very least) while the bad things sometimes don't really require extensive playtesting to be made clear. In this case - you just need a couple (if not, in fact, just one) matches in a CV.

 

Not to mention that there's that feeling of feedback... not really reaching anywhere. It just seems like nobody reads the PTS forums, as @Maaseru says. In fact, even you seem surprised about his feedback... while my post with mostly the same concerns from two weeks ago sits literally three posts above the first one of his (hardly the case of being drowned in feedback, you must admit, if complaints from two weeks ago are still on the last - and first - page of this thread...).

Why would do the surveys if nobody would read them? It's hard to give visibility to that and even though many players apparently don't care too much about playing / reading the PTS, we do here. And you see that we check these responses here - usually we compile it and send it off, if we see posts that require clarification or feedback from our side we try to do exactly that. We read your comment before (as you can see many of us browse the forums even on their time off, like me right now) - but it is a single comment that raised this concern so far. It's not the fact that I was surprised about his feedback, more about the part that he has a very strong opinion about this as a no-go option for him as CV player.

 

And yes - even if this feedback was only brought up by two players here, we did pass it along the devs. If you have ideas how to improve visibility and increase the amount of feedback provided by you and other players, please share it. I'm sure you can imagine how frustrating it can be for us to see how few people comment on upcoming features early on, despite the portal publications, PTS sessions, dedicated feedback topics, etc. - we would love to get more responses here.

1 hour ago, _Keepo_ said:

With the greatest of respect, feedback from someone who knows what they're doing (as Maaseru clearly does) should carry more weight than feedback from some people who merely play PTS for the sake of playing it.   

 

Indeed, another poster on this thread @eliastion has voiced similar concerns above also.

I understand where you're coming from - but changes have to work for everybody, from casual players to experienced ones. We highly value the detailed feedback provided here and we'll see what we can do. But every player who provides feedback has a right to be heard and his opinion taken seriously, it's then up to our development team to decide which way to go or how to adapt the feature to find the best possible solution / compromise.

 

This is why we always highlight to please provide feedback where possible, even if your feedback might not lead to the change you want to see, it will give the developers additional context and insights of what issues you are facing.

 

Greetings, Crysantos

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1 minute ago, Crysantos said:

It's not the fact that I was surprised about his feedback, more about the part that he has a very strong opinion about this as a no-go option for him as CV player.

So, to be better heard, I need to rage more instead of trying to calmly state may case - noted for future reference :Smile-_tongue:

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The problem is that almost no one looks into the PTS section. Make a post/thread about exactly this topic in "General discussions" and I bet you get a lot of feedback regarding this. Sadly that's how it is and if that's not gonna happen you will see threads popping up on thursday because that is a "quite dumb change" to quote some other ppl on that.

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5 minutes ago, eliastion said:

So, to be better heard, I need to rage more instead of trying to calmly state may case - noted for future reference :Smile-_tongue:

This is a misconception - both of your opinions were heard the same way. Maaseru asked a direct question to us and added a few additional points about this change not being very visible to his fellow players. In general we try to comment on as many things as possible but our time is limited, especially during busy times like the last weeks. So please don't take it personally if your comment wasn't commented by us - we do take the time to read every single comment in the feedback sections but we can't comment every post unfortunately. I'll see what we can do to improve visibility in general.

 

Greetings, Crysantos

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[OM]
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Since when was hiding information a good choice, especially labled as improvments. This game really wants to get rid of its old players. Keep going you are on a good way to it. 

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[THROW]
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Ridiculous and completely unecsary change. One that as a lot have said wouldn't be noticed untill the patch hits and its too late. The only reason I know about it is because masseru told us about it in Discord. You guys need to seriously up your game on communication and clarity but most importantly, stop trying to fix things that arnt broken and make stupid changes like this. There's just no need for it.... 

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I am really suprised that this change was even considered, because it shows clearly the wrong direction of thinking about making changes.

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Can't say anymore than has already been stated, whats the point in hiding information ?

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[JUNK]
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Since when is hiding useful information an improvement? 

Why do we need to press another button for information we can already see without pressing an additional button on the live servers?

 

A downgrade, not an improvement... 

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First post coming from me on the entire forum

I was actually surprised when I was told this. I knew this change would get into the game, but what I didnt know was that it's gonna force us to use ALT whenever we want to see total aircrafts available on deck :Smile_facepalm:

I consider it as a major downgrade for both of us, experienced players and new players, since in the end it's hiding valuable info :fish_palm:

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4 hours ago, Mr_Snoww said:

Ridiculous and completely unecsary change. One that as a lot have said wouldn't be noticed untill the patch hits and its too late. The only reason I know about it is because masseru told us about it in Discord. You guys need to seriously up your game on communication and clarity but most importantly, stop trying to fix things that arnt broken and make stupid changes like this. There's just no need for it.... 

Come on, where are we trying to hide this? We highlighted it here: https://worldofwarships.eu/en/news/public-test/bulletin-082/ (published on the 06/03/19) and that article is additionally linked to from the Public test publications that get bumped and updated on every day prior to PTS launch.

 

I'm very open to suggestions how you would like us to improve the communication here - we do our very best to inform you on pretty much all popular channels - FB, Reddit, Forums, Portal, etc. about upcoming changes. We also give you the chance to test it in advance - this was implemented on all PT sessions for PTS 0.8.2. I'm happy to see more feedback about this and I will pass it along but please don't claim we're not informing you about upcoming changes - it's right there on the portal (also available in-game in the news tab) and in the PT client. Make your voice heard, read up about upcoming changes and let us know here - we will do our part and pass it along to our developers.

 

Not sure what we can do at this point in development stage with 0.8.2 close to release but I will check.

 

Greetings, Crysantos

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Didn't have time to look after pts between work KOTS and Exeter and "geplänkel". But As a cv player the thing I care most  about is how many planes I got in reserve. This  should be a no brainer for any semi competent cv player as I plan my next steps solely based on it. Who is responsible for these "verschlimmbesserungen"

I always want to instantly know what planes I got left


E: mass summon cv players for attention: @IDEAnLeiTung @Mashinori @ExitusBlaze @Nocturnal_Scream @_Deano @El2aZeR @Alelos @MightyRan @Therano @Herasarum @SexyCroat @LeMaggi @Rustynail84 @mcboernester give'm your feedback guys

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