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SeaSickOllie

Update 0.8.1.1

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[VL-NL]
Alpha Tester, Players, In AlfaTesters
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and still no  cv in coop bot team

 

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Not impressed by reducing the effectiveness of turning AA off for Cruisers.

This means that it now becomes impossible to set an AA trap. It reduces the skill and interaction of players between Surface Ship players and CV Players.

In all other classes it is possible to set an ambush. This takes skill and planning.

Sorry to be saying this, because the other balancing changes seem fair .

 

 

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5 minutes ago, Van_Bazel said:

and still no  cv in coop bot team

 

Or training rooms

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WTH why are you guys nerfing the Kaga, that thing is allready the worst T8 CV and struggles in T8 games let alone T10.

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[RO-RN]
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I see you have hot fixes regarding aircraft carriers! but cant you have a hot fix for the 20 seconds gun bloom? did you forgot about it?

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[TOXIC]
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6 minutes ago, Cambera_1 said:

This means that it now becomes impossible to set an AA trap.

Well, that was kind of point. The problem was that the AA trap when set on certain ships was just overly powerful. This called for one of two solutions:

a) reduce the effectiveness of AA so that the trap is less disastrous

or

b) do what they've done, basically

 

And the problem with A would be that then you'd find yourself with AA cruisers not being able to effectively defend themselves from planes when targeted by a strike.

 

On another note, this actually creates an interesting niche for AA DDs - they can't compete with AA cruisers when it comes to AA, but they now can do something cruisers are not capable of. That being said, rockets are still too weak against DDs (after 0.8.0.3) and HE bombs are still too effective (it should be a general-use weapon that does something to all classes but isn't all that great, NOT the weapon of choice used by USN CVs when they really want to hunt down a DD - that's what rockets should be for... only now kinda aren't after excessive nerfing). Seriously, DDs should be more visible, rockets more effective, bombs less effective AND planes shouldn't have "sixth sense" where you're informed that your planes got spotted - that last change would mean that even without ridiculously reduced air spotting DDs would be able to avoid detection, because - unlike now - planes wouldn't be equipped with "early warning system" telling them that there's something spotting the planes.

 

But, well. I guess at least WG realized how utterly pointless IJN CVs have become when NONE of their weapons were reliable anymore (torps after the very first hotfix, rockets after the third, dive bombers from the very launch). Hard to say how much of an improvement we should expect but at least they noticed a problem and are trying to fix it somewhat.

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[-GG-]
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North Cap conatiners in Arsenal will be "fixed" tomorrow ?

Does it mean that today it gives 125 flags and 15 Frosty Fir for 5k coal ?

 

If yes I might be temped to do some shopping in Arsenal today ...

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[VL-NL]
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1 hour ago, Cambera_1 said:

Or training rooms

Sorry mea culpa :)

 

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6 minutes ago, Van_Bazel said:

Sorry mea culpa :)

 

you actually CAN get a bot cv in training rooms, select your ship as a cv, ready it. Then at the other team make it copy the first team. voila, bot cv in the training room. It'll behave weird tough :) they will send out a plane wave, then small waves, rarely move at all. Their AA and automatic consumables work tough

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1 hour ago, eliastion said:

Well, that was kind of point. The problem was that the AA trap when set on certain ships was just overly powerful. This called for one of two solutions:

a) reduce the effectiveness of AA so that the trap is less disastrous

or

b) do what they've done, basically

 

And the problem with A would be that then you'd find yourself with AA cruisers not being able to effectively defend themselves from planes when targeted by a strike.

@eliastionI agree with much of what of what you said (Especially about AA DDs), but this fix doesn't just address the AA Cruisers, it is a Global nerf. It increases the detection range on all cruisers.

 

I agree that there was an issue with Minotaur, Seattle & Atlanta which I use (and have since long before I heard about the CV Rework), and with the Worcester, which I might get, and this issue needed fixing.  Surely the easiest fix was a third way, to take the cruisers that carriers had an issue with and increase their Air Spotting Ranges.  If they specifically increased the Air Spotting Ranges to US Cruisers T6 or T7 and up, Neptune, Minotaur and one or two other cruisers then I wouldn't feel so strongly about this global nerf.  But this fix means that my Leander (and all the other general purpose cruisers) are also disadvantaged just because I turn off the mediocre AA to avoid saying "here I am" - OK you will say that "it has smoke" but other cruisers do not.

 

The thing is I might not care about being hit by Aircraft (I do actually) but I am often in a Cruiser trying to stay unspotted, (particularly any cruiser that flies a White Ensign). Any cruiser that is spotted has had it's ambush blown. Perma-Spotting is an issue for any ship that doesn't boast armour of a battleship and we all know how squishy RN CLs are.

 

I'm not arguing for special cases but global nerfs/buffs are a very coarse way of handling specific issues. Maybe once the general balance is fixed then they will get around to individually balancing ships and lines again.

It seems that the CV Rework,

 

I actually think that the biggest AA problem is the Continuous Damage in the Log and Mid Ranges. This means that aircraft can't come back for second strikes. The continuous damage needs to be reduced and the relative effectiveness of the Flak Bursts increased. Certainly at the lower tiers the burst seem now to have virtually no effect, so are not dodged by aircraft which are racing to get their strike in before the continuous damage blows their last plane out of the sky, I can't speak for higher tier because I have only had T4 & T6 carriers under this rework.

Edited by Cambera_1
Clarity of text

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7 minutes ago, SoundwaveOiA said:

you actually CAN get a bot cv in training rooms, select your ship as a cv, ready it. Then at the other team make it copy the first team. voila, bot cv in the training room. It'll behave weird tough :) they will send out a plane wave, then small waves, rarely move at all. Their AA and automatic consumables work tough

I'll try that

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[VL-NL]
Alpha Tester, Players, In AlfaTesters
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11 minutes ago, SoundwaveOiA said:

you actually CAN get a bot cv in training rooms, select your ship as a cv, ready it. Then at the other team make it copy the first team. voila, bot cv in the training room. It'll behave weird tough :) they will send out a plane wave, then small waves, rarely move at all. Their AA and automatic consumables work tough

ok nice to know  Thx. Never to old to learn :)

 

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[-OOF-]
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I have to logout every single battle in order to reduce my ping. 1st battle is Ok, 2nd battle has a ping of 500-2500... and when i quit using ctrl alt delete, and login back again, ping drops to 30-40 until the end of that battle.

my internet connection is ok, and i have good pc specs. this is my nightmare since 3 days. anyone has the same problem?

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51 minutes ago, SoundwaveOiA said:

you actually CAN get a bot cv in training rooms, select your ship as a cv, ready it. Then at the other team make it copy the first team. voila, bot cv in the training room. It'll behave weird tough :) they will send out a plane wave, then small waves, rarely move at all. Their AA and automatic consumables work tough

Thank you - works just as you suggest - but at least you can use CV Bots!

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[FAM]
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2 hours ago, SeaSickOllie said:

The server will be not available from 04:00 to 05:30 (UTC) on Wednesday, 6th March due to Update 0.8.1.1.

 

See the article for details

Imagine one instant : WG you fix all your gambling UI and stop take players for base idiot candy crush players with ur content, it ll make players better for ur benefit: don t reproduce WoT gaming meta. Is there somebody playing the game over there or you just watch the income value and decide to introduce [edited] mechanics into this software ? Many people have already asked you this before.

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2 hours ago, Cambera_1 said:

This means that it now becomes impossible to set an AA trap. It reduces the skill and interaction of players between Surface Ship players and CV Players. 

Big LOL at this.

You really think it is skill / an AA trap, if planes cannot see you, you already AA fire and planes have no chance to change direction, because the planes get wrecked?

Even if you are spotted while wrecking enemy planes, it is plain OP. Because with current AA meta it does not even matter if planes spot you or not, you will just wreck the squadron.

No skill involved at all.

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2 minutes ago, Cambera_1 said:

Thank you - works just as you suggest - but at least you can use CV Bots!

 

You can even do it with premium ships too. I just did a test with the Kaga

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[FIFO]
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Quote
  • Fixed a bug with incorrect contents in containers "Battle of the North Cape". Now the contents correspond to the cost of a container of 5 000 coal in comparison with other containers in the Arsenal:
    • number of Zulu, Juliet Charlie, Papa Papa signals reduced from 25 to 10;
    • number of Frosty Fir Tree camouflages reduced from 3 to 1.

Well, if you were thinking of getting these containers then I would recommend doing it tonight before the patch drastically reduces the rewards.

 

Kind of wish I hadn't bought the Jean Bart yesterday... might be able to get 1...

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6 minutes ago, Feldpropst said:

Big LOL at this.

You really think it is skill / an AA trap, if planes cannot see you, you already AA fire and planes have no chance to change direction, because the planes get wrecked?

Even if you are spotted while wrecking enemy planes, it is plain OP. Because with current AA meta it does not even matter if planes spot you or not, you will just wreck the squadron.

No skill involved at all.

Actually - you want to shoot as they enter into the prime firing distance - you don't want to be tickling them with ineffective long range weapons in a general purpose cruiser, you want them deep inside your reach.

Do you, if you are playing a DD, shoot the moment another ship gets in range? Bots might, but we are talking players not bots. Any sensible DD skipper will shoot when the target is optimal range and not expecting it.

Does the CV drop its torps at the longest possible range and hope to hit?

 

As for setting an ambush. First you have to find the correct position on the map, get there with out being spotted, most AA cruisers get deleted quickly, ok the US cruisers less so. You then need to wait to spring your trap when it is the correct time. You do not want to warn off your victim.

Yes it is skill.

Yes it takes skill to break free of a trap too, the same if it is a DD, CA or plane.

It is the same if your victim is a DD, CL, CA or BB why should it be different for CV players?
Nobody wants all of the benefits to be on either the hunter or the prey, this is a game after all not war. But remember both sides are hunting, both sides are prey.

 

Anybody who wants to take a Minotaur or Atlanta into a stand up fight needs their head tested. They are ambush predators and that takes skill.

They might have a lot of Daka Daka, but that just gets them deleted. (Just played my Minotaur this way for the hell of it (co-op), first salvo from a Roma and I was gone, literally)


That brings to the main difference between an AA ambush, as much as CV players might hate them, and a surface ship ambush.

If I am successfully ambushed in a DD, CL,CA or BB I have to go back to port, the ONLY assistance I can do in the game after that is via the battle chat.

If I fall into a AA trap and loose my whole squadron, I return to my ship and take another out. The lost squadron rebuilds, I might be "discombobulated" but I AM STILL IN THE BATTLE and know now that there is an AA cruiser there!

Can you notice a difference?

 

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Lots of love for CV's shame there is nothing here for DD's...so much radar and still far too many games with 2 CV's in means DD's often are unplayable or you spend your time running for cover and not scouting/ playing. 

WG have lots of time for CV's they 'reworked' for the console players as it was far too complicated to play CV's with a controller but they have killed off a class of ship now in my opinion.  I think the 'rework on CV's because it was too complicated' was a smoke screen and frankly hasn't changed anything really as  CV's with good players in them are still generally dominating the outrcome of a game.....again this is my opinion.

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[OHFK]
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2 hours ago, eliastion said:

But, well. I guess at least WG realized how utterly pointless IJN CVs have become when NONE of their weapons were reliable anymore (torps after the very first hotfix, rockets after the third, dive bombers from the very launch). Hard to say how much of an improvement we should expect but at least they noticed a problem and are trying to fix it somewhat.

It is very strange that WG is giving the converging torpedoes to RN when they already gave the gimmick called carpet bombers. Why not give these torpedoes to IJN to further improve their torpedoes and have gimmicks as follows:

 

USN - Tiny Tims

RN - Carpet bombers 

IJN - Converging torpedoes

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"For all classes of ships, except destroyers, visibility from the air now cannot be less than the range of the ship’s air defenses. This will prevent cases where a squadron comes within range of a ship with its air defense switched off with the ‘P’ key, after which the ship activates anti-aircraft weapons and causes serious and sudden damage to the aircraft."

The best thing I can come up after reading this: Thinking is OP, please nerf. (you have the ability to pay attention to the incoming planes while you are not doing anything else? well, now you don't)

 

Why does it hurt exactly to let the AA ships use thier AA for the best effect? This is the 3rd nerf to my Atlanta in a row, and it already struggled against T6 CVs before this.

And why is it so fun for WG to try to please the minority of the playerbase, the CVs, why screwing everyone else over?

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