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Hi All

 

Just thought I'd start a general topic on the new Tier 5 Premium Heavy Cruiser Exeter,  Looking for peoples thoughts, tips, commander skills etc.

 

One thought from me, after seeing her in the WIP video's from various CC's, I was slight disappointed that they removed the smoke from her, being a heavy gun cruiser, on a light British cruiser hull can make life interesting sometimes.  It would have been useful to have a smoke screen to duck into occasionally but saying that with a bit of angling, kiting and dodging it isn't working out to badly but I haven't had the time over the weekend to get more than a few matches in her (6 battles, 83% wr and an average of 33k).  Still I am finding her comfortable for a new ship, I like the guns though the AP does seem to lack some pen at range.

 

Looking forward to hearing your experiences with her etc 

 

Regards

 

SKWK

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I find her hard to judge and am still finding her tempo.

She is way too fragile to cut the mustard at the sharp end. Her low rpm and medium range don't work in her favour at the rear. Her AP makes short work of broadside CL's but these are not as good as IJN or US 203's. 

Personally I find Kirov works better in random with its long range lasers.

A tiers 5 ranked sprint normally sorts the wheat from the chaff so I suspect she'd do well there with her heal.

Edited by MeTaLMooSe
Cunting autospell

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I've had a few promising games in the Exeter. I would have preferred her at tier VI with a smoke screen, if that had been an option, but she can be of use even without it. (A smoke screen at tier V would have been super-duper OP, so I'm amazed that such a setup was ever even on the table.) Her shells seem to perhaps be a bit fickle. I just spent twenty minutes lobbing HE and AP at some tier V battleships, and most of my hits alternated between shatters, bounces and overpens - so that was a bit frustrating. I'd say she can reward patient play, since her heal, and her spooky British power to accelerate while in a turn, give her a lot more survivability than the other tier V heavy cruisers.

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Tier V, its easy.

Against Tier VII it can be hard work - to get damage AND to survive.

 

I like it. I carry always a speed Flag. Full speed , manouver and fire - infantrie combat tactic :fish_viking:

 

I never liked the „smoke cruiser“ kind of play.

I use my UK battleship Dunkirk captain on it ( sailing Vanguard, Nelson & KG V with it too) with 17 points (15 in use)

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Have you seen Little White Mouse's review?

https://forum.worldofwarships.com/topic/185142-premium-ship-review-121-exeter/?tab=comments#comment-4348333

 

My own tuppenny worth is that she is a Good Ship.

I have used her a dozen or so times with a Dunkirk brother from Leander.

 

Dunkirk.thumb.png.0f327dd62dfef04d647581a799472429.png

 

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Might aswell put it here instead of opening a new thread.

Why does WG keep inflating those deal with everything and their mother in them?

A tier 5 ship for 27 juros? Rly?

Sell it as a stand alone ship too. Stop inflating the deals all the time.

U can buy tier 6 and tier 7 ships for that price.

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2 hours ago, SirAmra said:

Might aswell put it here instead of opening a new thread.

Why does WG keep inflating those deal with everything and their mother in them?

A tier 5 ship for 27 juros? Rly?

Sell it as a stand alone ship too. Stop inflating the deals all the time.

U can buy tier 6 and tier 7 ships for that price.

I believe it is only available in a bundle because of the missions to earn this ship.

Come back in 6months and the price will be much lower.

Actually it is expected by some that it will appear in the Arsenal for Coal or Steel.

Hope this helps

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 It just so happens:
 
I’ve seen and heard a few players’ reactions to the Exeter in it’s current incarnation and it seems some are having a struggle finding this ship’s niche.
Here are some of my observations from playing the last few days in both PvP and PvE modes. They are aimed at those who need a few clues.
**This ship is NOT a Furutaka** and needs to be played in it’s own style.
 
PROs:
Very low detectability: 9.6Kms with Captain skill and Cammo
This allows use as a Spotter, Positioning for Torpedo Ambushes and DD interception.
Excellent Torpedos: Good Angle of fire, Decent Damage, British Selective fire, 8Kms Range and Low Reload time.
The Single firing Torpedos allow you to hedge your bets and cover expected AND reactive target positions almost guaranteeing one hit per side.
203mm Guns with AP+HE: 3 x 2-Gun Turrets, Two front, One rear. 14.3Kms Range.
Sporting less, but larger guns than most cruisers at it’s Tier, bow-tanking and using the front turrets a-la-French BB is fairly effective.
Maneuverability: British Acceleration, Decent Speed and Good rudder shift.
This allows some sneaky-snakey avoidance whilst attacking or retreating and the acceleration lends itself to island-ambush torp runs.
Repair Party: Yup, Very Good Repair Party on a T5 Cruiser!
Because this ship with Smoke would be OP and Recovering some HP after a Torp run makes perfect sense.
Anti-Air: Pretty good, with Deployable Fighters.
When escorting a DD, you can increase their chances of not being blown up early in the game by deterring or killing Aircraft. YOU will be spotted though.
Flat Trajectory and Decent Muzzle velocity: The guns work very much like Russian Guns – less lead, predictable aiming, good grouping.
 
CONs:
People Hate Me: This ship draws a lot of fire in Random PvP Battles.
Don’t know if it’s because it’s new or people think it’s weak, but the shells rain down as soon as you are spotted. BB shells Amidships will pop you
but the Exeter (or as I like to call it “Exit here”) excels at surviving, like a Cockroach.
Slow Guns: The Traverse and Reload times are both somewhat slow due to the larger calibre.
Which would be fine if you had more guns. But you don’t.
Indifferent AP: You won’t be Citadelling any BBs any time soon, though Cruisers seem to pen/overpen predictably,
Which would be fine if you had more guns. But you don’t
Indifferent Fire Chance: 12% Fire Chance plus Captain / Flags if used. (Edit)
Which would be fine if you had more guns. But you don’t
Long Range Guns: 14.3Kms range.
Whilst good for reaching out and touching someone, your detectability radius balloons out a long way after firing.
Flat Trajectory: Low ballistic arc.
Island firing is pretty much a no-no as you need to be so far back from the island to fire over it that you can be shot if spotted.
 
PROs + CONs Summary:
The Exeter takes advantage of the British Tech-Tree idiosyncrasies and will only work if played using them all together.
That is: Accelleration / Single fire Torps / Maneuverability / Repair Party.
It’s weaknesses (and some strengths) stem from the larger gun size and limited quantity of guns AND the current “Shoot-on-Sight” propensity in PvP games.
 
Most likely to Excel at: Choosing it’s fights, Murdering unsupported DDs, Surprising BBs. Denying CVs.
Most likely to Fail at: Making Friends, 8km Cruiser Engagements, Being Focussed at <12Kms.
 
 
PvE:
The Exeter can be a beast in Co-Op games. It’s ability to confront enemy BBs in 1-on-1 or 2-on-1 engagements makes it rather useful in those games
where your team is down a few players and the Bots still have a few BBs left. It does suffer in engagements with other Cruisers as it’s rate of fire
and inconsistent gun damage is often uncompetitive. That said, it is a great ship for following your DD teammates and murdering enemy DDs with your HE.
Be Brave, Be Slippery, Kill Toasters.
 
PvP:
The Exeter in PvP needs (like any Cruiser) to avoid being shot at medium range. At long range, 10-18km you can wiggle away from enemy fire, drop off the radar then reposition.
At close range, 4-7km, you can torp all the shps, melt DDs with HE and even AP-Citadel some cruisers.  No problems.
At 8-10km, though, you are in detection range and rather vulnerable, as your gun bloom will make you a fat target that everyone, apparently, wants to kill.
Worst case scenario is being in open water, chased down by a supported DD in that 8-10km band where you will be beaten up if you turn and fight the DD, and can’t get away.
The one rear Turret can’t kill DDs very well so you are forced to turn and fight but must use your torps cautiously since the DDs support will hit you amidships if given the chance.
That said, the Exeter Bow-tanks like a champ and your front guns are in their element when doing this. You CAN charge down single (and now burning) BBs and torp them.
The Repair party is excellent for healing up between fights BUT has a rather long cooldown while your repairmen take Tea and Scones in the Galley. As a longevity tool, it keeps you
effective much later in the game than non-healing Cruisers, but is of less use to keep you up while Brawling.
The AA is pretty good and with your fighters and maneuverability, CVs should probably give you a pass but they often don’t, so kill their planes BUT remember, spotted outside of
your control is likely to get you killed in this boat.
 
Starting Strat 1: (use HE) Follow DD towards Cap providing AA support and Anti-DD support. Use Islands or Run and weave if Enemy team move in.
Starting Strat 2: If no DDs in game, head to Cap and spot+call targets, maintaining 10km from enemy boats. Sow torps. DO NOT SHOOT.
Starting Strat 3: Position in centre of map, behind Cruiser line and use long range HE fire to light up enemies at 12km+
 
I hope these words have some value to players who might be feeling that the Exeter is less than they hoped. It does demand spatial awareness and benefits hugely from a good team.
Essentially, it’s like a huge DD with no smoke, that can repair itself.
 
 
 
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6 hours ago, hopfolk said:

Here are some of my observations from playing the last few days in both PvP and PvE modes.

This chimes with my experience with the Exeter.

I would add that Expert Marksman makes the Gun Rotation perfectly acceptable.

You do seem to be a priority target, and while you do have a decent pool of hit points, your armour is such that just about ever hit will draw on that pool.

 

There seems to be two ways of using her:-

  1. Hit and Run - Support your DDs - Use islands. She does well but you have to trust to luck somewhat
  2. Long Range Spamming - wiggling all the time, use your speed & agility. Advise Speed Flag and Expert Marksman for this mode.

My preference is Trust to Luck and have a Glorious (but probably short) Battle.

:cap_tea:

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2 hours ago, Cambera_1 said:

I would add that Expert Marksman makes the Gun Rotation perfectly acceptable. 

I will try that with another captain as soon as I get a chance. Mine has Last stand - I figured I would be at half health most of the time anyway ^^

 

Cheers and Warm winds.

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20 hours ago, hopfolk said:
I hope these words have some value to players who might be feeling that the Exeter is less than they hoped. It does demand spatial awareness and benefits hugely from a good team.

A most excellent and well-written review of the Lady Exeter, Captain Hopfolk! :Smile_great:

I was especially surprised (and delighted) to learn that she bow tanks battleships "like a champ". I thought that British cruisers, one and all, could be citadelled from just about any angle by just about any battleship...!

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2 hours ago, Procrastes said:

I was especially surprised (and delighted) to learn that she bow tanks battleships "like a champ". I thought that British cruisers, one and all, could be citadelled from just about any angle by just about any battleship...!

Maybe a "Drunken" Champ rolling with the punches. Yeah, maybe a little hyperbole here, I won't expect to bow tank battleships long, other cruisers on the other hand!

 

She is a Royal Naval "Heavy" Cruiser with the armour befitting a Royal Navy cruiser.

She was built to strictly comply with the Washington Naval Treaty of a limit of 10,000 tons and "Heavy" just refers to the guns (and came in another treaty in 1930). In fact she is a cut down "County" class Cruiser, lighter and cheaper.

She is not Admiral Hipper! Don't expect to take that punishment.

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Two more battles in the Exeter confirms the propensity for her HE shells to shatter against battleships. This leads me to ask the question of the advisability to invest in the IFHE skill for her captain?

 

I have hitherto gone by a simple rule of when to choose the IFHE skill:

Guns of 152 mm: Go for IFHE!

Guns of 203 mm or more: Don't go for IFHE, as the only appreciable effect will be to lower your fire chance!

 

But now I'm wondering: Would the IFHE skill lead to fewer shatters, and thus more direct damage albeit fewer fires, for the HE shells of the Exeter? If so, is it worth it?

 

(Please note that I may very well have completely misunderstood the 'shatter mechanic, or the 'IFHE' mechanic, or both! Ignorance should never be a reason to not ask questions.)

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58 minutes ago, Procrastes said:

But now I'm wondering: Would the IFHE skill lead to fewer shatters, and thus more direct damage albeit fewer fires, for the HE shells of the Exeter? If so, is it worth it?

(Please note that I may very well have completely misunderstood the 'shatter mechanic, or the 'IFHE' mechanic, or both! Ignorance should never be a reason to not ask questions.)

With Patch 0.8.2 (end of March) they have announced that there will be another period of free Captain Reskilling. If that happens then it ought to be possible to try it out and see if it makes any difference.

 

My understanding is that HE from a 203mm (RN Cruiser) gun will shatter on hitting any armour greater equal to or greater than 34mm(203mm/6 rounding to nearest), which is a lot of the hard bits on a battleship. With IFHE that rises to 44 mm (34*1.3) or thereabouts, which is most of the harder things on most Protected areas. 

At the same time with IFHE the Fire Chance drops from 15% to 12% without flags and Demolition Expert.

Of course I might be wrong in my understanding. But my reckoning is that it isn't worth it as you still will be able only to penetrate ship ends & superstructure and some decks.

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On 3/7/2019 at 11:51 AM, Cambera_1 said:

Maybe a "Drunken" Champ rolling with the punches. Yeah, maybe a little hyperbole here, I won't expect to bow tank battleships long, other cruisers on the other hand!

I have received way more damage whilst running from BBs in the Exeter to the point where, if I have a choice of running or Brawling with a BB, I will trust the Torps - that BB's a dead fish if he's alone.

 

The high prow and  narrow bow angles seem to bounce shells when they really shouldn't. (and here's why)

To plunge through the deck into the Citadel, shells have to first get over that high prow, then there are the two turrets, which essentially block the citadel. Aim above that and it's all superstructure.

Conversely, from the rear, there is just the one turret and very very little armour. And from the side, the armour is so thin that most big AP just overpens.

 

That's not to say the Exeter isn't fragile, it is, and BBs shooting HE from the side will pop you every time. Bow overmatch can happen too, but if you are dead straight into the volley, your chance of survival is waaay more than if you angle.

 

+You're correct about the 12% Fire chance - I have updated my earlier post. Thanks :)

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On 3/7/2019 at 8:52 AM, Procrastes said:

I was especially surprised (and delighted) to learn that she bow tanks battleships "like a champ". I thought that British cruisers, one and all, could be citadelled from just about any angle by just about any battleship...! 

I would rather charge a BB in the Exeter than in a Furutaka, Leander, Yorck or Omaha. I seem to remember those ships being a lot less forgiving (plus...no heal)

Maybe the armour's just so thin that the AP goes right through the Exeter and hits the ship behind you ^^

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1 hour ago, hopfolk said:

You're correct about the 12% Fire chance - I have updated my earlier post. Thanks :)

@hopfolk - the Base Figure in the Wiki (and in port) is 15% before modifiers. You might need to edit it back.

12% is after IFHE skill which is what that sub discussion was about.

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7 hours ago, andrew_ra69 said:

Awful MM - 80% tier VII battles.

That's nothing to do with HMS Exeter though. Getting a lot of those with T22 too.

I would argue that Exeter is better equipped to deal with being uptiered than T22. The only redeeming feature for T22 is the ability to Stealth Torpedo. She is outgunned and slow to compared to everything but a US BB at T7.

At T7 Exeter is still a stealthy cruiser with a mean Alpha Strike. T7 BB armour is an issue though. There are T7 cruisers that I like to see when uptiered. You just need to try to get your strike in and go dark if not successful.

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On ‎3‎/‎6‎/‎2019 at 1:42 PM, hopfolk said:
 
Which would be fine if you had more guns. But you don’t
 

 

Thats the quintessencial problem of the ship and imho the only one that keeps it from beeing overpowered. For once I dsiagree with LWM on the final verdict. The DPM is just unmitigated garbage, since you dont even have Furutakas pen or firechance to compensate.

 

When you load into a T7 match (as you regularly do) and you see 5 BBs on the enemy side, 2 of which are Nelsons, you realize theres more work to be done than can ever be done by these guns. You can hope for a match which grants you lots of broadsiding cruisers and careless torpedo-victims, but most often your influence will be hardcapped by your guns puny dpm- output.

 

RELOAD YOU FCKER, RELOAD *HNNNNNGGGG*

 

Edit to clarify: Overall I think it is still a decent ship and worth the grind.

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Ultimately LWM's reviews are her (well explained) opinions on a vessel, they're not the end all verdict on them, as your expirience may vary. 

 

In fact I like them more when she also includes someone else's opinion in them. @allufewig

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I never got her, ships that are fragile don't really cut it with me, I was nearly tempted to buy her but the bundle thing stopped me, as just a ship £12 is all she should have been sold for.

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For a below Poor/below average player  (I’ve not seen any tables but that’s where I’d expect to be)  I had to work hard for the Exeter and must admit nearly gave up when the surprise (it was to me ) Part 4 of the challenge came along.     Well I’d grinded my way  through the IJN part  (I had no IJN ships to start with) so stuck with it to eventually receive the ship.     I was genuinely  excited as this is the first premium ship I’ve ever had, but it’s all gone a bit flat,  I imagined the Exeter as a dd/cl Killer,   I set up my 19 point Capt as follows   Expert loader, Expert Marksman, Superintendent,  Adrenaline Rush, Demolition Expert,  Concealment Expert and  what appears to be the rather controversial  Radio Location Finder which I thought would help at the start of the match when going after the dd’s.

 

I’ve watched a number of the youtube vids on Exeter and thought this would be suitable role for the ship but so far it’s not working out, the most disappointing part being the main guns.   Whilst Exeter Citadels at will in Co-Op battles where the Bot’s kindly sail along and let you broadside them from 5k,  but in Random battles I’m getting tea-bagged, the ship is just about ok when you’re top tier but I don’t know if it’s just me but I’d say the Exeter ends up bottom tier in 4 out of 5 matches (seems the only tier V ship in most games)  and shooting at tier VI and above  appears to be a waste of time, I’m getting 80%+ non pens etc..

 

I realise much of this is because I’m not very good but wondered if anyone else was having the same difficulties/disappointment,  completing the achievement section of the challenge broke me (at one point I couldn’t face WoW so ended up mowing the lawn instead)   and I don’t want to give up on a ship I worked so hard to get.

 

This afternoon I've put the original Capt back in EL, EM, DE, CE and for a few battles I've started to find the Exeter's role pretty much as above.  A big thank to anyone who helped in the Exeter challenge.  

 

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