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Joergensen

The elephant in the room

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[TRV]
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Is BATTLE SHIPS, the main reason the random game mode meta is next to broken, when there are 2 classes hwo needs to manuver, plan their advance, can be 1 shooted frequently (1 salvo), or so crippled that the next hit will kill em and there are the one class that have a) the longest range on their guns, b) can tank a tremendous amount of damage, c) have equal or better AA then any of the 2 other classes, d) can switch ammo (AP/HE) and get max effect on both the other 2 classes, e) accuracy on the guns are awsome.

The ONE class reffered to is battle ships, the elephant in the room.

The meta now is BBs camping the borders or corners while the CAs try advance and claim key areas, the team with BBs that supports the CAs win.

 

Just wait for the russian BBs to come live, my oh my is the battles gonna be static.

 

Oh and as a side note CV spotting also hurts the DDs and CAs the most since they cant afford getting hit by a BB, 

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1 hour ago, Joergensen said:

Is BATTLE SHIPS, the main reason the random game mode meta is next to broken

No, they are not the reason for a broken meta. It's the unbalanced CVs which'll need time to fix.

 

1 hour ago, Joergensen said:

when there are 2 classes hwo needs to manuver, plan their advance, can be 1 shooted frequently (1 salvo)

Guess what, BBs have to do the same. Because if they push a bit to far they have nowhere to go and get spammed, torped or (in rare cases) devstruck in a brawl (if it isn't a GER BB).

 

1 hour ago, Joergensen said:

a) the longest range on their guns

doesn't matter, because if they actually hit/devstrike is at long/max range mostly the fault of the target for not noticing the shells/BB aiming at them. 

 

1 hour ago, Joergensen said:

b) can tank a tremendous amount of damage

if they do it right, yes. Which is only normal and how it should be. But CA/CL have a sort of tanking too, it's called kiting. U should knew that technique with your battle count.

 

1 hour ago, Joergensen said:

c) have equal or better AA then any of the 2 other classes

simply said: nope! CA/CLs have the best AA (with some exceptions, like BBs). Some DDs have some really good AA too, but what do you expect, they are much smaller than a BB. (not to mention that some of them have actually better AA than some BBs)

1 hour ago, Joergensen said:

d) can switch ammo (AP/HE) and get max effect on both the other 2 classes

max effect is a bit wonky, because if you shoot HE at (most) CA/CLs you don't have max effect because u could cit him with AP. And if you shoot AP at (most) DDs it's mostly overpens, which could have been a better effect with HE. (not to mention that most BB's actually need some time to switch ammo, which isn't worth it in most cases)

 

1 hour ago, Joergensen said:

e) accuracy on the guns are awsome

Both other classes have better accuracy tbh., but BB guns do (mostly) much dmg if they hit. The trade for that is the reloadtime, which is much higher than the ones of the other classes.

 

1 hour ago, Joergensen said:

The meta now is BBs camping the borders or corners while the CAs try advance and claim key areas, the team with BBs that supports the CAs win.

That statement seems half-correct, because most CAs are not trying to advance and most BBs are not camping on the borders (ofc there are certain exceptions, but that's normal). If it's a push (which is very rare, from most classes), then 90% everyone pushes. I like how you left out DDs of your statement, because that makes it even more wrong.

 

2 hours ago, Joergensen said:

Just wait for the russian BBs to come live, my oh my is the battles gonna be static.

they are static right now and russian BB's won't change much. (not to mention that in this game it's mostly players dictating the meta (see german BBs for example, normally made for pushing/tanking, but most players don't use that potential and stay back (not bordercamping, that is too far even for them))

2 hours ago, Joergensen said:

Oh and as a side note CV spotting also hurts the DDs and CAs the most since they cant afford getting hit by a BB

first half is correct, but second one is wrong. (first one is obvious since release of the game) The thing everyone is afraid of by being spotted is cross-/focusfire by the enemy team which is deadly for all classes. of course BBs play a role, but for example DDs have bigger problems from the CAs shooting and the CV dropping them than from BBs because mostly when a DD is spotted by a CV is at the start of the game, where he is still far away from enemy BBs. (not to mention it's mostly overpens when a BB actually hits a DD). And if a CA gets spotted and does something dumb (like turning broadside because he went nose in and wants to turn away) he should be punished by it's counter, the BB.

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[BHSFL]
[BHSFL]
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BB can be seen from outer space......attract fire from there too. They can be rapidly  burned down by  HE spamming machinegun firing rate DD or CL popguns too despite any counter measures such as captain points and ship upgrades. Many don't take a ninja torpedo wall out of nowhere well too......depends on their torpedo bulkheads and what WG saw fit to balance. They were nerfed by much reduced AP fire on DD condemming many to death as waiting 30 sec for changing ammo is not an option when a ninja cloacked DD pops up in your face. And BB are the ship type to fire aerial torpedo's at that have the highest chance on hitting, same goes for dive bombing.

 

Besides that BB better shoot the right ammo on the right target which can be challenging if you play different tiers and do not know your targets armour right out of your hat.....or it flies through it with no damage done, bounces or does not penetrate.......or does unnescesary low damage if you spam HE yourself.

 

Far from overpowered i'd say. Only in operations and bot games they are more powerfull and longer lasting as they are well suited to kill charging bots and can take some damage.

 

 

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[ADRIA]
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3 hours ago, Joergensen said:

BATTLE SHIPS  (..) e) accuracy on the guns are awsome

BBs... excellent accuracy

youre_serious_futurama.gif

 

I was going to answer you properly, but with that one... either you're a troll dropping a very weak bait or you're completely hopeless so why bother

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[BW-UK]
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Good CV players sink all remaining  BB`s on the map, exception... 2 - 4 AA escort ships within 2 km from the BB.

Submarines and Waterbombs will add another tactical underwater layer to the game someday.

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[TOXIC]
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17 hours ago, GER_Sushi_Lover said:

No, they are not the reason for a broken meta. It's the unbalanced CVs which'll need time to fix.

Ahhahaha. No. Nope. Camping was prevalent before rework and it's no less common in matches without CVs than when they are present.

 

19 hours ago, Joergensen said:

Is BATTLE SHIPS, the main reason the random game mode meta is next to broken, when there are 2 classes hwo needs to manuver, plan their advance, can be 1 shooted frequently (1 salvo), or so crippled that the next hit will kill em and there are the one class that have a) the longest range on their guns, b) can tank a tremendous amount of damage, c) have equal or better AA then any of the 2 other classes, d) can switch ammo (AP/HE) and get max effect on both the other 2 classes, e) accuracy on the guns are awsome.

The ONE class reffered to is battle ships, the elephant in the room.

You're mixing up real and made-up characteristics of BBs to support your initial assumption - not the best way to argue your point...

 

 - BB AA is good but the real monsters tend to be cruisers

 - BB accuracy is... just not the case. Really, really not.

 - As for the need to plan and maneuver - BB aren't really good at getting out of the mess they get themselves into. This, actually, is one of the reasons the worse players are so eager to camp in them - not because they are powerful but because bad players position badly and if you position badly while being aggressive AND are in a ship that's bad at disengaging, you're dead. Being in a resilient BB just makes the process of dying last longer and hurt more because you have more time to contemplate how utterly f*cked you are.

 - As for switching AP and HE, BBs are a class that actually has problems with that - because the switching takes a lot of time.  The ships that get the most benefit out of having two ammo types are light cruisers followed by heavy cruisers and some DDs. BBs are advised to make smart use of the choice but their reload time makes it harder for them to quickly adjust the ammo type to the situation.

 

19 hours ago, Joergensen said:

Oh and as a side note CV spotting also hurts the DDs and CAs the most since they cant afford getting hit by a BB, 

DDs don't like getting spotted by planes, yes, but it's not because of BBs. BBs aren't very effective at nailing DDs. Not that they can't do that but their reload, turret rotation speed and the fact that BB AP got nerfed against DDs (that aren't Khabarovsk or Harugumo) mean that the primary threats faced by DDs when spotted with their pants down comes from cruisers and other DDs (and potentially from the spotting CV, depending on the squadron in the air that did the spotting).

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[KAKE]
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I suspect OP's problem is more related to BB lack of accuracy.

 

No, I'm not joking, but I'm certainly not arguing for any buffs either.

 

But if you're playing a maneuverable cruiser in a kiting situation, you can often easily dodge salvos from other cruisers because they actually go where they're aimed. Whereas if a BB is shooting at you, even if you clear their point of aim by a good margin by the time the shells arrive, you can often take a good chunk of damage from one or two shells that have decided to wander off.

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[PEC]
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I collapsed in fits of laughter when the words Battleship and Advance were used in the same sentence.

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