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Beastofwar

When is the CV nerfing going to end ??

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So basicly they are working on some fixes.

 

the most important one so far is to fix your losses on planes after carrying a strike. Those planes dies so quick. They promies us a fix.

 

On 3/1/2019 at 12:49 PM, Sethirod said:

The new flooding mechanic is a huge nerf to CVs. Especially for Midway, who is dependent on dots for causing damage. The alpha damage of Midway's torps is anemic at best and dive bombers get shredded easily.

I was fine with all three hotfixes of patch 0.8.0, it became more difficult, but I noticed with 0.8.1 a huge drop of done damage.

 

Looking very much forward for hotfixing the overlapping AA auras and I hope that flooding chance of Midway torps will turned back to the old level before hotfix 0.8.0.3 - this could help with the new flooding mechanic.

You are absolutly right about that flooding nerf. That was always best dmg if you managed to cause flooding. 

 

They didn't think about it, what it will cause. But i hope that they will fix it. They need to buff dmg on all aerial torps. Flooding ist now somehow almost usless. On Yamato i get what? 21s? What is that even? I will use one repair ang get it fixed in 100%:-). Before that update i saved my repair mostly for for floodings. It was always sooo long.

 

:cap_rambo:I managed even to pull 115k DMG on planes and 51 plane kills (Midway planes) on yamato:cap_rambo: (During that battle i made 140 k dmg on other ships and killed 2).... Since when has that ship good AA? That CV had good stats and he managed to make maybe 25-30k in price of 51 planes? I was open water without AA support (7 planes shoted by my fighters, 44 by AA). CV's clearly need buff. If Yamato survives solo open water :cap_haloween:vs good Midway player. There is something wrong.

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23 hours ago, Catslave said:

Blah blah blah

 

 

Does this give me some right to have an opinion ? I have enough skills to fight against accuracy nerfs, firing delay nerfs, spotting range nerfs, buffed target AA, flood nerfs, rocket damage nerfs, turning radius nerfs and torpedo damage nerfs and much more i forgot for now. AND do reasonable ( other CV's incl the Tier X ones did 1200-ish ) in a tier IX-X match while i have tier VIII aircraft.

 

By the by i killed 1 DD myself and one other nearly. Both were hunting our CV's. Nerfs only f&ck up gameplay, do not prevent killing DD.

 

I said i do not wish to do more damage, i don't even have to win as i'm not some stat idiot.....i wish only not to fight harder against nerfs then i do fight a game enemy....it is the latter i should fight for a good game !

 

 

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11 hours ago, eliastion said:

Mostly when it was the "stray" flooding from a destroyer. A CV, unlike most DDs (there are some exceptions), can actually attempt to inflict a permanent flooding by repeatedly torping the same target. This relied on luck (due to abysmal flooding chances), yes, but it was actually doable, since you basically needed to get lucky only twice: once for the initial flooding and then for the struggle to inflict the second one to be successful.

 

For DDs inflicting floodings was a bonus on top of great alpha. For CVs - one of the important sources of damage (especially considering how underwhelming the alpha of airdropped torpedoes is in the first place). What's more, DDs very rarely inflicted permanent floodings (even when hitting multiple torps, they more often than not hit all of them pretty much simultaneously). CVs were capable of doing that on a semi-regular basis (because the very nature of CV gameplay right now implies staggered attack in several waves - incidentally the perfect set-up to try and inflict permanent DoT source). It's really obvious who the flooding nerf hits harder.

not really disagreeing there, just nitpicking: if you compare flooding chance for air dropped torpedoes (except for the 0.8.0 japanese ones) to the fire chance of rockets and (HE) dive bombers you quickly understand why reworked carriers don't really cared for the flooding. Like you said: getting 1 flooding is already rare, getting a second before damage con is back up a frigging miracle.

 

With all the radar and hydro (and carrier spotting) getting a real good volley of ship launched torpedoes has become rare. Due to distance your torpedoes are usually in the water for 60seconds+, plenty of time for the victim to get out of the way. Good part is that the flooding chance per torpedo is very good. You don't have the reload to ever set a follow up flood, pre flooding change the maximum flooding you could get out of 1 torpedo run (including reload up to 3 minutes about) was 60% HP, after rework thats a meager 20% and only for BB and BC. While flooding was usually not the main source of damage, you are still getting nerfed by 66,666% (from 60% to 20% damage) over w/e amount of time your tubes need to reload.

 

Carrier start of by having trouble to actually cause a flooding to begin with (sad chance per torp). The benefits of the carrier are that you can/do drop at a range of 1km or less meaning your torps are in the water for something like 3-6seconds and neither hydro nor radar provides any help against them. You can also drop every ~20seconds from whatever angle you choose ... taking that 20seconds the carrier only looses 25% damage  (from 0.667% pre rework to 0.5% post rework) per torp cycle, assuming the rather unrealistic double flooding it would even be an 50% damage increase (from 0.6667% per second to 1% per second). More importantly offering at least the possibility to instantly set a new flooding whenever the old (or the damage con) runs out.

 

So for surface ships this is a heavy nerf to flooding damage (even if they don't bank on it...actually wait, going ram speed also causes a single nerfed flooding now....) while for carriers that is more like a trade off: on the one hand you do less max damage per flooding , on the other hand your victims are less likely to repair a single flood (esp. if your bombers are still circling them) leading to higher average flooding damage and you can (at least in theory) cause 2 floodings (or another flood when 1 of your team mates already caused one)

11 hours ago, eliastion said:

One of your weapons was reworked so that it became so laughable that nobody will bother to take countermeasures, this will let it deal damage in more situations... wait, why aren't you happy?"

It takes a special kind of mind to see a rework that limits DPS severely AND cuts down the duration... and feel that "nerf" needs quotation marks as if it wasn't quite obvious if it's actually a nerf or not :Smile_facepalm:

Do you ratherwant a dot that gets instantly repaired doing no damage at all or a dot that people are willing to suffer causing 20% damage ?

Also that "laughable" made me laugh. 20% damage and -20% engine power is still crippling, it just doesn't outright kill you anymore. It's not like people let it tick because it's laughable, they let it tick out of fear for double perma flooding and/or triple perma fire that is likely to come when their damage con runs out.Because players with at least half a working brain cell will bury you under HE shells as soon as they realise that you just used your damage con.... but yeah, just doing 60k+ (for something like Kurfürst) just because you get a random lucky torp is about as balanced, fun and engaging as the random detonation ...hope you enjoy those ... oh wait, despite carrying more ammo and fuel then any other ship classe carriers miraculously can't detonate...on that note I almost forgot: carriers magically only had 20second floods since 0.8, no wonder carrier now complain that other ships actually get the same flooding now.

11 hours ago, eliastion said:

Well, if you have, then why are so many of your statements so completely disconnected from the current state of the meta in general and CVs in particular? You're basically talking about the stereotypes

#1 ok, you did read but appearently you don't understand. The statement i quoted obviously proved that you have not really read my posts.

#2 my statement is based on what i see in my games and the few streams i watch every now and then. While at that I can also see those "long experience" carrier players complaining that they can't hit because they aim their strikes at where the target is at the time of the drop ignoring that both ordenance and victim actually move.... Oh ya, just a few minutes ago i watched a Shokaku chase our Daring around, it's not like he did any noteworthy damage to the Daring (at least not that i saw) but simply spotting him every few tracks his position and if the carrier doesn't kill him .. the surface ships will. The Daring had without a doubt a fun and engaging game of dodging shells until he ran out of HP thanks to the carrier chasing him around while his completely passive AA is his only counterplay.

 

9 hours ago, WynnZeroOne said:

Obvious issues seem to be easily spotted, but the flame and counter flame is reaching levels of hostility. CV players complaining are shot down (no pun intended) by surface ships players and anything close to a complaint about CV strength is torpedoed (Sorry!) by CV mains who want superiority also.

Central problem here is that WG almost exclusively rewards damage dealt and most carriers base their whole opinion on how easy they can deal alot of damage.  Ifyou scroll through those threadfs (including this) you see most of those carrier heroes completely ignoring the other benefits of the carrier (you never have to risk your ship, ability to spot and strike anyone and anywhere, indifferent to terrain, ability to spot and charge without any fear for radar/hydro/torpedoes or aimed main battery, the free choice of your attack vector, your attacks do their own spotting, you don't even need a line of fire, striking does not give your position away, the inability for your victims to disengage/take cover or hide from the carrier ... to name a few.)

Carriers tend to complain because specialised AA ships with full AA build (completely ignoring that those had to sacrifice 1-2 module slots and potentially up to 11 captain points just to deal with a single ship) and most higher tier ships can shred their planes (or they are frigging morons and play "gotta catch em all" with the flak bursts ... ), surface ships on the other hand complain that only very few ships have any hope against a higher tier carrier and some ships not even against even tier ... add in the fact that it's near impossible to prevent the carrier from striking at least once and the broken "F" mechanic and it's a miracle that this sh*tshow even reached testing stage.

Both sides have points, and mostly it's carrier mains demanding damage buffs while surface ships demand a nerf to the endless carrier spotting and utility. The only demand where they somewhat meet is the demand for some form of normalized AA since the automatic calculation bot called AA simply cannot be balanced (if a T6 carrier can stand up to T8 AA, then the carrier will murder anyone T7 and below // if a T4 ship can stand up to a T6 carrier, then most ships T5+ will murder the planes).

 

9 hours ago, WynnZeroOne said:

For CV's I'm seeing 2 CV in almost every game, and usually one at least. I've only had two CV-less games in 40, but the forum seems to be full of people suggesting there are no CV's. This is either a Tier MM pattern in that I play between T4 & 7 as a newish player and that T8-T10 is where the boycott lies, or where the challenge seems too great to try. Or there CV players attempting to drive a narrative that no one plays any more in the vain hope of reversion to RTS or a cessation to the endless nerfs.

It's obvious that +2/-2 MM is hated by everyone anyway, but evident that current CV balance versus AA leads to an even less enjoyable experience for down tiered CV's and melting sqdns is simply not fun or engaging.

That's a tier based thing. Everyone starts with a T4 carrier, but the grind to the next carrier is stupidly painful now (like 500k XP to get elite on the T8 carriers...right).

As a result you have alot of low tier carriers, but very few high tier carriers. Partly because the grind is so slow, partly because people got bored of the bland playstyle (or their own inability to make it work).

Biggest issues is (as always) T8 ....anyone playing any T8 ship has a very high chance of getting dunked into a T10 match. While that is massively painful for all but a few surface ships, it's outright brutal for carriers since the survival of planes is solely based on a completely automated and passive mechanic. The level of skill or expertise needed to actually make that work is pretty much insane and even the players who can do will usually not get overly satisfying rewards for it.

 

As a result you have all those T4 carriers, decent amounts of T6 carriers ... almost no T8 carriers and T10 are only the hardcore who put up with T8 (or kept / free xp'd them).

 

9 hours ago, Beastofwar said:

but having to come around for another pass in UNDONE by not being able to fire when you come around for another pass !!

Sorry...wait...what ? Care to eloborate what you mean by "not being able to fire" ?

 

9 hours ago, Beastofwar said:

I do wish for a positieve credit outcome though....CV is much too low compared to other ships.

There wasn't single word about that in your initial post.

But for that go the thread i linked above. The gross income for carriers is not related to any of the changes in the 0.8.x versions.

For the longest time any semi decent player could get way above average damage numbers with the rts carrier (+all kinds of achivements). As a result the credit income for those carrier players completely dwarfed all other ships including premiums. Now wargaming doesn't give sh*t about your oppinion or gaming experience, but they care when you rake in more XP and credits in your silver ship then in your premium ship with premium time.  As a result carrier get rewarded less then any other classes for the same work done ... up until 0.8 that was "balanced" by the outstanding performance of carriers. Now with actual repair cost for planes lost and the inability to just farm a dev strike with a single left click the maintenance for the carrier went up and more importantly the rewarded performance has dropped.

And if Wargaming bothered to actually reward spotting, spotting damage and so on, then carriers still wouldn't have the income problem...but that's a different story, important part is that the reward system is easily the worst in any competetive multiplayer game .. right now carrier are just the tip of that iceberg.

 

--------------------------------------------------------------

I really don't feel like touching carrier, so how about the following instead:

1358230735_03_03.201921_41.140005.png.878bd7fc0b09e8b58ef8b73bd49bff41.png

Guess T8 carrier truely struggle against T10...

745897825_03_03.201921_05.270004.png.c9231ffca7a9983ae6be6dae06fd12b9.png

The enemy Lexington spent most of his time trying to strike the Baltimore/Edinburgh/Ognevoi blop that conviniently parked near my Yamato. Interestingly enough he insisted on striking the T8's even though those were smoked up most of the time and they were in my reinforced AA sector. Despite that neither carrier lost excessive amounts of planes and both ranked at least decently well in the team.

In the light of battle results like this I'm honestly starting to wonder about wtf the carrier players are complaining...not like i have faith that i could/would produce results like that, mind you.

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Today I played UK CV for the first time. Tier IV of course for the moment this is what I earned from the win strike event (1):

Result or feed back to share : I found it some how fun. At lower tier AA is not really terrible so your planes can still arrive on top of selected target unless you try to strike a ship in proximity of several Others.

Problem: the recent nerf to planes visual range makes you spot DDs only when they are right in front of you and this make it impossible to strike them cause the aiming time is too long.

by the time your squadron turn you may have already lost some plane. Please NERF Jap DD AA  today a Mutsuky shot down 2 of my 3 torp bombers,,, a MUTSUKY!???

And talking about AA Yesterday with my Nelson with 14 point capt and NO points allocated in AA,  shot down 20 planes … IT never happened to me before!! AA must be some how revised,

Hope this feed back can be useful.

 

Note:

(1) MY WALLET WILL REMAIN CLOSED NO PREMIUM CONTAINER/NO SHIPS AS LONG AS THE SOAP  OPERA ABOUT GIULIO CESARE WILL BE OVER. 

 

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2 hours ago, Beastofwar said:

Does this give me some right to have an opinion ? I have enough skills to fight against accuracy nerfs, firing delay nerfs, spotting range nerfs, buffed target AA, flood nerfs, rocket damage nerfs, turning radius nerfs and torpedo damage nerfs and much more i forgot for now. AND do reasonable ( other CV's incl the Tier X ones did 1200-ish ) in a tier IX-X match while i have tier VIII aircraft.

Actually even a 0% WR 5k avg damage T10 player with 1k+ games has the right to have an opinion. But they should be aware of that the game cannot be balanced around their own ability or their own wishes.

 

Fun part is that this post of yours blatantly contradicts most of the pro-carrier posts in this thread because you clearly do/did above average as T8 carrier against T10 ships.

 

Surface ships can do somewhat well against +2 because they can fire from cover, torp from stealth, fire from outside the enemies firing range, dodge long range shots, shoot while the enemy is busy or his guns turned away and bounce shells by angling the hopefully existing armor. Either way there are ways to get some damage done without getting instantly deleted.

Carrier planes can't do any of that. In order to drop your planes have to get in close,putting aside the flak bursts there is no way to evade the continuous dps, the surface ships can see your planes coming from way outside your striking range so surprise attacks are not possible, the AA is 360° so it fires no matter from where you come and planes have no armor to angle.

 

So if anything your screenshot rather proves that carriers are still overpowered.

A T8 carrier achiving this results against T10 AA ships using the current mechanics is basically like an Edinburgh winning a Gunfight against a Yamato at 7km range with neither of them moving.....

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20 minutes ago, Catslave said:

In the light of battle results like this I'm honestly starting to wonder about wtf the carrier players are complaining...

Let me start telling you I am not a big CV player. I restarted to play after 0.8.0 just for curiosity. 

The problem I see in "unsatisfaction" is that when I play at tier 8 , my planes feels like thay are made of paper. Even a DD can kill a squadron or reduce it so badly that it become useless. 

Still  quite often in those battles you achieve decent XP score. How ? because you get a lot of spotting damage. But is it fun? not really. Every one wants to "HIT" a target not only spotting it for Others. 

Where is the fun.? 

 

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8 minutes ago, Alfa_Tau said:

Problem: the recent nerf to planes visual range makes you spot DDs only when they are right in front of you and this make it impossible to strike them cause the aiming time is too long.

by the time your squadron turn you may have already lost some plane. Please NERF Jap DD AA  today a Mutsuky shot down 2 of my 3 torp bombers,,, a MUTSUKY!???

And talking about AA Yesterday with my Nelson with 14 point capt and NO points allocated in AA,  shot down 20 planes … IT never happened to me before!! AA must be some how revised,

Maybe you should try playing DD. Nobody stops you from starting the attack run and then adjust aim when you spot the DD, even low tier carrier can potentially 2shot any DD they meet with DD's having literally no counter except for banking on the passive AA.

As for AA...the IJN DD have among the most pathetic AA, i have no idea how a DD with nothing but a 1.9km short range aura (and 2.5km spotting range from air) killed all your planes but my money is on you being the problem there.

 

You call for changes to AA because in a single game your Nelson shot down 20planes ? Where you alone ? Did you have support ? Was the carrier competent or a moron who played "gotta catch em all" with your flak bursts ? How often did he strike you ? How much time did he waste on you ?

I had a game where i killed 38 Hosho planes in my Texas, but that Hosho spent literally 12minutes hunting me (and he eventually killed me without me ever even being able to shoot his actual ship). So in context those 38 plane solo kills are not really that impressive...

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1 minute ago, Alfa_Tau said:

The problem I see in "unsatisfaction" is that when I play at tier 8 , my planes feels like thay are made of paper. Even a DD can kill a squadron or reduce it so badly that it become useless. 

Still  quite often in those battles you achieve decent XP score. How ? because you get a lot of spotting damage. But is it fun? not really. Every one wants to "HIT" a target not only spotting it for Others. 

Where is the fun.? 

Fun is a different story that shouldn't be brought up when talking about balance, buffs or nerfs.

As for the other: i'm sorry that you don't enjoy teamplay in a teamgame ...you are completely mixing up the balance of a class in the game system with your satisfaction with the gameplay .

Remarkably the "Satisfaction" is something almost everyone agrees on , except for the diehard WG fanbois nobody likes it.

 

Then again i am sure the T8 cruisers fully enjoy getting 1shotted by a T10 BB 30km away..... and T8 BB fully enjoy having a Midway come over and dunk them for 40k+ with a single HE Dive Bomber Squad...

It's remarkable how no carrier player ever complained that he can completely dunk isolated targets or -2 ships because their AA barely scratches the paint job of the planes. And no carrier has ever complained that he still has full HP at the end of a 20minutes game even though he engaged every single enemy ship (aka no carrier ever complained the the enemy he strikes has no way of returning fire and damage his carrier).

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55 minutes ago, Catslave said:

Maybe you should try playing DD.

 

I do, but it is my least favorite class....too bad there was no CV there but they have become rare.....i don't think that is strange and you know why.

 

 

 

 

DDperf2.jpg

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@Catslave pls stop talking about CVs and flooding dmg etc, you have zero clue about that topic so stop arguing, thanks! Flooding dmg was massivly nerfed with this patch and there are no second opinions about that. Before the Midway TB nerf I had around 60-80k flooding dmg in a normal game and 150k+ in good ones and these days after TB nerf + flooding nerf it's like 30k at best. That rework was the biggest nerf for CVs up to this point and if you don't understand that, sorry that I have to tell you that but then you are basically just bad.

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I think the mechanics of a torpedo need reviewing altogether?

 

I assume we are currently only seeing contact torpedos designed to hit the ship and create flooding, ergo the flooding mechanic should be the real impact of a torpedo hit.

 

What doesn't appear to be in use is the proximity torpedo targeted at fracturing the keel. I assume this is WG's DWT? If it is, the visuals are wrong because they appear to hit the ship rather than detonate below.

 

The game also seems to treat USN torps as equal to IJN torps when in fact USN torps were only really effective nearly two years into the pacific theatre timeline according to several sources.

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15 hours ago, Catslave said:

Fun is a different story that shouldn't be brought up when talking about balance, buffs or nerfs.

As for the other: i'm sorry that you don't enjoy teamplay in a teamgame ...you are completely mixing up the balance of a class in the game system with your satisfaction with the gameplay .

Remarkably the "Satisfaction" is something almost everyone agrees on , except for the diehard WG fanbois nobody likes it.

 

Then again i am sure the T8 cruisers fully enjoy getting 1shotted by a T10 BB 30km away..... and T8 BB fully enjoy having a Midway come over and dunk them for 40k+ with a single HE Dive Bomber Squad...

It's remarkable how no carrier player ever complained that he can completely dunk isolated targets or -2 ships because their AA barely scratches the paint job of the planes. And no carrier has ever complained that he still has full HP at the end of a 20minutes game even though he engaged every single enemy ship (aka no carrier ever complained the the enemy he strikes has no way of returning fire and damage his carrier).

My dear Catslave

I find quite weird your assumption to know me. You don t know me at all but you keep spitting opinion about me. Well for this time I will politely gave you a couple of details about me: I have around 3K battles in DD of every nation and tier. DD are my favorite class NOT CV where I have 800 more or less games. I didn t play cv for a long time and I have restarted NOW only to have the flavor of "how it works", because I believe if you know other classes you know their strengh and weakness.

That said, what I reported on this forum is an OPINION , it's my OPINION  and Its the opinion of an "unskilled" CV player. 

Forum exist to share opinions NOT to insult Others. 

PS I never had a Midway and I do not regret the time a Midway player could dominate the game. Still this version of CV is NOT balanced at all IN MY OPINION. 

Cheers

 

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16 hours ago, Catslave said:

Fun is a different story that shouldn't be brought up when talking about balance, buffs or nerfs.

 

 

Why the hell are we playing this game then ? To be misarable and drag ourselves through irritation and frustration ?

 

The rework came with a new balance that was obviously well thought out. Some finetuning would have been enough. But WG made the error of permitting 4 of even 6 CV per match. Then you get such a disturbed balance, so many aircraft attacking the same targets ( especially those with the weakest AA  = DD ) no nerf is going to make that right. But all these nerfs do wreck CV play.

 

They should reprogram MM to allow 2 CV per match ( 1 per side ) and roll back all the nerfs. Or at least reprogram MM and make the nerfs softer in limiting CV players. You may notice there are almost no hard nerfs felt in T4 CV play. Only in T6 you get to feel them, in T8 they really limit you. And T10 i think make playeing so enjoyable, most don't want to do that anymore.

 

 

 

 

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21 hours ago, WynnZeroOne said:

I think the mechanics of a torpedo need reviewing altogether?

 

I assume we are currently only seeing contact torpedos designed to hit the ship and create flooding, ergo the flooding mechanic should be the real impact of a torpedo hit.

 

What doesn't appear to be in use is the proximity torpedo targeted at fracturing the keel. I assume this is WG's DWT? If it is, the visuals are wrong because they appear to hit the ship rather than detonate below.

 

The game also seems to treat USN torps as equal to IJN torps when in fact USN torps were only really effective nearly two years into the pacific theatre timeline according to several sources.

Proximity torpedoes would be too powerful.

And in real life flooding was rarely that dangerous. Multiple compartments and counterflooding made sure that most ships made it back to port despite heavy flooding ... but then again no ship was lost to fire either since the age of Sail and Wood ended(exception being fire in the fuel or ammo depots).

And reality rarely makes for a good game. For a long time the USN torpedoe were so bad that throwing rocks would have done more damage. There is at least 1 report where a USN captain fired 10+ torpedoes with multiple hits and every single torpedo either malfunctioning or being a dud. Also mind that many of the ships were never build, many never even laid down (or finished development) and even some armaments never existed (like the historical Gneisenau only had 280mm triple turrets like Scharnhorst, the upgrade to 380mm double turrets was planned for both but never done)

 

So some level of "freedom in design" is needed to make a game, after all no warring nation has ever strived to equal its opponent...

 

On 3/4/2019 at 1:56 AM, Maaseru said:

Before the Midway TB nerf I had around 60-80k flooding dmg in a normal game and 150k+ in good ones

oh nice, 150k+ in flooding alone .... it's definitely not balancing to alter that but outright a nerf.... it's nice how you whine about so called "carrier nerfs" while blatently stating that you do a surface ships (actually depends on ship but semi intelligent ppl should know that) avg. total damage in flooding alone....

 

 

15 hours ago, Alfa_Tau said:

I find quite weird your assumption to know me.

What made that impression ? You openly state that you don't care for spotting damage and want damage dealt, spotting damage is teamplay. Point made, don't need to assume anything.

Whatever your stats are doesn't matter (at least to me, obviously there are others). As long as you have some games you have both the right and the ability for an opinion on the matter.

 

Still carrier has never been balanced, that's the core issue. Carrier is just way too good at too many different things while having literally no risk.

And at least in my opinion it's impossible to ever balance carrier without massive changes to the mechanics and creating a class vastly different from the historical one (to some degree they already did because carrier would never enter an actual naval battle if they could avoid it).

 

13 hours ago, Beastofwar said:

Why the hell are we playing this game then ? To be misarable and drag ourselves through irritation and frustration ?

 

The rework came with a new balance that was obviously well thought out. Some finetuning would have been enough. But WG made the error of permitting 4 of even 6 CV per match. Then you get such a disturbed balance, so many aircraft attacking the same targets ( especially those with the weakest AA  = DD ) no nerf is going to make that right. But all these nerfs do wreck CV play.

 

They should reprogram MM to allow 2 CV per match ( 1 per side ) and roll back all the nerfs. Or at least reprogram MM and make the nerfs softer in limiting CV players. You may notice there are almost no hard nerfs felt in T4 CV play. Only in T6 you get to feel them, in T8 they really limit you. And T10 i think make playeing so enjoyable, most don't want to do that anymore.

Nice to see you can read .... jokes aside let me explain the actual statement to you:

Balance and fun are to be handled as 2 different topics. You can have a really fun and entertaining mechanic that is  stupidly broken and overpowered, or you can have a perfectly balanced mechanic that is as far from fun as humanly possible. Just because you balance something doesn't mean it magically becomes fun, just because make some something entertaining doesn't magically make it balanced.

 

I have no idea what part of the rework you consider well thought out. They blatently copied the incredibly (lol) successful World of Warplanes and dunked it into World of Warships with what looks like neither thinking about it nor testing it, all the while completely ignoring the feedback given by CC's, Supertesters, Players and the usual whiners.

 

"roll back all the nerfs" .. ah, you want those easy 500k damage Hakuryu games back where a T10 rocket squad just dunks a DD for 5k+ with it's light speed rockets ...

I don't know how much of that is still possible right now but you sure you want that as permanent gamemechanic ?

 

Carrier are still frigging overpowered, most people don't really realize it because they ignore the (really really crappy) mechanic behind them and exclusively tunnel vision on the damage dealt and rewards gotten. This "game mechanic" actually needs them to be overpowered or else they couldn't deal with anything not at least 2 tiers below them.

Sadly it will never happen, but i wish WG would fully reward spotting&Co just like damage dealt ... i wonder what kind of monstrous rewards carriers would reap just for flying around without ever even trying to strike...

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[BHSFL]
[BHSFL]
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The only thing you suggest with those YT clips is Tier X is maybe overpowered, but only in the hands of very skilled players/examples of their best battles. That has nothing to do with the average player, but still it causes nerfs.

 

I have seen much higher scores with tier X BB and other ships, from similar or the same YT'ers......nothing to see there.

 

Have you ever seen them "proving" T6 or T 8 CV are overpowered ? No ? Because they are not. But they are slapped by 4 sucsessive nerfing hotfixes  and patches anyway. I do not play Tier X, if i ever will reach it with all tech tree nations ( only way i play, i dont go up 1 nation tree ) this game and myself have to be aroud for a couple of years....

 

 

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[SWAGR]
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i am not enjoying cv rework

19k dmg

beeing 3rd best i my x rated team

 

image.thumb.png.3758002818669a57efc160bb46e3b3e8.png

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Give it a week or 2 more and we are back at cv levels pre rework. Allmost noone playing them in the higher tiers allready.

We atleast gained something out of it, it allmost impossible now to get blapped by a CV even if it is a good player ( for that one game you do meet a CV)

good rework, but the same result could have been had with less resources wasted by just adjusting the damage output of the old CVs ;)

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I do see less CVs too by now; they are a bit of a rare sight unless I'm playing one myself. Might have to do with the god tier overlapping AA clumps rolling around the map, which are pretty much invulnerable to air attacks, unless they split up for some bizarre reason. During the last match I played, I saw a group of Hindenburg, Prince Eugen and Amagi slaughter 70 planes from a hakuryu and a shokaku while barely taking any damage in return themselves. This ended with the group breaking up when the enemy team was about to win, and the Eugen chased the Hakuryu down and torped him quite casually. I think you'll have to feel pretty bad in such a situation; what good is having such a large number of planes, when they get shot down without doing any damage? Any other ship might have been killed by those three as well, but at least it would have been able to punish them for it in some form.

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On 3/4/2019 at 3:58 PM, Beastofwar said:

The rework came with a new balance that was obviously well thought out. Some finetuning would have been enough.

Can you give me the name of your dealer please? Your on better gear I can get here in Scotland......

 

What a total load of "fan boi" B.S. ..........well thought out my arse

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6 hours ago, cherry2blost said:

.but judging by what an argumentative, moronic individual you are ... it's highly unsurprising really.

Don't feed the "troll's" Cherry..... you know what happened last time "Mama WG" pointed the hairy finger at y'all...... ROTFLMAO - put the clown on ignore.......

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