[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #1 Posted April 21, 2015 Seen this a few times now, just out from a game as well. Last enemy ship refuses to let the match end in a win and runs around the map waiting for the timer to expire. Yes, it is a perfectly valid way in sense of game-play but would/do you do it? Personally I'd never stall for time if I was the last ship left, I'd try my best to take as many as them I could out and maybe by a hail Mary even win the bleeding match. 3 Share this post Link to post Share on other sites
[CDD] TopDawg [CDD] Beta Tester 117 posts 7,596 battles Report post #2 Posted April 21, 2015 I do my best to kill or cap even as the last ship, after all why run, take as many as you can with you or damage them simples...... Share this post Link to post Share on other sites
[AHJO] kaasunaamio Beta Tester 9 posts 203 battles Report post #3 Posted April 21, 2015 Fighting usually means little more xp and practice, both which I desperately need. Also this is not World of Escaping Yachts. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #4 Posted April 21, 2015 This really is a huge problem. I wish WG will implement some mechanics that lets you win by say, taking some area on the map. 2 Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #5 Posted April 21, 2015 This really is a huge problem. I wish WG will implement some mechanics that lets you win by say, taking some area on the map. Or by sheer numbers left. ;-D Share this post Link to post Share on other sites
BlueMoon51 Beta Tester 951 posts Report post #6 Posted April 21, 2015 If I'm in a DD and someone is foolish enough to want to chase me around the map and not cap out let them............... Its not your job to make it "easy" to take the win. 3 Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #7 Posted April 21, 2015 If I'm in a DD and someone is foolish enough to want to chase me around the map and not cap out let them............... Its not your job to make it "easy" to take the win. Some times you do not have the time to cap, and then they run away so you'll be forced in to a draw. It's for when the situations forces a draw, if someone wants it to happen that way. Share this post Link to post Share on other sites
BlueMoon51 Beta Tester 951 posts Report post #8 Posted April 21, 2015 (edited) Some times you do not have the time to cap, and then they run away so you'll be forced in to a draw. It's for when the situations forces a draw, if someone wants it to happen that way. Well thats not quite the same thing if someone leaves the cap to chase me I'm gone, but I still don't think its the job of one side or the other to help the other side win a large part of the game is time management My team today for example managed to lose a domination game to a team with one ship left that was AFK and had never joined the battle! Edited April 21, 2015 by BlueMoon51 Share this post Link to post Share on other sites
ZuFFuLuZ Beta Tester 13 posts 168 battles Report post #9 Posted April 21, 2015 I think it has been suggested before to make the matches 5 minutes longer. That should reduce the number of draws dramatically, because you get time to chase them down or cap. Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #10 Posted April 21, 2015 The team with the most ships left should auto-win on the expiration of the match timer. That would go a long way towards discouraging 'runners' in this game, and makes a lot more sense than a draw. 4 Share this post Link to post Share on other sites
MeanGreenUnseen Beta Tester 153 posts Report post #11 Posted April 21, 2015 To be honest, I would prefer to have a Supremacy counter - aka every ship is worth XX points, the team with less point at 30 min loses the game. Would completely fix those 1 carrier/DD left games. 4 Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #12 Posted April 21, 2015 To be honest, I would prefer to have a Supremacy counter - aka every ship is worth XX points, the team with less point at 30 min loses the game. Would completely fix those 1 carrier/DD left games. Yes, and if all they can do is run away, then they have for all intents and purposes lost the match. 1 Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #13 Posted April 22, 2015 The team with the most ships left should auto-win on the expiration of the match timer. That would go a long way towards discouraging 'runners' in this game, and makes a lot more sense than a draw. Bad, Bad Idea. This will just encourage people not to fight when they are one ship ahead. So they will run already at mid game, just not to get killed. 2 Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,271 battles Report post #14 Posted April 22, 2015 Seen this a few times now, just out from a game as well. Last enemy ship refuses to let the match end in a win and runs around the map waiting for the timer to expire. Yes, it is a perfectly valid way in sense of game-play but would/do you do it? Personally I'd never stall for time if I was the last ship left, I'd try my best to take as many as them I could out and maybe by a hail Mary even win the bleeding match. While the practice of stalling is rather pointless in beta, it is a valid tactic once the game is released. As the draw is basically counted as a loss (for both teams) it is a way to force a loss to the enemy. Personally I prefer a more aggressive playstyle, and bottom line I want to have fun when I play. Since it is much more fun going down in the blaze of glory shooting all I can until the last drop of HP, I am not and I will not (regardless of the game stage) go for a draw. I will probably be in the minority, since once the game is released, I suspect that a number of players will use that tactic to statpad the kill/death ratio as it is much easier in WoWs to stay alive by playing passively than actually sinking enemy ships. I do hope that WG will remove the KDR from the main stats bar as it will at least promote a bit more aggressive play. Already we can see a number of players whose goal seems to be just to survive. Share this post Link to post Share on other sites
2ndaryBattleTank Beta Tester 99 posts 2,541 battles Report post #15 Posted April 22, 2015 I think this game does need some kind of tie breaker. 20 minutes is often just not enough to catch everything that is still floating on the enemy team. Especially if it does not want to be caught. Nor is there always enough time to cap. I would at least propose that the team that is ahead capping when the timer runs out gets the victory even when the cap is not completely filled out. In addition they could have some tie break rule based on damage done/received that makes it useless to just run away when behind. In a way this is what domination mode does already but it could be adapted to other game modes as well. Share this post Link to post Share on other sites
[RUHR] Nerf_Harder Beta Tester 70 posts 6,640 battles Report post #16 Posted April 22, 2015 I will gladly deny victory and take a lost match to a draw. This really is a huge problem. I wish WG will implement some mechanics that lets you win by say, taking some area on the map. Awesome idea! Share this post Link to post Share on other sites
[BBMMX] 1000guns Beta Tester 166 posts Report post #17 Posted April 22, 2015 I will always try to absolutely win/take more down with me, no questions asked.. it would be also fun if there would be some sort of 'last man standing' medal/reward/whatever it should make things more insteresting and encourage people to actively try to win even though the odds are against them (although i suppose that would also encourage campers sitting and waiting to be the last ones left.. oh well.. ) Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #18 Posted April 22, 2015 Forcing a draw from a defeat is a victory. Also, domination mode. 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #19 Posted April 22, 2015 I was puzzled as to why someone would want to chase just the one ship when all they have to do to ensure victory is to ensure you cap. Do not fall prey to the 'have to destroy all' model of winning as you will no doubt only get a draw and even defeat if you do not read the battle well enough. Let the ship run and cap, if they want to do anything about not losing (let alone a draw) they will come for you then! 1 Share this post Link to post Share on other sites
Lonestar1430 Alpha Tester 162 posts 545 battles Report post #20 Posted April 22, 2015 In RL it wasn't strange that ships retreat from the battle, usually leading to a tactical victory of one of the sides. It could be something interesting, in this cases instead of a draw could be implemented a tactical victory in which the team that caused more damage or sunk most ships was the winner, but getting less experience than in a normal victory, let's say 1.25 instead of 1.5 multiplicator. PD: As daki said, I rather die as a hero (fool) shooting with everything i've got than hide and try to force a draw... 2 Share this post Link to post Share on other sites
Wilhelm_von_Tegetthoff Beta Tester 93 posts 5,745 battles Report post #21 Posted April 22, 2015 Well it doesnt make much sense on lower Tiers, but if you are the lone surviving Yamato with half health left and 1 min on the counter, you might as well run, it saves you about 100k if you are not sunk... Share this post Link to post Share on other sites
PhroX Beta Tester 210 posts 1,190 battles Report post #22 Posted April 22, 2015 If I can't win, I'm damned if I'm letting the enemy do so :p Share this post Link to post Share on other sites
BigEXP Players 110 posts 59 battles Report post #23 Posted April 22, 2015 if im the only one left in my team..i could run out of the map if possible.. Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #24 Posted April 22, 2015 I usually try to do the honorable thing and ram the nearest ship, taking it with me. Share this post Link to post Share on other sites
CandyVanMan Beta Tester 40 posts 227 battles Report post #25 Posted April 22, 2015 Draw is a loss, it is actually worse. By drawing, you have accepted the fact that you won't win, this is in my opinion cowardly and an attitude only fit to losers that are content with not winning. I would rather go down swinging, than drag the match out until I die of old age in my own crap. Share this post Link to post Share on other sites