[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #1 Posted April 21, 2015 Anybody else think the Nagato should get a little buffed. Especially in the aiming department. I regularly miss ALL shots I fire at targets, even at close range (6 km). I see shells hitting the water waaay in front of the enemy ship as wel as go straight over.... in the same volley. It's insane... This ship is just... bad... I don't know how to deal with how to play it. At whatever range you try to engage targets, you miss just about every shot :S. 6 Share this post Link to post Share on other sites
custardSPARTA Weekend Tester 65 posts 18 battles Report post #2 Posted April 21, 2015 The thing that distinguishes it from the other IJN BBs for me is it feels terminally slow I don't think I have noticed it being inaccurate lol Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #3 Posted April 21, 2015 Yes, it is slow. I think the problem is that it has only 4 turrets, so just 8 shells. The fuso before it has about the same accuracy probably, but with 6 turrets (12 shells).... But I really have problems with this ship when firing at others. Or RNG is just taking a crap on me lately, might be possible. I'm actually considering firing only HE with it, since I can't even sink CA's from close range with it, which I did regularly in my fuso... Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #4 Posted April 21, 2015 Yeah, Nagato truely needs an accuracy buff... or maybe not? Feeling more inaccurate might be because the shell velocity is very different from Fuso which with her 12x356mm guns had different handling compared to Nagatos 8x410mm. 1 Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #5 Posted April 21, 2015 There is a significant difference between fuso and nagato where the second one seems to me less accurate too but I thought it's a price you pay for bigger guns and range or something(I didn't look at statistics sp it's my guess only). Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #6 Posted April 21, 2015 I actually have to admit that the I hit more targets with my Nagato and get more Citadel hits and longer ranges. It is a lot harder at closer ranges though, for some reason It is very possible that the guns are a bit more in accurate. But I think the main thing that makes a lot of people think it is very ianccurate, is that the Fuso has 12 guns, the nagato only has 8. This means more shots in the air and a larger chance that at least one will hit. Share this post Link to post Share on other sites
[D-P-B] Blair79 Beta Tester 27 posts 9,004 battles Report post #7 Posted April 21, 2015 Got my Nagato unlocked and its disappointing, feels worse at its tier than the Fuso and Kongo in their respective tiers. I do better in the Fuso, its 2 extra turrets are better than the Nagatos extra calibre guns in games, the extra 2k max damage the Nagatos 16 inch guns do really doesn’t seem to make much difference. Share this post Link to post Share on other sites
Orkel2 Alpha Tester 385 posts Report post #8 Posted April 21, 2015 Nagato is bad, the only good side about it is the massive amount of secondaries which shred up anything that comes close enough. Better just mount the +20% secondary range upgrade and the +20% secondary range captain's skill to maximize their power. Maybe the 0.3.1 armor mechanic buffs will make it better since the Nagato is supposed to have nice armor (305mm thick belt and barbettes, 460mm thick turrets, 369mm thick conning tower etc) so it might become able to tank shots from cruisers and battleships a lot more efficiently. Share this post Link to post Share on other sites
Bigglesof206 Alpha Tester 240 posts 425 battles Report post #9 Posted April 21, 2015 I like the Nagato, and my average damage and EXP per battle in it are only half yours mate! Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #10 Posted April 22, 2015 I like the Nagato, and my average damage and EXP per battle in it are only half yours mate! I actually went to look at my stats just now and was shocked to see the Nagato being me 2nd "Top Ship" .... Strangely enough it has even a better hitratio than the Fuso. BUT: Fuso: 19% * 12 shells = 2.28 hits per volley Nagato: 25% * 8 shells = 2 hits per volley Not sure if this thought is correct, it's late... Now for damage. Fuso: 60.5k per battle Nagato: 66.3k per battle Not much of an improvement it looks like. Also, my aim might have improved, to few battles to say for sure. Statistics and RNG are a [edited] in that regard. Also I used the Aim Mod for a week (don't shoot me please). I was testing it to actually get a serious opinion of it, instead of just yelling "cheat/BAN/hacker" without knowing what I was talking about. My findings on that subject: I don't need it, but it is gamebreaking for 2 reasons. 1: You can shoot at ships that are going to come out of cover behind an island. 2: the distrust I have of people just getting citadels with every single volley... and the atmosphere it creates ingame. Anyway, back to the Nagato: Still think it's a bad ship. Even simply because it feels like it. My winrate on it is abysmal (41%), while the Fuso is good (60%). But the Fuso is a great ship... maybe that is the problem... The Fuso is so good that anything after it seems bad... And I wonder how that "Top Ship" is chosen on the profile page. So far as I can see it's "Ship that you have the most kills with". Not damage or XP or a combination of that. For Example; My Ranger has 73.4K damage and 1900 xp per battle, and 37 kills, while my cleveland has only 44.5k damage and 1200xp per battle, and also 37 kills, while being my 3rd "Tops Ship". Forgive me for my ramblings, as I said: it's quite late while I'm typing this (almost 3 in the morning...). Also: any weird english usage is due to not being a native speaker Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #11 Posted April 22, 2015 (edited) Nagato can throw people coming from Fuso off because playing her to her strenghts is a huge shift. Fuso is a sniper. She wants to be at mid-long range and throw down big salvoes. Nagato? Nagato wants to get stuck in. She's tough as hell, slightly faster, turns a hell of a lot better and the 16-inchers are devastating at medium--close range. The secondaries are murderous and with the Secondary Battery Mod 2 and Advanced Firing Training start opening up at 7km already. Where Fuso taught you long-range shooting and how to drive a slow BB, Nagato teaches you how to take a battleship into a messy, brutal close-range slugfest and come out on top through making the most of her sheer toughness and brutal firepower in close. There's only few things in the game right now that's scarier than a Nagato barreling down on you and closing the distance. DDs can pull a ballsy torpedo attack, but the secondaries will make them hate life and she can shift the rudder to jink torpedos freakishly fast for something of that size. Cruisers will run or die. Kongo will probably not run, and die. Fuso can't run and will die if she allows a mostly intact Nagato to get into brawling distance. Amagi can hurt, but she's gonna be the one that suffers more due to her battlecruiser armor. A theoretical de-bugged Yamato would be the only ship right now that could seriously go into a brawl with a full-health Nagato and be reasonably certain of winning. And even for her it would be one nasty fight. Edited April 22, 2015 by Magni56 2 Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #12 Posted April 22, 2015 as what Magni say, Nagato is actualy the first ship thats realy strong at medium close range. with fully upgraded secoundaries Nagato shoot at 6.6-6.8km had a brawl with 2 Nagatos + 1 fuso and killed the nagatos alone (because they was not expecting the brawling style and got the fuso down to 10% before i died But nagato is like longrange aim and shoot. go closer shoot as you get closer and closer in a 45 to 75 dec snake forward style so they can only shoot at frontal systems while you turn to broadside all 4 guns and go forward again (same style as Aoba is good at) (yes i should start doing paint again to explain it easier) Share this post Link to post Share on other sites
[LV-JS] MrAllko Beta Tester 75 posts Report post #13 Posted April 22, 2015 35 sec reload for it`s terrible accucarcy .... gg. 1 hit of 8 shells on regular basis. The funny thing is it cant even pen DD`s reliably with its main guns. (yes, you may argue that DD`s should be dealt with secondary`s but come on... those guys are dropping torps all the time and if DD is close enough by my standarts 8km or less It becomes my target #1 and there`s a good reason for that). I would compare it to FV183 ... huge dmg potential.... miserable chance to apply that dmg. If You try to get close and increase that chance, Your reload time will kill ya. Fuso was a lot better. If anything got closer than 10km you could put them to the bottom very fast since usually 1/2 of Your savlo (12rounds) managed to actually hit the target. Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #14 Posted April 22, 2015 Now for damage. Fuso: 60.5k per battle Nagato: 66.3k per battle Not much of an improvement it looks like. 10% is rather a lot. - However, all in all it is a very small sample size still for all of us... To be more representative, we'd need statistics like vbaddict. Share this post Link to post Share on other sites
jimarus Beta Tester 13 posts 1,911 battles Report post #15 Posted April 22, 2015 Managed to unlocked it yesterday... Took it in her maiden battle with accuracy modification and main battery modification ... DD rushed me(tier V prem Russian one)avoided first salvo fired already AP loaded 2 landed for 800 OK I say let's load HE and rape him so I can focus on enemy Nagato that fires at me,DD is close so it is more dangerous , fired my second broadside 3HE landed for fire, rudder and turret dmg but only 2k or less dmg WTF he uses repairs . Instantly evasive maneuvers to avoid DDs second salvo Enemy Nagato hummers me, not one torpedo hit me so now I say I will feed the fish with that DD 3rd broadside another 5!! Shells hit HE again fire and a lot of module dmg but DD afloat!! Nagato still hummers me and last torpedoes salvo hit me with 2 torpedoes, Nagato and some cruiser that closed in finish me. In that game I hit 12shells 2 long range at start and 10 confirmed hits 2AP and 8HE at tier V DD that died eventually from fire!! 10 410mm Shells!! With Fuso if a DD made that mistake that this guy did was dead in my first salvo not in my 3rd...and from fire......After the patch I find very difficult to dmg DDs even I land more shells on them. And of course I take extreme punishment and still afloat with my DDs... I find it more easy now to play my Clemson!! And my minekaze than Nagato. Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #16 Posted April 22, 2015 What patch? There's been none. Also, if a DD is dangerously close to you in the Nagato he should be well within secondary range. Oh, and no, 16in will not fail to penetrate a DD with AP shells. It will also very rarely fail to overpenetrate one. Share this post Link to post Share on other sites
Fenrir2205 Beta Tester 142 posts 1,131 battles Report post #17 Posted April 22, 2015 What patch? There's been none. Also, if a DD is dangerously close to you in the Nagato he should be well within secondary range. Oh, and no, 16in will not fail to penetrate a DD with AP shells. It will also very rarely fail to overpenetrate one. There have been two pathces so far. Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #18 Posted April 22, 2015 (edited) There have been two pathces so far. And they're both a whole while past and the only relevant thing they changed was eliminate a bug that caused DDs to get one-shot by non-citadel hits. Edited April 22, 2015 by Magni56 Share this post Link to post Share on other sites
[CCUK] chib1977 Beta Tester 128 posts 4,436 battles Report post #19 Posted April 23, 2015 After the fuso im seriously dissapointed with the nagato ,it maybe just that im crap an the fuso was more forgiving ,but i dont think ive had a decent battle in it ,an trying to hit anything is embarrasing ,i play quit aggressivly an like to get stuck in ,but the nag's geriatric pace an manouverability mean i generally sink before ive got going, either from long ranged shots ,or pesky aircraft ,really want to like the BB's but have alot more fun with my mogami an pensa tbh 2 Share this post Link to post Share on other sites
PaRaNo1a Beta Tester 41 posts 807 battles Report post #20 Posted April 24, 2015 First few games on Nagato after Fuso were quite hard to adjust. But the more I play it the more I like it, I don`t know why people think its bad..... Share this post Link to post Share on other sites
H_E_R_T_Z Beta Tester 185 posts 647 battles Report post #21 Posted April 24, 2015 (edited) First few games on Nagato after Fuso were quite hard to adjust. But the more I play it the more I like it, I don`t know why people think its bad..... Because it is bad... I had a classic crossing the T with another Nagato at 6.5-7 kliks, I was firing with 2 turrets per salvo, 1 salvo hit only one shell, the second salvo missed all (left and right)...he did not had the same issue even if he was only firing with 2 turrets altogether, he was aiming at a wider target. ATM the most classic maneuver of naval warfare, "crossing the T" is totally useless when it comes to BB's. In fact at close distances I recommend to actually turn towards the enemy...Lucky for me they capped before he destroyed me edit: not to mention that it is almost impossible to get a citadel shot from the front...or atleast it never happened for me Edited April 24, 2015 by Lance1978 Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #22 Posted April 24, 2015 never found doing the T is the best way to do it i feel most of the time. Share this post Link to post Share on other sites
KillSlim Beta Tester 174 posts 3,539 battles Report post #23 Posted April 24, 2015 I recently unlocked the Nagato and found that it underwhelming at best. It has a slower reload and less shots than the Fuso. I'm not liking it's shell path either, the shells land on the target from a vertical angle and hit the deck, making citadel shots rarer and more difficult. Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #24 Posted April 24, 2015 (edited) here we go again nagato sux fuso rox nagato is just fine learn to play with it and use acc upgrade. it has very different playstyle than fuso and no its not sniper its best used at 14k-16k edit: and the secondaries are just killers for anything that comes into the range. lets the dds and cruisers come lol Edited April 24, 2015 by indycar Share this post Link to post Share on other sites
[HOO] DreadArchangel Weekend Tester 1,004 posts Report post #25 Posted April 24, 2015 No its really inaccurate have to say. Share this post Link to post Share on other sites