theboggieman5 Players 2 posts 2,741 battles Report post #1 Posted February 27, 2019 Hello! When playing cv (often againgst higher tier), i often find myself in a situations were all the enemy ships stay in one big group which leave me powerless to do anything. Then i wait until a ship leaves the pack, however almost every ship's aa is overpowered so i loose almost all my planes before i can get close enough since almost all ships are american!! so please nerf the aa, i think its fair since you're reducing the damage from torps and floodings 5 1 4 2 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #2 Posted February 27, 2019 22 minutes ago, theboggieman5 said: Hello! When playing cv (often againgst higher tier), i often find myself in a situations were all the enemy ships stay in one big group which leave me powerless to do anything. Then i wait until a ship leaves the pack, however almost every ship's aa is overpowered so i loose almost all my planes before i can get close enough since almost all ships are american!! so please nerf the aa, i think its fair since you're reducing the damage from torps and floodings Your highest win rate is in your CVs. In fact, they have a +5% higher win rate than your DDs... so did you mean "way to hard to be a" DD? 5 Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,636 battles Report post #3 Posted February 27, 2019 I think we need CV baby Bingo Card.... Any volunteers? 4 2 3 Share this post Link to post Share on other sites
[FJAKA] B051LjKo Players 593 posts 26,762 battles Report post #4 Posted February 27, 2019 27 minutes ago, theboggieman5 said: Hello! When playing cv (often againgst higher tier), i often find myself in a situations were all the enemy ships stay in one big group which leave me powerless to do anything. Then i wait until a ship leaves the pack, however almost every ship's aa is overpowered so i loose almost all my planes before i can get close enough since almost all ships are american!! so please nerf the aa, i think its fair since you're reducing the damage from torps and floodings You should pick your targets. The best way to start practising is to buy some supercontainers. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #5 Posted February 27, 2019 Well seems patience is the key, spot as much as you can and try to get stragglers if you can find them, only thing you really can do against the blob is wait, ok you can occasionaly drop some of those 8km haku fish in the direction of the blob and shake the things a bit but not more... Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #6 Posted February 27, 2019 I have found myself to be adapting to even tier X matches in a tier VIII CV and do well enough. If you do attack full out in begin match you just lose planes. Often mid game but rather end game those troublesome AA cruisers have met their fate or are shot up enough to sacrifice a squadron on with a kill as result. Powerful BB's will have become islolated heavy wounded lumbering big targets - with many destroyed AA modules - that take all torpedo's per lauch and then times 3 coming around untill all the planes have detached from the squadron. This is really CV gameplay : you become stronger when everyone has become weaker over the course of the match. The only occasion in which this does not fly is when your team gets steamrolled and there is not end match situation. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #7 Posted February 27, 2019 4 minutes ago, Zen71_sniper said: I think we need CV baby Bingo Card.... Any volunteers? Yeah, we definetely need one at this point... Avg damage with Ranger 50k Avg Damage with FDG 51k and Iowa 56k. I mean, i can understand CVs arent much fun to play right now, but how do you warrent to call out for a Buff when you perform equaly with 3 tier higher ships (not to mention having a far worse WR on T9). Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,636 battles Report post #8 Posted February 27, 2019 Voila! 3 17 1 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #9 Posted February 27, 2019 18 minutes ago, Yedwy said: spot as much as you can I do agree that this is important for the team ... but ... would you want to play a class where your main job is only to spot, while other players "have fun" ? ;) you know what I mean... What people do not understand ... im gonna try to put it simple. With surface ships you fire. Shells fly, they hit and do damage. Simple right? With CV you launch a squad, fly ... try to drop and you get wiped out by AA before you drop. Same as surface ships AA would shoot down shells flying towards them :) ... kinda .... funny right? ;) 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #10 Posted February 27, 2019 1 minute ago, nambr9 said: I do agree that this is important for the team ... but ... would you want to play a class where your main job is only to spot, while other players "have fun" ? ;) you know what I mean... I know m8 but in current state of things not much else you can do acctually Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #11 Posted February 27, 2019 1 minute ago, Yedwy said: I know m8 but in current state of things not much else you can do acctually Indeed. I am no CV main ... but I do feel CVs have no real place in the game. Sadly... Share this post Link to post Share on other sites
sisito0o Players 271 posts 3,399 battles Report post #12 Posted February 27, 2019 41 minutes ago, Yedwy said: I know m8 but in current state of things not much else you can do acctually 38 minutes ago, nambr9 said: Indeed. I am no CV main ... but I do feel CVs have no real place in the game. Sadly... So after all is said and done, once the guns go quite and like with everything - the end comes. Only the memories remain of how the CVs once ruled the battles, turned the tides of war and did what they were born to do. 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #13 Posted February 27, 2019 1 hour ago, Zen71_sniper said: Voila! Well here is yours... 4 7 1 2 Share this post Link to post Share on other sites
[THESO] asalonen Privateer 791 posts 15,219 battles Report post #14 Posted February 27, 2019 4 hours ago, Beastofwar said: I have found myself to be adapting to even tier X matches in a tier VIII CV and do well enough. ... This is really CV gameplay : you become stronger when everyone has become weaker over the course of the match. This is exactly my experience as well. Lexington at least manages just fine in T8-10 matches. However, it requires a much more conservative approach when you're bottom tier. It's common not to have feasible targets early in the battle. If you can't immediately attack anybody, then forget about it. Possibly look for the DD's instead, attack them if you can, but just spotting is fine. If their AA is too strong don't stay over them -- just updating the markers on the minimap is valuable. It may be the smartest thing to do. Just don't waste your planes early on, since they will be more valuable for the team as the battle wears on. There's no rush. In most battles the targets will emerge: somebody gets isolated, somebody is blown to hell, somebody on your team needs help in an engagement, a high-value target can be finished off. The opportunities will appear even when bottom tier, as long as you have conserved your planes. In its essence, CV gameplay to me is a continuous risk-versus-reward analysis. You're back to the carrier easily 20+ times in the course of a battle. Each time you need to choose what to take off with, and what you're going to do with it. Maintain map awareness and don't get fixated, since you can cover the whole map like nobody else. What's valuable for the team, and has acceptable risk attached to it? Make the wrong choices and you can be depleted 5 minutes into the battle. Keep making the right calls and you can turn battles around like nobody else. I feel that CV is the ultimate support class. Smart, game-winning play is often about thinking about the others. 1 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #15 Posted February 27, 2019 9 minutes ago, asalonen said: I feel that the CV is the ultimate support class. Smart, game-winning play is often about thinking about the others. Yes but for that they wish you nerfed and removed from the game. I often ask where i can help remove BB or DD if i have no priority targets of my own. Can often not kill them due to weak damage but can very much help sink them, if it were only for them evading my torpedo's showing full broadside to the allied ships which can then kill it. Begin match i'm nealry always over a friendly DD supporting the cap or coming to it's aid. But still they want CV nerfed. I have capped many caps or denied enemy caps where i was alone or with one other allied ship end match and sometimes made it possible to still win against all odds. But many do not wish CV can defend themselves in that situation ( capping ) when they run into ambushing DD. Their opinion is that this is a player error, not a helpfull last resort attempt to win. Well, i keep bending the rules in my favour. Winning is so much more rewarding if you cheated conservatist players - most elitists on these forums too - out of what they thought you could do. Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #16 Posted February 27, 2019 14 minutes ago, asalonen said: I feel that the CV is the ultimate support class. Smart, game-winning play is often about thinking about the others. and how your support to win game , when in 5 min half team suicided ? ^^ 2 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #17 Posted February 27, 2019 Well, just tried my Shokaku again (needed 5 plane kills) and it's as terrible as ever Spoiler with this kind of matchmaking. Share this post Link to post Share on other sites
sgtmarple Players 202 posts 1,024 battles Report post #18 Posted February 27, 2019 Vor 2 Stunden, Zen71_sniper sagte: Voila! Show us where the nasty CV touched you. 1 3 Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #19 Posted February 27, 2019 22 hours ago, theboggieman5 said: Hello! When playing cv (often againgst higher tier), i often find myself in a situations were all the enemy ships stay in one big group which leave me powerless to do anything. Then i wait until a ship leaves the pack, however almost every ship's aa is overpowered so i loose almost all my planes before i can get close enough since almost all ships are american!! so please nerf the aa, i think its fair since you're reducing the damage from torps and floodings It's really looking like the skill floor for CVs is higher than people were expecting. Practice more in co op until you can push though attacks with lower losses. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #20 Posted February 27, 2019 5 minutes ago, That_Other_Nid said: It's really looking like the skill floor for CVs is higher than people were expecting. Practice more in co op until you can push though attacks with lower losses. Sounds good - doesnt work Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #21 Posted February 27, 2019 Meh... CV OP please nerf... Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #22 Posted February 27, 2019 1 hour ago, xXx_Blogis_xXx said: and how your support to win game , when in 5 min half team suicided ? ^^ You dont. Your teams sucks = you lose. Happens to all of us. Literally one goal of the CV-rework, according to WG (lower CVs impact of the match outcome). 1 hour ago, NothingButTheRain said: Well, just tried my Shokaku again (needed 5 plane kills) and it's as terrible as ever We did 2 games Shokaku this evening, once T6-T8, the other T7-T9. was fine. Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #23 Posted February 27, 2019 19 hours ago, nambr9 said: Sounds good - doesnt work Well the stats say otherwise. There is still balancing to do but it is entirely a L2P issue. 1 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #24 Posted February 27, 2019 29 minutes ago, ForlornSailor said: Literally one goal of the CV-rework, according to WG (lower CVs impact of the match outcome). Can you give us the source where WG says that their one goal with the CV rework was to lower the CV's impact of the match? It was one of the goals, yes. But as far as i know its not the "one goal". I know i'm nitpicking, but players might believe you when they read stuff like that. Edit: Also. When are you going to start playing through the CV's and give us some actual unbiased feedback of what you think? Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #25 Posted February 27, 2019 4 minutes ago, MortenTardo said: Can you give us the source where WG says that their one goal with the CV rework was to lower the CV's impact of the match? It was one of the goals, yes. But as far as i know its not the "one goal". I know i'm nitpicking, but players might believe you when they read stuff like that. Umm... its literally what I wrote tho? 29 minutes ago, ForlornSailor said: one goal of the CV-rework Share this post Link to post Share on other sites