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Beastofwar

Operations

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In this operations all conditons were accomplished.....5 star....or should have been. But it did not happen because the team  were not going to the exit point !  Just kept blasting at the bot ships.

 

I guess nothing can be done about it. Seen it before but not so extreme as actually meeting all objectives, and then fail to just finish the Operation and collect the reward(s). But i do wonder why players go to an Operation and just shoot at anything without caring for getting that 5 star (reward). If they thought they would be well rewarded for killing many ships......losing you don't in Operations. What is the matter with these players ? Do they even learn from the very discouraging low credits and XP losing ? Why then are there always others that behave the same way ?

 

 

 

 

WG15.jpg

Edited by _Teob_
Edited for moderation - Teob
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Oh i see, you got one of those teams which like to throw a victory away by ignoring the exit zone... had several of those in this OPs.

Ive asked WG to change it... they dont care. I think they have a blast everytime a team is losing KillerWhale by not going to the exit zone. Maybe a horn goes off in WG office or something like that :Smile_hiding:

 

 

Over 1 year ago - much has changed? Nope...

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There must be a never ending supply of players that just shoot at the red names.....well team killing is off in operations, who know where they shoot at actually.......i wonder if these are actual paying customers like most of more serious performing players in operations are......WG should probably care.

 

But don't you think it is silly these hopping idiots actually accomplished all objectives ? That isn't predetermined with a somewhat good team without too much coordination/communiction at all.

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They are tge same as the people that leave enemy base cap together right before tgey cap it, so the other team can cap ours. Or those that can win on the amount of caps while just having to run away and one after the other throw themselves in front of the enemy. 

 

People that have the ability to throw a surefire 100% win into a devastating loss. They are your worst enemy even if they are green for you.

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2 hours ago, DFens_666 said:

Oh i see, you got one of those teams which like to throw a victory away by ignoring the exit zone... had several of those in this OPs.

Ive asked WG to change it... they dont care. I think they have a blast everytime a team is losing KillerWhale by not going to the exit zone. Maybe a horn goes off in WG office or something like that :Smile_hiding:

I'm willing to side with WG here. The team was given a mission. A very, VERY clear mission, there's no ambiguity as to what you are supposed to do next. If the team ignores the exit zone, this simply means that they prefer to lose than to win. What do you expect from WG? To force a victory on players that refuse to accept it? :Smile_teethhappy:

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20 hours ago, eliastion said:

I'm willing to side with WG here. The team was given a mission. A very, VERY clear mission, there's no ambiguity as to what you are supposed to do next. If the team ignores the exit zone, this simply means that they prefer to lose than to win. What do you expect from WG? To force a victory on players that refuse to accept it? :Smile_teethhappy:

I have so much fun in operations, but it can be like herding cats sometimes. Fortunately I don't mind playing the operation a bunch of times. 

 

Edit: or every one lives and you complete the operation with 6 minutes to spare. 

 

E85D24D6A2AD6A86CF1701D8CA3FFBE0E0F89F85

 

 

 

 

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You know the quality of your team when, with all secondary objectives completed and 2 minutes left on the clock, you as a CV are the first ship to enter the exit zone :cap_old:

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7 hours ago, eliastion said:

I'm willing to side with WG here. The team was given a mission. A very, VERY clear mission, there's no ambiguity as to what you are supposed to do next. If the team ignores the exit zone, this simply means that they prefer to lose than to win. What do you expect from WG? To force a victory on players that refuse to accept it? :Smile_teethhappy:

 

I disagree. This mission has no real meaning, its only there to frustrate players (or make players actually hate other players who are just dumb). If you dont want to scrap this part of the mission, then make it so that one player can achieve this mission, regardless if all others are alive, so that you dont need 50% of the surviving players in the cap. But then you have to make it, that you can only enter the cap like in the last 3 mins. Otherwise people could deliberately "fail" the mission by going in there too early. If you need to enter it in the last 3 mins, i think its also a good incentive to stay alive.

 

11 minutes ago, lup3s said:

You know the quality of your team when, with all secondary objectives completed and 2 minutes left on the clock, you as a CV are the first ship to enter the exit zone :cap_old:

 

I cant count the times how often i had to outrun the CV in Raptor Rescue while being in a CV myself :cap_old: When your team is like "meh, rather lose a star then to get shot at"

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12 hours ago, Beastofwar said:

In this operations all conditons were accomplished.....5 star....or should have been. But it did not happen because the team  were not going to the exit point !  Just kept blasting at the bot ships.

 

I guess nothing can be done about it. Seen it before but not so extreme as actually meeting all objectives, and then fail to just finish the Operation and collect the reward(s). But i do wonder why players go to an Operation and just shoot at anything without caring for getting that 5 star (reward). If they thought they would be well rewarded for killing many ships......losing you don't in Operations. What is the matter with these players ? Do they even learn from the very discouraging low credits and XP losing ? Why then are there always others that behave the same way ?

 

 

 

 

WG15.jpg

This morning:

Spoiler

shot-19_02.27_10_02.46-0792.thumb.jpg.fe046590efa2c4648eb5e66bed6438a5.jpg

It happens

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16 minutes ago, NothingButTheRain said:

This morning:

  Reveal hidden contents

shot-19_02.27_10_02.46-0792.thumb.jpg.fe046590efa2c4648eb5e66bed6438a5.jpg

It happens

 

Isn't that a bit sinister ? It is almost like WG is testing some new bot AI in operations among unkowing human variables, that did not - on purpose of collecting certain behaviour/performance data - recieve their full objectives.

 

You would say that other clueless players or noobs rather tend to sink begin or mid operations, or just fail to acomplish some of the  objectives. ......not defeat all objectives, all stay alive  and fully able to complete the ops but don't do it.

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1 hour ago, Seiranko said:

For me, nothing will ever beat losing Raptor Rescue because Raptor reversed away from exit zone, then rammed the ammo ship and got stuck on it.

Hmm....wait, what is it that I see within the red lines? :cap_wander:

shot-19_02.27_10_02.46-0792-2.thumb.jpg.213f77494fffb536a0683bcd26c95ea3.jpg

Ah yes, the amount of damage I did for these potatos! :Smile_facepalm:

shot-19_02.27_10_02.48-0510.thumb.jpg.16f36a6054ed7260d53a2508eed97bd7.jpg

That's right, over 200k damage and still a loss :Smile_trollface:

 

@Beastofwar you're also gonna love this :crab:

 

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19 minutes ago, NothingButTheRain said:

That's right, over 200k damage and still a loss :Smile_trollface:

 

The time i made the other thread and lost, i almost had 300k damage. Thats why the mechanic is wrong. The better i play, the more likely it is for those morons to through the OP... If i kill the ships which might kill them, i basicly make them survive and block myself from winning the game.

Its CRAZY :cap_fainting:

 

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12 minutes ago, DFens_666 said:

 

The time i made the other thread and lost, i almost had 300k damage. Thats why the mechanic is wrong. The better i play, the more likely it is for those morons to through the OP... If i kill the ships which might kill them, i basicly make them survive and block myself from winning the game.

Its CRAZY :cap_fainting:

 

I know the feel :Smile_sad:

Spoiler

shot-19_01.29_17_37.40-0148-1.thumb.jpg.dd70abe697be58c81cc26f540f139236.jpg

 

Would've been glorious if it had been a 300k dmg win :cap_haloween:

Spoiler

shot-19_01.28_13_45.16-0262.thumb.jpg.cc3c7a24fc0c2b5af5adab3dac846829.jpg

 

 

 

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On 2/26/2019 at 3:44 PM, Beastofwar said:

In this operations all conditons were accomplished.....5 star....or should have been. But it did not happen because the team  were not going to the exit point !  Just kept blasting at the bot ships.

 

I guess nothing can be done about it. Seen it before but not so extreme as actually meeting all objectives, and then fail to just finish the Operation and collect the reward(s). But i do wonder why players go to an Operation and just shoot at anything without caring for getting that 5 star (reward). If they thought they would be well rewarded for killing many ships......losing you don't in Operations. What is the matter with these players ? Do they even learn from the very discouraging low credits and XP losing ? Why then are there always others that behave the same way ?

I will see your experience and raise you this one. 

 

42C884AC3C133BADA6197E4DC2FB65423E3D1D3C

 

B364C692A24AB630A20B8DDD04F8B2C9B33DD701

 

8B863A839879F9B6148D9180A4644E7684C83B89

 

There are no words for how useless the other players were. 

 

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3 hours ago, That_Other_Nid said:

I will see your experience and raise you this one. 

 

42C884AC3C133BADA6197E4DC2FB65423E3D1D3C

 

B364C692A24AB630A20B8DDD04F8B2C9B33DD701

 

8B863A839879F9B6148D9180A4644E7684C83B89

 

There are no words for how useless the other players were. 

 

Well at least your 'team' won :Smile-_tongue:

shot-19_01.29_17_37.40-0148-1.jpg.3cc93a

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Don't blame the operations...blame the players. It's a reoccurring phenomenon that the fist days of a scenario large groups of players don't know what and how. Doesn't matter how long the scenario has been around. They simply don't know what to do.

 

After the weekend it's all normalized.

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Exit zones are for the weak and bad scenario design. Operations should be about shooting things up!

 

Spoiler

/sarkasm

 

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On 2/27/2019 at 1:22 PM, Beastofwar said:

You would say that other clueless players or noobs rather tend to sink begin or mid operations, or just fail to acomplish some of the  objectives. ......not defeat all objectives, all stay alive  and fully able to complete the ops but don't do it.

 

All secondary objectives can easily be completed by 2-3 players .. it's only at the end that you need the other players (and that's where most of them fail)

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Just got a defeat in Narai with all secondary objectives done, 1990 troopers ashore, and killing the last enemy ship at the 4s mark (with 2 transports still alive).

Dear WG, can you please pull your head out of *** and do your ****** job for a change ?

Thanks. Really.

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I've seen a streamer (I was at work) running Narai with Indianapolis - not the best choice imho, but it can work with American freedom AP.

3 BBs :

- One (A Gneisenau) was AFK

- one (Nagato) stayed *behind* the convoy then went all the way N to hunt CV

- the last one (Colorado) sailed on the first column, taking long shots at red ships. During the entire operation. :cap_fainting:

The poor streamer had to tank with his Indiana in order to get a flimsy chance of getting a star. Needless to say he couldn't face all these odds.

 

At this level, and given that the objectives are written and told through the chat voice during the operation, the only thing WG can do is to invest heavily into brain transplantation.

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19 hours ago, AmiralPotato said:

Just got a defeat in Narai with all secondary objectives done, 1990 troopers ashore, and killing the last enemy ship at the 4s mark (with 2 transports still alive).

Dear WG, can you please pull your head out of *** and do your ****** job for a change ?

Thanks. Really.

Maybe I missed something, but what exactly is WGs fault for this anyway?

The only thing they could change is to make changes to the operations so it becomes easier to carry on your own (with reduced stars, but that would still be better than a loss, right?). Imo Sunray was the best balanced operation for this, especially normal mode was excellently balanced if you ask me.

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22 minutes ago, NothingButTheRain said:

Maybe I missed something, but what exactly is WGs fault for this anyway?

The only thing they could change is to make changes to the operations so it becomes easier to carry on your own (with reduced stars, but that would still be better than a loss, right?). Imo Sunray was the best balanced operation for this, especially normal mode was excellently balanced if you ask me.

We killed the last enemy ship when the timer reached 00:04, ie 4 seconds *before* the mission end.

No other defeat conditions were met, we still had both escort and transport ships

This was probably some client/server desync, hence my comment.

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2 minutes ago, AmiralPotato said:

We killed the last enemy ship when the timer reached 00:04, ie 4 seconds *before* the mission end.

No other defeat conditions were met, we still had both escort and transport ships

This was probably some client/server desync, hence my comment.

Ahhh. Ok I get it now, that sounds likea bug alright :Smile_great:

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I dont know why people have so much trouble accepting the peculiarities of random matchmaking.

 

To put it simply, whenever you press a button that leads to a match where your teammates are picked randomly from an unknown variety of individuals, you have to expect a lot of outcomes. Funny thing is, you could be playing a match with a 4 year old, a clinical psychopath, a terrorist and the ghost of Stalin...you never know.

 

So if your stars are aligned in a particular way in a particular match then such outcomes can and will happen. Thats the nature of randomized matchmaking.

 

Also, remember that your teammates may have different personal goals in operations. For example, some might wanna do the most damage they can and take suicidal risks in trying to get into the best damage dealing positions, completely ignoring teamplay of course. Others might not completely concentrate on the game, talking on a phone, or watching something else on the side, eating etc...kind of like a "bot light". Some may even be bots for that matter. Hell it could be some force labor children farming the game. Again, you never know.

 

What to do? Well, one way is to complain to WG and tell them to do something against "Stalins Ghost" but they will have the same problem that you do, they cannot know. Obviously in an "ideal world", WG would find a way to eliminate "unwanted" players completely and "force" one type of gameplay for everybody but I doubt that after such a thing, anybody would be left to play with. Sure, we like to [edited] and moan about stuff like this but once you realize what actions would be necessary to prevent this and what they would mean for everybody, most usually take the easy road and accept the occasional "special people" in their match.

 

If you absolutely need to finish an operation with 5 stars and need reliable players, then there is a way. You can play Operations in a division, that way you would at least guarantee that nearly half of your team is consistent raising your chances quite up.

 

I would also like to mention that we only talk about the worst cases. How about the good ones? I had operations with random teams that went on like a charm. Everybody was competent and knew what they were doing, even without coordination. In some OPs I hardly needed to do anything because I had such a great random team.

 

Random ultimately always balances itself, we just dont realize it because the bad stays longer in our memory then the good.

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