[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted February 26, 2019 Captains, Please leave any feedback on the port UI & client stability improvements here. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #2 Posted February 28, 2019 Port UI feels slower than ever. Also, it takes few attempts to open clan tab. Only fast, responsive thing in port is camera rotation, everything else was slowed down. I think it's high time you tackle complete UI rework. Another thing, do we really need this many currencies? Gonna need to hire an accountant to keep track of everything. 2 1 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #3 Posted February 28, 2019 The positive 42 minutes ago, quickr said: Port UI feels slower than ever. Also, it takes few attempts to open clan tab. Only fast, responsive thing in port is camera rotation, everything else was slowed down. I think it's high time you tackle complete UI rework. I can't confirm this. Yesterday, when I selected a ship or tried to open the contacts, it took several seconds for the interface to react. Today there is almost no delay left for those actions. Clan tab opened immediatly for me. The port interface feels much more responsive to me. It's a massive improvement. The negative What I noticed is that my music setting was reset. I disabled music in port and battle previously yet it was playing again. I disabled it once more and hope it stays that way. There is also now that drumlike sound when you click to enter battle repeated several times during matchfinding and joining the battle as well. That's a bit annoying. A sound clip playing after each login. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,314 battles Report post #4 Posted February 28, 2019 36 minutes ago, quickr said: Port UI feels slower than ever. Seconded. The UI feels like a fly in a tar pit. Everything is so slow I had to check if something wasn't right. It's horrible and I don't see any improvement at all, quite the contrary in fact. 1 Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #5 Posted February 28, 2019 Thirdeded... it feels REALLY sluggish & cumbersome. It wasn't great to begin with, but it was workable. Now it feels like the entire computer is coated in a thick gloop. The "open all containers"-button is a great addition though, now it needs to be expanded with a checkbox for "remember container choice" and "show container animation". Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #6 Posted February 28, 2019 2 hours ago, Egoleter said: What I noticed is that my music setting was reset. I think that’s because of how music settings changed Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #7 Posted February 28, 2019 The new Port is nowhere near as fluid and responsive as in the public test. There does seem to be a slight improvement in places but the usual juddering in the transitions remains, and switching from Port to the Clan Menu took a full minute. Which is worse than it used to be. (Switching back and forth, it "only" takes five seconds the second time...) Edit: Clicking the News button takes three seconds to get a response. On the plus side, it seems to no longer revert to the Twitch port whenever the game client is restarted or the computer rebooted, and that annoyance had already been gone before the new patch arrived. So that's good. Edit: Regarding stability, I got disconnected during the fourth game today which unfortunately was the first Random battle. However, that could have been my router's / provider's fault because apparently there has to be a DC once per day from the DSL line for some stupid reason. The bad thing is that the damage counters were gone once I rejoined the game which I don't remember ever noticing after DCs in the past. 1 Share this post Link to post Share on other sites
janneman77 ∞ Players 265 posts 23,770 battles Report post #8 Posted February 28, 2019 it seems less bad than in 8.0. there, the game regularly froze for several seconds but it is still not good. had a tip that the cleaning up the contact list can help. if that effect, it is little 1 Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #9 Posted February 28, 2019 The camera for looking at ship and spinning around it - significantly smoother and faster Anything that gives you a popup (like mouse-over some camo / signal) is an instant freeze for like a second Arsenal, Inventory, tabs alike - they take those same typical 3 years to open Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 702 posts 19,227 battles Report post #10 Posted February 28, 2019 Didn't really notice much positive change. Overall it seems to be about equal in responsiveness to previous builds. One negative change I did notice was that it now takes about 2 s for the 'Modules' display to show up when switching from one ship to another. That seems a lot slower than before. 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #11 Posted March 1, 2019 I'll just copy paste what I've written earlier on the forums instead of doinga rewrite of what is basically the same thing to me: 43 minutes ago, NothingButTheRain said: This I agree with. The lag spikes are still there and it makes me very grumpy while in game. I was playing in a div last evening (some recreational Narai with some of the boyz) and it was like me wanting to type to them that I needed to switch ships and after 1 1/2 words the cursor would disappear, windows loading circle thingy appeared and the screen turned white-ish as if the program was locking up, screen turning black completely for up to 10 seconds or more, iirc there were also some flashes somewhere in the mix, these lag spikes are like 20 seconds of having to wait for the lag spike to end. And then I noticed not all words I had typed were actually types so I had to re-set the cursor in the text field so I could quickly finish the sentence before the next lag spike hits...oh crap too late. Here we go again! another lag spike and me having to wait 20 seconds or so (I'd not be surprised if this was even longer) so I'm literally busy for a full minute, just to tell my div mates that I need a couple seconds (ha ha) to get my next ship ready. And then I get the question of what is keeping me (which of course is also delayed to arrive at my client due to all the lockups). And by that time I haven't even selected my bloody ship yet! Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #12 Posted March 1, 2019 And I got more to add. When opening up my contact list (for instance because I want to ask around if anyone is up for a div), it takes a full minute just to open up the list while the rest of the game becomes completely unresponsive. I've already made it a habit to do some reading on the forums, on reddit or watch a twitch stream until the contacts list has been opened once. usually if I click somewhere else within the client, the contact list will disappear again (which sometimes happen if I had gone to another window to wait out the lag), but the second time the contact list opens up almost as fast as it should (within a few moments or so). But this has become so bad that these days I don't even bother looking for players from my list but go to the operations channel instead (which means that divving with people for randoms is out of the question now unless it's a clanmate). And there you have to add someone to your contacts list before you can add someone to your div, which some people are literally reluctant to do because they don't want to slow down their UI by doing this. And I won't clear out my blacklist because those people are on there for a reason. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #13 Posted March 1, 2019 Shouldn't there be a "open all container" button here somewhere? 1 Share this post Link to post Share on other sites
[B_S_C] vereybowring [B_S_C] Beta Tester 65 posts 11,256 battles Report post #14 Posted March 2, 2019 The UI has always been a laggy mess but the only "improvement" is in the lag time (I'm assuming more lag is the aim). Recently the after battle notifications that pop up on the bottom right are a joke. The first set pop in and vanish so fast you will never read them. So one thing got faster, well done - it's too fast now. 15 hours ago, Donnerturm said: Shouldn't there be a "open all container" button here somewhere? Apparently you need to have three containers so apparently they still want to leave that small waste of time in the game just to be super annoying. Share this post Link to post Share on other sites
[FAM] Esteb4nn Players 326 posts 22,300 battles Report post #15 Posted March 2, 2019 Make slow the stuff in an app in our case a F2P game is actually a game design features orientated for the customers. So don't worry too much, hum.... Share this post Link to post Share on other sites
[BUSHI] life2party [BUSHI] Players 20 posts 11,930 battles Report post #16 Posted March 2, 2019 @MrConway What improvments? After the 8.1.0 update: -UI is slower than ever before, stuttering in menu randomly... (im almost afraid to click anything because it will freeze it for a minute) -Clanbase is broken no matter what you click. -My mIdd game frame droping from 90 to 20 fps -Still boring and passive gameplay style of teams in randoms (Pre Alpha state) -random AA sounds, randomly playing midd game and in menus Game is progressivly geting worse after the 8.0.0 and im saying this as a 4-5 year veteran i feel these things were inforced upon me&game, i played this game on a daily basis but in current state(alpha mess) the game is not playable! 95% of the players in my clan doesnt like the "new rework" other 5% doesnt care and they stoped playing this game like they use to. I know that's not your fault but yet you are on the responsible side here. Please make a survery on how many players overall like the new "rework meta" in game and i bet you will be supprised on the response and answers. Well i hope you will mange to input that FUN factor to the game soon so we will enjoy playing it again like we use to pre 8.0.0 update! O7 Calm Seas Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,314 battles Report post #17 Posted March 2, 2019 Now I started to experience massive FPS drops in battle. I haven't changed anything, so it's on your end. You've made the game worse with your changes. 2 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #18 Posted March 2, 2019 Whatever it was the devs did, it's having the opposite effect. At the best of times the port UI is just as sluggish, but more often than not after the update it's even worse. Share this post Link to post Share on other sites
Floofz ∞ Players 1,246 posts 7,392 battles Report post #19 Posted March 2, 2019 Yea I unfortunately have gotten absolutely unplayable fps drops as soon as a lot of things is happening at the same time. It is bad enough that I cant really play the game properly so Im relying on operations until its fixed. Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #20 Posted March 3, 2019 Port UI used to be slow and laggy. Now it is slow and laggy with a slightly different flavour. Why would you waste dev time on that? Rewrite the whole thing already. I didn't buy decent hardware to wait for stuff happen when I click something. Other games somehow run fine. 2 Share this post Link to post Share on other sites
[FAM] Esteb4nn Players 326 posts 22,300 battles Report post #21 Posted March 3, 2019 2 hours ago, Ze_Reckless said: Port UI used to be slow and laggy. Now it is slow and laggy with a slightly different flavour. Why would you waste dev time on that? Rewrite the whole thing already. I didn't buy decent hardware to wait for stuff happen when I click something. Other games somehow run fine. Even with high specs, you ll have that slow down behaviour in the game : I ve never seen why this game anyway would be so slow, except poor optimization but I don't think it is : it looks more like a gamble design based on player base frustration. It is not a superstar game however, I don't understand why it'd be fucktard orientated. mean this is not facebook or youtube.... hum, well... maybe it is in fact. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #22 Posted March 4, 2019 On 2/26/2019 at 11:30 AM, MrConway said: Captains, Please leave any feedback on the port UI & client stability improvements here. I think I've figured out more about the causes of the slow ui. I've noticed a very substantial difference when using the same client for a secondary account of mine and on that account the ui lag is substantially less. I have a good suspicion that it is caused by the way the ui connects with your contact list and it may be that the client continuously checks for the online status of everybody on ythe contact list (and iirc even the ones on your blacklist?). Not only does having more contacts lag the ui more (because there could be no other way that using the exact same install for another "empty" account could cause such a significant drop in ui lag), but I also noticed that the severe ui lag gets a bit less severe when I closed the operations channel. I've known for longer that trying to open up my contact list takes a full minute, maybe longer. And on both my alt account and on my PTS account this opening of the contact list takes a lot less time as well. So it has something to do with the contact list (and probably the backlist as well). Perhaps it is to do with the way the game makes checks to see who on your contact list is online or something? Share this post Link to post Share on other sites
[BUSEA] TheHappyHunter Players 16 posts 5,716 battles Report post #23 Posted March 4, 2019 On 3/1/2019 at 8:26 PM, Donnerturm said: Shouldn't there be a "open all container" button here somewhere? It is only with 3 containers. Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #24 Posted March 4, 2019 On 3/2/2019 at 4:56 PM, life2party said: @MrConway What improvments? After the 8.1.0 update: -UI is slower than ever before, stuttering in menu randomly... (im almost afraid to click anything because it will freeze it for a minute) -Clanbase is broken no matter what you click. -My mIdd game frame droping from 90 to 20 fps -Still boring and passive gameplay style of teams in randoms (Pre Alpha state) -random AA sounds, randomly playing midd game and in menus Game is progressivly geting worse after the 8.0.0 and im saying this as a 4-5 year veteran i feel these things were inforced upon me&game, i played this game on a daily basis but in current state(alpha mess) the game is not playable! 95% of the players in my clan doesnt like the "new rework" other 5% doesnt care and they stoped playing this game like they use to. I know that's not your fault but yet you are on the responsible side here. Please make a survery on how many players overall like the new "rework meta" in game and i bet you will be supprised on the response and answers. Well i hope you will mange to input that FUN factor to the game soon so we will enjoy playing it again like we use to pre 8.0.0 update! O7 Calm Seas Please send us a customer support ticket with this as a bug report and make sure to include a WGCheck report. https://eu.wargaming.net/support/en/products/wows/help/ This is obviously not working as intended and needs to be looked at. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #25 Posted March 4, 2019 The game UI is regressing with every patch. The freezes and slow responsiveness are currently at the lvel of being almost unbearable. I have an extensive blacklist, I'll see if it helps if i clear it. I'm also getting server overloaded messages, at monday morning lol. Share this post Link to post Share on other sites