[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2451 Posted April 21, 2020 3 minutes ago, Darkeid said: You havent read any or not paid attention to anything mentioned afore. I will answer your argument only cause you decided to take part like a fart popping out. The most rotten potatos will be playing with the most rotten potatos. The end result is that a 4000 PR player hopefully will be playing with players in the 2k - 4k vincinity. Also, if you find it in your personality, try to behave kindly, it doesnt cost you and gives the conversation some meaning. 24 Unicums in the queue: 8 have 60% WR 5 have 61% WR 4 have 62% WR 1 has 63% WR 4 have 65% WR 2 have 67% WR 12 of them win / 12 lose, naturally Let them face 100 games against each other. To make it easy, all of them had exactly 1000 games played prior to this MM change. You can choose to distribute them however you like, and calculate the new WR for them. And whether you want PR or WR, the outcome is the same. Lets make an easy example once more. In a TX game, we have 5 BBs, 4 Cruisers and 3 DDs. 3 DDs have roughly 60k HP. 4 Cruisers is a bit harder to calculate, since they vary quite a lot, but with a couple of heals, a Cruiser should have 60-65k~ HP imo. BBs are fairly even with HP, i think a good amount is ~150k. So, that gets us 1 million HP per game. Ill try to use my own numbers as much as i can. Thats not too far away from my overall PR. 120k Damage, almost 1,5 avg kills and more than 50% WR. If i face only Super Unicums, id automatically get 50% WR, that lowers my PR. How can i maintain 120k Avg damage? A BB needs the same amount of damage or even more, to maintain that PR. A DD needs less. 9 people scoring >100k avg damage, would have depleted the maximum of 1 million damage already, leaving nothing for the 3 other ships. And not everyone can maintain 1,5 avg kills either. So my PR Drops simple because, there are no other players who have 50k damage and 0,5 avg kills with 45% WR. The opposite most likely is happening to the bottom potatoes too, unless they all hide in spawn and continue to deal no damage/kill anything. They can maintain a bad PR to some degree, however, a win without damage/kills is already worth ~600-700 PR. Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,535 battles Report post #2452 Posted April 21, 2020 1 hour ago, Darkeid said: What is your case man, calling other cherrypickers ? i am asking a question and offering a suggestion. I present my info with facts and have you whining non stop. Dont bother replying for my case , you are biased and ironic. Plus you are not making sense , "Ultimately leading to everyone having a 50% wr" , "noone trying to get better at the game because it would only give them worse teams" you can not know - predict this. The game will be more fun if the teams are equal. What else would you call showing a few screenshots that fit your narrative and let the ones that do not out? You asked a question and offered a suggestion. Myself and others have explained why your suggestions is flawed at best, but you do not like that so you keep presenting more "evidence" to support your suggestion. Funny that you call me biased, because the very suggestion you made is in your very own interest. And if im not making sense to you than I'd suggest looking up some old threads on this forum regarding skill based matchmaking. There are dozens. Hell, even in this very thread alone you could find someone who might explain it better than I do. But the message will be the same. I am not a fortune teller, I am simply a guy able to understand the longterm implecations of such a system in MM. Let me throw you another bone: Have you ever heard of the term "smurfing" in regards to matchmaking? It is when people make new accounts to either be able to stomp some newbies or to be able to "relax" like I previous mentioned. There is nothing a system can do to prevent this. So you'd still end up with experienced players vs newbies. Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #2453 Posted April 21, 2020 22 hours ago, hogger4169 said: SAME TIER SHIPS AND IF NOT -/+1 TIER DIFFERENCE IN BATTLE ROOMS. And even split in the teams in positioning good players with bad players. I suggested to be rooms where selection based winrate in a -/+ 5% but forum users declined that. they are afraid that they will lose their precious winrate and their purple status, pathetic. Nail. On. Head. 2 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2454 Posted April 21, 2020 17 minutes ago, YidDogg said: Nail. On. Head. You you people even notice the following? - You are argueing, that you want Super unicums on your team, so that they carry you to a 50 % WR. - You are bumping heads here with people, that are against your proposal. - Those people, that you argue with, are exactly the ones you want to be forced on your team. kek. the irony. On another note: why dont you use the forum to get advice on how to get better? Instead you are trying to kneebend the entire game to make it fit your fantasy. Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #2455 Posted April 21, 2020 Just now, ForlornSailor said: You you people even notice the following? - You are argueing, that you want Super unicums on your team, so that they carry you to a 50 % WR. - You are bumping heads here with people, that are against your proposal. - Those people, that you argue with, are exactly the ones you want to be forced on your team. kek. the irony. On another note: why dont you use the forum to get advice on how to get better? Instead you are trying to kneebend the entire game to make it fit your fantasy. - No, - No, and, erhm, - No. That would be someone else of "us people", who argued that. Not sure who they are, so in lack of better words I'd for the ease of it call them "the customers". Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2456 Posted April 21, 2020 24 minutes ago, YidDogg said: Nail. On. Head. I see, people who took time to learn the mechanics and got good playing the game are pathetic, but those, who want nice stats WITHOUT DOING ANYTHING! are not pathetic... 1 Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #2457 Posted April 21, 2020 Just now, DFens_666 said: I see, people who took time to learn the mechanics and got good playing the game are pathetic, but those, who want nice stats WITHOUT DOING ANYTHING! are not pathetic... Oh, FWIW I don't give too much for stats. Having fun it much more important. I was just reflecting about the impression of this forum and the way new / casual players gets responded to. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2458 Posted April 21, 2020 Just now, DFens_666 said: I see, people who took time to learn the mechanics and got good playing the game are pathetic, but those, who want nice stats WITHOUT DOING ANYTHING! are not pathetic... I wonder if their proposal would hold on in other scenarios. Imagine a fat football fan with a sausage is his mouth and mustard on his shirt running on the champions league final pitch saying to Messi "YO ILL PLAY WITH YA NOW." And when Messi says "wtf? who do you think you are? gtfo off the field." Our sausage-muncher says "DAMN YOU ARE PATHETIC - THE OPPONENTS GET THE GUY IN THE WHEELCHAIR IN EXACHANGE FOR ME. ARE YA AFRAID TO LOSE OR WAT". 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2459 Posted April 21, 2020 1 minute ago, YidDogg said: Oh, FWIW I don't give too much for stats. Having fun it much more important. Then why are you here? Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #2460 Posted April 21, 2020 Just now, ForlornSailor said: Then why are you here? Because I am a customer and the OP requested feedback? ... seriously ... 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2461 Posted April 21, 2020 2 minutes ago, YidDogg said: Oh, FWIW I don't give too much for stats. Having fun it much more important. I was just reflecting about the impression of this forum and the way new / casual players gets responded to. Thats because they barge in here like a rhino on steroids, wanting to change the game purely to their own wishes. They dont want to learn any mechanics whatsoever, but rather take the "easy way out" (which doesnt work anyway, but lets assume it). People, who are willing to learn and ask for advice receive the help they need from MANY people. The difference is, how they act first coming in here. If you go somewhere, acting like a jerk, you shouldnt wonder if others dont treat you nicely in return. 1 Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #2462 Posted April 21, 2020 Just now, DFens_666 said: Thats because they barge in here like a rhino on steroids, wanting to change the game purely to their own wishes. They dont want to learn any mechanics whatsoever, but rather take the "easy way out" (which doesnt work anyway, but lets assume it). People, who are willing to learn and ask for advice receive the help they need from MANY people. The difference is, how they act first coming in here. If you go somewhere, acting like a jerk, you shouldnt wonder if others dont treat you nicely in return. This is the forum of the website of a game. In a thread designed to give feedback. From customers. The game is a commercial enterprise, not the property of any one group of gamers. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2463 Posted April 21, 2020 8 minutes ago, YidDogg said: This is the forum of the website of a game. In a thread designed to give feedback. From customers. The game is a commercial enterprise, not the property of any one group of gamers. Once again, you totaly disregard what they say, and what you even quoted and agreed with. Calling good players pathetic is not feedback! Its statshaming. They are allowed to give feedback, but everyone using this forum is ALLOWED to disagree with them, and tell them why they are wrong. Aslong as neither side insults the other, everything is fine. 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #2464 Posted April 21, 2020 this topic never disappoints me, by all means. Keep going folks. Hint: it's not like WG actually "wants" your feedback, it's more like "doing so because that's what they're supposed to be doing". 2 Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #2465 Posted April 21, 2020 Please think at least twice before resorting to personal attacks. I promise that it won't end well for anyone engaging in vendettas over imaginary internet points. Stay on topic and stop arguing over unrelated issues - everyone involved can consider this a warning shot. Come on people, be nice to each other, please. Please? 1 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #2466 Posted April 21, 2020 Soo much would be solved with 2 separate Random Game modes. People choose if they want casual or competitive mode. You want casual fun or more try hard..? your choice - less complaints. 1 Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #2467 Posted April 21, 2020 3 minutes ago, loppantorkel said: Soo much would be solved with 2 separate Random Game modes. People choose if they want casual or competitive mode. You want casual fun or more try hard..? your choice - less complaints. Perhaps a combinations of the things about selection I posted a few pages back? Tickboxes for: - Maps (all, some) - Tiers (your own, +/- 1/2/3) - Classes (will be particular relevant with submarines etc.) - Battle mode (domination, etc) - Expanded use of divisions 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2468 Posted April 21, 2020 32 minutes ago, loppantorkel said: Soo much would be solved with 2 separate Random Game modes. People choose if they want casual or competitive mode. You want casual fun or more try hard..? your choice - less complaints. We kiiiinda have this already: if its only about playing the game & having fun - we can do trainingrooms. Done it a couple of time with different kind of settings and its actually really nice. Problem ofc, since this game is build around XP and credits and we are constantly in either grind or event/mission-mode: nobody is willing to play this a lot. Because we all have to slave away in randoms. Share this post Link to post Share on other sites
Merlin851526 Players 474 posts 8,076 battles Report post #2469 Posted April 21, 2020 3 hours ago, ForlornSailor said: *EDIT* Godwin's law and straw man in the same post! Boy are you all flustered and exercised. I must say I think it's dispicical that you sink that low to order to try and make an argument.Furthermore the fact that you would invoke the spectre of the holocaust in order to score some inane point is a new low for these forums. I hope you issue an apology forthwith to @YidDogg and hope he accepts it. 1 1 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #2470 Posted April 22, 2020 9 hours ago, YidDogg said: Perhaps a combinations of the things about selection I posted a few pages back? Tickboxes for: - Maps (all, some) - Tiers (your own, +/- 1/2/3) - Classes (will be particular relevant with submarines etc.) - Battle mode (domination, etc) - Expanded use of divisions The problems with all these tickboxes are: - playerbase isn't large enough, so you'll be increasing time in queue / getting a lot of half filled teams; - by giving players the option to choose (aka making the game more easy) you should modify xp & credit gains accordingly. 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #2471 Posted April 22, 2020 16 hours ago, YidDogg said: Oh, FWIW I don't give too much for stats. Having fun it much more important. Hey mate, let me give you a secret.. You'll have more fun, when you start to win more, doing more damage, and sinking more ships :) and those stats you don't care about, will raise automatically :) Winning is fun.. trust me.. you should try 2 Share this post Link to post Share on other sites
[SHAFT] ObiWankov Players 219 posts 14,948 battles Report post #2472 Posted April 22, 2020 The amount of self-delusion in this topic is awesome, thanks for this goldmine Exca. I thought the match maker was flawed before reading this topic, however now I think it's working almost perfectly fine. Here is my little guide to improve your winrate, which seems to be the main concern of many (to be taken with a grain of salt): Be patient and wait for your chance. You are of no use to anyone dead within 5 minutes of the game. Be active and not too passive. Invest your HP into kills/dmg or caps. You gain nothing from surviving a battle with 90% HP and getting a defeat. You can block caps as a DD without getting instantly killed (pro tip turn your AA off initially). Play "impact-ships". You are more likley to win a game playing a DD or radar cruiser than playing a BB in most cases. Sitting in the back and farming 200k+ of fire damage on GKs with a Yoshino will likely not lead to a big impact on victory. Play in divisions. Join a clan that can help you improve and listen to feedback you might get. 3 Ships working as a team can influence the battle greatly. Make sure you have synergies in your division line-up (like BB+CA+DD). Learn the basics. Look up videos or material that will help you improve your gameplay. Accept the match maker as it is and make up for the flaws in your team 2 hours ago, Excavatus said: Yeah... and here comes another purple stat lover, who does like to abuse the system and not to lose his purple stats, because he knows If he plays against good players, he will be a tomato like the rest of us... How am I doing? did I get it right? 1 3 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #2473 Posted April 22, 2020 1 hour ago, ObiWankov said: however now I think it's working almost perfectly fine. Yeah... and here comes another purple stat lover, who does like to abuse the system and not to lose his purple stats, because he knows If he plays against good players, he will be a tomato like the rest of us... How am I doing? did I get it right? 3 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2474 Posted April 22, 2020 7 minutes ago, Excavatus said: How am I doing? did I get it right? Im not feeling the anger crawling through my screen yet. Little bit more passion and its a 10/10 1 Share this post Link to post Share on other sites
[MS-B] Sambor0 Players 855 posts 17,397 battles Report post #2475 Posted April 22, 2020 6 hours ago, ObiWankov said: The amount of self-delusion in this topic is awesome, thanks for this goldmine Exca. I thought the match maker was flawed before reading this topic, however now I think it's working almost perfectly fine. Here is my little guide to improve your winrate, which seems to be the main concern of many (to be taken with a grain of salt): Be patient and wait for your chance. You are of no use to anyone dead within 5 minutes of the game. Be active and not too passive. Invest your HP into kills/dmg or caps. You gain nothing from surviving a battle with 90% HP and getting a defeat. You can block caps as a DD without getting instantly killed (pro tip turn your AA off initially). Play "impact-ships". You are more likley to win a game playing a DD or radar cruiser than playing a BB in most cases. Sitting in the back and farming 200k+ of fire damage on GKs with a Yoshino will likely not lead to a big impact on victory. Play in divisions. Join a clan that can help you improve and listen to feedback you might get. 3 Ships working as a team can influence the battle greatly. Make sure you have synergies in your division line-up (like BB+CA+DD). Learn the basics. Look up videos or material that will help you improve your gameplay. Accept the match maker as it is and make up for the flaws in your team But most of players don't learn even basics! They don't know that they can play different. They don't know that they can not grind to fast because they don't know how to play different ships. They don't want to learn just suicide and go to another game. Thay don't know that is something like mini map and etc. Share this post Link to post Share on other sites