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Excavatus

Matchmaker Discussion Thread & MM Balance

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20 minutes ago, Ouzo11 said:


Sure it is a lot of dev work and extra waiting time for the players to get into a match, but i would take quality over quantity any time.

 

So if i make a division with these people

image.png.ddfda0e801835a47176909f2dd226270.pngimage.png.ce8f4b33f5fbcf4fb8484296fac9260e.pngimage.png.9d437381015e989e6148ce95873ba7d8.png

Im not allowed to play at all, since its highly unlikely, that similiar WR players are playing at all or at the same tier we decided to play. What if, 2x65% players join the queue at some point, are they stuck aswell, or can they be matched against each other in between? Or if they have difference classes than my division has chosen?

Actually, ill reveal the answer right now: There are only 104 people with >71% WR on EU Server. (maybe someone has hidden stats) - which i doubt tho, so even if its a few more, the number is rediculously low. Not to mention, you want them to be matched by same class.

Queue time: Forever.

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Do you like the gameplay at tier 10?
Because with 500 matches there and 1,1k on tier 9 sure does not seem like it.
Especially after we take into account that you have 2k matches on each tier, from 5 to 8.

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Just now, DFens_666 said:

 

So if i make a division with these people

image.png.ddfda0e801835a47176909f2dd226270.pngimage.png.ce8f4b33f5fbcf4fb8484296fac9260e.pngimage.png.9d437381015e989e6148ce95873ba7d8.png

Im not allowed to play at all, since its highly unlikely, that similiar WR players are playing at all or at the same tier we decided to play. What if, 2x65% players join the queue at some point, are they stuck aswell, or can they be matched against each other in between? Or if they have difference classes than my division has chosen?

Actually, ill reveal the answer right now: There are only 104 people with >71% WR on EU Server. (maybe someone has hidden stats) - which i doubt tho, so even if its a few more, the number is rediculously low. Not to mention, you want them to be matched by same class.

Queue time: Forever.

There can always be a fallback option in the mm like currently is
But most importantly, the problem is not you, the unicum player, but the people who end up at high tiers with a 40% wr and have no idea of the mechanics or the objectives of the game.
With people staying home all over the world these days due to covid, every day is like sunday. Matches last 10 minutes, flanks fall in 3 minutes, people just run away or hide to a corner of the map and this will keep going on for at least another month. I could barely stand it before, and truth to be told i always avoided to play on weekends because of that, but now it is 24/7 like this

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On 3/18/2020 at 5:48 AM, Excavatus said:

When you balance two teams and put them into a match,

That match will be balanced as long as all the players are IN the match and active.

Basically it is like football, If one of your players sent off you are in a complete disadvantage.

All SBMM, ELO, LEague system games have a respawn mechanic.

basically someone dies, someone comes back into match. Sometimes immediately sometimes with a little delay.

But they come back.

In wows, you don't come back. so even you make both teams balanced perfectly to each other, with the first ship dies it is gonna go down.

Faster than a  avelanche. now add this the different classes, different influences etc.

When you add RNG into this game, AFK people, detonations, lucky pens, etc etc..

SBMM ELO etc.. Will never ever work in this game.

You can see this in clan battles actually. It has a league rating system.

you put 2 very good, communicating and balanced teams against each other,

when the first guy dies, usually other team wins..

 

But people really having hard time to grasp this.

No what I find hard to grasp is when I look at the matchmaking monitor and see I have 3 players in my team with 1 battle in current ship, total team avg WR for ranked being  48% with only 2 players over 50% the rest below 45%. While enemy team with have 57% WR with 3 players with over 60% WR. On top of that you get the AFK players. What WG fail to grasp is simply this. People with 1 battle in a ship, should get put in matches with others of the same caliber you can include the afk players in this group, as you do sod all about them. Never put players without a ranked rating at all in with players fighting for the top group, this happens consistently. This is what pisses most people off in ranked battles period.

 

Players who AFK in ranked have to play 3 co-op battles before they can enter ranked again, if they AFK again 3 day ban from ranked. Players who finish bottom on winning team do not achieve a star, this will make even the worst offenders try a little.

 

You try liking a battle to a football game, well think of it like this, you enter a tournament with you fellow WG staff football team, 2 have only just signed up and 1 has asthma. The enemy team consists of a similiar team except they have Ronaldo, Messi and Suarez. Then try calling that balanced, the other thing is you did not get to pick the team lineups, that was done for you, by people who claim it is balanced.

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6 hours ago, Yankmyplank said:

Players who finish bottom on winning team do not achieve a star, this will make even the worst offenders try a little.

So when the winning players get between 1500 and 1300 Base XP and the last one has only 1300 Base XP, you do not want him to get s Star?

That will be a welcome change ... :Smile_facepalm:

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8 hours ago, Yankmyplank said:

 

Players who AFK in ranked have to play 3 co-op battles before they can enter ranked again, if they AFK again 3 day ban from ranked. Players who finish bottom on winning team do not achieve a star, this will make even the worst offenders try a little.

 

Seems somewhat unfair to those who lose their connection through no fault of their own.

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35 minutes ago, Merlin851526 said:

Seems somewhat unfair to those who lose their connection through no fault of their own.

Burn 'em all I say. Burn 'em all! :Smile_izmena:

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I returned to the game in October last year and playing since. When I joined I realized that the gameplay for the Aircraft Carriers has changed significantly. Although I loved the original I don't mind this one. I have 2 complaints though. I waited since October's v0.8.8 release whether things will change but nothing happened in any of the 6 further releases (8.9, 8.10, 8.11, 9.0, 9.1, 9.2).
So first problem is matchmaking. Today I played for 5 hours in Co-op. All battles without any bots on my side. Then I started to play with ACs. ALL players on my side were bots (screenshot1) - despite there were so many players online on WOWS-EU that I couldn't even start battle in first place (screenshot2). This wasn't the first time that I am the only human player. For this reason I play with ACs very rarely (and Murmansk too...). Please change the MM to have maximum 5 bots on player's side. It's a real struggle otherwise.
Second problem is the XP in Co-op for ACs. It is really low compared to the work you have to put in. As an example (screenshot3) I played with 7 BOTs on my side and 1 human player. Fired 6 bombs (6 hits), 10 torpedoes (4hits) and 24 rockets (11hits). 37k damage and sunk 2 ships in a 10 minutes battle. Got only 191xp in Tier4. My average xp in Tier 4 (without ACs) is 272 (see calc.) and the average battletime is about 6 minutes. So basically I played 65% more for 40% less XP.
You can do the calc yourself, it's just simply not rewarded well, especially if for the next tier you'll need 71k XP. Please change the XP to get more for ACs. It's a real struggle otherwise.

avg-xp-calc.JPG

screenshot1.jpg

screenshot2.jpg

screenshot3.jpg

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8 minutes ago, HP3070 said:

88 pages and most of you still don't get it :D

MM is garbage. WG won't fix it. EOT

If only you were poster #2 Imagine the time you would have saved everybody.:fish_palm:

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13 hours ago, Merlin851526 said:

Seems somewhat unfair to those who lose their connection through no fault of their own.

I did not mention anyone who was disconnected did I? you can tell the AFK players from start of battle as their rear guns turn forward, those who did not connect to game rear guns point to rear

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16 hours ago, ColonelPete said:

So when the winning players get between 1500 and 1300 Base XP and the last one has only 1300 Base XP, you do not want him to get s Star?

That will be a welcome change ... :Smile_facepalm:

Those that enter Ranked with the intention of trolling will soon quit if they get nothing then the ones who will be left will try, games will go a lot better and more enjoyable. Think about the poor sod who does 240k damage loses and finishes 2nd because he had 3 players on his team who did not try

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1 hour ago, Yankmyplank said:

I did not mention anyone who was disconnected did I? you can tell the AFK players from start of battle as their rear guns turn forward, those who did not connect to game rear guns point to rear

And how is WG going to tell the difference? as people do lose their connection and may on occasion fail to load back in on time before a game ends. Furthermore if you want WG to rely on the reporting system they have put in place then you are totally deluded. You need a system to accurately determined who is AFK  on purpose and who is legitimately AFK, which currently you don't have. You do have people being reported for being AFK because they didn't load in before someone else due to a myriad of reasons, ie SSD's Vs Spindrives. No I'm afraid that hound of yours won't hunt.

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7 hours ago, Yankmyplank said:

Those that enter Ranked with the intention of trolling will soon quit if they get nothing then the ones who will be left will try, games will go a lot better and more enjoyable. Think about the poor sod who does 240k damage loses and finishes 2nd because he had 3 players on his team who did not try

  • Trolls troll for trolling, they do not care about rewards, I have seen players who did nothing for thousands of battles, just to annoy their teammates
  • when you get second place for 240k damage on a losing team, you should reconsider your target selection, people have solo carried teams with a lot less
  • your suggestion punishes one player EVERY time, even if he plays well
  • your suggestion will punish offensive play, as nobody wants to be the first ship sunk and players will stay back even more and avoid risks

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There's something seriously wrong with this game. Over and over my whole team gets wiped out and the opposing team looses 3-4 ships. Clearly someone's winning. I don't expect to win every game but it's getting boring loosing every game. Fair enough, there's more people home so you get a lot of weekend warriors but why are they always on my team? Wont be renewing my premium if it carries on like this. Rant over... sorry  

 

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9 hours ago, Greasy_M0nkey said:

There's something seriously wrong with this game. Over and over my whole team gets wiped out and the opposing team looses 3-4 ships. Clearly someone's winning. I don't expect to win every game but it's getting boring loosing every game. Fair enough, there's more people home so you get a lot of weekend warriors but why are they always on my team? Wont be renewing my premium if it carries on like this. Rant over... sorry 

While I don't trust the mm or rng algorithms 100%, I also don't see much point in demanding better mm at the threat of pulling back future investments...

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On 3/22/2020 at 2:26 AM, Merlin851526 said:

And how is WG going to tell the difference? as people do lose their connection and may on occasion fail to load back in on time before a game ends. Furthermore if you want WG to rely on the reporting system they have put in place then you are totally deluded. You need a system to accurately determined who is AFK  on purpose and who is legitimately AFK, which currently you don't have. You do have people being reported for being AFK because they didn't load in before someone else due to a myriad of reasons, ie SSD's Vs Spindrives. No I'm afraid that hound of yours won't hunt.

WG can tell if someone DC's they just cannot be bothered because they don't give a crap about people being able to enjoy the game, they just care about how much money they made this month. Same with the chat bans, people report someone who has not said one offensive word in chat and get banned, because WG will not pay anyone to keep tabs on it.

 

 

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On 3/22/2020 at 8:02 AM, ColonelPete said:
  • Trolls troll for trolling, they do not care about rewards, I have seen players who did nothing for thousands of battles, just to annoy their teammates
  • when you get second place for 240k damage on a losing team, you should reconsider your target selection, people have solo carried teams with a lot less
  • your suggestion punishes one player EVERY time, even if he plays well
  • your suggestion will punish offensive play, as nobody wants to be the first ship sunk and players will stay back even more and avoid risks

Your missing the point, to get to rank 10 is easy even if you have trolls, that should be where the player split comes in instead of rank 5, if people troll above rank 10 they will not get below it.

As for punishing offensive play WG have already done that this season with CV's. One CV player will counter DD's 1st and ends up winning but not top, while the other CV player gets the early spot and just farms damage while losing and finishes top.

 

All in all the worst ranked season yet.

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3 minutes ago, Seek_nDestroy said:

Am I doing this right?

appereantly not!

Please state your issues with MM..

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On 3/23/2020 at 6:25 AM, loppantorkel said:

While I don't trust the mm or rng algorithms 100%, I also don't see much point in demanding better mm at the threat of pulling back future investments...

Hi, many thanks for the reply. Didn't mean it as a threat, more of how I'm feeling really. I understand you can't win every game but I would like to win some. ATM I just seem to loose over and over. Whole team just seems to melt away again and again. Gets boring, I love this game but it's sole destroying, especially when you get less XP and so on for a loss.

 

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Just here to vent my annoyance with this particular MM earlier today. While being in a clan or having played ranked is no indication for ability, it can be an indication for experience. Our team: 3 of 12 in clans, 1 of 12 played ranked last season. Enemy team: 7 of 12 in clans, 8 of 12 played ranked. I have to confess, I also looked up the stats, since having double the xp of the second best in your team is not something that happens often. players with 50%+ winrate in our team: 2/12, enemy team: 6/12. Yeah, not winable. Also sad.

shot-20.03.29_12.54.11-0425.jpg

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13 minutes ago, BruceRKF said:

I have to confess, I also looked up the stats, since having double the xp of the second best in your team is not something that happens often. players with 50%+ winrate in our team: 2/12, enemy team: 6/12. Yeah, not winable. Also sad. 

Don't be that quick to judge. I only predicted my team with sub 40%WR in their ships would loose to the enemy, who was above 60%. It was an utter rofl-stomp in which my team cleanly wiped them off the map.

It happens rarely but it can happen. (and i had to eat so much humble-pie in that match ^^)

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15 minutes ago, rnat said:

Don't be that quick to judge. I only predicted my team with sub 40%WR in their ships would loose to the enemy, who was above 60%. It was an utter rofl-stomp in which my team cleanly wiped them off the map.

It happens rarely but it can happen. (and i had to eat so much humble-pie in that match ^^)

Miracles do happen, agreed. However most often they don't. It's just so annoying if you have a good game, do basically nothing wrong and your team still loses that thoroughly. The good thing is, you only know after the game that it was hopeless, so you don't tend to give up too early :Smile_teethhappy:

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3 minutes ago, BruceRKF said:

The good thing is, you only know after the game that it was hopeless, so you don't tend to give up too early

There are tools for despair right from the start in the modpack if you're interested ^^

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