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Matchmaker Discussion Thread & MM Balance

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2 minutes ago, Headless75 said:

[Ironic mode on] Ho nothing like that, i'm sure it was just bad luck! Their MM just CANT be working thata bad [Ironic mode off]

It will be that bad.

But its pointless complaining about unbalanced teams due to stats such as win rate.

Wargaming will never move to a skill based matchmaker.

 

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25 minutes ago, Darkeid said:

This is another pre-determined outcome regardless of what a player does in battle. Happens quite often actually. Also its the reason this game will remain trash and why its completely not worth spending real money.

Definitively! Got defeated on both battles, nothing that i wasn't expecting...

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Hahahaha yesterday, was in a divvy of (admitted...) ~50% potaters, we were three on one cap killing a group of 4,

then when we won the cap and killed 3 reds, one ran, we looked around to see who was next.

Turned out it was us, as the WHOLE TEAM had melted... and all the red that were killed, well, the three WE killed... :Smile_hiding:

Had 6 games like that in a row. :Smile_facepalm:

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13 minutes ago, SmegTheNoob said:

It will be that bad.

But its pointless complaining about unbalanced teams due to stats such as win rate.

Wargaming will never move to a skill based matchmaker.

 

Yeah WR is a lot, but on the other hand doesn't says it all.

We can get a 60%+ BB player trying/grinding dd trees :Smile-_tongue:

Of course a 60%+ player will have a lot of game strategy/knowledge wich can help even if he's not playing with he's best ship type

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19 hours ago, Darkeid said:

This is another pre-determined outcome regardless of what a player does in battle. Happens quite often actually. Also its the reason this game will remain trash and why its completely not worth spending real money.

How did you spend 18k battles in a trash game? Just wondering 

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21 minutes ago, Darkeid said:

Another pre-determined outcome. 3 players above 50% against 9  

Are you surprised about the outcome when you think like that?

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WHEN are you going to fix the f*ck*ng MM?

 

3 games in row in my tier VIII, 3 times with tier X AND XI ships. 

 

Especially the Tier X and XI CVs and the tier X subs make the game f*ck*ng unplayable when in a tier VIII.

 

If you want to add more and more of the thoughtless Harry Potter imaginary meta breaking spam ships, fix MM FIRST!!!!

 

Edit: game 4, uptiered again, thank god only tier IX now.

Edit again: Tirpitz hammered by Kitakaze, multiple fires salvo, multiple times. While my guns hardly hit a stationary JB at 15km.

Another edit: game 5 also uptiered, tier IX again.

update: Game 6, also uptiered, tier X

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7 hours ago, ColonelPete said:

Are you surprised about the outcome when you think like that?

Stats don't lie, the whole of American baseball is based on it...

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2 hours ago, RamboCras said:

Stats don't lie, the whole of American baseball is based on it...

Do the weaker teams in Amercian Baseball give up at the start of the match? Do they never win?

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On 2/24/2019 at 12:18 PM, DFens_666 said:

 

I usually havent put that much thought into, how things would turn out with +/-1 MM, because WG usually said they wont do it.

Since we have a discussion thread now, why not do it.

 

Ill base my answer on last weeks battles played on EU server from here: http://maplesyrup.sweet.coocan.jp/wows/ranking/20190223/eu_week/average_ship.html

So with +/-1 MM, T10 would only see T9 ships.

T10 ships battles played 309878

T9 Ships battles played 140128

So what does that mean? Basicly all the T9 ships will be absorbed into T10 games. Rarely it might happen that MM would create a T8 game with a few T9 ships.

In itself, this wouldnt even be bad, but if we go down the tiers now, imo it would create problems

 

T8 ships battles played 273294

T7 ships battles played 198183

T7 would be constantly uptiered vs T8, because T8 is played much more than T9, which is already dragged into T10 matches. T7 uptiers far worse even against T8 (T7 BBs get overmatched, but cant overmatch T8 BBs, while T7 DDs dont have access to concealment module which T8 DDs have and Cruisers uptier badly most of the time anyway) than T8 vs T10.

 

If you go down the tiers further, numbers drop ofc steadily (~200k T6 -> ~150k T5 -> ~110k T4).

 

Imo in order for +/-1 MM to "work properly" we would need to have more T9 ships played compared to T10 ships - that will never happen. One might argue, that T9 will be played even less in such a MM, as they would be basicly facing T10 only.

So from that pov, im against +/-1 MM.

t9 is always with t10 and superships so wen u wanne grind up to t 10 its hard

becouse wen ur in a t9 cruiser an bb shoots from a distanse u cant reach

and mostly its more bb:s in a mach then cruisers so scoring points is hard 

most players play bb but it was better to have an even number of cv bb and cruisers and dd

ore less bb like in clanbattles 

 

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1 hour ago, CSS_modding_1 said:

t9 is always with t10 and superships so wen u wanne grind up to t 10 its hard

becouse wen ur in a t9 cruiser an bb shoots from a distanse u cant reach

and mostly its more bb:s in a mach then cruisers so scoring points is hard 

most players play bb but it was better to have an even number of cv bb and cruisers and dd

ore less bb like in clanbattles 

 

  • Tier IX is not never Top Tier
  • Primary targets for Cruiser are not BB anyway
  • Scoring points depends on the player and his skill
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One thing:

 

How does MM think it is perfectly balanced to NOT match divs?

 

Resulting on one flank with a single sub and 2 BBs (T8 and T9) facing a Harugamo, 2 submarines and a T8 and T9 BB? Superb fun to be had there.

 

MM is already a mess, and this kind of submarine nonsens makes it much much worse.

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16 hours ago, ColonelPete said:
  • Tier IX is not never Top Tier
  • Primary targets for Cruiser are not BB anyway
  • Scoring points depends on the player and his skill

yes i no but wen ur team has bb wich runs ore hide and no one caps u loose so the 

and if i try to take a cap im a sitting duck so explane me how it works

yust wait and do nothing becouse the only ones who try to cap get waisted 

only wen u see team were bb backs up and com forward instead of cruising borders and  hide

this team wins 

i think there is a simple way to fix this 

limit omont of bb in a mach like in clan battles 

most ranked battles i played are 3 bb 1 chuiser and 2 dd 

ore 3 bb 2 cruisers and 1 dd

wy make it even and only 2 bb per mach 

 

 

 

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17 minutes ago, CSS_modding_1 said:

yes i no but wen ur team has bb wich runs ore hide and no one caps u loose so the 

and if i try to take a cap im a sitting duck so explane me how it works

yust wait and do nothing becouse the only ones who try to cap get waisted 

only wen u see team were bb backs up and com forward instead of cruising borders and  hide

this team wins 

i think there is a simple way to fix this 

limit omont of bb in a mach like in clan battles 

most ranked battles i played are 3 bb 1 chuiser and 2 dd 

ore 3 bb 2 cruisers and 1 dd

wy make it even and only 2 bb per mach

  • do not try to cap in a cruiser when you have no support, that is a waste of a ship
  • teammates do not play better when you introduce different class limits
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This ... game...
When winrate reaches 54.9% - begins this: :Smile_veryhappy:

fg.png.0e416f56c287b3d46786c05497ea6e55.png

Mashed potatoes instead of a team, and so has been going on for many months... Winrate just stuck, 54,8-54,9%. This game...

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Le 23/12/2022 à 10:15, RamboCras a dit :

WHEN are you going to fix the f*ck*ng MM?

 

3 games in row in my tier VIII, 3 times with tier X AND XI ships. 

 

Especially the Tier X and XI CVs and the tier X subs make the game f*ck*ng unplayable when in a tier VIII.

 

If you want to add more and more of the thoughtless Harry Potter imaginary meta breaking spam ships, fix MM FIRST!!!!

 

Edit: game 4, uptiered again, thank god only tier IX now.

Edit again: Tirpitz hammered by Kitakaze, multiple fires salvo, multiple times. While my guns hardly hit a stationary JB at 15km.

Another edit: game 5 also uptiered, tier IX again.

update: Game 6, also uptiered, tier X

 

Sadly it's the same as TVII vs TIX, how ships can play wtihout the 5th and 6th slots vs TIX ?

But WG will never change their MM to be honest 

 Here and example from a mate's game

 

image.png

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20 hours ago, ColonelPete said:
  • do not try to cap in a cruiser when you have no support, that is a waste of a ship
  • teammates do not play better when you introduce different class limits

yea but wen no one caps how can u win 

ore do u just say i dont cap and if no one does its loss 

not the way the game is supposed to play ore am i wrong

 

 

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13 minutes ago, CSS_modding_1 said:

yea but wen no one caps how can u win 

ore do u just say i dont cap and if no one does its loss 

not the way the game is supposed to play ore am i wrong

  • by sinking the enemy
  • when one removes all enemy threats to a cap, one can even cap in a BB
  • most matches are won by the team that sinks more ships
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18 hours ago, CSS_modding_1 said:

yea but wen no one caps how can u win 

ore do u just say i dont cap and if no one does its loss 

not the way the game is supposed to play ore am i wrong

 

 

 

As Mr Pete says, eliminate and potential threats before trying to cap. It's a very obvious strategic mistake to try to cap in a battleship or cruiser unless you're very very far away from the enemy - a cruiser can't stealth cap like a destroyer or submarine, so if you enter a cap you make yourself a priority target for the enemy who can accrue not just damage points but defensive points for hitting you, not to mention the fact that they increase their odds of winning by sinking you before you manage to cap.

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On 12/23/2022 at 12:40 PM, ColonelPete said:

Do the weaker teams in Amercian Baseball give up at the start of the match? Do they never win?

Are they paid, or do they pay to play the game. When I pay for something I would like the company to listen to what I have to say, and dont say it is a Free to play game, I like the game so I have invested in Premium time and premium ships, but I have reached a point where I dont have fun anymore, having 5 players in your team dying in the 5 1st minutes and this 5 times in a row. 305 pages, probably the thread with the most pages, but nothing is made to balance the game.

Have you ever play FIFA, NBA2K, NHL etc... any sport games, they all have a league base online game, so that some one ranked 2 will never play against someone rank 10 which start the game. Well having players 40%WR VS 60% one is not fun for both player. Is it difficult to program a league base system ? league base on WR or PR would limit unbalanced game.

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28 minutes ago, Oncle_Fetide said:

Are they paid, or do they pay to play the game. When I pay for something I would like the company to listen to what I have to say, and dont say it is a Free to play game, I like the game so I have invested in Premium time and premium ships, but I have reached a point where I dont have fun anymore, having 5 players in your team dying in the 5 1st minutes and this 5 times in a row. 305 pages, probably the thread with the most pages, but nothing is made to balance the game.

Have you ever play FIFA, NBA2K, NHL etc... any sport games, they all have a league base online game, so that some one ranked 2 will never play against someone rank 10 which start the game. Well having players 40%WR VS 60% one is not fun for both player. Is it difficult to program a league base system ? league base on WR or PR would limit unbalanced game.

Wargaming will NEVER change the matchmaker to a skill based one.

They are scared that increased queue times will drive away players.

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35 minutes ago, Oncle_Fetide said:

Are they paid, or do they pay to play the game.

Which has nothing to do with playing a game, especially when paying is optional.

36 minutes ago, Oncle_Fetide said:

When I pay for something I would like the company to listen to what I have to say, and dont say it is a Free to play game, I like the game so I have invested in Premium time and premium ships, but I have reached a point where I dont have fun anymore, having 5 players in your team dying in the 5 1st minutes and this 5 times in a row. 305 pages, probably the thread with the most pages, but nothing is made to balance the game.

When you pay for a product, you tell the seller that you like the product. If you do not like it, do not pay.

37 minutes ago, Oncle_Fetide said:

Well having players 40%WR VS 60% one is not fun for both player. Is it difficult to program a league base system ? league base on WR or PR would limit unbalanced game.

The game does not work like that, since teams are mixed. A league based on WR and PR would not work as winratings and statistics would change in a league.

Two leagues would double the waiting times, with three leagues mid Tiers and off-hours would be dead.

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On 12/26/2022 at 8:29 AM, Cuddly_Spider said:

 

As Mr Pete says, eliminate and potential threats before trying to cap. It's a very obvious strategic mistake to try to cap in a battleship or cruiser unless you're very very far away from the enemy - a cruiser can't stealth cap like a destroyer or submarine, so if you enter a cap you make yourself a priority target for the enemy who can accrue not just damage points but defensive points for hitting you, not to mention the fact that they increase their odds of winning by sinking you before you manage to cap.

yea but wen no one caps u still loose 

and dd,s who try to cap war already gone 

 

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On 12/25/2022 at 2:33 PM, ColonelPete said:
  • by sinking the enemy
  • when one removes all enemy threats to a cap, one can even cap in a BB
  • most matches are won by the team that sinks more ships

yup but wen no one sinks ships but just run 

and do not tel me u have these fights to

just had a fight in brawls i won easely 

becouse of a running opponent wo is rank one in gold

his ship got 9 citadel hits and still survived 

but he was burning down 

 

 

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