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Matchmaker Discussion Thread & MM Balance

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12 minutes ago, sandora85 said:

Very balanced MM after my premium time is end this is goodbye WG i will never spend single dolar on your unblanced game.

3 sub 2 cv 1 dd Epic Match.

 

 

6 minutes ago, Smegger213 said:

Wow, that is utter garbage matchmaking.

I was complaining about 1 CV and 2 subs per side lol.

Wargaming do not know the meaning of the word "BALANCE".

Yes, the ship classes are really unbalanced between the teams...

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If this low tier matchmaking goodness does not bring in loads of new players, then I don't know what will

 

MMgoodnes.thumb.png.f696d789a08308a574e7e8825c271f3f.png

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10 minutes ago, MixuS said:

If this low tier matchmaking goodness does not bring in loads of new players, then I don't know what will

 

MMgoodnes.thumb.png.f696d789a08308a574e7e8825c271f3f.png

5 out of 12 ships on each team WG designed to not fight each other but only surface ships. 
 

I’d just walked away as one of those surface ships. 
 

WG needs to limit cv and sub to max 3 per team if they don’t want those class to engage each other. 

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3 minutes ago, SurfaceFish said:

5 out of 12 ships on each team WG designed to not fight each other but only surface ships. 
 

I’d just walked away as one of those surface ships. 
 

WG needs to limit cv and sub to max 3 per team if they don’t want those class to engage each other. 

Which ships cannot fight each other?

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1 hour ago, ColonelPete said:

Which ships cannot fight each other?

Maybe he is referring to a subs practical inability to attack a CV, because a CV gets the auto ASW.

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1 hour ago, ColonelPete said:

Which ships cannot fight each other?


CV don’t go after each other, takes too many trips and too long fly across the map, plus can only drop once due to constant auto fighters. So they go after surface ships, they can’t attack subs with player controlled planes. 

 

Subs are more interested in farming surface ships, as WG removed the assured detection and changed the hydro so they fight other subs less. Also auto ASW on CV means no go there too.
 

It was fine before subs introduction as there may be one or two CV per team, but when subs takes up DD slots and can remain undetected if they are good. There are too many unseen ships a surface ship can’t shoot back. The MM should class CV and sub into one group, so that’s why I think 3 per team should the the maximum. You could end up with 2 CV and 5 subs per team. How is that fun game play for surface ships with only auto AA and RNG ASW as counter?

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16 minutes ago, SurfaceFish said:


CV don’t go after each other, takes too many trips and too long fly across the map, plus can only drop once due to constant auto fighters. So they go after surface ships, they can’t attack subs with player controlled planes. 

 

Subs are more interested in farming surface ships, as WG removed the assured detection and changed the hydro so they fight other subs less. Also auto ASW on CV means no go there too.
 

It was fine before subs introduction as there may be one or two CV per team, but when subs takes up DD slots and can remain undetected if they are good. There are too many unseen ships a surface ship can’t shoot back. The MM should class CV and sub into one group, so that’s why I think 3 per team should the the maximum. You could end up with 2 CV and 5 subs per team. How is that fun game play for surface ships with only auto AA and RNG ASW as counter?

  1. That does not mean CV cannot fight each other
  2. I was just in a match were one CV went after the other
  3. Planes can attack Subs the same way guns can
  4. and still subs can go after subs
  5. and if a sub player is not braindead, he can attack CV quite well too
  6. If you cannot shoot back, get into a better position. US CL players are doing that for years vs Yamatos shooting them from 30km.
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7 minutes ago, ColonelPete said:
  1. That does not mean CV cannot fight each other
  2. I was just in a match were one CV went after the other
  3. Planes can attack Subs the same way guns can
  4. and still subs can go after subs
  5. and if a sub player is not braindead, he can attack CV quite well too
  6. If you cannot shoot back, get into a better position. US CL players are doing that for years vs Yamatos shooting them from 30km.


Sure that can happen, but rarely do CV goes after each other, especially at the start of the battle. As WG designed this too be too time and resource consuming. Plane can only attack sub if it’s in range of the hull, so a CV player can’t help the team by focus of a sub in a different part of the map, so he will go after a surface ship. 
 

ASW either have limited range or you have to risk be on top of a sub to kill it with depth charge against subs, what are you talking about with 30km range. My point is too many undetected ships a surface ship can’t attack directly is not fun, and if the game is not fun, why play surface ships.

 

Anyway, I make my point, if you think having lots of CV and subs in one game is fine then carry on enjoying the game. 

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Just now, SurfaceFish said:


Sure that can happen, but rarely do CV goes after each other, especially at the start of the battle. As WG designed this too be too time and resource consuming. Plane can only attack sub if it’s in range of the hull, so a CV player can’t help the team by focus of a sub in a different part of the map, so he will go after a surface ship. 
 

ASW either have limited range or you have to risk be on top of a sub to kill it with depth charge against subs, what are you talking about with 30km range. My point is too many undetected ships a surface ship can’t attack directly is not fun, and if the game is not fun, why play surface ships.

 

Anyway, I make my point, if you think having lots of CV and subs in one game is fine then carry on enjoying the game. 

That is the decision of the player.

 

Yamatos can easily shoot from 30km. Good luck shooting back at a Yamato with an US CL from 30km.

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On 11/2/2022 at 9:31 PM, ColonelPete said:

It is 3x Tier VIII.

jea but t10 ships go for the t8 ships first so i was a sitting duck  

1 hit from  mecklenburg from the otherside of the map and  gone

and i noticed that 7 of 10 times is this way 

wen u have t 10 ore 9 ship its even 

only wen u fight wit t8 it is uneven 

 

 

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1 hour ago, CSS_modding_1 said:

jea but t10 ships go for the t8 ships first so i was a sitting duck  

1 hit from  mecklenburg from the otherside of the map and  gone

and i noticed that 7 of 10 times is this way 

wen u have t 10 ore 9 ship its even 

only wen u fight wit t8 it is uneven 

Wen t10 go for t8 ships, te duck sould move and use tat to its advantage

And wen a Mecklenburg gets u from te oter side of te map, u did not pay attention to er

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My god Wargaming, update your MM to take player skill into account.... Nearly every battle last week were potato players in one team, average/good players in the other. It's just not fun anymore with the skill-level of the playerbase reaching new lows.

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24 minutes ago, CptnSamuel said:

My god Wargaming, update your MM to take player skill into account.... Nearly every battle last week were potato players in one team, average/good players in the other. It's just not fun anymore with the skill-level of the playerbase reaching new lows.

if they did that then you would only be with pepegas on the same team anyway so better be careful what you wish for 

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35 minutes ago, CptnSamuel said:

My god Wargaming, update your MM to take player skill into account.... Nearly every battle last week were potato players in one team, average/good players in the other. It's just not fun anymore with the skill-level of the playerbase reaching new lows.


WG already said many times skill based MM is not coming. 
 

If you are sick of random and ranked, co op and operations can still be fun to grind out daily missions. 
 

Otherwise just say F it, if WG don’t care about skills in the game just play for fun and not win, don’t use any flags and boosters in random. 

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1 hour ago, CptnSamuel said:

My god Wargaming, update your MM to take player skill into account.... Nearly every battle last week were potato players in one team, average/good players in the other. It's just not fun anymore with the skill-level of the playerbase reaching new lows.

 

Plenty of potato players to go around. Pretty sure there are as many in your teams as in the other.

I never look players before battles and I'm only aware of a few good clans. Consider it a quality of life improvement hint to go blind-ish, trust your ability and just enjoy it.

I'm doing fine that way.

 

Also, as Atalante has said, careful what you wish for.

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1 hour ago, SurfaceFish said:

co op and operations can still be fun to grind out daily missions

 

image.png.9958d1b890733b17294a71002db326d4.png

 

 

playing Ops solo is as painful as playing Randoms solo

 

I had a "rage uninstall" yesterday after just 3 Operations :cap_haloween:

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4 hours ago, ColonelPete said:

Wen t10 go for t8 ships, te duck sould move and use tat to its advantage

And wen a Mecklenburg gets u from te oter side of te map, u did not pay attention to er

t10 bb against t8 cruiser  no way to survive 

they take a bb and sit on sides of map and let dd and cruiser do the dirty work 

and dont care if team looses ore wins 

and wen u try to fight and win u get wastetd 

and a hit from a t18 bb is to survive but from a t10 not 

wy not make it all the same tiers

 

 

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45 minutes ago, CSS_modding_1 said:

t10 bb against t8 cruiser  no way to survive

Really?

Spoiler

138726_899_1629545455.jpg

114889_50_1606501782.jpg

38993_619_1546723797.jpg

 

 

51 minutes ago, CSS_modding_1 said:

they take a bb and sit on sides of map and let dd and cruiser do the dirty work 

and dont care if team looses ore wins 

and wen u try to fight and win u get wastetd 

and a hit from a t18 bb is to survive but from a t10 not 

wy not make it all the same tiers

If they do not care about winning, it should be easy to win vs their teams.

The trick is not to be a great target for them.

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1 hour ago, ColonelPete said:

Really?

  Reveal hidden contents

138726_899_1629545455.jpg

114889_50_1606501782.jpg

38993_619_1546723797.jpg

 

 

If they do not care about winning, it should be easy to win vs their teams.

The trick is not to be a great target for them.

yea but if u trye to win som battles sombody has to do capturing ore not

i think that,s this game is ment to bee fight as a team 

and try to win ore am i wrong and is it yust to grind 

that makes it easyer 

i take bb and dont care about other players

only for my own grinding  

glad clan battles are back there u have team who wants to win 

 

 

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3 minutes ago, Darkeid said:

Another example of how one-sided & disgusting games have become 

image.thumb.png.49ebcb47ecae29c539714d5eedf1becd.png

if every battle was like that then you wouldn't be able to keep your winrate. Stop your selection bias please.

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31 minutes ago, AtaIante said:

if every battle was like that then you wouldn't be able to keep your winrate. Stop your selection bias please.

Its not even selection bias. I've installed matchmaking monitor for the first time ever a little over a week ago because of the roflstomps lately. So far 70+% of the random matches i've had since had between 5-10% difference in player and team skill levels according to it. 

I'd encourage anyone to keep some statistics about this. I'd be interesting to see cold and hard data. 

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MM from hell just moments ago...

image.thumb.png.c4812715b8a1b1c35068706c38209186.png

 

I REALLY Enjoyed "just dodging" the torps, pings and aircraft attacks coming from all directions while gently pondering about the right time to use that ridiculous DCP. One Fire and two pings from sub enough or should I wait for the unavoidable flood from one of the dozens of torps hitting me? And to top it all of the two subs were uncontentested thoughout most of the game as the most effective ASW wasn't available to more than half of the team (not equipped or constantly out of range). Really really amazing, I had so much fun I just want to flush it down the toilet where it belongs.

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2 hours ago, AtaIante said:

if every battle was like that then you wouldn't be able to keep your winrate. Stop your selection bias please.

Stop your advocating pls , pre-decided outcomes due to trash level MM take place more often than they should. You should already know this.
 

 

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On 11/9/2022 at 11:09 AM, AtaIante said:

if every battle was like that then you wouldn't be able to keep your winrate. Stop your selection bias please.

 

Consistent ROFLstomps are no fun, and frankly only an idiot would say they are good for the game as a whole.

 

Not when you are on the losing side, but also not on the winning side. It gets boring, and half the time it is a waste of time since the game is over so quickly that you cannot do anything yourself. I mean, if on the WINNING team only one or two players crack 1000 Base XP in a mid-tier game, something is seriously wrong.

 

 

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