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Matchmaker Discussion Thread & MM Balance

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13 hours ago, Figment said:

. But how does one sacrifice and what kind of animal to influence

I find the local children make for very good sacrifices for purple win streaks.... Errrr I mean goats... Yes. Goats...

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Just had another MM fail game:  There was a Chkalov on my team, on the red team there was a Chkalov, Ise, and a 7 provincien.  So in effect, 3 aircraft carriers vs 1.  Myself and another Baltimore teamed up but these supposedly strong AA cruisers got completely overwhelmed by the sheer number of planes and rapidity of strikes.  The other team, of course, had no such problem and won easily.  I've been in other games where there are 7 "air strike" ships (CVs, hybrids, and Dutch cruisers); which not only has a horrendous effect on the gameplay but basically hands the win to whichever team has the most planes buzzing around.

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6 minutes ago, flagd said:

Just had another MM fail game:  There was a Chkalov on my team, on the red team there was a Chkalov, Ise, and a 7 provincien.  So in effect, 3 aircraft carriers vs 1.  Myself and another Baltimore teamed up but these supposedly strong AA cruisers got completely overwhelmed by the sheer number of planes and rapidity of strikes.  The other team, of course, had no such problem and won easily.  I've been in other games where there are 7 "air strike" ships (CVs, hybrids, and Dutch cruisers); which not only has a horrendous effect on the gameplay but basically hands the win to whichever team has the most planes buzzing around.

7P is not a CV, far from it. Even Ise is not comparable. The biggest problem is the additional spotting by Ise.

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24 minutes ago, ColonelPete said:

7P is not a CV, far from it. Even Ise is not comparable. The biggest problem is the additional spotting by Ise.

True, but 7P has more than enough bomb damage output to sink a Baltimore, particularly if the cruiser already has its hands (i.e. sector reinf and def AA) full with all the other strikes and is spotted by those strikes.   Three ships that can negate island cover, versus one on the other team, is a big problem.   Not sure what our counterplay was there.  We could have backed off the islands, but two Baltis open watering it?  Not really a great option.  And this was domination on North, where IME getting pushed back into the open water is usually a loss.

 

I'm not a good player so all this might be wrong, but IMO the MM handed the other team the win. 

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15 minutes ago, flagd said:

True, but 7P has more than enough bomb damage output to sink a Baltimore, particularly if the cruiser already has its hands (i.e. sector reinf and def AA) full with all the other strikes and is spotted by those strikes.   Three ships that can negate island cover, versus one on the other team, is a big problem.   Not sure what our counterplay was there.  We could have backed off the islands, but two Baltis open watering it?  Not really a great option.  And this was domination on North, where IME getting pushed back into the open water is usually a loss.

 

I'm not a good player so all this might be wrong, but IMO the MM handed the other team the win. 

Obviously not being stationary when in range of air strike helps. You can still use islands when moving, just less so.

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1 hour ago, flagd said:

True, but 7P has more than enough bomb damage output to sink a Baltimore, particularly if the cruiser already has its hands (i.e. sector reinf and def AA) full with all the other strikes and is spotted by those strikes.   Three ships that can negate island cover, versus one on the other team, is a big problem.   Not sure what our counterplay was there.  We could have backed off the islands, but two Baltis open watering it?  Not really a great option.  And this was domination on North, where IME getting pushed back into the open water is usually a loss.

 

I'm not a good player so all this might be wrong, but IMO the MM handed the other team the win. 

Balti is super tough in a match with a cv and dutch cruisers. You basically cant do your job and have to stay pretty far from the front. So that does sound pretty rough. 

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the lopsided nature of my recently played battles - a rofflestomp for one team or the other-  is down to the quality of the players with many whales who have not ground a line from t1 to t10 but have bought there way to t10 and have stats that make your Ba!!s ache - these players have no idea of how to play the game,  no idea of the mechanics of said game.  We are looking at 150 games, with a win rate of around 40%, average xp of under 1000 and average dmg of under 50k - no not a single tech line ship in their port. it is very sad - a lot of the long time and good players have just left the game and WG are desperate to fill the gap - but the problem is that these whales are not getting the satisfaction of paying to win and are also leaving the game.

 

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1 hour ago, Sprockett said:

the lopsided nature of my recently played battles - a rofflestomp for one team or the other-  is down to the quality of the players with many whales who have not ground a line from t1 to t10 but have bought there way to t10 and have stats that make your Ba!!s ache - these players have no idea of how to play the game,  no idea of the mechanics of said game.  We are looking at 150 games, with a win rate of around 40%, average xp of under 1000 and average dmg of under 50k - no not a single tech line ship in their port. it is very sad - a lot of the long time and good players have just left the game and WG are desperate to fill the gap - but the problem is that these whales are not getting the satisfaction of paying to win and are also leaving the game.

 

They do not realise that they are paying to progress. Skill cannot be bought.

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1 hour ago, Sprockett said:

the lopsided nature of my recently played battles - a rofflestomp for one team or the other-  is down to the quality of the players with many whales who have not ground a line from t1 to t10 but have bought there way to t10 and have stats that make your Ba!!s ache - these players have no idea of how to play the game,  no idea of the mechanics of said game.  We are looking at 150 games, with a win rate of around 40%, average xp of under 1000 and average dmg of under 50k - no not a single tech line ship in their port. it is very sad - a lot of the long time and good players have just left the game and WG are desperate to fill the gap - but the problem is that these whales are not getting the satisfaction of paying to win and are also leaving the game.

 

Yes. Unfortunately WG does not care about this as long as the newbies do a couple of overpriced purchases.

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6 hours ago, flagd said:

IMO the MM handed the other team the win.

Some observant :cap_look: players such as you, flagd, do notice these  arranged & farce MMs :cap_like:. Watch out for the incoming shell fire :cap_rambo: from the resident battery  :etc_swear:troll retorts :crab:.

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6 hours ago, Sprockett said:

the lopsided nature of my recently played battles - a rofflestomp for one team or the other-  is down to the quality of the players with many whales who have not ground a line from t1 to t10 but have bought there way to t10 and have stats that make your Ba!!s ache - these players have no idea of how to play the game,  no idea of the mechanics of said game.  We are looking at 150 games, with a win rate of around 40%, average xp of under 1000 and average dmg of under 50k - no not a single tech line ship in their port. it is very sad - a lot of the long time and good players have just left the game and WG are desperate to fill the gap - but the problem is that these whales are not getting the satisfaction of paying to win and are also leaving the game.

 

 

as i was saying, here is an IOWA player who survived a loss with under 600 XP and 3/4 HP.. As you can see from his Profile. Bought into T8 and T9 and that is all he has player 108 battle to t9 fail

 

Untitled.png

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I wonder whether WG ever intends to do something about BB overpopulation. On the other hand, the games with fewer than 5 BBs can be counted on said hand.

Yes, I realise that the newest tech tree line is a BB line, but that only means that it is 10 times as many BBs in the queue than other ships instead of 5 times.

6BBs t5.jpg

6BBs t6 (2).jpg

6BBs t6.jpg

6BBs t7.jpg

6BBs t9.jpg

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49 minutes ago, BruceRKF said:

I wonder whether WG ever intends to do something about BB overpopulation. On the other hand, the games with fewer than 5 BBs can be counted on said hand.

Yes, I realise that the newest tech tree line is a BB line, but that only means that it is 10 times as many BBs in the queue than other ships instead of 5 times.

6BBs t5.jpg

6BBs t6 (2).jpg

6BBs t6.jpg

6BBs t7.jpg

6BBs t9.jpg

Well, if you don't play CV or sub, cruisers and DDs are hard to play for noobs. So BBs are the default if you are challenged in the competence field. Tldr: you will survive longest if you don't know how to play.

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24 minutes ago, Camperdown said:

Well, if you don't play CV or sub, cruisers and DDs are hard to play for noobs. So BBs are the default if you are challenged in the competence field. Tldr: you will survive longest if you don't know how to play.

Yes, I know, that is why I am wondering whether WG intends to address the issue. My solution would be quite easy and radical and is not gonna happen, of course: After a certain amount of games played in BBs, you get thrown into a BB-only match (similar to how being low tier is counted). Let 24 of them slug it out and the other games can have more even MM. Something like 5 years ago games like that even happened occasionally, I think (at least I can remember being the only cruiser in a game that had only BBs apart from one cruiser and one CV).

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Ok, who got the MM drunk on Vodka again?

 

It has gone crazy lately, My last ten battles, according to Wows monitor, 

 

My last 10 matches;

My team at 2/3'rds of team are sub 41-46% and the enemy team are 2/3'rds >50% WR plays.

This is silly now. 

 

Just watched a popular Twitch Streamer have exactly the same thing, several clan mates reporting the same issue.

 

There's nothing random about this, have you lot been messing/'improving' with the bloody MM again??

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On 1/11/2022 at 8:35 AM, flagd said:

True, but 7P has more than enough bomb damage output to sink a Baltimore, particularly if the cruiser already has its hands (i.e. sector reinf and def AA) full with all the other strikes and is spotted by those strikes.   Three ships that can negate island cover, versus one on the other team, is a big problem.   Not sure what our counterplay was there.  We could have backed off the islands, but two Baltis open watering it?  Not really a great option.  And this was domination on North, where IME getting pushed back into the open water is usually a loss.

 

I'm not a good player so all this might be wrong, but IMO the MM handed the other team the win. 

You'd be surprised at how difficult it actually is to hit a ship that doesn't want to be hit, with d7p's airstrikes. But at least you get many tries.

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6 minutes ago, Captain_Hook_ said:

Its possible to loose a T10 Match with a Kraken and >400 k dam 

This is nothing new, sadly. In fact, such high damage games rely on your team staying alive long enough for it to not be a wipeout but not actually doing a lot of damage to the enemy team before you can.

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Another fun match with this great game. Thanks wg...

Match didn't even last 8 mins. Everyone died one by one... So nice seeing 10% overall wr difference. Great mm.

And no divs by the way...

mms.png

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22 minutes ago, GeneralArian said:

Another fun match with this great game. Thanks wg...

Match didn't even last 8 mins. Everyone died one by one... So nice seeing 10% overall wr difference. Great mm.

And no divs by the way...

mms.png

The actually relevant winrate difference is merely 4%. Not that it matters, I could show you a picture of six Hurricane players on a single team losing while the enemy team has only one player above Storm. That would mean about as much as this random screenshot of a random game.

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As long as WG remains blind to one of the most obvious stupidities they pulled, nothing will change. T9 player, 332 battles. T8 player, 280 battles. I know it's about the amount of random games a dev played in his life, but it's just not enough to learn the game.

 

They should, at the very least, put a game limit on tiers. But since I don't speak neanderthal, I have no way of letting them know.

 

Disclaimer: I have no objections to Neanderthals, I just think they are unsuited for game development work. 

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Here is a blatant WG MM CHEAT that even the WG butt lickers will not be able to explain, although, they will try.

I random a low tier ship, a T3 into the queue & what pops up?

A T3/T4 matchup or so I initially thought.

Then I look at a 3 player div on my team &, lo & behold, the Div comprises a T3, T2 & T2 ship. That's for my team.

Not one T2 ship on the team WG MM cheats for. Instead, the team WG MM cheats for is given a T4 Ark B (just to make sure, ofc).

The queue at low tiers says there is no time limit to make up 'equivalent' teams but the MM sure didn't do this, this time.

It simply screwed one team intentionally by placing not one but two T2 ships (on the one side) into a T3/T4 battle.

Here's the proof WG MM CHEATS.

shot-22.01.15_17.18.42-0329.jpg

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3 minutes ago, Aethervoxx said:

Here is a blatant WG MM CHEAT that even the WG butt lickers will not be able to explain, although, they will try.

I random a low tier ship, a T3 into the queue & what pops up?

A T3/T4 matchup or so I initially thought.

Then I look at a 3 player div on my team &, lo & behold, the Div comprises a T3, T2 & T2 ship. That's for my team.

Not one T2 ship on the team WG MM cheats for. Instead, the team WG MM cheats for is given a T4 Ark B (just to make sure, ofc).

The queue at low tiers says there is no time limit to make up 'equivalent' teams but the MM sure didn't do this, this time.

It simply screwed one team intentionally by placing not one but two T2 ships (on the one side) into a T3/T4 battle.

Here's the proof WG MM CHEATS.

shot-22.01.15_17.18.42-0329.jpg

O dear, you have discovered the working of the so-called fail division all over again.

A fail div is when ships from different tiers enter battle as a div, MM can put the higher tier ship in a battle as low tier. It does that so that divisions cannot try to exploit the tier difference to their advantage.

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12 minutes ago, Aethervoxx said:

Here is a blatant WG MM CHEAT that even the WG butt lickers will not be able to explain, although, they will try.

I random a low tier ship, a T3 into the queue & what pops up?

A T3/T4 matchup or so I initially thought.

Then I look at a 3 player div on my team &, lo & behold, the Div comprises a T3, T2 & T2 ship. That's for my team.

Not one T2 ship on the team WG MM cheats for. Instead, the team WG MM cheats for is given a T4 Ark B (just to make sure, ofc).

The queue at low tiers says there is no time limit to make up 'equivalent' teams but the MM sure didn't do this, this time.

It simply screwed one team intentionally by placing not one but two T2 ships (on the one side) into a T3/T4 battle.

Here's the proof WG MM CHEATS.

 

I don't think anything describes your lack of knowledge or ineptitude more than not knowing how the matchmaker works in the first place and not knowing that fail divisions have this effect.

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2 hours ago, Camperdown said:

the so-called fail division

WG MM allows this &  WG could program this out.

2 hours ago, RuruushuVuiBuritania said:

fail divisions have this effect.

WG MM allows this & WG could program this out.

If one team gets two bottom tier players( 2 tiers below the top) then where were the compensating two bottom tier players for the other team? Since they weren't there , it is a blatant WG MM CHEAT.

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