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Excavatus

Matchmaker Discussion Thread & MM Balance

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WG does not hate you. And they do not cheat. (the second thing requires a working brain the first a soul) The only problem is in their incompetence to fix things. So you either accept that WG is to cheap to hire competent people, or you leave. Or you learn Russian and write the developers, who seemingly don't speak even a basic form of English. I just had a row of games that were lost before I even was in position, because WG does not have the brainpower to realize that getting people with just over 100 games (as a whole) a T8/9 ship is a bad idea. 

 

The problem with MM is that de dev's are incapable of realizing that their main game-mode does not work properly when you don't take the Rock, paper, scissors into account when creating teams. They can't help it, their programmers shouldn't have been put in that position in the first place. The proof of that is how condescending and arrogant they are when making a video trying to cover their sorry behinds. 

 

Last time: Take it or leave it. I take it until a viable alternative comes by, and I hope that is sooner then later. Until then I simply shut down when it gets to much and try another time. 

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You can warn me all you want, WG, your MM is utter crap. I have been playing computer games ince the early 80s and I have never come across a more toxic company than WG. You screw up things, you diss CCs, you fire CCs, simply in order to promote your game. I love the game but WG really crap on the majority of the players and then punish them for calling WG out. One screw-up after the other, one lie to the community after the other, one big middle finger after the other towards your most loyal players and yet you have nothing, absolutely nothing to explain yourself.

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On 12/25/2021 at 4:47 PM, Mister_Hilter said:

You can warn me all you want, WG, your MM is utter crap. I have been playing computer games ince the early 80s and I have never come across a more toxic company than WG. You screw up things, you diss CCs, you fire CCs, simply in order to promote your game. I love the game but WG really crap on the majority of the players and then punish them for calling WG out. One screw-up after the other, one lie to the community after the other, one big middle finger after the other towards your most loyal players and yet you have nothing, absolutely nothing to explain yourself.

@Excavatus Rename this player

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Here is a blatant CHEAT. I've seen Bots in T2 battles do better than the WG cheat Bot we had.

I offer plenty of timed screenshots as proof.

Playing a T4 CV & doing OK but at end of the battle I see this CHEAT. You can judge for yourself.

This Bot StL actually stops three times behind an island & then reverses, then stops - all the while doing nothing to assist in the battle but eats 5 enemy CV torps & some rocket fire - all due to the most blatantly idiotic Bot movement. Simply amazing the enemy didn't sink it. A blatant WG CHEAT to swing the game is the only explanation.

Screenshots with the team points totals indicating how much our Bot AI was cheating for the enemy team.

Just one more way the game CHEATS for one side of the battle. This example is so obvious I had to show it as an illustration of WG  WoWS MM CHEATING.

Take a good look at where 'Milo' the Bot StL ended up on the team scoring list (& we somehow got the W even with this blatant Bot CHEAT).

shot-22.01.01_14.21.37-0080.jpg

shot-22.01.01_14.22.04-0281.jpg

shot-22.01.01_14.23.01-0346.jpg

shot-22.01.01_14.23.30-0953.jpg

shot-22.01.01_14.26.27-0362.jpg

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1 hour ago, Aethervoxx said:

Take a good look at where 'Milo' the Bot StL ended up on the team scoring list (& we somehow got the W even with this blatant Bot CHEAT).

You won, where was the cheating?

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1 hour ago, ColonelPete said:

You won, where was the cheating?

The abysmally bad movement of the StL Bot. Nothing but a blatant CHEAT by Wedgie can explain that. 

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26 minutes ago, Aethervoxx said:

The abysmally bad movement of the StL Bot. Nothing but a blatant CHEAT by Wedgie can explain that. 

That the Bots have trouble with islands is a well known fact. The enemy St. Louis performed even worse. At least spot the "Cheat" on the enemy team.

... not that you tried your best to lose this.

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18 hours ago, Aethervoxx said:

The abysmally bad movement of the StL Bot.

Bots, usually, have no problem sailing towards a cap even with islands in the way.

17 hours ago, ColonelPete said:

That the Bots have trouble with islands is a well known fact

I should have mentioned that near the end of that blatant cheat when there were the four CVs left & that one Bot StL - the Bot StL couldn't even move to the enemy cap (although it was close to it) nor did it make any effort to move into range to shoot at an enemy CV (which, ofc, were spotted). Instead, the Bot StL just basically parked, going forward & backwards in a limited area so it could eat 5 torps & almost get sunk. Talk about a blatant WG AI Bot CHEAT.

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21 minutes ago, Aethervoxx said:

Bots, usually, have no problem sailing towards a cap even with islands in the way.

I should have mentioned that near the end of that blatant cheat when there were the four CVs left & that one Bot StL - the Bot StL couldn't even move to the enemy cap (although it was close to it) nor did it make any effort to move into range to shoot at an enemy CV (which, ofc, were spotted). Instead, the Bot StL just basically parked, going forward & backwards in a limited area so it could eat 5 torps & almost get sunk. Talk about a blatant WG AI Bot CHEAT.

Your "cheating" Bot still outperformed the enemy St. Louis...

Maybe WG was "cheating" for you? Maybe they think you needed the help?

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2 minutes ago, ColonelPete said:

Your "cheating" Bot still outperformed the enemy St. Louis...

Immaterial & ofc you know that. Another Col Pete misdirection. Whether our Bot StL outperformed their Bot StL (before the abysmal performance I refer to) is immaterial. 

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Just now, Aethervoxx said:

Immaterial & ofc you know that. Another Col Pete misdirection. Whether our Bot StL outperformed their Bot StL (before the abysmal performance I refer to) is immaterial. 

Yes, it is clearly "cheating" when one bot performs better than another, right?

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7 minutes ago, ColonelPete said:

Maybe WG was "cheating" for you? Maybe they think you needed the help?

I didn't sink anything with my CV although I was doing my best to damage the enemy & spotting. I did my part. Ofc, I would have liked to have sunk a few ships.

The battle was very close & the Bot StL AI play (at the end of that battle) can only be described as a blatant CHEAT by WG MM to try & lose the battle for my team.

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13 minutes ago, Aethervoxx said:

I didn't sink anything with my CV although I was doing my best to damage the enemy & spotting. I did my part. Ofc, I would have liked to have sunk a few ships.

The battle was very close & the Bot StL AI play (at the end of that battle) can only be described as a blatant CHEAT by WG MM to try & lose the battle for my team.

That is why you won. WG was "cheating" for you.

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21 hours ago, Aethervoxx said:

WG cheat Bot we had.

You don't know what the word cheat means. But hey. At least your unhinged MM rants keeps the thread going. 

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[PMSL]
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How about WG just implement the ideas as trial runs? Or do you actually not give a rat's [edited]about player feedback? 

 

+/-1 spread.

Choice to not play with CVs/submarines. 

Ability to select 1/2 maps to not play on. 

Use some sort of metric to balance teams by skill to a certain degree at least! 

 

There a SO many areas that need improvement, not just MM but other areas of gameplay. 

 

WG... Do us all a favour and throw the ****** spreadsheet out and actually implement change to improve it. 

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Two battles where I, an average player, manage to top my team.

 It sure would be fair to see an actual truly random MM instead of one which blatantly cheats.

As if the MM was so random to give me two idiot teams in a row where all eleven other players both times (that's 22 idiots) all manage to play worse than me (but not the other teams players).

Oh sure, these two random battles were actually random. They were not. Only an MM that blatantly cheats could compile two battles where one player finishes top of the team twice in a row.

 Here's the proof ....

shot-22.01.08_13.44.14-0678.jpg

shot-22.01.08_14.54.32-0573.jpg

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7 hours ago, Aethervoxx said:

Two battles where I, an average player, manage to top my team.

 It sure would be fair to see an actual truly random MM instead of one which blatantly cheats.

As if the MM was so random to give me two idiot teams in a row where all eleven other players both times (that's 22 idiots) all manage to play worse than me (but not the other teams players).

Oh sure, these two random battles were actually random. They were not. Only an MM that blatantly cheats could compile two battles where one player finishes top of the team twice in a row.

 Here's the proof ....

shot-22.01.08_13.44.14-0678.jpg

shot-22.01.08_14.54.32-0573.jpg

So where was the cheating in this game....

 

unknown.png

 

Ohhh there isn't any. 

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Matchmaking is hard to code.

You will always have a situation like in the video. Teaming up with good clanmember is the way forward. set it on 2x speed. watches better.

 

Solution ( Realisation of the solution suggested here is fully depended on complexity of the coding ofcourse)

 

Add to the current matchmaking system a factor that go''s as followed:

 

For combinded tier 8 to tier 10 match and tier 10 matches alone.

Wintrate 20.00 % to 39.99% in a match.

winrate 40.00% to 49.99 % in a match.

winrate 50.00% to 52.99 in a match.

Winrate 53.00 and higher in a match.

 

If there is still a  player who can not find a match then you can add a timetable of 2 minutes waiting and then the player who is below 50.00 can still join the 50.00% to 52.99% match after 2 minutes waiting.

Average wating time is 5 sec to 1 minutes. Mostly for me is 10 to 45 sec on high tier.

 

This way you make room for the experienced and good performing players and they are, most of them, between 50.00% and higher winrate.

And you keep the inexperienced player between 20.00 (if there is a player lower then that, with 2000 + battles, that will blow my mind) to 49.99 seperated from the experienced and good performing players(50.00% and higher).

 

To me, this would be the sollution. Ofcourse it all depends on the complexity of the coding combined with the current MM system.

 

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Had a match yesterday at T10 where we had a double Yamato div whose winrates were as I recall 37% and 36% and a Schlieffen with a WR of 46%. My divmate's Kremlin was essentially the only BB we had. Even after we killed their DDs, the team was just unable to do anything due to the gross disparity in player skill (we had a Halland who also refused to cap despite having a free cap and us losing on caps/points).

 

This made me so angry I had to stop playing for the day. I am so tired of the game being full of players who have no idea what game they're playing, even at T10, and it makes playing randoms an exercise in frustration :(.

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2 hours ago, arttuperkunas said:

the game being full of players who have no idea what game they're playing, even at T10

 

"The thinking man's action game" :Smile_teethhappy:

Probably one of the best jokes in years.

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On 8/21/2020 at 1:33 PM, RamboCras said:

I was in my Massa... running secondary build, not anti-fire

Eh well. I do run Smolly occasionally and a Massa is something to stay away from. 

I'd rather take a T10 BB, preferably a fat Yamato or a GK... as they do not have speedboost... or any other tricks.

ALso when they shoot me not much will happen. A Massa though... will usually be the end of Smoll. 

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@Aethervoxx I'm just opening this thread for the first time in a few years and I see you whining about WG cheats aimed at making you lose. Do you also noticed that when you specifically play boardgames against your personal friends, whether those games have been designed to make you specifically lose as well, just so your friends get better stats. Like, when you need to throw dice and they keep throwing higher numbers than you with the exact same dice, meaning the dice has been weighted for you but not for them? Asking for a friend.

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1 hour ago, Figment said:

@Aethervoxx I'm just opening this thread for the first time in a few years and I see you whining about WG cheats aimed at making you lose. Do you also noticed that when you specifically play boardgames against your personal friends, whether those games have been designed to make you specifically lose as well, just so your friends get better stats. Like, when you need to throw dice and they keep throwing higher numbers than you with the exact same dice, meaning the dice has been weighted for you but not for them? Asking for a friend.

 

obviously those friends had made some sacrifices just before starting the game to get better luck :cap_yes:

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51 minutes ago, lup3s said:

 

obviously those friends had made some sacrifices just before starting the game to get better luck :cap_yes:

Yes, obviously. But how does one sacrifice and what kind of animal to influence the RNG devs of the dice to make custom dice that let me win when my friends use the same dice? Surely it should be some kind of goat to escape the blame for failure.

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