[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5651 Posted September 13, 2021 2 minutes ago, Harvin87 said: Well yea, but what if the MM would operate on let's call them "spectrums" .... a 65%WR will only play with players within certain spectrum, let's say 58% and up. That way the drag wouldn't by any means be too heavy. A 58%wr player is a very solid an experienced one and should be able to carry even when faced with 60-65wr% players any given day. Same goes for Unicum players. The spectrum could be like this? 0 - 45 WR% 46-50 WR% 51-57 WR% 58 - ∞ Would it be too horrible? If you phase equally skilled players all day your winrate will go towards 50%. Is this too hard to understand? The only real solution would be a proper ranked system (that isnt reset every month) where good players advance further and bad players stay in the lower ranks, Share this post Link to post Share on other sites
Harvin87 Players 269 posts 3,656 battles Report post #5652 Posted September 13, 2021 1 minuto antes, geschlittert dijo: If you phase equally skilled players all day your winrate will go towards 50%. Is this too hard to understand? The only real solution would be a proper ranked system (that isnt reset every month) where good players advance further and bad players stay in the lower ranks, I think that good players would still stand-out and go up regardless. And with a wide spectrum you still have a lot of room for players to evolve. I agree on a proper ranked system tough... Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #5653 Posted September 13, 2021 7 minutes ago, Harvin87 said: Well yea, but what if the MM would operate on let's call them "spectrums" .... a 65%WR will only play with players within certain spectrum, let's say 58% and up. That way the drag wouldn't by any means be too heavy. A 58%wr player is a very solid an experienced one and should be able to carry even when faced with 60-65wr% players any given day. Same goes for Unicum players. The spectrum could be like this? 0 - 45 WR% 46-50 WR% 51-57 WR% 58 - ∞ Would it be too horrible? Yes. The queue times for the upper and lower group would be extemly long and even the middle groups would probably wait threetimes as long as now The winrating in all groups would change, putting bad players in a group higher or the worse good players in a group lower 1 Share this post Link to post Share on other sites
Harvin87 Players 269 posts 3,656 battles Report post #5654 Posted September 13, 2021 Well, that does make sense now... I'll leave this conversation to the pros. I'm now illuminated and see the repercutions. Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5655 Posted September 13, 2021 9 minutes ago, Harvin87 said: I think that good players would still stand-out and go up regardless. And with a wide spectrum you still have a lot of room for players to evolve. I agree on a proper ranked system tough... Uhm. What? A good player vs a good player is a 50/50. One game this guy wins ,the other game the other guy wins. I can currently have such a high winrate because i am much better than the average player. I don't know what's so hard to understand about this. If 58% players only play vs 58% players they will have a 50% winrate. Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,527 battles Report post #5656 Posted September 13, 2021 8 minutes ago, Harvin87 said: Well yea, but what if the MM would operate on let's call them "spectrums" .... a 65%WR will only play with players within certain spectrum, let's say 58% and up. That way the drag wouldn't by any means be too heavy. A 58%wr player is a very solid an experienced one and should be able to carry even when faced with 60-65wr% players any given day. Same goes for Unicum players. The spectrum could be like this? 0 - 45 WR% 46-50 WR% 51-57 WR% 58 - ∞ Would it be too horrible? For any singular match? no, it could be quite good actually. With an emphasis on "could". (remember: no respawn and mechanics such as detonations or rng devstrikes can still cause steamrolls, even with perfectly matched teams). For the grand scheme of matchmaking? Yes. Why? Because players like to have even odds. And by that I mean, everyone gets dealt the same cards. If you're a good player you win more, if you're a bad player you win less. With this system, whichever way you design it, you force the good players to make up for the lesser teammates in order to reach "balanced" games. If a good player just wants to meme about or is tired or uninterested, each team he is on loses by default. Because when creating the teams, the system depended on him to carry hard. Also, do you take ship winrate or account winrate? And when does winrate become a reliable metric? After 1 game? 10? 10.000? Share this post Link to post Share on other sites
Harvin87 Players 269 posts 3,656 battles Report post #5657 Posted September 13, 2021 1 minuto antes, geschlittert dijo: Uhm. What? A good player vs a good player is a 50/50. One game this guy wins ,the other game the other guy wins. I can currently have such a high winrate because i am much better than the average player. I don't know what's so hard to understand about this. If 58% players only play vs 58% players they will have a 50% winrate. 1 minuto antes, GarrusBrutus dijo: For any singular match? no, it could be quite good actually. With an emphasis on "could". (remember: no respawn and mechanics such as detonations or rng devstrikes can still cause steamrolls, even with perfectly matched teams). For the grand scheme of matchmaking? Yes. Why? Because players like to have even odds. And by that I mean, everyone gets dealt the same cards. If you're a good player you win more, if you're a bad player you win less. With this system, whichever way you design it, you force the good players to make up for the lesser teammates in order to reach "balanced" games. If a good player just wants to meme about or is tired or uninterested, each team he is on loses by default. Because when creating the teams, the system depended on him to carry hard. Also, do you take ship winrate or account winrate? And when does winrate become a reliable metric? After 1 game? 10? 10.000? To answer both of you: I know that, that's what I suggested the WR spectrum in order to give more room for variety but as it has been pointed out to me, that system would bring maybe even more trouble as it is flawed as well. Hey, as you can see, if you explain to me something with logic I might say "hey, you are right" , just as I did now :). 1 Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5658 Posted September 13, 2021 3 minutes ago, Harvin87 said: To answer both of you: I know that, that's what I suggested the WR spectrum in order to give more room for variety but as it has been pointed out to me, that system would bring maybe even more trouble as it is flawed as well. Hey, as you can see, if you explain to me something with logic I might say "hey, you are right" , just as I did now :). I personally like the randomness of random but it would be so nice to have a ranked system where you could see how good you really are (similar to league of legends) Share this post Link to post Share on other sites
Harvin87 Players 269 posts 3,656 battles Report post #5659 Posted September 13, 2021 1 minuto antes, geschlittert dijo: I personally like the randomness of random but it would be so nice to have a ranked system where you could see how good you really are (similar to league of legends) Yes, that would be great. A permament ranked system would be very nice. How would you regulate it? or how do you envision it? Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5660 Posted September 13, 2021 2 minutes ago, Harvin87 said: Yes, that would be great. A permament ranked system would be very nice. How would you regulate it? or how do you envision it? As said, similar to league of legends. You gain points for winning and lose them for losing and there should be promotion and demotion games between leagues. Oh, and a leaderboard is very important to give players motivation! Obviously it should be T10, no CVs and a certain amount of each ship type per time (maybe 7v7 like current ranked as well with 2 BB, 3 cruisers 3 DDs?) Share this post Link to post Share on other sites
Harvin87 Players 269 posts 3,656 battles Report post #5661 Posted September 13, 2021 10 minutos antes, geschlittert dijo: As said, similar to league of legends. You gain points for winning and lose them for losing and there should be promotion and demotion games between leagues. Oh, and a leaderboard is very important to give players motivation! Obviously it should be T10, no CVs and a certain amount of each ship type per time (maybe 7v7 like current ranked as well with 2 BB, 3 cruisers 3 DDs?) Sounds nice but I wouldn't leave out the lower tiers... why should it only be T10? Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5662 Posted September 13, 2021 1 minute ago, Harvin87 said: Sounds nice but I wouldn't leave out the lower tiers... why should it only be T10? simple, a lot of the lower tiers are dominated by premium ships. Although, if i decided about it, only tech tree ships would be allowed in this mode, nothing else. Share this post Link to post Share on other sites
[THESO] Darkeid [THESO] Players 137 posts 20,377 battles Report post #5663 Posted September 13, 2021 The last match we just played. @geschlittert do you want me to send you the replay to see what the opposing Minotaur was saying at the start of the match? I can assure you it was nothing of the sort "Oh lets look at how good TheSailingRobin or RNGsama is" poor guy was cursing this broken MM engine.@assassincr33d care to add your input here? Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5664 Posted September 13, 2021 13 minutes ago, Darkeid said: The last match we just played. @geschlittert do you want me to send you the replay to see what the opposing Minotaur was saying at the start of the match? I can assure you it was nothing of the sort "Oh lets look at how good TheSailingRobin or RNGsama is" poor guy was cursing this broken MM engine.@assassincr33d care to add your input here? Then he has no mental fortitude. I have won matches with worse odds. Share this post Link to post Share on other sites
[THESO] Darkeid [THESO] Players 137 posts 20,377 battles Report post #5665 Posted September 13, 2021 19 minutes ago, geschlittert said: Then he has no mental fortitude. I have won matches with worse odds. Oh mighty @geschlittert undo-er of imbalance , have you ever won matches like that as well ? EDIT: Would like to add that the two matches presented are in a row Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #5666 Posted September 13, 2021 5 minutes ago, Darkeid said: Oh mighty @geschlittert undo-er of imbalance , have you ever won matches like that as well ? EDIT: Would like to add that the two matches presented are in a row Normally my teams winrate is a bit higher due to me being present but yes, i have overcome differences of 5 percentage points. Rare, but it happens. What's your problem? Didn't i clearly say that there are games that you will lose? You won't improve your winrate by crying around, just saying. Share this post Link to post Share on other sites
[THESO] Darkeid [THESO] Players 137 posts 20,377 battles Report post #5667 Posted September 13, 2021 22 hours ago, geschlittert said: Normally my teams winrate is a bit higher due to me being present but yes, i have overcome differences of 5 percentage points. Rare, but it happens. What's your problem? Didn't i clearly say that there are games that you will lose? I apologize if i misunderstood, the obvious problem in your last post before this, claimed that you have the "mental fortitude" to win such badly drawn matchmaking battles (10 players below average or worse vs 2 below average , 5 good rating , 1 unicum) hence the almighty title. Back to the point , the matchmaker obviously creates hugely one-sided battles which in some way the player is predetermined to lose just from the picks regardless of how good he is. EDIT: This is the "Matchmaker Discussion Thread & MM Balance" thread please boast about yourself and flame others elsewhere, it is not needed, it is not constructive and it does not light yourself in a good way. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #5668 Posted September 13, 2021 1 hour ago, Darkeid said: Back to the point , the matchmaker obviously creates hugely onesided battles which in some way the player is predetermined to lose just from the picks regardless of how good he is. Your chance to win is never 0%. 1 Share this post Link to post Share on other sites
[INCAP] surfer_gr Players 395 posts 62,759 battles Report post #5669 Posted September 14, 2021 not only the MM sucks every day we have to put up with the detonation crap as well even with the 70% module on really WG you are borring me 3 allready wtf is this crap Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5670 Posted September 14, 2021 Worst losing streak in my Montana. Struggling to win these BB heavy matches. It is taking me too long to win on my flank. Share this post Link to post Share on other sites
[LEEUW] PaxtonQuigly Players 224 posts 5,946 battles Report post #5671 Posted September 15, 2021 16 hours ago, surfer_gr said: not only the MM sucks every day we have to put up with the detonation crap as well even with the 70% module on really WG you are borring me 3 allready wtf is this crap -snip- Dude, with 44k matches im sure you can afford detonation flags...... Share this post Link to post Share on other sites
[INCAP] surfer_gr Players 395 posts 62,759 battles Report post #5672 Posted September 15, 2021 8 minutes ago, PaxtonQuigly said: Dude, with 44k matches im sure you can afford detonation flags...... i usually play 30 dd battles a day you have any idea 40 deto flags cost per day i guess not Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,117 battles Report post #5673 Posted September 15, 2021 Just now, surfer_gr said: i usually play 30 dd battles a day you have any idea 40 deto flags cost per day i guess not I don't bother with deto flags in randoms. I just don't get detonated enough to warrant using them. In CB's or Ranked then yes, but not in randoms. I just accept a detonation when it happens. Share this post Link to post Share on other sites
[INCAP] surfer_gr Players 395 posts 62,759 battles Report post #5674 Posted September 15, 2021 will only say this 15k dd battles deto flags not an option after achievement flags removed would be broke in no time LOLs i just say say that 3 detonations in 5 games is a bit weird like the MM:P 32 million potential out of 39 playing dds yesterday for dockyard Share this post Link to post Share on other sites
[LEEUW] PaxtonQuigly Players 224 posts 5,946 battles Report post #5675 Posted September 15, 2021 13 minutes ago, surfer_gr said: i usually play 30 dd battles a day you have any idea 40 deto flags cost per day i guess not ? its like right there in the armory? 3 minutes ago, surfer_gr said: will only say this 15k dd battles deto flags not an option after achievement flags removed would be broke in no time LOLs i just say say that 3 detonations in 5 games is a bit weird like the MM:P Assume you run premium when you play that much per day. Then it is literally impossible to not make a profit. Share this post Link to post Share on other sites