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Matchmaker Discussion Thread & MM Balance

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[VELOS]
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25 minutes ago, ColonelPete said:

That is why I wrote "at least" and NOT one person...

Ah ok sorry then.

 

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[LA_FR]
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Ok l play CV, but thank you to the MvR hit me for 34.5K / 41k damage on my Irian in two passage. That MM T8 vs T10 is trash seriously.

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6 dakika önce, MyAngelAkagi dedi:

Tamam CV oynuyorum 

put your hands in the air immediately and get away from the raise the squadron button now ! 

otherwise they will be::cap_rambo:

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i'm not even gonna bother with a screenshot, playing T10 dropped into T8 match where not a single player except me on my team had a WR above 48%
Red team had 4 greens, 2 purples and 6 reds

Guess in whatever drunken world WG lives in that makes for fun games. 

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[GARTH]
Beta Tester
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I'm sure it has been said few times already, but if the number of division are uneven, why at least the number of players in divisions are not sorted somehow. I often see game with 1x 2 player div vs 2x 3 player div. It looks just plain stupid.

 

Also, the division games tends to be especially hard on new players who want to play together, as they get matched vs all those veteran divisions. When I grouped with some new guys to show them the game, our winrate was low as 23%-33% for weeks, because having an uncoordinated div is a much more disadvantageous then just having few low skill players on the team. Not sure if that is a good way to motivate new players to play...

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[-SBG-]
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12 minutes ago, CherryWood said:

When I grouped with some new guys to show them the game, our winrate was low as 23%-33% for weeks, because having an uncoordinated div is a much more disadvantageous then just having few low skill players on the team. Not sure if that is a good way to motivate new players to play...

That should be a good motivation to teach them the basics and lead them in battle.

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Alle 6/5/2021 alle 08:21, GarrusBrutus ha scritto:

...and if a player already understands the game and its mechanics he doesn need MMM to tell him who is a potato and who isnt, since he will recognise it within the opening stages of the game anyway.

oh you changed a bit your profile image :Smile_trollface:

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Come on... why is faildivving still a thing? There's absolutely no justifiable gameplay argument in favour and all it does is create absolute garbage MM like this. Just get rid of it already.

Screenshot (16).png

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[THESO]
[THESO]
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@MimosA_A Imho the problem is that a 41% 640 battles 20k avg dmg player is the sole primary DD of the entire team and is getting matched vs players with 5k+ total battles. It would not make a difference if he had 0 or 6 divmates, he still would not know how to engage/spot or perhaps even what the hydro/radar range is. But hey! At least you did not get an imbalanced cv pick. 

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7 hours ago, Darkeid said:

@MimosA_A Imho the problem is that a 41% 640 battles 20k avg dmg player is the sole primary DD of the entire team and is getting matched vs players with 5k+ total battles. It would not make a difference if he had 0 or 6 divmates, he still would not know how to engage/spot or perhaps even what the hydro/radar range is. But hey! At least you did not get an imbalanced cv pick.  

That's not what I'm talking about. The problem is that for some reason WG still thinks having ships of multiple tiers div up together is a good idea, leading to the MM, that already struggles to behave properly with single tier divs, to completely poop itself and put a tier 7 dd vs a tier 9 dd...

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[NWP]
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2 hours ago, MimosA_A said:

That's not what I'm talking about. The problem is that for some reason WG still thinks having ships of multiple tiers div up together is a good idea, leading to the MM, that already struggles to behave properly with single tier divs, to completely poop itself and put a tier 7 dd vs a tier 9 dd...

WG has shown over and over again that they like stupid players. So I don't see them changing fail divs.

 

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[CHEFT]
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3 minutes ago, ColonelPete said:

There are fail divisions that make sense, the 899 with CV for example.

 

They could just remove faildivs up to T8, because T8-10 is ok to faildiv, as it cant get screwed.

But if the option is, remove all faildivs or dont remove them, then id vote for remove them.

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[NWP]
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11 minutes ago, ColonelPete said:

There are fail divisions that make sense, the 899 with CV for example.

There are players that understand the game and there are those who don't.

Just like good faildivs, those good players are rare. So I'm with @DFens_666, just remove them cause this playerbase just can't make proper choices.

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[BATES]
Beta Tester
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I did have fun in this MM T8 CV vs T5 ship and i can say they did all ther might to find the enter to two brother insted.

 

 

shot-21_05.13_22_51.35-0531.thumb.jpg.c7a07f2af5bfc6a69c502a338a8540fc.jpg

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[LSCA]
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Just now, hocamdomdom said:

Only Algerie dead from opposite side and was by me.

i had similar battle today i killed 3 ships and that's all, others dunno what they was doing. i not looked they status but im guessing it was similar

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[LA_FR]
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I have a lot of fun with my Tallin yersteday against T10 when you need to dodge all BBs salvos with a bad maneuverability, +2/-2 MM is just stupid like overmatch. 

 

Also l have a lot of fun those last 3 days when you lose every games because my team are ultra trash and don't play the game, been stomp every game in 5/6 min. 

ʘ‿ʘ this game seriously.

Capture d’écran (512).png

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[NVC]
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It is just garbage to have this imbalance in the mm. No fun to have lose strikes due to this.

Just give the mm a touch of skill-related player composition - should not be that hard.

 

And the funny thing is: the same is true for ranked - despite of league system (to filter player by skill) and time slots for "quality matchmaking". There happens the same trash.

 

It would be bearable if the matches would be close till the end. But you see what will happen fairly right from the start ...

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[-SBG-]
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22 minutes ago, FunkyFireball said:

...

 

And the funny thing is: the same is true for ranked - despite of league system (to filter player by skill) and time slots for "quality matchmaking". There happens the same trash.

Then you know that skill based MM will not solve that problem and just increase the waiting time.

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[NVC]
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Vor 10 Minuten, ColonelPete sagte:

Then you know that skill based MM will not solve that problem and just increase the waiting time.

Sorry, that is a misunderstanding - the point is that uneven teams also appear in ranked. So WG claiming that ranked mm is somewhat skill based is not correct (from my experience).

The measures they claim for ranked mm feel like "we hope it works". There is not ELO or similar involved that is proved to work.

 

So far there is no mode with real even matchmaking - so it cannot be stated that it will take more waiting time.

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[CHEFT]
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9 minutes ago, FunkyFireball said:

So WG claiming that ranked mm is somewhat skill based is not correct (from my experience).

 

I dont even know if they actually claim that anymore?

They have said, they dont want to forbid players to enter gold league, so that means, skill is not a barrier when it comes to advancing into gold league.

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