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Matchmaker Discussion Thread & MM Balance

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5 minutes ago, KOOKen1 said:

I just say skrew it.

 

I got like 100 premiums, and i dont like to get uptierd almost every game, thats not why i got them. The point was to play a fun ship on an even field.

I can understand grinding and levling has its bonuses beeing uptierd, but for premiums?

I would accept a plus minus one level difference, it would make it somewhat ok.

 

But for now, its quit to port for every game that is plus 2.

As some claimed in this thread? Paying customers get better MM and dispersion. Did you not notice that? :Smile_playing:

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1 hour ago, ColonelPete said:

As some claimed in this thread? Paying customers get better MM and dispersion. Did you not notice that? :Smile_playing:

nono, you need the special hax pack for that. More info? ask @Bear__Necessities 

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37 minutes ago, zekai7498 said:

Somebody could explain me how is %80 of my team consisting players that have below 500 average pr?

statistics. You are bound to have games like that from time to time

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On 3/29/2021 at 6:48 PM, RamboCras said:

I noticed that when start playing with a tier 8 in the first game 90+%of the games am not top tier, most frequently I land in a tier X game. Is that just my imagination or is the algorithm WG created just bad?

Player distribution is top heavy, meaning most people are in T10, less in T9, less in T8 etc, think of it like an upside-down pyramid. Thus you're always more likely to be bottom tier than top tier. However there's limitations in place and T8 battleships don't suffer too much when bottom tier. T7 is kinda painful because you're covered in 26 not 32, so you get overmatched by T8/T9 battleships and you can't do it to them. Basically if you're bottom tier in a T7 battleship, every other battleship is a yamato, that doesn't happen if you're bottom tier in a T8 battleship.

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5 hours ago, ColonelPete said:

As some claimed in this thread? Paying customers get better MM and dispersion. Did you not notice that? :Smile_playing:

Should have purchased the better MM and Disperion deluxe bundle for $17.99

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4 hours ago, NikolayKuznetsov said:

Should have purchased the better MM and Disperion deluxe bundle for $170.99

There, fixed that for you

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I don't want stat-based matchmaker but I do wish it had some kind of fail-safe system checking for abnormal losing streaks, I'm at 11 losses in a row this morning, 9 games with mouth breathers against multiple superunicum divisions, one game where the enemy team was down to 1 ship vs our 5 ships, everyone but me chased after that one destroyer while he ran out the clock because he had all the caps. I spent the last 5 minutes of my game trying to cap in a battleship and begging my team to please stop chasing one DD across the map while he wins on points, nobody listened, 11 losses in a row.

I like how matchmaker is random but sometimes random can mean the game is pushing even someone who loves the game to his/her breaking point of just quitting the game. I'm going to keep going and if matchmaker decides to do this to me all day, I'll interpret it as wargaming telling me "bro, just quit, we want you to leave" and take a long break from the game.

 

-13 losses in a row, again full team of mouth breathers against a triple musashi unicum div. Ill keep going to 20 losses in a row and then im out. I want you to throw me 7 more losses to make it 20 in a row, give me a reason to uninstall so I can stop being addicted to your game.

-14 losses in a row, going for a guinness world record here

image.thumb.png.1ec2978a62e943b48461c52ae613420b.png

 

I won my 16th game after 15 losses in a row - somewhat suspiciously I had 15 +200%/+777% XP camos and full sets of special signals.

I remain in favour of random matchmaking and know that on average random is fair and this is a statistical anomaly, but perhaps consider a fail-safe so that one does not get put in with mega potato teams against sweaty tryhard unicum divisions fifteen matches in a row.

 

The odds of being on the pepega team fifteen times in a row is 1-a(5000,19)/25000 or about 0.00237281

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5 hours ago, NikolayKuznetsov said:

I don't want stat-based matchmaker but I do wish it had some kind of fail-safe system checking for abnormal losing streaks, I'm at 11 losses in a row this morning, 9 games with mouth breathers against multiple superunicum divisions, one game where the enemy team was down to 1 ship vs our 5 ships, everyone but me chased after that one destroyer while he ran out the clock because he had all the caps. I spent the last 5 minutes of my game trying to cap in a battleship and begging my team to please stop chasing one DD across the map while he wins on points, nobody listened, 11 losses in a row.

I like how matchmaker is random but sometimes random can mean the game is pushing even someone who loves the game to his/her breaking point of just quitting the game. I'm going to keep going and if matchmaker decides to do this to me all day, I'll interpret it as wargaming telling me "bro, just quit, we want you to leave" and take a long break from the game.

 

-13 losses in a row, again full team of mouth breathers against a triple musashi unicum div. Ill keep going to 20 losses in a row and then im out. I want you to throw me 7 more losses to make it 20 in a row, give me a reason to uninstall so I can stop being addicted to your game.

-14 losses in a row, going for a guinness world record here

image.thumb.png.1ec2978a62e943b48461c52ae613420b.png

 

I won my 16th game after 15 losses in a row - somewhat suspiciously I had 15 +200%/+777% XP camos and full sets of special signals.

I remain in favour of random matchmaking and know that on average random is fair and this is a statistical anomaly, but perhaps consider a fail-safe so that one does not get put in with mega potato teams against sweaty tryhard unicum divisions fifteen matches in a row.

 

The odds of being on the pepega team fifteen times in a row is 1-a(5000,19)/25000 or about 0.00237281

I had similar games yesterday. Great fun playing a DD when your team absolutely refuses  to shoot cruisers/radar cruisers that are close to the cap. Super fun trying to contest a cap when you have double Tallinn and an amalfi there for good measures, with 1-2 BBs for close support. Your BBs, meanwhile, are hugging the A/J line, and your lone supporting cruiser yolod/broadsided enemy battleships in the first 3 minutes of the game. It's discouraging when you have several of these games in a row.

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46 minutes ago, 159Hunter said:

okay, but than what do you want to do about those extra long win streaks? Should they also be removed?

I can personally live with the long winstreaks.

 

But honestly, in all seriousness: while stomp wins are better than stomp losses, they're not the best either.

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14 minutes ago, arttuperkunas said:

I can personally live with the long winstreaks.

Everyone can, but random MM that only eliminates loss streaks is not random anymore :fish_cute_2:

14 minutes ago, arttuperkunas said:

But honestly, in all seriousness: while stomp wins are better than stomp losses, they're not the best either.

Stomps and streaks are a different thing though. But yes, I loathe those stomps

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1 hour ago, 159Hunter said:

okay, but than what do you want to do about those extra long win streaks? Should they also be removed?

I'm not saying bullshlt losing streaks and bullshlt winning streaks are not balanced, they are, I got 21 wins in a row in ranked last week, went from bronze to gold in one straight line. I'm suggesting matchmaker remains random but checks for absurd statistical anomalies like my 15 game loss streak earlier this morning. Suggesting this because I'm a calm guy & was close to ragequitting, if this happens to someone with less nerves, I imagine many quit over the years after a day like this.

I always use matchmaking monitor, I never let it piss me off, because as I've said in this topic plenty of times, getting a potato team and getting a good team is balanced, both happen an equal amount of times. This morning though I got 38%-40% teams against multiple unicum divisions fifteen games in a row.

I'm talking to some people right now who play every day but haven't played a random battle game solo since early 2018 - Because of nonsense streaks like this. I too am considering to start playing sweaty divisions exclusively and never play solo anymore after this morning, so that days like this can't happen to me anymore.

That screenshot I posted : 4v3 with 6 minutes to play - 2 mins until the enemy team wins - 1 cap vs 2 caps - All 4 of our remaining ships right next to B-cap. I was being cynical in chat but they actually didn't go into that cap, they really all did a hard right turn to avoid driving into that cap, they disengaged entirely & the enemy won 2 minutes later. The only way to lose that was for 4 people to all turn hard right and dodge the cap circle, exactly what they did.

What this game really needs is a tutorial explaining basic game mechanics, I don't care if you force people to watch it without the option of clicking next or continue, even people who played 10.000 games, too many people do not know what the cap circles do. None of those 4 guys knew that driving into that cap would buy them 4 extra minutes to win 4v3.

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4 minutes ago, NikolayKuznetsov said:

I'm not saying bullshlt losing streaks and bullshlt winning streaks are not balanced, they are, I got 21 wins in a row in ranked last week, went from bronze to gold in one straight line. I'm suggesting matchmaker remains random but checks for absurd statistical anomalies like my 15 game loss streak earlier this morning.

Please define "check for". I mean, "checking" implies looking at data and nothing more. That won't change a thing. So mm remains random. Okay

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22 minutes ago, NikolayKuznetsov said:

What this game really needs is a tutorial explaining basic game mechanics, I don't care if you force people to watch it without the option of clicking next or continue, even people who played 10.000 games, too many people do not know what the cap circles do. None of those 4 guys knew that driving into that cap would buy them 4 extra minutes to win 4v3.

1. WG isn't going to do something to make the life of the average potato harder (i.e. forcing them to sit through an unskippable tutorial).

 

2. The average potato isn't going to learn/change their behaviour no matter what video you force them to watch. Either because they are a little kid, a person with a disability, or more likely - someone who just doesn't care about winning.

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14 hours ago, zekai7498 said:

Somebody could explain me how is %80 of my team consisting players that have below 500 average pr?

Maybe because 80% of players got below 500 PR?

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On 4/4/2021 at 4:58 AM, NikolayKuznetsov said:

Should have purchased the better MM and Disperion deluxe bundle for $17.99

I thought it was HeckPack9000 only available for high level clans like TTT and TORAZ... 

They are all unicums, they must be hacking! 

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On 4/4/2021 at 2:22 PM, arttuperkunas said:

I had similar games yesterday. Great fun playing a DD when your team absolutely refuses  to shoot cruisers/radar cruisers that are close to the cap. Super fun trying to contest a cap when you have double Tallinn and an amalfi there for good measures, with 1-2 BBs for close support. Your BBs, meanwhile, are hugging the A/J line, and your lone supporting cruiser yolod/broadsided enemy battleships in the first 3 minutes of the game. It's discouraging when you have several of these games in a row.

It have 3 items that will make me switch caps, 1 is if the don’t focus the radar ships, second if my torps are on a ship and i ask not to shoot him cause he will turn and they do. Third is when i play edge of the cap and friendly ships bbs ans cruiser are playing too far behind me. If I then spot a dd and he me, my team can’t hit him and get hammered. 

 

I warn them, and if the don’t change behaviour I move to another cap and leave them. They can do their own spotting then.

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6 hours ago, RamboCras said:

It have 3 items that will make me switch caps, 1 is if the don’t focus the radar ships, second if my torps are on a ship and i ask not to shoot him cause he will turn and they do. Third is when i play edge of the cap and friendly ships bbs ans cruiser are playing too far behind me. If I then spot a dd and he me, my team can’t hit him and get hammered. 

 

I warn them, and if the don’t change behaviour I move to another cap and leave them. They can do their own spotting then.

Do they ever actually change their behaviour, or is the warning more for your own peace of mind/morality of "abandoning" them there? As so far it seems to me that if your team ticks 1, or all three of those boxes, then they are usually big enough potatoes that they don't play differently no matter what you write in chat.

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On 4/4/2021 at 4:15 PM, arttuperkunas said:

1. WG isn't going to do something to make the life of the average potato harder (i.e. forcing them to sit through an unskippable tutorial).

 

2. The average potato isn't going to learn/change their behaviour no matter what video you force them to watch. Either because they are a little kid, a person with a disability, or more likely - someone who just doesn't care about winning.

There are always going to be incurable window lickers. You cannot prevent that.

The only thing you can do is not mixing them with good players. But that WG will not do for monetary reasons.

There, I have ended the MM discussion after 200 pages :Smile_trollface:

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4 hours ago, Camperdown said:

There are always going to be incurable window lockers. You cannot prevent that.

The only thing you can do is not mixing them with good players. But that WG will not do for monetary reasons.

There, I have ended the MM discussion after 200 pages :Smile_trollface:

you haven't answered the following though? 

 

- Why WG always give bad players into my team? 

- How can you deny the MM being rigged (against me mostly) when there is a PATENT for it?

- How it is possible for me to lose 10 matches in a row, (It can't be, It must be rigged)

 

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3 minutes ago, Excavatus said:

you haven't answered the following though? 

 

- Why WG always give bad players into my team? 

- How can you deny the MM being rigged (against me mostly) when there is a PATENT for it?

- How it is possible for me to lose 10 matches in a row, (It can't be, It must be rigged)

 

Darn, hadn't thought of those deep observations. OK, I will get back to you on that at page 400 of this thread :Smile_trollface:

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11 hours ago, Excavatus said:

- How can you deny the MM being rigged (against me mostly) when there is a PATENT for it?

Why would a patent make a difference? I must misunderstand what a patent *is*

 

As for others - just stop playing when you're having a bad time. It's a game, if it's not fun, stop playing. 

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On 4/4/2021 at 4:19 PM, MixuS said:

Maybe because 80% of players got below 500 PR?

I didn't know it was 80%, is it really? But I've seen this too, you see suprisingly few people with average stats. Random teams are mostly a sea of red, sometimes with one or two unicums. Whichever potato team has one or two unicums wins. Like I got this as my first enemy team today, they lost 12 ships vs our 0 losses before the first 5 minutes were up. I had to speedboost yolo into something to get some damage done before the game was over.

kekw.thumb.JPG.4932535716137483692ed7cb03f93d9f.JPG

 

One of these guys was in a north carolina and didn't know how DCP works, he didn't use it, it's not that he blew it on one fire and then got fires stacked on his ship, he just never used it. I got 4 fires ticking on him and he never used it, he just kept sailing in a straight line with 4 fires on his ship and didn't put it out. Why are people with 60 games in T8, they installed the game yesterday.

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