[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #4051 Posted October 23, 2020 2 hours ago, 159Hunter said: @domen3 how is increasing XP research cost going to help? If all ppl with over 10000 games would be good I could see the point, but there's plenty of utter tatos with huge amounts of games. So playing more will not make them play better. It will not keep them out of high tier games as WG just throws high tier premiums and freemiums around. People with tens of thousands of games that are still that bad are beyond help. Nothing anyone does will help with them. Fortunately, people with >10k battles are rare compared to those with less. You can never completely eradicate this problem, you can only try to limit it. Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #4052 Posted October 24, 2020 12 hours ago, Bear__Necessities said: So your solution to long waiting times is MM becomes the same.... right. Yeah. So the whole point was again?.... And it rewards bad players by giving them better waiting times for games. Not rocket science. For the record, my NA account that I currently grind is within the 0.07% of players. My 2nd main clan account on NA is within the top 0.2% and this account, my EU account is within the top 1.1%. That includes players who have since left. So, how long do you think It's going to take to find me a suitable MM bracket, especially as quiet times which for me is when I play due to shifts.... In short, your arguments have been picked apart from multiple angles by multiple experienced players and you have nothing but stubborn refusal to acknowledge it's not suitable for this game. Like I said, loon. I am sure that if you keep being rude you will convince me. In fact, I believe it is already starting to work Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #4053 Posted October 24, 2020 Current MM is a design that needs to be improved and corrected to provide better fun to all players. One can have 15 win or lose streaks and it doesn't prove it is a good or bad MM design. The MM needs to separate CVs first of all. From 1 to 10 how logical is it to imagine a tier 8 CV being in the same game with tier 6 dd while CVs shat on same tier ships easy? So, first correction MM needs is to at least exclude CVs from being upper tier ships in the first place. Another problem is placing low tier ships against upper tiers in a row of games. Let's take a T8 ship as an example. Playing 7-8 games in tier 10 almost in a row, (i.e. imagine like 2 in tier 10 then one all tier 8, then 3 in tier 10, next game again 1 tier 7, then 2 more tier 10) is a crap experience for anyone. WG can say whatever they want, can claim their spreadsheet says different, all day long. I played 30K games and still playing. Will I trust what I see in battles everyday or never publicly shared so called spreadsheets? Why do you think people do division games? Because they don't like and trust the MM. Some say they play to have fun with their friends, some say they want to win more games which is of course the main reason...To be able to win more games and get better stats with 2 or 3 men division. The influence of the 3 men div to a game is much higher than solo influence, 1/4 vs 1/12 or 2 men div 1/6 vs 1/12. Why did WG allow this in the first place? Same mentality with clans, to prevent people from getting bored and have them keep playing, but what is the cause of boredom and frustration in the first place? The primitive MM. Who is in favor of current MM atm? Probably the ones who suck on surface ships and grief people in CVs, and the ones that can skyrocket their stats in divs. I wrote at another thread, what is the point of placing players with 100 games, and 30000 games in the same game? This is not a good MM design. We can make many assumptions like there aren't enough players hence it is the way it is, or this is the mechanics of the MM. But I'm not after assumptions. Placing newbies with grandfather like experienced players in the same match is a bad design which is another failure that needs fixing. There should be a game limit (made up as an example; a player with 1K games to play with people who have 10-20K games) for certain players to be in the same match. Otherwise, does it make sense for us to pick up Fujins, GCs, etc, go down there and kill players with 85 games. this is pure BS MM design. Many things have been broken in this game that aren't fixed for years. I don't care if WG accepts them as non-broken. I see what i see daily. MM, chat, ships, probably maps, game mechanics, loot boxes, events, etc. Question each one of them and you'll find many broken stuff. This is 163rd page of MM balance discussion. What has changed or corrected to make it a better MM until now? Do you think they don't see what we see? If they see and have not changed anything by now, what makes you think WG will force themselves to go thru another design and patent process to change the current MM? Or if all is needed to do little adjustments, why haven't they been done? Let's ask another question; assume we are informed there will be MM change(s) some time in the future. Why does it take 43253247` pages? Keep writing and discussing. MM is the same MM will be the same MM. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4054 Posted October 24, 2020 17 minutes ago, Execute0rder66 said: What has changed or corrected to make it a better MM until now? I think it got worse after all the "T8 is always lowtier"-whining. Sure, T8 is a bit less often lowtier, but T9 is toptier much more often, and T7 is lowtier all the time. Same for T6. So 2 tiers got thrown under the bus, only to make it slightly better for 1 tier, and vastly better for another, which was supposedly not the intention... and i dont even believe that. Having all midtiers+T8 being unattractive to play is a good way for WG to encourage people spending money. Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #4055 Posted October 24, 2020 Just now, DFens_666 said: I think it got worse after all the "T8 is always lowtier"-whining. Sure, T8 is a bit less often lowtier, but T9 is toptier much more often, and T7 is lowtier all the time. Same for T6. So 2 tiers got thrown under the bus, only to make it slightly better for 1 tier, and vastly better for another, which was supposedly not the intention... and i dont even believe that. Having all midtiers+T8 being unattractive to play is a good way for WG to encourage people spending money. To be honest with you, I didn't keep my personal statistical data from all the games up to now to make a comparison which tier gets the worse MM and even if I did, it would have been one player's data out of hundreds of thousands, but...I played Kansas since last two days to achieve the directive mission and noticed at lest 6-7 games out of 10 games it was down tiered to mostly tier 10. Current MM just doesn't make sense. You play a ship, and get down tiered, play another game, get down tiered again then say okay fck this, I will take the CV too, and get down tiered again, then play a DD next game, and get down tiered to a CV game. And as a result they introduce bots in randoms because there aren't enough players in low tiers...Well ofc not, people are sick of being down tiered most of the time. Everyone tries to rush up tier 10 so they can dominate instead of being dominated. And at tier 10 like you said, one better spends money for prem time or camos otherwise won't survive in t10 games for long. But i don't think MM was set up for this purpose. It's just a poor, two dimensional design that had foreseen the first year or two after game started. Today, it needs revision. Certain things should be improved. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4056 Posted October 24, 2020 6 minutes ago, Execute0rder66 said: Current MM just doesn't make sense. Just to show the impact the MM change had on me: 19% of my games ive played with T7 ships. Last year ive played 18,4% with T7 ships, so almost my normal amount. This year its 2,85%... And if it wasnt for divmates picking a T7 ship, it would have been even less. Comparision my T9 games are at an all time high with 25% this year, while my overall games are only 14% T9. When i play T7, i expect T9 all the time... While playing T9, you cant really lose. Doesnt matter if you see T10 - thats to be expected. But you get T7-8 all the time, which feels MUCH better. 14 minutes ago, Execute0rder66 said: Certain things should be improved. I guess at this point, unless they can cash in on it, they wont change anything. And if they find a way to make more money, i can only see MM getting worse than before 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #4057 Posted October 24, 2020 4 hours ago, Execute0rder66 said: I wrote at another thread, what is the point of placing players with 100 games, and 30000 games in the same game? This is not a good MM design. We can make many assumptions like there aren't enough players hence it is the way it is, or this is the mechanics of the MM. But I'm not after assumptions. Placing newbies with grandfather like experienced players in the same match is a bad design which is another failure that needs fixing. There should be a game limit (made up as an example; a player with 1K games to play with people who have 10-20K games) for certain players to be in the same match. Otherwise, does it make sense for us to pick up Fujins, GCs, etc, go down there and kill players with 85 games. this is pure BS MM design. It is indeed bad design. Its bad for new players, its bad for veterans, its bad for everyone in such a game. It is also related to why I f.e. have thrown the towel completly on playing solo. After having to witness so many times, how people throw games, when I played solo and left them with a 100% winning position, I just couldnt take it anymore. I could tell so many stories, that made me lose faith in humans actually beeing an intelligent species. The thing is this: WG could easily implement mechanics to stop such things from happening. It doesnt even need to have something to do with the matchmaker directly. Like dont allow people to buy a premium ship if they havent unlock the same tier with a silver ship. That would already be HUGE. So many times you see total abysmal level of playing, you see the stats it goes like: 5 games on TI, 12 games on TII, 37 games on TIII AAAAND now im a Tirpitz main: 1120 games with single digit main battery hitrate and a WR that starts with 3. or even worse. Making the economy harder. But we went the other way over the years. As @159Hunter correctly stated that wouldnt fix all the problems, ofc it wont. We still have those people with 25k games that play worse then some guys with 50. But the quality of games on average would still rise and it might be enough to turn the corner. Also, for quite some weeks, the idea has spawn in my head, that WG has made huge mistakes by implementing T10 and to a degree even T9 premiums/reward ships. I was about to start a topic about it but since nothing is gonna change and we are in too deep at this point anyway I didnt bother. Besides the point, that inexperianced players have easy access to ships, that have the burden of having the most influence in a T10 battle, I got to think about something else: I look at my port and im stuck on T8/T9 with all my silver line BBs. Have been for years now, on some lines. I look at my port and I have Bourgogne and Thunderer on T10, Missouri and Jean Bart on T9. I forced myself to play Lion for many games to grind Conqueror. Everytime I cursed like a madman and was angry at myself. Why didnt I take Missouri? or Jean Bart? Would have been much better of with one of them. On many occasions, I lost the game because I was in Lion and not one of the premiums. Then I also thought: why grind Conqueror? Its not like im gonna play it. Its useless in clanbattles and you have Bourgogne and Thunderer which you would prefer for Randoms and Ranked anyway. So I stopped grinding. Thats only mildly related to the matchmaker but its another good argument why creating such ship on T10 / T9 is bad for the game overall. It should have stayed like back in the days, when T8 was the highest "shortcut" Tier. You still had a reason to grind. And unexperianced players in Tirpitzes, sure, but thats not as bad as the hordes of Jean Barts and Thunderers we have these days. But since WG is all about the money, we are lik dogs barking at the moon here, expecting something to change. sigh. 2 Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #4058 Posted October 24, 2020 57 minutes ago, ForlornSailor said: It is indeed bad design. Its bad for new players, its bad for veterans, its bad for everyone in such a game. It is also related to why I f.e. have thrown the towel completly on playing solo. After having to witness so many times, how people throw games, when I played solo and left them with a 100% winning position, I just couldnt take it anymore. I could tell so many stories, that made me lose faith in humans actually beeing an intelligent species. Yes, div games make perfect sense with the current MM architecture. Quote The thing is this: WG could easily implement mechanics to stop such things from happening. It doesnt even need to have something to do with the matchmaker directly. Like dont allow people to buy a premium ship if they havent unlock the same tier with a silver ship. That would already be HUGE. So many times you see total abysmal level of playing, you see the stats it goes like: 5 games on TI, 12 games on TII, 37 games on TIII AAAAND now im a Tirpitz main: 1120 games with single digit main battery hitrate and a WR that starts with 3. or even worse. Making the economy harder. But we went the other way over the years. As @159Hunter correctly stated that wouldnt fix all the problems, ofc it wont. We still have those people with 25k games that play worse then some guys with 50. But the quality of games on average would still rise and it might be enough to turn the corner. That could be a step towards right direction. I had a Tirpitz player in the team today, who had 300 games total. He doesn't know how to sail but buys T8 premium (exactly the customer type WG wants)... There are bad players in every experience category say from 100 games to 40K games, you will see ppl with 40% wr. The ones who have less games can fix that if they want but do they want? Or better Q, do they even care? I didn't care until i had 10K games. So, some measures should be forced to players like you stated, don't allow them to buy prems if they didn't unlock the same tier ship, or some other measures. But if you limit the buying option, it will be against the WG policy. They don't care what you go thru each game every day. They care about the money flow and wouldn't do anything to slow that flow. It's all about $$$. Quote Also, for quite some weeks, the idea has spawn in my head, that WG has made huge mistakes by implementing T10 and to a degree even T9 premiums/reward ships. I was about to start a topic about it but since nothing is gonna change and we are in too deep at this point anyway I didnt bother. Besides the point, that inexperianced players have easy access to ships, that have the burden of having the most influence in a T10 battle, I got to think about something else: I look at my port and im stuck on T8/T9 with all my silver line BBs. Have been for years now, on some lines. I look at my port and I have Bourgogne and Thunderer on T10, Missouri and Jean Bart on T9. I forced myself to play Lion for many games to grind Conqueror. Everytime I cursed like a madman and was angry at myself. Why didnt I take Missouri? or Jean Bart? Would have been much better of with one of them. On many occasions, I lost the game because I was in Lion and not one of the premiums. Then I also thought: why grind Conqueror? Its not like im gonna play it. Its useless in clanbattles and you have Bourgogne and Thunderer which you would prefer for Randoms and Ranked anyway. So I stopped grinding. Thats only mildly related to the matchmaker but its another good argument why creating such ship on T10 / T9 is bad for the game overall. It should have stayed like back in the days, when T8 was the highest "shortcut" Tier. You still had a reason to grind. And unexperianced players in Tirpitzes, sure, but thats not as bad as the hordes of Jean Barts and Thunderers we have these days. But since WG is all about the money, we are lik dogs barking at the moon here, expecting something to change. sigh. Exactly. When you think the t10 grinding has been made easier than years ago, it's obvious WG wants more players in upper tiers because they will have to purchase prem time, camos or ships one way or another if they wanna keep playing top tiers. Everything comes down to revenue. If we look at it from the company perspective, it should come down to revenue so the business can go on, but this has already outgrown itself to other games. Meaning WG has become such a huge company that should also care about the game quality as much as revenue. Game quality is not only about the art, design and balance. What about matchmaking, how about new maps? Have you seen new maps lately? I haven't for years except a couple. Not counting the modified ones. And they removed some very nice maps from the game (as in below picture)...Events can get messy but at least there is improvements on this part. I don't even wanna go into testing. We see who test the ships everyday in games, joke...Player base size fluctuate, games are boring. All come down to MM. @Johnny_Moneto summarized nicely on another thread (copied below); Share this post Link to post Share on other sites
zekai7498 Players 83 posts 8,063 battles Report post #4059 Posted October 24, 2020 I wanted to look player stats in my team after a T9 game.Literally ALL of them were below %50 wr,some of them below 300 battles. What kind of MM is this?What kind of logic expects me to have fun in that clueless crowd? In a bloody T9 game! Sometimes i dont even dare to play T7 and below. When someone will do something about it?I dont want to win more,i want to play with HUMAN players,not bots.I want to have fun. We want wr based MM,seperate serious players and jokes,do something about it. Dont answer or find excuse,JUST DO IT. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #4060 Posted October 24, 2020 1 hour ago, Execute0rder66 said: @Crysantos @MrConway can we get this map back plz, same with some other oldies. Even if it's just for a special event. Plz plz plz Share this post Link to post Share on other sites
[TF57] Fatal_Ramses Players 1,300 posts Report post #4061 Posted October 24, 2020 5 games in a row with Baltimore. 3 in bottom tier, 1 in midtier, 1 as top tier 2 victories, 3 defeats. Pretty much all of them were very one sided. Exp. gain as bottom is pretty nice, but everyone else having a heal or massive gun caliber or firepower makes you tip toe around everything. Share this post Link to post Share on other sites
Killieboy64 Players 1 post 6,743 battles Report post #4062 Posted October 25, 2020 Absolutely fed up trying to get a non T9 game for my T7 Fiji. I love the ship and it's fun to play up to T8 but it's an absolute chore at T9. I've just logged out in disgust after 2 shitty T9 'battles'. If I wanted to play T9 I would use one of my T9 ships WG! Please adjust the ratios. The occasional T9 match would be fine as a challenge to stay alive and try to contribute positively but not on this frequency. Share this post Link to post Share on other sites
[_3OO_] Wosator Players 5 posts 11,277 battles Report post #4063 Posted October 25, 2020 I've been playing this game for a while, and I really enjoy playing it. I see a huge issue with matchmaking though. I am not sure what it is, but I know it's completely broken. Let me explain myself. Today is just the same as most of other days. I joined about 10 battles with various ships from T6 to T10. I lost big time 9/10. The one game I won was a nice game and was a close call almost to the last minute. All 9 games I lost were surprisingly similar: 1. Min 20 game begins: 1-2 afk ships 2. Min 18 1 or two cruisers rush towards the enemy lines and they are dead or they are about to die in a matter of seconds 3. Min 17 Our DD tried to cap but failed because it got spotted. He got heavy damage he smoked and he starts to retreat launching randomly his torps. For the next 2-3 minutes, we will have no vision of the enemy, while the enemy keeps battering us. 4. Min 15 We are already 4 ships down, while the enemy fleet is hardly touched. Our DD tried to flank but runs into the whole enemy flank.. he hastily launches his torps hoping he will hit, but enemy ships are well angled so he achieves 1-2 torp hits max. He is instantly obliterated. 5. Min 13 We are blind because of the complete failure of our DD, in our flank, A couple of ships left alive, maybe a half HP cruiser and a couple of BBs. One of the friendly BB charging the whole enemy flank while he has 3 fires on him burning. He is dead within a minute from concentrated fire. 6. Min 10 Our other flank managed to win but with heavy losses (example from today, 1 enemy anchorage and 1 Fuso managed to destroy 3 of our BBs, 2 cruisers, and 2 Destroyers). 7. Min 8 the enemy lost a DD, a cruiser, and a BB. In our team, only me and 4 more ships are alive. 8 Min 7 We are all dead, all the bases are captured by the enemy After writing this post, I decided to play one more game with Thunderer to grab a screenshot (I was certain that the game will go like that). Here it is. Now, why it is like that for me? This pattern repeats itself day by day, mostly during the weekends. So I believe that Wargaming should start looking into it because it makes the game unplayable and certainly not a game I enjoy to spend time on. I've been playing video games for more than 30 years, I've been playing multiplayer games for almost 20 years. I know when a MM system needs improvements, and I know when it is completely broken. This system, most of the time is completely broken. 1 Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #4064 Posted October 25, 2020 24 minutes ago, Wosator said: Now, why it is like that for me? This pattern repeats itself day by day, mostly during the weekends. It is not special to you. MM places each one of us into games in a random fashion (or at least this is what we players think). The problem is, due to this randomness all tatos end up on one side from time to time which becomes a quick victory for the enemy. Current MM doesn't care about wr, pr, kill ratio of a player, it just mirrors the ship tiers and classes. So, as a result of randomness we can get a winning or losing streaks, like 7 wins in a row, 10 losses in a row. They are all probable. What we don't know is the probability ratio and other MM mechs. like hard-soft limits. Tbh, we don't have to know every single detail about MM but when we get the losing streak we all feel the need of venting naturally. Because spending our time for playing what we think we enjoy, should be more than randomness. Sometimes you keep winning, nice? Not necessarily...If you didn't enjoy the game, if it ended in 5-10 minutes then those wins don't justify the time spent either. So, we come to the point of games are not enjoyable because when keep getting down tiered obviously it is not fun, and when you get 5 minute wins, that is not fun either. What would be fun? Well, regardless of winning or losing, if your team fights until the last moment, that's fun, which means games would last longer. How would you achieve this? There is only one way which would most probably achieve this, and that is skill based MM. Same or similar to upcoming new ranked season mentality. New ranked will be a league system where similar skilled players will be in the same league. For randoms this could also work or setting MM to skill based games would eliminate landslide boring games as well. I have addressed other issues on my previous posts. But, many people here understand your point and i'm sure they agree with you. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4065 Posted October 25, 2020 19 minutes ago, Wosator said: This system, most of the time is completely broken. You seem to assume, this happens deliberately - which it doesnt. The problem is the playerbase. How should the MM know, which player does stupid things? Lets look at your Hindenburg and the enemy GK: They are essentially the same, when it comes to dealing damage. GK is probably even worse, as BBs deal more avg damage than Cruisers. Yet, here we are, that the enemy GK carried his team, with 3 kills and 700 more baseXP than the 2nd. But he doesnt know what he is doing, he has <700 battles played. He just got extremely lucky, because the majority of people are like those guys. And sometimes, they get lucky. Next time you have him on your side, he might be a Montana, earning 300 XP His montana stats as reference. The hindenburg is a noob, who has no clue what he is doing. The GK aint much better, as he is inexperienced, and he got away with it this game. Infact, maybe that was his record game with 170k damage in his GK, who knows. But that doesnt change that he is not a good player. So how should MM recognize, when that player will do something stupid, and when he will get away with it? You can rush in 10 times, fail 8 of it and 2 times you get a nice game because enemies are stupid and show perfect broadside only to get devstruck. Share this post Link to post Share on other sites
[_3OO_] Wosator Players 5 posts 11,277 battles Report post #4066 Posted October 25, 2020 49 minutes ago, Execute0rder66 said: It is not special to you. MM places each one of us into games in a random fashion (or at least this is what we players think). ... But, many people here understand your point and i'm sure they agree with you. I agree with you completely. 44 minutes ago, DFens_666 said: You seem to assume, this happens deliberately - which it doesnt. The problem is the playerbase. I didn't mean it that way. What i have in mind is not that it happens deliberatly, rather than it happens because of lack of effort. Making a match fair is not always an easy task, but I am quite sure that there are improvements to the algorithm to be made. For example, an idea could go like that: get the performance of the player for the given date (xp per match, fires, citadels, dmg done, potential, etc etc), and try to match that between teams. If a player keeps losing 5 games in a row, something is wrong, so either he is on a bad day, or he is a bad player in general or whatever else. In the future match place him vs a similar player. Such an algorithm could help with the issue. 1 Share this post Link to post Share on other sites
zekai7498 Players 83 posts 8,063 battles Report post #4067 Posted October 25, 2020 2 saat önce, DFens_666 dedi: How should the MM know, which player does stupid things? PR,WR based MM will know better than current MM. Otherwise,how can we know a dd in our team will teamkill whole team? We cant,but it isnt happens usually. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #4068 Posted October 26, 2020 On 10/23/2020 at 5:02 PM, Camperdown said: Nope Ok then, let me tell you that sad story :) The pure random MM (random from player side, line NO skill or stat based) Was and actually still is a very major problem people voice in WOT. I mean, the MM topic in WOT forum is way bigger than this one :) and If you ignore the screenshots, you cannot see any difference in posts between Tonks forum and shipz forum.. So, years ago, A company said, they are coming to end the monopoly of WG with a game called Armored Warfare. Trailers, and ingame videos looked amazing.. Game was basically same with some modern tanks.. and way better graphics and game engine.. It was obvious, that the AW officials and developers, really targeted the flaws of the WG, by following the community, and trying to address all the weakspots and complaints from the players. The biggest selling point was SBMM... Yes.. One day, AW announced, they will have SBMM.. they've said "You no longer need to carry bad ones!" (or something like that) It was celebrated like crazy! People said, WOT will die.. this is the end.. They've said their farewells in the forum.. reddit.. facebook.. they've said.. FU WOT.. You've lost! A few months later... Apart from PVE, game AW has died.. almost everyone who left the WOT came back.. 2 main reasons.. Unbalanced classes.. and SBMM... From people who experienced it.. I quote! (You can't believe HOW HORRIBLE IT IS!) Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #4069 Posted October 26, 2020 I don't know how they implemented the sbmm, so perhaps a better way could be devised. But it is clear there is no appetite for it, so I will leave it at this. Also, I don't think the current MM is totally bad. It works OK-ish imo. The biggest problem imo is that total noobs and very good players are matched in the same game leading to frustrating stomps. If any solution could be devised for that I would be truly grateful. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #4070 Posted October 26, 2020 1 minute ago, Camperdown said: I don't know how they implemented the sbmm, so perhaps a better way could be devised. But it is clear there is no appetite for it, so I will leave it at this. Also, I don't think the current MM is totally bad. It works OK-ish imo. The biggest problem imo is that total noobs and very good players are matched in the same game leading to frustrating stomps. If any solution could be devised for that I would be truly grateful. Don't get me wrong, I hate the stomps as much as the next man.. But the problem do not lies in the MM.. it is actually lies on the players.. and their game knowledge and training. WG can do a better job to train them better and force them to learn the game better.. but in the end that will cost money to WG.. so.. :) Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #4071 Posted October 26, 2020 1 hour ago, Excavatus said: Don't get me wrong, I hate the stomps as much as the next man.. But the problem do not lies in the MM.. it is actually lies on the players.. and their game knowledge and training. WG can do a better job to train them better and force them to learn the game better.. but in the end that will cost money to WG.. so.. :) The problem ofc lies with the players. Player is the first element for a game to exist. But how those players are based into games is the problem. And that placement is done by the MM. Trying to train players may do some good but not perfect. The more people learn to play better stats they will have. If they have better stats, there will be less sunicum sand unicum. Meaning pop will be more dense around the middle value 50s. This would also create many people to quit. But training won’t work up to this extent as many players just play for fun and don’t care like some try hards. Best is what wg is doing with ranked, league system (which I mentioned more than a year ago by giving SC example). This way the player pool will be kept intact except they would play in their own leagues, and if they wanna play in better leagues they would have to play better, learn more, practice more...voila! Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #4072 Posted October 26, 2020 3 minutes ago, Execute0rder66 said: The problem ofc lies with the players. Player is the first element for a game to exist. But how those players are based into games is the problem. And that placement is done by the MM. Trying to train players may do some good but not perfect. The more people learn to play better stats they will have. If they have better stats, there will be less sunicum sand unicum. Meaning pop will be more dense around the middle value 50s. This would also create many people to quit. But training won’t work up to this extent as many players just play for fun and don’t care like some try hards. Best is what wg is doing with ranked, league system (which I mentioned more than a year ago by giving SC example). This way the player pool will be kept intact except they would play in their own leagues, and if they wanna play in better leagues they would have to play better, learn more, practice more...voila! actually for years I always talked against the SBMM with my reasons.. and for the league system, I still have my doubts... but there is only one idea I actually think that may work somehow. MM works as it is.. until the point where it forms 2 teams already.. then according to a formula, calculate the effectiveness of players in that given ship.. and exchange players in between their own classes, to somehow even out the skill difference.. like 4 BBs per side, the MM calculates 3BBs on one side is good, and 1 is bad.. on the other side there are no good BB players.. so it gives 1 BB to other side, and gets one bad BB.. it does not balance it properly.. but tips the scales a little bit.. Thanks @Kenjiro_ for the idea.. Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #4073 Posted October 26, 2020 1 minute ago, Excavatus said: actually for years I always talked against the SBMM with my reasons.. and for the league system, I still have my doubts... but there is only one idea I actually think that may work somehow. MM works as it is.. until the point where it forms 2 teams already.. then according to a formula, calculate the effectiveness of players in that given ship.. and exchange players in between their own classes, to somehow even out the skill difference.. like 4 BBs per side, the MM calculates 3BBs on one side is good, and 1 is bad.. on the other side there are no good BB players.. so it gives 1 BB to other side, and gets one bad BB.. it does not balance it properly.. but tips the scales a little bit.. Thanks @Kenjiro_ for the idea.. Well the current mm works as is but it doesn’t mean it really works. It is a bad MM design based on 2+2=4 simplicity. For games to be fun and not one sided, and newbies not to be matched into same games with Uber experienced players, and to exclude CVs from being the upper tiers and to prevent being the low tier ship in a row of games, the current mm needs either to be replaced with something else or needs serious revisions and whatever those revisions may be. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4074 Posted October 26, 2020 1 hour ago, Excavatus said: I hate the stomps as much as the next man.. Played 3 T4 games yesterday for the lowtier campaign... i almost died of boredom Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #4075 Posted October 26, 2020 2 minutes ago, DFens_666 said: Played 3 T4 games yesterday for the lowtier campaign... i almost died of boredom yeah.. I even tried to do that campaign with Hosho.. nope.. not my place.. I already forgot about that campaign.. 1 Share this post Link to post Share on other sites