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Matchmaker Discussion Thread & MM Balance

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3 hours ago, Aethervoxx said:

WG hides their software programming - their 'patent' is in there - they say it themselves. It is their reason/excuse for not publishing their patent.

Oh & you just admitted it - they don't say what they hide, do they?

 Are you sure you aren't a paid employee of WG? Ofc, we won't know.

 No, random was not designed for competitive play, as you say. Caught you out finally :Smile_veryhappy: :cap_rambo: :cap_haloween: ROFL 

What is your post count up to now? No matter. I'm sure within an hour it will be higher.

I didn't think someone would waste so much time existing on a forum as your post count suggests.

  • the patent is published.... :Smile_facepalm:
  • if they hid something, we would have found out years ago
  • and that random is not competitive play was obvious for most of us years ago, congratulations that you finally found out :cap_like:
  • and I did not think that anyone could have such massive problems to understand stuff, as your posts suggest, at least you are back to typing words:crab:

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5 hours ago, Aethervoxx said:

What is your post count up to now? No matter. I'm sure within an hour it will be higher.

57 minutes. Yep. I was correct. Within the hour prediction.

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1 hour ago, ColonelPete said:

if they hid something

It's called the proprietary software. Has it been published? Didn't think so. That's where they hide what they actually do. I guess you haven't even figured that out yet. Others have.

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5 minutes ago, Aethervoxx said:

57 minutes. Yep. I was correct. Within the hour prediction.

No, you were not. Learn to read the time... :Smile_smile:

1 minute ago, Aethervoxx said:

It's called the proprietary software. Has it been published? Didn't think so. That's where they hide what they actually do. I guess you haven't even figured that out yet. Others have.

You were talking about the patent. It is obvious that WG does not make the whole code public.

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6 hours ago, ColonelPete said:

WG does not make the whole code public.

Therein lies the internal WG internal MM massage. Also, where one will find the WG internal RNG massage. :cap_haloween:

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3 minutes ago, Aethervoxx said:

Therein lies the internal WG internal MM massage. Also, where one will find the WG internal RNG massage. :cap_haloween:

Massage means something else...

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9 minutes ago, ColonelPete said:

Massage means something else...

Massage is meant as a 'synonym' in this case for 'arranged', 'arrangement', 'fix', 'rig', 'cheat', 'alteration', etc, etc (take to your pick of associated terms). :Smile_teethhappy:

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Nice little story for all the people whining about +/-2 mm and claiming, its this that makes them lose games because they are low tier:

 

Today, in a T7 to T9 game, the Zara right next to me starts instantly bitsin about the matchmaking. He goes into reverse and afk into the map border. Thats how the match played out:

- The enemy T7 cruiser (myoko) ruins my game, by slamming 10k into my DD during a radar

- Enemy DDs decide the game, because I dont get the fire support the enemy DD gets from his T7 teammate - guess what would have been the perfect tool against enemy DDs? Thats right, italian SAP from the Zara.

So in this tiny brains of that guy, he lost the game because he was thrown under the bus as low tier. Yet he completly doesnt get the fact, that his decision to go afk, had a huuuge impact on losing the game. Dont be the tiny brain guy.

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3 minutes ago, Aethervoxx said:

Massage is meant as a 'synonym' in this case for 'arranged', 'arrangement', 'fix', 'rig', 'cheat', 'alteration', etc, etc (take to your pick of associated terms). :Smile_teethhappy:

:cap_wander:

 

Believe what you want. But beware of the men in white.

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16 minutes ago, ColonelPete said:

Believe what you want.

I certainly will. :Smile_teethhappy: 

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I could have done something else but after 2 minutes when there were 7 deaths in my team, the points were 47 vs 500, I just lost the desire to try something.

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2 minutes ago, Bayolo_1 said:

I could have done something else but after 2 minutes when there were 7 deaths in my team, the points were 47 vs 500, I just lost the desire to try something.

And that is throwing away your chance

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24 minutes ago, Bayolo_1 said:

2º game of today this is a joke

1558542020_basura3.thumb.png.cb8b9c798f02d1894c655e13f1adb76b.png

Next time, please take care.

 

You lost one of the nice red ships!:Smile_trollface:

 

Not sure what to say... I've had some similar battles, but no matter what I try to keep going, sometimes a horrible team is an opportunity to do a bit of extra damage, small consolation perhaps, but grab what you can, or learn to like lemons. 

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I am puzzled to still play battles like the one I played this morning with the recurring announcement of MM improvements.  Battle lasted 7:53 mins (like a coop battle).  No kill, no caps versus 3 caps and 5 kills. 

 image.thumb.png.d7cbdefbf1cf331fd59af6a93b2c8698.png

 

To start:  1 radar versus 3 radars (I know they do not account for that in MM unfortunatly)

But then totally off balanced in term of experience and win rate (I know they do not use that criteria in MM, again this is unfortunate).  You have 2 above 50% (between 50-55%) versus, 8 above 50% with 7 above 55% and 4 above 60%.....

 

They tell you to make the best out of it, that you can do it etc... all this BS, but this is to hide pur failure from there side.  This is like playing Coop for the other team, so not fun for anyone....

 

Sade to see that today.

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2 hours ago, Steph_37210 said:

I am puzzled to still play battles like the one I played this morning with the recurring announcement of MM improvements. 

MM improvements, not player improvements.

Less than 250 Base XP in a Tier IX is a bit underwhelming, especially after 7 minutes.

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2 hours ago, Steph_37210 said:

To start:  1 radar versus 3 radars (I know they do not account for that in MM unfortunatly)

But then totally off balanced in term of experience and win rate (I know they do not use that criteria in MM, again this is unfortunate).  You have 2 above 50% (between 50-55%) versus, 8 above 50% with 7 above 55% and 4 above 60%.....

 

They tell you to make the best out of it, that you can do it etc... all this BS, but this is to hide pur failure from there side.  This is like playing Coop for the other team, so not fun for anyone....

 

Sade to see that today.

 

Quite obvious, DDs decided this game. Enemys had 3 decent playing DDs, you had 1 afk, 1 useless and 1 decent. So enlighten us: how do you want to balance afk people? How should the system know one guy decided to be afk? Id like to know since I had one of those yesterday myself, who had a huge part in losing the game. And how do you balance the other DD beeing bad at what he does? ban him from the game?

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22 hours ago, Bayolo_1 said:

2º game of today this is a joke

1558542020_basura3.thumb.png.cb8b9c798f02d1894c655e13f1adb76b.png

Sub 10 minute games are becoming more of an issue

 

Some games I played today we had lost 6 ships in 5 minutes 😢

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13 minutes ago, Takethatyoubeast said:

Sub 10 minute games are becoming more of an issue

 

Some games I played today we had lost 6 ships in 5 minutes 😢

They most certainly aren't fun. Not for the winning them, and most certainly not for the losing team.

 

Lately I'm terrified when I have a Champagne on my team. Of the last 4: 3 yolo'd in from the get go and where the first ships to die on my team.

The fact that these guys havdno experience above  tier VI and  200 battles completes my story. And this is something MM cannot predict, people who sabotage the game on purpose (because of malice or ignorance).

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10 minutes ago, 159Hunter said:

They most certainly aren't fun. Not for the winning them, and most certainly not for the losing team.

 

Lately I'm terrified when I have a Champagne on my team. Of the last 4: 3 yolo'd in from the get go and where the first ships to die on my team.

The fact that these guys havdno experience above  tier VI and  200 battles completes my story. And this is something MM cannot predict, people who sabotage the game on purpose (because of malice or ignorance).

Eeeek.....

 

That is bad 😕

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On 10/18/2020 at 12:30 PM, Steph_37210 said:

I am puzzled to still play battles like the one I played this morning with the recurring announcement of MM improvements.  Battle lasted 7:53 mins (like a coop battle).  No kill, no caps versus 3 caps and 5 kills. 

 image.thumb.png.d7cbdefbf1cf331fd59af6a93b2c8698.png

 

To start:  1 radar versus 3 radars (I know they do not account for that in MM unfortunatly)

But then totally off balanced in term of experience and win rate (I know they do not use that criteria in MM, again this is unfortunate).  You have 2 above 50% (between 50-55%) versus, 8 above 50% with 7 above 55% and 4 above 60%.....

 

They tell you to make the best out of it, that you can do it etc... all this BS, but this is to hide pur failure from there side.  This is like playing Coop for the other team, so not fun for anyone....

 

Sade to see that today.

See the difference in WR in a battle today :fish_book:

 

MM19.thumb.jpg.6ba1f4ceff1aa8e50813d204e94a70a1.jpg

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53 minutes ago, WG_Citadel_My_Ass said:

See the difference in WR in a battle today :fish_book:

Yea, you ran into a 3 division of Bourgogne, Worcester & Grozovoi with super unicum stats. Its them 3 alone that make the difference.

What you want the matchmaker to do about it?

Do you complain when they are on your side, carrying you to victory?

Should the matchmaker skill-match them with another 3x super unicum division? How long do you want someone like the Grozovoi with 75% WR to wait for a match? 4 days untill the other guy with 75% WR in a DD comes online? Afterall, you would need to match class vs class right? And tier vs. tier also or not? Is a 75% WR guy in a Benson the same as a 75% WR in a Grozovoi? Or can he be matched with a 60% Grozovoi? or 65 % Grozovoi? Should super unicum players be punished for having such a high winrate in the sense, that they would have to be "balanced" by always facing the exact same number of sunper unicums on the other team? Or should they be "balanced" by having the worst 9 to 11 players of the 24 available for the game on their side, so they have to play an uphill truggle each and every single game they play? If you think so, explain why you want people to be punished for beeing good?

 

Questions over questions. One more: why dont you just thrive to be a 75% WR player yourself? You obviously complain, that matchmaking is holding you back, so you cant win as many games as you deserve? How come others do manage? How did the Grozovoi win 3 out of 4 games? Ah well it turned into more then 1 question, looking forward to your answers.

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On 10/8/2020 at 5:54 PM, Fatal_Ramses said:

30k damage, did all of our sides spotting in 2 bros. Literally all the "friendly" BBs came to our side abandoning C. If im rocking at 30k at the top of the list WTF are the rest of these potatoes doing?

tatters.thumb.jpg.38e07007a99f5eafb195d27d3384d362.jpg

 

well, they arent being evenly distributed between the teams. thats one clear point.

all results like this are the result of intrinsic, built-in and systemic failure of the matchmaker.

"bug" is not a strong enough term to describe these washouts, and they are too common to not be DRIVEN by the mm itself.

 

time, effort, investment, discussions and commitees where had, to get these results.

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