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Excavatus

Matchmaker Discussion Thread & MM Balance

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32 minutes ago, eliastion said:

I'd say the odds of "all unicums in one team"

 

I dont think people using MMM understand, that 3 unicums in one team is basicly always a division... i wonder, when they demand that the division gets split up :cap_haloween:

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6 hours ago, ColonelPete said:

PR will average out too.

  • PR  has a win component
  • and damage and kills will be more evenly distributed in more homogeneous teams

Much less that WR as that is only part of the PR formula, damage and kills are much harder to get evened out than WR as you either win or lose and there is nothing in between.

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3 minutes ago, ZifTTroll said:

Much less that WR as that is only part of the PR formula, damage and kills are much harder to get evened out than WR as you either win or lose and there is nothing in between.

WR is just a number, like damage and kills.

Just imagine where you can do more damage: against inexperienced players or against super unicums?

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7 minutes ago, ZifTTroll said:

Much less that WR as that is only part of the PR formula, damage and kills are much harder to get evened out than WR as you either win or lose and there is nothing in between.

 

Id assume PR actually might drop faster than WR. If you have 60% WR, and you would be drawn towards 50%, it might take quite some time depending on the amount of games you have played. And you can assume, you wouldnt lose every game. But if you have like 2k PR, you cant maintain that if everyone around you has 2k or more PR aswell. You might drop down to a constant 1200-1400 PR (lower WR, less kills, lower avg damage), which will make it drop rather fast compared to WR.

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On 8/28/2020 at 1:40 AM, hardkur911 said:

i think we need to start a petition and get signatures or they will ignore these problem

matchmaking.png

Well at least they didnt reply about WOT. Hahahaha

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[ST0RM]
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these is a waste of time , they dont gona change it because its they business model . people must have bad time , to spend money on pay to win ships . case closed .

u dont like it , dont play .

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Sometimes i wonder if this game puts you in significantly worse teams if you refuse or stop paying any money for their services? How is this even possible in 2020? That is not how you bind any sort of customer to your game.

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1 hour ago, TunaRoll said:

Sometimes i wonder if this game puts you in significantly worse teams if you refuse or stop paying any money for their services? How is this even possible in 2020? That is not how you bind any sort of customer to your game.

There are people who never spend money on the game.

I did not spend money for six months, without a problem.

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[GATOI]
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From a recent interview with WG CEO

Kislyi:  For me, World of Tanks, it’s like playing a game of Ping-Pong. I like Ping-Pong very much. I grab a guy who’s about at my level, we go back and forth for 10 minutes, we sweat a little, we do some trick shots. That’s how I choose to play Tanks.

 

So dear WG your CEO understands that the concept of matchmaking is based on the basic logic of "grab a guy who’s about at my level"........ even if he is talking about WoT i guess its the same for WoW too. So why dont this approach apply to the game itself? What is going to be done about the abomination you created the last months where high tier battles are worse than co-op? Servers are over 60-70% filled with inexperienced players having T9-T10 at their possesion, why you force me or anybody else with such a huge gap of experience to participate in a game and waste my precious time by degrading the gaming experience to such a low level that co-op seems to be more fun?  Your own CEO who admittedly knows 110% what he is doing cant avoid this simple human logic when refering to match making, why your developers practice the EXACT opposite and degrade this game to a mindless, stupid facebook game? With these methods you are insulting human intelligence, you are insulting me personally, my personal time spent here. In terms of experience, STOP putting 5 year olds in the same arena with adults , its degrading, its humiliating, its totaly ABSURD.

 

Kislyi: "I grab a guy who’s about at my level"....HOW can we actually do this so we can ENJOY this "hobby" thats called WoWs?  This is my question, i am following up on Wargaming's CEO OWN WORDS FOR SANITY'S SAKE...

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10 hours ago, Sambor1966 said:

WG. You should be proud of your game and how you take care about community:Smile_veryhappy::Smile_teethhappy:

 

 

World of Warships 31_08_2020 20_53_09.png

 

Mmmm you had 1 enemy ship equal to your level , why on earth did this happen? Why did this happens on the majority of high tiered games? Lets see what the forum bot will answer this time and help with the conversation...

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Beta Tester
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Probably someone already had this idea, but I just had the idea, how about every ship gets a 10% increase in DPM and HP for every tier they are below the game tier, so as a T8 in T10 game you get 20%.
If you like you could also add an additional charge for every consumable if you're 2 tiers below game tier. 

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1 hour ago, goofy_balls_of_fire said:

Probably someone already had this idea, but I just had the idea, how about every ship gets a 10% increase in DPM and HP for every tier they are below the game tier, so as a T8 in T10 game you get 20%.
If you like you could also add an additional charge for every consumable if you're 2 tiers below game tier. 

breathing heavily in Enterprise... 

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1 hour ago, goofy_balls_of_fire said:

Probably someone already had this idea, but I just had the idea, how about every ship gets a 10% increase in DPM and HP for every tier they are below the game tier, so as a T8 in T10 game you get 20%.
If you like you could also add an additional charge for every consumable if you're 2 tiers below game tier. 

As a superunicum player that would make trashing potatoes even easier for me, so I'd say yes. 

For the best interest of the game however, this would be a really bad idea. 

Because players wouldn't grasp the concept of different reload times and HP pools depending on matchmaking. Furthermore, potatoes will potate and die regardless of buffs to their ship. 

Because not only they will receive buffs, also the enemies. 

Just look at that ranked mode with the buffs: it benefited the better players because they can make maximum use of the extra tools they're given. 

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5 hours ago, GarrusBrutus said:

As a superunicum player that would make trashing potatoes even easier for me, so I'd say yes. 

 

Asashio in T10 game anyone? 20% faster torp reload?

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18 hours ago, ForlornSailor said:

 

Asashio in T10 game anyone? 20% faster torp reload?

+%20 more torp range :) 

 

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1 minute ago, SexyBikiniGirl said:

My only goal for such a checkbox would be to raise the level of fun, and to lower the level of frustration people experience during the battles.

 

I see the following possible outcomes for introducing that checkbox:

  • New players avoiding experienced ones.
  • Average players avoiding new and/or experienced ones.
  • Experienced players avoiding new and/or average players.

I think people focus on WR because they are frustrated. If people are having fun, they don't care about such a statistic anymore.

Lets carry this into MM discussion instead of CV topic.. 

 

a question, 

 

Why would an experienced player want to avoid a new or average player? 

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Just now, Excavatus said:

Why would an experienced player want to avoid a new or average player? 

Because I see how they complain about them.

They write these players are not good enough.

They write these players are causing the whole team to lose.

They write these players don't understand the game mechanics.

They write these players don't understand the ship mechanics.

They write these players don't understand battle tactics.

And the list goes on and on...

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Just now, SexyBikiniGirl said:

Because I see how they complain about them.

They write these players are not good enough.

They write these players are causing the whole team to lose.

They write these players don't understand the game mechanics.

They write these players don't understand the ship mechanics.

They write these players don't understand battle tactics.

And the list goes on and on...

Don't get them wrong :) 

they complain when they get them as a TEAMMATE. 

I've never seen someone complaining about HOW BAD THE ENEMY TEAM WAS.. 

 

 

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1 minute ago, SexyBikiniGirl said:

Because I see how they complain about them.

They write these players are not good enough.

They write these players are causing the whole team to lose.

They write these players don't understand the game mechanics.

They write these players don't understand the ship mechanics.

They write these players don't understand battle tactics.

And the list goes on and on...

Most players, who complain, are from the average or below average part of the playerbase...

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3 minutes ago, Excavatus said:

I've never seen someone complaining about HOW BAD THE ENEMY TEAM WAS.. 

I've seen that many times actually.

And to confirm that. They will never say "gg" after one team overwhelmed another team. It is boring for one side and frustrating for the other side.

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Please WG explain why this is a god matchmaking in your logic ?! - it looks more like your logic is TOTALLY and UTTERLY brokken, this started after update 0.9.5 where it litterly started to go SO WRONG!

 

Unavngivet2.png

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