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Matchmaker Discussion Thread & MM Balance

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Vor 1 Stunde, ColonelPete sagte:

 

Riiight....

In other words: nobody can have fun.

 

That is clearly a superiror tactic to make a successful product. Wonder why not all companies do this :cap_hmm:

There are quite a few companies who do this. Not sure what to say if you can`t see this. Too bad for you?

 

Gacha Companies all around the world would like to know your address.

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1 minute ago, Besserwisser3000 said:

There are quite a few companies who do this. Not sure what to say if you can`t see this. Too bad for you?

 

Gacha Companies all around the world would like to know your address.

By making unfun games? I doubt that.

Show me ONE objectivly unfun game, that is commercially successful.

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Vor 7 Minuten, ColonelPete sagte:

By making unfun games? I doubt that.

Show me ONE objectivly unfun game, that is commercially successful.

World of Warships. Cya.

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9 minutes ago, Besserwisser3000 said:

World of Warships. Cya.

And there you are obviously wrong...

 

That was too easy.

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Gentelmen, 

Some topics had to be removed due to being non constructive and insults. 

And some posts quoting them too... 

 

Please read the rules again, If you are unsure...

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9 hours ago, hardkur911 said:

 

What i mean is game start as fast as possible , when 24 ships are available . i get it nobody like to wait , people have short attention spams etc etc . but what if u wait a bit longer , get more ships to choose teams from ? my question is would You accept longer time to wait if that lead to better games ?  also i think game make poor job balancing teams , i got a game where one team got all smoke ships other team got all radars . i cannot figure out why ? these ships are in same game , why not put them on both sides evenly ? i think working matchmaking is very important for multiplayer game , and it be nice if wargaming acknowledged there is a problem with it , i don't expect immediate change but as long as they think its not broken they not gonna fix it .

Why wait longer to form teams? I could understand if they weren't full. But that is not the case. So how do games get better by waiting longer?

 

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i cant help u if u don't want to try to understand im sorry . if u think putting random 24 people in game without any logic make sense these is a game for You !

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Just now, hardkur911 said:

i cant help u if u don't want to try to understand im sorry . if u think putting random 24 people in game without any logic make sense these is a game for You !

That is not the case. Otherwise it would be possible to have one Tier I ship face off against 300 Tier V to X ships.

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yes pete that's exactly what i mean thank u for agreeing with me . u such a nice person , valuable addition to our community pls never stop doing what u do .

just one small detail there cannot be 300 ships in one game , nor tier 1 can play with tier 10 . except that everything u say is spot on .

 

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1 hour ago, hardkur911 said:

yes pete that's exactly what i mean thank u for agreeing with me . u such a nice person , valuable addition to our community pls never stop doing what u do .

just one small detail there cannot be 300 ships in one game , nor tier 1 can play with tier 10 . except that everything u say is spot on .

So there is a logic? Thank you!

 

Without logic, there could be any number of ships, even battles with 0 ships.

 

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5 hours ago, 159Hunter said:

Why wait longer to form teams? I could understand if they weren't full. But that is not the case. So how do games get better by waiting longer?

 

Because its better to have more fair teams in regards to tiers. 

Its no fun trying to fight a Stalingrad in an Atlanta. 

 

They try to get you in a battle asap , i would be happy waiting an extra 30 seconds or however long it took , to get an even battle 

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2 minutes ago, AkulaTSR said:

Its no fun trying to fight a Stalingrad in an Atlanta. 

It is quite easy to prevent that...

 

Take a look at your division before you click "ready". Fail divisions have a good chance to backfire.

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10 minutes ago, AkulaTSR said:

Because its better to have more fair teams in regards to tiers. 

Its no fun trying to fight a Stalingrad in an Atlanta. 

 

They try to get you in a battle asap , i would be happy waiting an extra 30 seconds or however long it took , to get an even battle 

THANK U ! yes these ! finally someone get it :D

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28 minutes ago, ColonelPete said:

It is quite easy to prevent that...

 

Take a look at your division before you click "ready". Fail divisions have a good chance to backfire.

 

Not always in a division

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1 hour ago, hardkur911 said:

i cant help u if u don't want to try to understand im sorry . if u think putting random 24 people in game without any logic make sense these is a game for You !

Random? By WG? NIce joke man.

Unless "random" is when 1 team has unicum and super unicum and the other has all the potatos. :P Dont try to make sense with this game. The mm will never improve. Cause they dont give a sh..it about it. If they did they would have fixed it ages ago. My advice? Try being their accolyte. That seems to do the trick for a lot of players. Unfortunately if you dont like that (like me) be ready to lose a lot more than you win.

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1 minute ago, AkulaTSR said:

 

Not always in a division

just agree with him , he will go away . pointless conversation with these person he dont want to listen , hes just here to troll us.

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46 minutes ago, AkulaTSR said:

They try to get you in a battle asap , i would be happy waiting an extra 30 seconds or however long it took , to get an even battle 

 

35 minutes ago, hardkur911 said:

THANK U ! yes these ! finally someone get it :D

 

You guys still have not answered, how anyone (the MM) is supposed to achieve that.

4 Classes, 10 tiers, more than 300 different ships.

How do you rate someone playing 90% lowtier with 70% WR, but at TX he only has 40% WR?

Or someone who plays CVs well with 60% WR but everything else only 50%?

What if someone only has 5 games in a ship?

 

Most people dont have equal skill in every ship they play, unless they just play really badly. Unicums in every ship are extremely rare. And for the average guy... he needs time to figure it out. He will eventually, making it even harder to rate him properly. And those average guys might be good in some ships, but not so good in others. Give them an easy ship, they perform well, but with a harder ship, they might struggle.

 

There are too many variables in wows to make it accurate. Not to mention, we still have tier/class resctrictions ontop of that. It would be even more unfair, balancing a Unicum DD player with a Unicum CV player on the enemy team. The latter will either kill the DD, or make him useless (which is more likely).

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1 minute ago, hardkur911 said:

just agree with him , he will go away . pointless conversation with these person he dont want to listen , hes just here to troll us.

Hahahha 

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3 minutes ago, AkulaTSR said:

 

Not always in a division

 

Atlanta cant see Stalingrad without being in a faildivision :cap_old:

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1 minute ago, DFens_666 said:

 

 

You guys still have not answered, how anyone (the MM) is supposed to achieve that.

4 Classes, 10 tiers, more than 300 different ships.

How do you rate someone playing 90% lowtier with 70% in a TX ship, but at TX he only has 40% WR?

Or someone who plays CVs well with 60% WR but everything else only 50%?

What if someone only has 5 games in a ship?

 

Most people dont have equal skill in every ship they play, unless they just play really badly. Unicums in every ship are extremely rare. And for the average guy... he needs time to figure it out. He will eventually, making it even harder to rate him properly. And those average guys might be good in some ships, but not so good in others. Give them an easy ship, they perform well, but with a harder ship, they might struggle.

 

There are too many variables in wows to make it accurate. Not to mention, we still have tier/class resctrictions ontop of that. It would be even more unfair, balancing a Unicum DD player with a Unicum CV player on the enemy team. The latter will either kill the DD, or make him useless (which is more likely).

Im on about a battle with all the same tiers

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Just now, DFens_666 said:

 

 

You guys still have not answered, how anyone (the MM) is supposed to achieve that.

4 Classes, 10 tiers, more than 300 different ships.

How do you rate someone playing 90% lowtier with 70% in a TX ship, but at TX he only has 40% WR?

Or someone who plays CVs well with 60% WR but everything else only 50%?

What if someone only has 5 games in a ship?

 

Most people dont have equal skill in every ship they play, unless they just play really badly. Unicums in every ship are extremely rare. And for the average guy... he needs time to figure it out. He will eventually, making it even harder to rate him properly. And those average guys might be good in some ships, but not so good in others. Give them an easy ship, they perform well, but with a harder ship, they might struggle.

 

There are too many variables in wows to make it accurate. Not to mention, we still have tier/class resctrictions ontop of that. It would be even more unfair, balancing a Unicum DD player with a Unicum CV player on the enemy team. The latter will either kill the DD, or make him useless (which is more likely).

exelent question , if there was easy solution we would not have 140 pages discussion about these .
there are good players and not so good , problem is when game put all super unicums on one side and new players on another , these should be easy fixed just spread them equally among both teams .

ignoring the problem is not a sollution .

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39 minutes ago, AkulaTSR said:

i would be happy waiting an extra 30 seconds or however long it took , to get an even battle 

 

I wouldnt. Why would I want to wait to get more i*****s on my side? Because thats what you are asking for. The only group, that would love your suggestion, is the horde of 40% players with less then 10k avg damage in their HE-Shooting, range-mod, AFT-build, SE Kurfürsts & Yamatos.

 

1 minute ago, hardkur911 said:

problem is when game put all super unicums on one side and new players on another , these should be easy fixed just spread them equally among both teams .

 

No. its RANDOM. Thus this happens SOMETIMES. but not ALWAYS. Are we clear on this one? Yes? Yes. YES!

Thus it should not be "fixed" since there is nothing to fix. You want to rig the matchmaker against good players. Which will make them leave since they will always be paired with mouth breathers. Now you secretly would love this (ofc you will not admit this, since it would be admitting the real reason behind your cheap argument), because YOU want to win more. Its the only reason to come up with such an idea, since you are angry, that you lose against better players. Thing is: how long you gonna enjoy your position as a better player, when the Super unicums left, hm? two handful of games. Then the game will hard-boot you down, when you overperfrom. Overperform would be: winning more then 5 games out of 10. So you get all the schmocks on your team from now you. Then you can start to complain when you lose against teams full of 50%s because your teammates are all afk, beached at an island or hugging the border, shooting HE. Eventuelly, you would quit too since you are pissed off - thanks to your own proposal.

 

End-of-story.

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16 minutes ago, AkulaTSR said:

No idea what this means 

 

It means that atlantas can't meet stalingrads under normal circumstances. If you met stalin it's your fault you did.

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