[COMFY] Sukasaa Players 126 posts 8,362 battles Report post #1 Posted February 24, 2019 Greetings fellow Captains! ^_^ I finally got Atlanta after long 2 years. So wanted to ask which Captain skills & Upgrades should I take for Atlanta? =) Thanks in advance! (Don't mind about Gif I love putting those in posts.) :3 1 1 Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #2 Posted February 24, 2019 Look here: http://wiki.wargaming.net/en/Ship:Atlanta Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #3 Posted February 24, 2019 Youtube: "How to Atlanta" Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #4 Posted February 24, 2019 3 minutes ago, kfa said: Youtube: "How to Atlanta" This might be outdated a bit in 8.0 since some skills and modules changed? 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #5 Posted February 24, 2019 Worcester build (or any other USN CL captain). 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #6 Posted February 24, 2019 Priority target adrenaline rush BFT Concealment IFHE That’s the basic 14pt after that I believe most take AFT but I’m not sure due to long flight times even without AFT Share this post Link to post Share on other sites
[COMFY] Sukasaa Players 126 posts 8,362 battles Report post #7 Posted February 24, 2019 44 minutes ago, gopher31 said: Priority target adrenaline rush BFT Concealment IFHE That’s the basic 14pt after that I believe most take AFT but I’m not sure due to long flight times even without AFT What if I take Demolition thing instead of AFT? ^_^ Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8 Posted February 24, 2019 49 minutes ago, gopher31 said: Priority target adrenaline rush BFT Concealment IFHE That’s the basic 14pt after that I believe most take AFT but I’m not sure due to long flight times even without AFT I'd change PT to Preventive Maintenance, but otherwise I think that's my build too. ..and I skip on AFT. I think I picked DE, but not sure. 1 Share this post Link to post Share on other sites
[COMFY] Sukasaa Players 126 posts 8,362 battles Report post #9 Posted February 24, 2019 9 minutes ago, loppantorkel said: I'd change PT to Preventive Maintenance, but otherwise I think that's my build too. ..and I skip on AFT. I think I picked DE, but not sure. As for Upgrade which ones shall I pick? :3 Share this post Link to post Share on other sites
[STARS] LeSnoet [STARS] Beta Tester 189 posts 20,599 battles Report post #10 Posted February 24, 2019 1 hour ago, gopher31 said: Priority target adrenaline rush BFT Concealment IFHE That’s the basic 14pt after that I believe most take AFT but I’m not sure due to long flight times even without AFT PT? Bad idea. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #11 Posted February 24, 2019 14 minutes ago, Sukasaa said: As for Upgrade which ones shall I pick? :3 Gonna show u what i got (pre rework build), and I am gonna keep this. Auxiliary mod. Rudder mod. AA mod. Steering mod. PT,PM AR SI IFHE, AFT, CE Share this post Link to post Share on other sites
[IDDQD] RAYvenMP Players 816 posts 17,290 battles Report post #12 Posted February 24, 2019 http://shipcomrade.com/captcalc/1100000000000010000000100010100119 is cookie cutter she has unlimited defAA and very situational radar (especially when uptiered) so definitely DE over SI, but if you wanna keep using that captain on Seattle or Wooster, then SI ofc. slot1 - main armaments mod (u dont wanna loose turrets or torp tubes) and most of your AA comes from your 127mm DP guns slot2 - rudder mod - broken rudder will kill you, broken propulsion will slow u down. slot 3 - AA mod 2 slot 4 - i prefer propulsion module, she is and island hugger dont bother with AA much, she does not have mid range aura so her AA dps is crap, just make sure you got AA vector facing the right way and use defAA if getting dropped. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #13 Posted February 24, 2019 30 minutes ago, Sukasaa said: As for Upgrade which ones shall I pick? :3 The current ones on my Atlanta is Auxillary Propulsion AA Propulsion ..but, I could easily go for Rudder instead. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #14 Posted February 24, 2019 I used to put my dd captian on it PM-LS-BFT-AFT-CE-SE-AR but IMHO she just doesnt cut it anymore, used to be she was a thumper for AA work but the way AA is structured now she just doesnt perform, KIdd beats her hands down in downing planes but unlike her isnt made of glass citadel, helena is also better in AA, good ol lolanta just doesnt have enough mid/short range AAA to be reliable, might be a Flint is a better choice since it has lot more of it Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #15 Posted February 24, 2019 Seems I've picked Manual Fire control for AA instead of DE. Maybe I'm testing... Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #16 Posted February 24, 2019 Simple Atlanta skill picking flow chart: Does it increase dakka? => yes => take it || v no || v ignore it Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #17 Posted February 24, 2019 3 minutes ago, Exocet6951 said: Simple Atlanta skill picking flow chart: Does it increase dakka? => yes => take it || v no || v ignore it So, no concealment, no priority target? And I'm pretty sure PT is still a hella lot more useful than PM. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #18 Posted February 24, 2019 2 minutes ago, Seiranko said: So, no concealment, no priority target? And I'm pretty sure PT is still a hella lot more useful than PM. Yes, my post was clearly meant to be taken at face value ಠ_ಠ Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #19 Posted February 24, 2019 6 minutes ago, Seiranko said: So, no concealment, no priority target? And I'm pretty sure PT is still a hella lot more useful than PM. You're either unspotted or targeted by the whole enemy team. I'd pick PM but each to his own. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #20 Posted February 24, 2019 1 hour ago, Yedwy said: good ol lolanta just doesnt have enough mid/short range AAA to be reliable, might be a Flint is a better choice since it has lot more of it They did tweak short/mid range AA to prevent Atlanta from being exposed like that, and she still performs strongly, but the DFAA consumable isn't what it was, for sure. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #21 Posted February 24, 2019 21 minutes ago, loppantorkel said: You're either unspotted or targeted by the whole enemy team. Nonsense. And even if, it's kiiiiinda useful to know how many enemies are in range to target you. If you have the brains to make use of that kind of information as well as the other "more advanced" uses of PT ofc... 1 Share this post Link to post Share on other sites
[PMI] Juanx Players 2,564 posts 9,352 battles Report post #22 Posted February 24, 2019 Google is your friend, if you really cared... Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #23 Posted February 24, 2019 9 minutes ago, Tyrendian89 said: Nonsense. And even if, it's kiiiiinda useful to know how many enemies are in range to target you. If you have the brains to make use of that kind of information as well as the other "more advanced" uses of PT ofc... 'more advanced'... as in if there's a dd near or not..? If/when he is launching torps..? Are there other 'advanced' uses? I haven't said PT is useless, I used it earlier, but for Atlanta, I prefer PM. ...but ofc only if you have the braiiins for it Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #24 Posted February 24, 2019 Lolanta/Cleveland capitan of mine PT,AR, BFT, CE, IFHE, AFT. While ditching AFT is an option, 11km range on T9 is very no bueno, even if Dual Purpose Mortars are mortars. upgrade wise, MAM1, [whatever you fancy mod.1], AA guns mod.1 and Propulsion mod. Rudder shift on Atlanta is inexcusable, but unless your rudder time is well above 15s I find quicker acceleration more useful. And if you have over 15s rudder time, you usually take DCS mod2 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #25 Posted February 24, 2019 as others said, i just wanna emphasize certain skills i think u'll really need to be able to njoy the ship in pvp: aft, ifhe, concealment! everything else is matter of taste (mostly not really), but these skills make the ship work! aft in that regard is a must have imo, simply as being said, u need any xtra bit of range on f.e. t9. Share this post Link to post Share on other sites