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Sehales

ST, Space Warships Intergalactic Games

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Please note that the information in the Development Blog is preliminary.

 

Battle modes, ships, maps and events, dedicated to April the 1st will be available for testing.

 

There are 4 new battle modes:

  • Space assault. This mode features different objectives for two teams of 9 players. Attackers should destroy the defenders' base after taking down the force field generators. Destruction of the generators adds more time for fulfilling the attackers' main goal. Defending ships are constantly regenerating their HP, and this is improved for each generator or defending ship lost. Attacking ships respawn at their base after being destroyed;
  • Saturn's rings. This is a tweaked Epicenter: the capturing process of inner caps doesn't block outer caps from capture by the opposing team. Inner caps bring more points over time when held, so the team that captures them will have an advantage;
  • Binary star. Each team base is located at the enemy spawn, that has a tremendous size. The zones gradually become smaller (until the limit is reached), so teams constantly have to attack not to lose their bases;
  • Torpedo beat. This mode is based on Saturn's rings. Only destroyers are allowed and there are 5 ships per team. The main weapon for the mode are torpedoes as the main guns work under the AI control like the secondaries. All ships have their maneuverability improved and acceleration/deceleration time lowered. The player who destroys an enemy, and all of the team that loses an ally gets one use of the "Repair party" consumable.

 

These battles will be fought on 4 space maps: Risus, Ludus, Navis and Appulse which are visually tweaked Estuary, Tears of the Desert, Warrior's Path and Hotspot.

 

Only special space ships can participate in the space games (including those from the previous year).

 

For taking part in space battles and completing daily missions and directives you will earn the a temporary resource - ironium, which can be exchanged in the Arsenal for patches, themed commanders, camouflages, ships premium account, credits, and most importantly - unique upgrades for tier X ships. You also can get up to 4 missions for doubloons that will reward players with ironium, in case you need more of it.

 

There are special achievements to earn in the space battles and an option to purchase permanent space camouflages: 9 from last year and 2 new for Hindenburg and Shimakaze. Also, for completing directives of the event, you can get permanent space camouflages for American and French tier VI - IX cruisers: Pensacola, New Orleans, Baltimore, Buffalo, Galissonniere, Algerie. Charles Martel, Saint Louis..

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21 minutes ago, Sehales said:

a temporary resource - ironium, which can be exchanged in the Arsenal for [...] unique upgrades for tier X ships.

... how does this interact with the missions to earn the unique upgrades? Considering the various stepstones come with goodies including the fourth stage with the valuable Mosaic camouflage, does bypassing the mission grind just auto-complete the missions for all rewards, does it just give the reward and terminates the mission set (worst case scenario due to lost rewards) or can you still grind the mission for a spare unique upgrade?

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1 hour ago, Sehales said:

temporary resource - ironium

I see what you did there, WG. :cap_haloween:

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3 hours ago, Aotearas said:

... how does this interact with the missions to earn the unique upgrades? Considering the various stepstones come with goodies including the fourth stage with the valuable Mosaic camouflage, does bypassing the mission grind just auto-complete the missions for all rewards, does it just give the reward and terminates the mission set (worst case scenario due to lost rewards) or can you still grind the mission for a spare unique upgrade?

Yeah, good question. That is, assuming it concerns the same "unique T10 upgrades".

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Torpedo beat. This mode is based on Saturn's rings. Only destroyers are allowed and there are 5 ships per team. The main weapon for the mode are torpedoes as the main guns work under the AI control like the secondaries. All ships have their maneuverability improved and acceleration/deceleration time lowered. The player who destroys an enemy, and all of the team that loses an ally gets one use of the "Repair party" consumable.

Oh my...

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4 hours ago, Aotearas said:

... how does this interact with the missions to earn the unique upgrades? Considering the various stepstones come with goodies including the fourth stage with the valuable Mosaic camouflage, does bypassing the mission grind just auto-complete the missions for all rewards, does it just give the reward and terminates the mission set (worst case scenario due to lost rewards) or can you still grind the mission for a spare unique upgrade?

Hey mate,

 

So this doesn't interact with the missions at all. You can still finish the mission and get a spare upgrade, even after you buy the upgrade in the Arsenal. So this is more like a shortcut to the unique upgrade without terminating the mission chain.

 

3 hours ago, Takru said:

I see what you did there, WG. :cap_haloween:

:Smile_hiding:

 

Greetings, Crysantos

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25 minutes ago, Crysantos said:

Hey mate,

 

So this doesn't interact with the missions at all. You can still finish the mission and get a spare upgrade, even after you buy the upgrade in the Arsenal. So this is more like a shortcut to the unique upgrade without terminating the mission chain.

Wait, so we can buy the tier X "unique upgrades" from the arsenal with space battle currency rather than having to grind them with the mission chain?

 

Do we get duplicates that we can sell in that case?

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8 minutes ago, Astolfo_Is_My_Waifu said:

Wait, so we can buy the tier X "unique upgrades" from the arsenal with space battle currency rather than having to grind them with the mission chain?

 

Do we get duplicates that we can sell in that case?

Yes :Smile_medal:

 

Greetings, Crysantos

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Torpedo beat. This mode is based on Saturn's rings. Only destroyers are allowed and there are 5 ships per team. The main weapon for the mode are torpedoes as the main guns work under the AI control like the secondaries. All ships have their maneuverability improved and acceleration/deceleration time lowered. The player who destroys an enemy, and all of the team that loses an ally gets one use of the "Repair party" consumable.

Ohhh, niiiiiiiice!!! :cap_wander_2::cap_win:

Quote

Also, for completing directives of the event, you can get permanent space camouflages for American and French tier VI - IX cruisers: Pensacola, New Orleans, Baltimore, Buffalo, Galissonniere, Algerie. Charles Martel, Saint Louis..

This also looks interesting, especially for ships I don't have a permanent camo for :Smile_great:

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"Saturn's rings" mode looks very nice. Good change.

"Torpdeo beat": a mode for my IJN torp ships? :cat_cool:

other 2: I don't like this battle royal thing

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On ‎2‎/‎21‎/‎2019 at 10:06 AM, Sehales said:

 

  • Torpedo beat. This mode is based on Saturn's rings. Only destroyers are allowed and there are 5 ships per team. The main weapon for the mode are torpedoes as the main guns work under the AI control like the secondaries. All ships have their maneuverability improved and acceleration/deceleration time lowered. The player who destroys an enemy, and all of the team that loses an ally gets one use of the "Repair party" consumable.

@Bear_Necessities this mode is made for you. Maybe not @Roisbheinn though... :Smile_trollface:

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