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The_EURL_Guy

Update 0.8.0.3

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Maybe next update you can fix the bug that is causing the game to constantly freeze up in port since the original 8.0 update and fix it so that it doesn't take half an our to open my contacts

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Thank you Wargaming for spitting on CV players once again. Thats it for me.

 

On your next update why don't you just reduce airplanes hp further by 50% . You might as well tell all cv players they are not wanted in the game at this current stage.

 

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I want to thank WG for their continuous effort to repair the game I once loved :P

They didn't adress the most glaring issue I have with the CV rework, 2 - 3 CV's per game. I don't mind 1 CV in a match, but 2 is simply overkill. It creates perma spotting, perma harrassment and horrible CV to surface end battles. Just limit it to 1 and take it from there.

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[GRHNP]
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After 4 years it's time to say goodby World of Warships. (please rename the game as WO Worplains2)

 

Simple solution for U is to create a new mode of game play with out CVs or

 

Remove them completely  from the game.

 

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3 hours ago, Goktsu said:

Thank you Wargaming for spitting on CV players once again. Thats it for me.

 

On your next update why don't you just reduce airplanes hp further by 50% . You might as well tell all cv players they are not wanted in the game at this current stage.

 

SNAFU !

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1 hour ago, Europizza said:

I want to thank WG for their continuous effort to repair the game I once loved :P

They didn't adress the most glaring issue I have with the CV rework, 2 - 3 CV's per game. I don't mind 1 CV in a match, but 2 is simply overkill. It creates perma spotting, perma harrassment and horrible CV to surface end battles. Just limit it to 1 and take it from there.

remove cvs  its now World of navy warplanes , STOP THE RESPAWNS first then remove CVs 

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[C-F-C]
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"* Vivibility of all ships from the air is reduced by 20%"

Shrinking planes detection range leads to another issue. I've already experienced that a DD popped up after my attack aircraft recticle have passed over the DDs location, making it impossibly to shoot at it - in version 8.0.2. I don't know - maybe I was flying to fast. But slowing down your planes when you anticipate that you might have the oppertunity to engage a DD kinda defeats the main advantage of attack aircraft - speed....

I'll try to go for Midway and see how it plays. Because as others have pointed out; Playing as tier 8 CV in a tier 10 battle is really pointless. If i'm equally dissapointed in the CV contribution to the team I'll sell my CV's and wont look back.
Next up: Now you play as artillery shells in WoT! Who wants to have a stratigic influence when you can navigate shell impact by 2 meters in flight!??!

UPDATE:
Recticle on attack aircraft before starting attack run is misleading. You cant fire at the position where your recticle is when you start attack run - it simply does not turn green fast enough. The recticle before attack run needs to be pushed further out - at least for LEX Tiny Tims... Guys - where is your quality assurance checks?

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[R-BMF]
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I am not as diplomatic as the others, so:
I played American and Japanese CV, I bought the tier 8, I was so disappointed, after a few games I sold it. The "genius" who had this idea, to completely modify the mechanics of these ships, must know that it was completely wrong. Absolutely all my group of friends think this is a total failure!. It's like changing the wheel of a car to the left, If you wanted to bring more customers, you obrained the opposite effect, so "congratulations" on my part. You broke the game.

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[THESO]
[THESO]
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First of all, the moderator part!

I've cleaned up the thread a little bit. It is like walking on the glass.

I can understand the frustration these changes and test phase creating on both sides.

Frankly I am a part of one of those sides, but please try not to vent out on each other, be a litte more kind and try not to resort on foul language!


Now, the player part,

 

I've played CVs, very little before patch, a little more after patch,

watched a lot of videos from almost all CCs,

My thoughts are like this now.

The problem of CVs for me is more fundamental.
The foundation of the CV mechanics are the problem.

 

The short version, CVs are not like other ships, CVs are removing

Skill VS Skill combat.

 

A little longer version,

When you are in any surface ship, you can attack or defend against any other ship by using your ships strenghts and trying to prevent the enemy to use your weaknesses.

 

For example,

A hindi VS Stalingrad.

 

Stalingrad player will want to keep hindi away and bow on.. because hindi has torps, and stalingrad has weak side armor.

Hindi player will want to get close or get onto the side of the stalingrad...

This 1 on 1 battle will be a skill smash.

When to turn?

When yo angle?

How to bait shots?

Can you torp without eating stalin salvo on your side..

etc etc..

 

The problem is,

defending against a CV does not involve any skill.. or we can say so less skill which we can neglect.

It is just what modules you put on your ship, what captain skills you get, how strong your AA is etc.

You get in a Division of 2 AA cruisers.. stay together and you can forget there is a CV in a game,

 

Combat againsts CV is heavily based on auto mechanics, and RNG, which is the broken foundation IMO.

On the other hand, CV is usually and generally un detected most of the time and away from harm. Killing planes don't harm CVs,

It is like shooting the guns of a BB and incapacitating them over and over again. But the BB floats happily ever after.

 

IMO there is no balancing point for CVs to make both CV captains and surface captains happy.

Everybody wants to have fun. Yes. And your fun is killing and/or damaging enemies, winning battles.

CVs can either be strong or weak. Because of this non-skill depended defence on surface ships and protected gamestyle of CVs,

you cannot put the SHIP actively in the battle.

So..

Very short..

I don't think you can make both NonCV and CV players at the same time.

It is against the current mechanics.

 

 

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[SE_WO]
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6 hours ago, _R0N1N_ said:

I stand by my post from another thread...

 

 

Quote - 

 

"The game in it's present form...

 

Clusterf*ck springs to mind.

 

Wargaming are doing a great impression of a primate attempting to perform a sexual act apon a football just now".

 

 

I'm no fan of the CV rework I admit, but, even I thought the claw hammer nerfs were harsh (and at the same time hilariously funny).

 

Might I suggest Wargaming, you as a responsible employer might introduce drink and drug testing for your staff? Oh and ban all forms of glue from your offices to (you never know, they maybe into solvent abuse).

TO BAD THIS IS CORRECT FUBAU THEN SNAFU THE NEXT FUBAU ! If I ran this NAVY a brig would fill up fast or mental discharge issued .

 really its not funny its sad !

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Beta Tester
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Almost there WG.

 

Just need to reintroduce torp spamming, 50 knot submarines and your journey to the dark side will be complete....

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8 minutes ago, Excavatus said:

First of all, the moderator part!

I've cleaned up the thread a little bit. It is like walking on the glass.

I can understand the frustration these changes and test phase creating on both sides.

Frankly I am a part of one of those sides, but please try not to vent out on each other, be a litte more kind and try not to resort on foul language!


Now, the player part,

 

I've played CVs, very little before patch, a little more after patch,

watched a lot of videos from almost all CCs,

My thoughts are like this now.

The problem of CVs for me is more fundamental.
The foundation of the CV mechanics are the problem.

 

The short version, CVs are not like other ships, CVs are removing

Skill VS Skill combat.

 

A little longer version,

When you are in any surface ship, you can attack or defend against any other ship by using your ships strenghts and trying to prevent the enemy to use your weaknesses.

 

For example,

A hindi VS Stalingrad.

 

Stalingrad player will want to keep hindi away and bow on.. because hindi has torps, and stalingrad has weak side armor.

Hindi player will want to get close or get onto the side of the stalingrad...

This 1 on 1 battle will be a skill smash.

When to turn?

When yo angle?

How to bait shots?

Can you torp without eating stalin salvo on your side..

etc etc..

 

The problem is,

defending against a CV does not involve any skill.. or we can say so less skill which we can neglect.

It is just what modules you put on your ship, what captain skills you get, how strong your AA is etc.

You get in a Division of 2 AA cruisers.. stay together and you can forget there is a CV in a game,

 

Combat againsts CV is heavily based on auto mechanics, and RNG, which is the broken foundation IMO.

On the other hand, CV is usually and generally un detected most of the time and away from harm. Killing planes don't harm CVs,

It is like shooting the guns of a BB and incapacitating them over and over again. But the BB floats happily ever after.

 

IMO there is no balancing point for CVs to make both CV captains and surface captains happy.

Everybody wants to have fun. Yes. And your fun is killing and/or damaging enemies, winning battles.

CVs can either be strong or weak. Because of this non-skill depended defence on surface ships and protected gamestyle of CVs,

you cannot put the SHIP actively in the battle.

So..

Very short..

I don't think you can make both NonCV and CV players at the same time.

It is against the current mechanics.

 

 

CVS once worked just ok before 080 ,now they don't work well at all , to many issues few people like it ! 

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[THESO]
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1 minute ago, bondone said:

CVS once worked just ok before 080 ,now they don't work well at all , to many issues few people like it ! 

If you ask me,

They worked because there were so few of them around.

before the rework it was like..

random...

random...

random..

random with a CV... oh balls... lets die horribly in my Musashi against that hakuryu!

25 more random battles without a CV..

 

Rinse and repeat.

 

They weren't working because it was good

but they were a rare breed.

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Beta Tester
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Another patch where they buff dd's and nefr cv's. Why make the gameplay balanced, when you can make the most op class in the game even more op and make the most useless class even more useless. All because uneducated and unintelligent dd players who have abosolutely now idea how to play dd's die in the first two minutes, because all the can do is rush cap. And then they cry in every forum thread. I suck as a dd player (apart from Błyskawica and Gremyashchy because they are so over the top op that, even I can make absurd amounts of damage in game) but I dont cry about it, I know that I can't play them the way they should be played, but that is not other players fault only my own. But I guess if you are 8 years old, all you can do is cry in the forums.

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4 minutes ago, Excavatus said:

If you ask me,

They worked because there were so few of them around.

before the rework it was like..

random...

random...

random..

random with a CV... oh balls... lets die horribly in my Musashi against that hakuryu!

25 more random battles without a CV..

 

Rinse and repeat.

 

They weren't working because it was good

but they were a rare breed.

Or play ship that doesn't have that one glaring weakness, compared to rest of the overpowered stats:Smile_popcorn:

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2 minutes ago, Excavatus said:

If you ask me,

They worked because there were so few of them around.

before the rework it was like..

random...

random...

random..

random with a CV... oh balls... lets die horribly in my Musashi against that hakuryu!

25 more random battles without a CV..

 

Rinse and repeat.

 

They weren't working because it was good

but they were a rare breed.

but still better than now . better than 100 respawns  that only CV PLAYERS LIKE , THEM WHO NEVER REALLY CONTROLED a sim plane god forbid a real plane .   using crap controlled planes makes warships the worst plane game ever made . ITS ether ships or bad planes or toss the baby with the bath water out . 

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Players
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Keeping all these changes in mind, there is just one possible conclusion: WG wants to eliminate CV class from the game !!! But they are hesitating in stating this loud and clearly. Maybe there are reasons in law or something similar. So they nerf all cvs and cv players to death and then will come up with something like: sorry guys, we tried our very best but failed. We wont support this any longer.

 

Okay. so do it. But return us our money. I mean real money. Not just funny money like dubloons or similar. REAL MONEY !!!! This needs to hurd u really hard. So that u wont do things like these never again.

 

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18 hours ago, stromrise said:

seriously neuf the cvs to the ground just to let dds have full rain again what the hell. u need to look at aa again and focus on changing the upgrades on ships before neuffing cvs again your cv player base will just go back to zero if you keep this up.

Having cvs as they where before this patch "just to let CV´s have full rain again what the hell". just changed one word to answer you. Good Day.

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5 minutes ago, MystickStronGGporno said:

Having cvs as they where before this patch "just to let CV´s have full rain again what the hell". just changed one word to answer you. Good Day.

Don't let the door hit you on the way out.

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Dear wargaming,

 

What did you do????????? DD,s are powerfull enough and not easy to hit. Played my tier 8 cv and dint even make a hit,lost all my planes at four waves and no dd had damage, The crosshair isnt stable anymore? Is this what you want,i dont get it.

 

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[GLOBS]
Players
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I am a very unhappy Captain .

the new fix / mini patch 0.8.3 in live and has me crying . 

The AA DPM is so strong that I can not attack till late game when my Team have lessened the AA ... a lot 

the Attack planes are now paper thin and you don't see ships till their AA shreds you and have lost you whole squad.

the DB's are over the ships AA for so long they are pretty much useless now , till late game .

and my TB's I had to drop from their furthest that I could as flying in to the AA is suicide .

I dodge and weave and can not avoid the flack .... and the mid.short range DPM is a no fly zone ... even on a DD now . 

all I can do is spot ... but you can't see the ships as their concealment is too good ... so you only see them as their AA opens up ( even BB's ) ... but you can't get out of the AA and you lose the whole squad ....

I am still learning the new style and I love it ...... well I did till this patch . 

to me all you had to do is 

1, make the  fighter Planes  blind to ships . less perma spotting .

2, have Only the ship based  Spotter planes Spot Ships and Torps . 

3, Reduce the AA DPM just a tiny bit to give us One chance of an attack . and increase the time between attacks ? 

I love the new style CV's but as it is now ........ I find it very hard to play and it is Not Fun anymore . 

 

shot-19.02.21_08.34.39-0451.jpg

shot-19.02.21_08.35.00-0818.jpg

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2 minutes ago, gmomkey said:

I am a very unhappy Captain .

the new fix / mini patch 0.8.3 in live and has me crying . 

The AA DPM is so strong that I can not attack till late game when my Team have lessened the AA ... a lot 

the Attack planes are now paper thin and you don't see ships till their AA shreds you and have lost you whole squad.

the DB's are over the ships AA for so long they are pretty much useless now , till late game .

and my TB's I had to drop from their furthest that I could as flying in to the AA is suicide .

I dodge and weave and can not avoid the flack .... and the mid.short range DPM is a no fly zone ... even on a DD now . 

all I can do is spot ... but you can't see the ships as their concealment is too good ... so you only see them as their AA opens up ( even BB's ) ... but you can't get out of the AA and you lose the whole squad ....

I am still learning the new style and I love it ...... well I did till this patch . 

to me all you had to do is 

1, make the  fighter Planes  blind to ships . less perma spotting .

2, have Only the ship based  Spotter planes Spot Ships and Torps . 

3, Reduce the AA DPM just a tiny bit to give us One chance of an attack . and increase the time between attacks ? 

I love the new style CV's but as it is now ........ I find it very hard to play and it is Not Fun anymore . 

 

shot-19.02.21_08.34.39-0451.jpg

shot-19.02.21_08.35.00-0818.jpg

Got the same here this morning, AA is killing and we dont have make a chance at any boat anymore. Its like we fill the map and that's it. Thkx for your comment. 

I dont wanne go futher on the CV, almost got the tier x japanse but it has to wait 

 

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OK i really like the CV re-work, and am actively playing CVs now, before i just found them dull. 

 

I think WG, you're nerfing CVs to clamp down on expert CV players who are exploiting every advantage, but really just hurting all the new CVs playing who are struggling to do enough damage with them as it is. This latest nerf on Midway and CVs in general, just feels ridiculous.... Seriously as a DD player, its pretty easy to avoid hassle from planes. Smoke, or move towards cruisers, or invest in decent AA, lots of things you can do.  I dont feel that worried by CVs in my destroyer, I'm happy to see them as its very easy to shoot their planes down :)

 

What I'd really like to see is more low tier  CV premium ships, not just t8, which tragically seem to constantly get thrown into t10 matches :(.  Why not tier 4 or tier 6 premiums? I think its urgent to introduce some, to encourage more CV play at lower levels. People jumping straight into t8 Kaga and getting matched with t10 battles and seeing their planes shot to pieces, not very encouraging! 

 

To finish on a positive, i do love the new CV rework, great fun. CVs should be a regular feature!

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