Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Update 0.8.0.3

470 comments in this topic

Recommended Posts

[MA-GE]
Beta Tester
298 posts
12,764 battles

The WG "balanz" department just don't have a clue do they?

 

"We have all the stats da!" what an utter joke, what happened to the "incremental" changes? You are just swinging a sledge hammer every week now.

 

There's a problem with DD's being perma spotted and focused (yes there is) but hey we'll stop CV's spotting them and doing any sort of meaningful damage, but we'll extend radar duration and range... BALANZ DA!

 

Oh and how many times have I landed 6 torps on a BB with my Midway only to come away with less 15k damage, TOO MANY TIMES TO COUNT, so what do you do, the BBabies complain and torps get nerfed again, the whole flood mechanic is changing but let's swing that monkey wrench at the problem again.

 

It simply beggars belief, one knee jerk reaction after another, I seriously hope someone high up in WG is looking at what is going on and will start to ask some pointed questions to some of the WG staff, it is simply not good enough.

 

So, off we go again, into open beta, whilst burning premium time, whilst the WG balanz department goes through, what can only be described as, their at work training.

 

Jeez, how do you guys let it get so messed up.

 

TB.

  • Cool 2

Share this post


Link to post
Share on other sites
[THROW]
[THROW]
Players
5,061 posts
10,702 battles
3 minutes ago, Pikkozoikum said:

I'm not sure, if I get it, but the spotter plane is good?

The range increase is good for some cruisers like Zao in some situations

For bbs it's more about the different view to citadell cruisers inside a smoke or get better hits over islands

Spotters are - or rather were - great. Range increase is the least useful perk they provide - or rather used to provide. And yet it's practically all that's left. That and the elevated view (after tomorrows change), everything else will have been stripped away in the name of the CV rework

 

Honestly, starting from tomorrow I don't see the point to pick them anymore. Not if this :etc_swear: goes through

Share this post


Link to post
Share on other sites
Players
79 posts
6,198 battles

Its all about pleasing dds and their unacceptable way to play. I guess the vast majority of the wg devs and decision makers likes this very much. On the other side u nerf cv players. You make the whole thing even worse - with this patch planes are made even weaker!?! Absolutely great. Torps are slow as hell, fighters are getting lost in the first wave if there is more then one ship you are attacking and as the very best thing, you are able to kill a complete wave with ships not very well known as AA capable - I took down 9 ( NINE ) bombers in one raid with a YAMA. Ridiculous !!! Take out all classes from this damned game but dds. So everybody can sit in fog, waiting until some idiot is showing up to get torped from behind.

 

Nerf simply on, guys. Nerf on ...

  • Boring 3

Share this post


Link to post
Share on other sites
[DAVY]
Players
12 posts
37,504 battles
11 minutes ago, Mr_Snoww said:

@MrConway seriously this is getting ridiculous. every patch is a massive nerf hammer to CVs, nerfing 2 or 3 things at once. there is no point playing them anymore.

Then do what I did. Sell Your CV's. Dont give the [edited] the satisfaction….

 

Share this post


Link to post
Share on other sites
[CHEFT]
Players
13,162 posts
11,013 battles
52 minutes ago, Rosletyne said:

Single screenshots have always been dismissed in discussions. They prove nothing. Not saying, you don't have a point, but that screen doesn't put any weight on ANY argument.

 

So if i say "everytime a DD is lowtier, he will always be last in XP table" you cant dismiss that with one screenshot where a lowtier DD is not last place? Not saying that it happened like that here, but i think you understand where im going at. You jumped into an arguement of 2 people and probably didnt understand what was said before.

The initial arguement he posted the screenshot to did have no proof whatsoever...

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles

While I generally agree with the reasons for nerfing CVs (spotting, efficiency vs DDs), is it really too much to ask for SLIGHT changes instead of going for the sledgehammer every :etc_swear:ing time?

Seriously, who thought implementing stealth AA back was a good idea? It was fine in RTS because you had multiple squads and fixed reserves, but now you only have one and the ships that actually can stealth AA have utterly brutal long range DPS, meaning you can basically forget about that squad once you escape. This is especially true for bottom tier CVs.

Nerfing Midway torps? Why? Because Midway is overperforming compared to Haku? Have you ever considered that this might be because you nerfed Haku to the ground?

Also buffing the Enterprise. The most powerful T8 CV. Wow, she sure needed that.

 

This patch shows how utterly disconnected you are from the game. I'm so glad I downloaded the CN client so I won't have to put up with this any longer for the foreseeable future.

  • Cool 6

Share this post


Link to post
Share on other sites
[DC_DK]
Players
3,370 posts
44,259 battles

If the goal was to get more play CV's then it is going to fail... Every hot fix is done with the big nerf bat.. You're already struggling when being up tiered  in CV's and now this. makes no sense

  • Cool 2

Share this post


Link to post
Share on other sites
[MA-GE]
Players
93 posts
26,660 battles

Come off it WG, competent DD players that know how to play their ships and know the weaknesses of the CV planes (as they are now) can already evade attacks.  It's the potatoes who sail in a straight line, who don't watch the mini-map or even the basics of what's going on around them in game that you're pandering to.  Tell me this, though, why is the BB or DD potato worth more to you than the CV potato?

 

 

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
Players
79 posts
6,198 battles
16 minutes ago, MolochZ said:

 

I really hope more CV players feel like you and the rest of us can get back to enjoying the game and playing the objective.

Forget it. DD playing is the p...y way of playing this. We took the hard one. Go on nerfing. 

  • Boring 1

Share this post


Link to post
Share on other sites
[CMP]
Beta Tester
10 posts
5,781 battles

Oh no worries. I was having fun with CV's until recently, but the AA was just getting too strong. It wasn't fun anymore. I'll  just stop using CV's again. It's cool. Game will be back to how it used to be with no carriers again. I'm ok with that. I don't have to play CV anyway, although it was a nice change.

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
2 minutes ago, wilkatis_LV said:

Spotters are - or rather were - great. Range increase is the least useful perk they provide - or rather used to provide. And yet it's practically all that's left. That and the elevated view (after tomorrows change), everything else will have been stripped away in the name of the CV rework

 

Honestly, starting from tomorrow I don't see the point to pick them anymore. Not if this :etc_swear: goes through

Still don't understand, why the air detection is important for the spotter planes. Ships that are spotted by the plane are mostly spotted by the ship itself anyways. There is only a small gap between "not spotted by ship" and "not spotted by plane". Izumo for example is at 15 km ship and 14.1 plane. There is a 900 m gap, where it is worth and there is also the condition, that the spotter plane has to be close enough.

Spotter planes are circle around the ship at ~3 km, so it would be spotted, if your ship is at 17.1 km, but only if the spotter plane is on the closest spot of the circle. To be somehow effcient the own ships has to be really close like ~15km, which lits up the Izumo anyways.

Share this post


Link to post
Share on other sites
Players
164 posts
12,288 battles

So you nerf the hell out of rockets to save the DDs when really it was the DBs that were landing the 10k+ drops on the poor little buggers...

You buff the Enterprise but literally dont touch Saipan??

 

Neptune + Minotaur stealth AA is already a major threat to planes, with this, they are gonna ambush kill entire squads with no counterplay

 

What was the point in having this rework in public test for so long?

 

Watching this disaster getting worse and worse really does not inspire confidence in your ability to properly balance submarines when you add them to the game :fish_panic:

  • Cool 5

Share this post


Link to post
Share on other sites
[NLD2]
Players
226 posts
21,307 battles
1 hour ago, NothingButTheRain said:

Well I hope people will continu to play carriers as I still need like 70 more plane kills for mission :Smile-_tongue:

Sorry mate it won't be mine......

  • Angry 1

Share this post


Link to post
Share on other sites
Players
7,374 posts
11,726 battles
7 minutes ago, Ilya_Wolf said:

Neptune + Minotaur stealth AA is already a major threat to planes, with this, they are gonna ambush kill entire squads with no counterplay

 

What current stealth AA? How does a ship with 33 knots ambush planes with 220 knots speed? What "no counterplay"? A Mino literally explodes from one salvo by 75% of the ships in a game. Learn some teamplay, CVs aint solo warriors - anymore.

Share this post


Link to post
Share on other sites
[THROW]
[THROW]
Players
5,061 posts
10,702 battles
2 minutes ago, Pikkozoikum said:

Still don't understand, why the air detection is important for the spotter planes. Ships that are spotted by the plane are mostly spotted by the ship itself anyways. There is only a small gap between "not spotted by ship" and "not spotted by plane". Izumo for example is at 15 km ship and 14.1 plane. There is a 900 m gap, where it is worth and there is also the condition, that the spotter plane has to be close enough.

Spotter planes are circle around the ship at ~3 km, so it would be spotted, if your ship is at 17.1 km, but only if the spotter plane is on the closest spot of the circle. To be somehow effcient the own ships has to be really close like ~15km, which lits up the Izumo anyways.

Planes used to fly at 4.2km range from your ship, they already screwed that by pulling them in closer. Then with concealment build the gap can be reduced even more as not only both values are reduced by the same % by CE and Conc.Mod., but camo applies only to ships surface spotting.

And spotter planes used to see 15km max, WG intentionally buffed to what seems like "infinite" range, so ships like GK - you could spot them 18.66km out! Now every ship will be 15km or less

 

For a BB this was a great way to reduce or even gain the spotting advantage over enemy dictating the 1v1 fight, it was a great way to provide some spotting for yourself when your team simply couldn't do it even with the help of written instructions and so on

 

Spotter were great, and yet now... May aswell remove them completely

Share this post


Link to post
Share on other sites
Players
4 posts
5,073 battles

Who in their right mind even wants British CV's. They will be crap compared to real life and nerfed to hell by the time they come out lol. Also the Carpet bomb feature is just stupid this aint a lancaster we are flying lol we also had both british and american planes operating off our carriers, i bet they will give a small air wing not taking into account that when british carriers went to the pacific they could carry planes on deck like the Americans did. 

  • Cool 2

Share this post


Link to post
Share on other sites
[DC_DK]
Players
3,370 posts
44,259 battles
26 minutes ago, ForlornSailor said:

 

What current stealth AA? How does a ship with 33 knots ambush planes with 220 knots speed? What "no counterplay"? A Mino literally explodes from one salvo by 75% of the ships in a game. Learn some teamplay, CVs aint solo warriors - anymore.

Except you won't spot them before being well inside their AA range. Turn off AA and wait until getting air detected and you pulverise the entire squadron

  • Cool 1

Share this post


Link to post
Share on other sites
[CHEFT]
Players
13,162 posts
11,013 battles
8 minutes ago, hgbn_dk said:

Except you won't spot them before being well inside their AA range. Turn off AA and wait until getting air detected and you pulverise the entire squadron

 

So you cant spot a Minotaur with 7,4km air detection outside his 6,9km AA range :cap_hmm: ?

  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
Beta Tester
273 posts
4,109 battles
2 minutes ago, Sugertukas said:

I thought the main goal was to make CV's more fun and attractive to play.... Guess i was wrong lol.

I agree entirely. There simply wont be any left.

Share this post


Link to post
Share on other sites
Players
7,374 posts
11,726 battles
21 minutes ago, hgbn_dk said:

Except you won't spot them before being well inside their AA range. Turn off AA and wait until getting air detected and you pulverise the entire squadron

 

Except what you are refering to, is how it worked prior the CV/AA-rework. You missed the last weeks. Please dont spread wrong infos when you are not up-to-date.

  • Funny 2

Share this post


Link to post
Share on other sites
[IDLK]
Beta Tester
76 posts

I would say that this change is too reasonless, I can not see any reason why a attack aircraft can do sone damage to DDs are so unacceptable? They are specifically designed for that, so they are just doing what they are supposed to do, and even in this patch a maneuvering DD can still let most of the rockets end up in waters, specially US aircrafts carrying Tinny Tim. You know DDs are more like a tactical ship in the fleet, if you have no idea of moving and turning and the only thing you want to do is stay inside smoke and shooting, why don´t you go play BBs? Another thing for Midway Torpedos. It is right now considered quite useless due to it´s horribly poor damage, and now you nerfed it again, that is just no sense. Japs lunch 4 Trops in each attack and each one deal 10000+ dmg, USN do lunch 6 trops in one attack, but each one only do 5000. So in totale USN does much less dmg with trops than its opponent and yet again you want to nerf it? This so called 0803 is killing out all CV players again. 

Share this post


Link to post
Share on other sites
[DC_DK]
Players
3,370 posts
44,259 battles
5 minutes ago, ForlornSailor said:

 

Except what you are refering to, is how it worked prior the CV/AA-rework. You missed the last weeks. Please dont spread wrong infos when you are not up-to-date.

7,4 km air detection range on mino today and -20% tomorrow you can do the math yourself

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites

×