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The_EURL_Guy

Update 0.8.0.3

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[PFFC]
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Hmm... so why did you remove the commander from every CV ship you have?

 

I mean, you could have left the commander on them, even if not playing them. Or did you do that in protest?:cap_haloween:

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2 dakika önce, MRGTB dedi:

Hmm... so why did you remove the commander from every CV ship you have?

 

I mean, you could have left the commander on them, even if not playing them. Or did you do that in protest?:cap_haloween:

I sent them to vacation. :) (They are in reserve.)

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1 minute ago, KHS01 said:

I sent them to vacation. :) (They are in reserve.)

I think we all need one .... a nice sunny beach till all this is sorted out ....... 

but ...

if we all did that WG wouldn't get any stats and nothing would be balanced . . . :Smile_sceptic:

So Keep Calm Captains and Carrier on . 

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5 dakika önce, gmomkey dedi:

I think we all need one .... a nice sunny beach till all this is sorted out ....... 

but ...

if we all did that WG wouldn't get any stats and nothing would be balanced . . . :Smile_sceptic:

So Keep Calm Captains and Carrier on . 

Hmm.. That's right too.

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[4-20]
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16 hours ago, gmomkey said:

I think we all need one .... a nice sunny beach till all this is sorted out ....... 

but ...

if we all did that WG wouldn't get any stats and nothing would be balanced . . . :Smile_sceptic:

So Keep Calm Captains and Carrier on . 

edited

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As usual "One step forwards, two steps back".

Toned down the ridiculous AA last patch a tiny bit ( maybe 5% ) and now the next massive nerf to CV.

Honestly, then have the balls to remove them completely.  4k on a T10 Torpedobomber? When everyone has Bulgearmor like crazy anyhow?

Again, unwarranted nerfs to make CVs boring to play/annoying to play and soothe those who had to adapt to the new Meta but didn't want to. Whilst e.g. Worchester, Minotaur are still eating fully maxed T10 squads easily alone, godforbid if you are T8 in T10, then it is better to AFK right away anyhow.

Here WG have some "Balancing" suggestion:

- HE Bombs now bounce three times, if they land in the water, they are defused.
- Planes are now only fueled half the necessary gasoline, as they will never make it home anyway because op AA.
- CVs get implemented Browser-Support since T8 in TX Game might as well afk.
- Rockets did Damage a DD recently, now they have been "upgraded" to firework rockets so DDs can be see my the Enemy team better but no longer deal Damage.
- Implemented RPD (Random Pilot Death ) for balancing purposes.
- Planes have a 25% to start without payload attached. ( After all errare humanum est )

Some might thing I am being sarcastic but we all know WG would do all this, because they have no [edited]clue about balancing.

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EVERYTHING in this hotfix sucks soo hard and is complete nonsense you achieved absolutely nothing with this, all what the midway had going for were nerf slaughtered to the ground and now its just a pain to play it even if you top the leaderboard..  no one will play the cv´s if you keep nerfing the crap out of them, this hotfix doesn´t feel like well thought through at all and it basically appeared out of nothing.. WHAT THE [edited] HELL MAN

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[GR-CS]
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the damage i can do in Midway is complete garbage... 3rd ranking in a good play and done almost 45k dmg.. its ridiculous... its very dissapointing. i always liked CVs RTS or not... but this is really frustrating and encourage me to stop playing them

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[CRM2B]
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12 ore fa, Sashylein ha scritto:

I just lost 2/3 of my HP on Kitakaze to the figthers of a Lexington at start of the game even with evading them ...  The player said if you are smart enough it still works like before. Good patch, useless for me at least.

 

PS: And next game again Lexington with fighters kills off 2 turrets, let's you burn, engine broken, etc. - nice patch

 

It makes absolutely no sense to play DD any longer, mostly at higher tiers above 7. If you want to hide from planes have to use your smoke which you usually need for other situations. But then in smoke you stop, so what you will get is the radar and then you are a sitting duck. If you play Harekaze with reload booster then you have no chance anyway. 

I have not find big difficulty with patch 0.8.0.1/ 0.8.0.2 in fighting the CV (I am Grozovoi), I have just changed way to approach, look for a Cruiser or a BB near me and select the right AA sector (only 5sec to change it). For me, as a DD player (but I play all class -no CV yet-) the real problem is not a CV, but the RADAR and SONAR mechanics. Being spotted from behind the islands is absurd, as it is absurd that a CV airplane can not see a DD before a friendly Cruiser. And do not tell that 6 sec are enough for run away, in 6" maybe you arrive at 19kn from 0Kn (with engine enhancement) It means that you run for 0.5 Km. If you are spotted by a radar behind an island, you will receive 2 or 3 salvos which are more and more devastating than a CV rockets. So focus the real problem for all (CA/CL included)= Make the RADAR real! And leave in peace CV.

 

P.S.: WG, where are the changing of spotting icons? RADAR spot SONAR spot... I still have only one, the same for all spot (except Air spot).

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[_DAN_]
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57 minutes ago, Klania said:

the damage i can do in Midway is complete garbage... 3rd ranking in a good play and done almost 45k dmg.. its ridiculous... its very dissapointing. i always liked CVs RTS or not... but this is really frustrating and encourage me to stop playing them

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46k Dmg , i bet the developer team says that is the same amount the BBs are doing in game , but when i hit my Battleship on tier 6 i do the same amount of dmg as you just did in a tier t10 midway , honestly wargaming cant see the past theire exel sheets , they need to get out of they nerd like exel sheet fetish and get their work gloves on and start do the real work in the game instead just do what they think is working out , they nerfed the CV too much and i agree with some the CV players that posted on forum that mabee its time to sent the cv captains on vacation, until thease game developer has fixed it so cv players actualy can play the game again , come on  46k dmg from a cv in tier 10 thats bad , im sure Klania is a decent cv player , so its not the skil set that doing this low dmg , what can it been then , well to me its clear to me ,  its WARGAMING NERF PARTY that did that to the midway. Wargaming start open your eyes and listen to the cv players , we do not demand god like powers like DD player but we do demand a fair threatment and we are not getting that ... SHAME ON YOU WARGAMING ! if i was major stock holder i sure would change some  of the stuckture in WArgaming HQ but i cant really say more about what i would do if i was the major share holder , becouse then i violate the rule set wargaming have put up on theire forum even thou we have freedom of speech in europe .
one thing for sure they will get no more money from me until the fixed what they did to cv .

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[_DAN_]
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Sadly i do not have time to follow this Forum today , since i have Party in another city here in Denmark , but trust me
i will not step down until they balance theire nerfs, Btw Wargaming you have to obey EU Laws for selling game Items and game content in europe and right now i dont see Wargaming obey EUROPEAN Laws.

 

Removal of content that players all ready bought im sure thats against EU Laws.

 

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[A_I_E]
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This new patch is a NIGHTMARE for CVs.
I want the game as it was before, a reduction in damage to the CV, and an improvement in the planes for the tier that they play, but this patch is a DISASTER, I have only the CV Zeppeling, before it was my favorite ship now it is a pain to play it, I have 12 battles of the new patch and it is that it can not be done worse they have destroyed the CV, destroyed until the foundations there is NOTHING OF FUN in the new CV.
They took even the Stukas from my CV, why?
The way to play now I do not like anything, we handle all the squadrons of planes before, now we can only move 1.
We removed the improved consumables, and they are activated automatically, I previously activated the repairs if I had 3 fires, now I am automatically activated, when I have 1 fire, WHY ?, and on top of being the normal consumable, it takes longer to recharge.

They force me to play torpedo bombers, when before I only had normal bombers.
The empied bomber, it is very difficult to hit the target.
And the planes of my Zeppeling are butter, MELTED.

Now with the CV we can splash and little more damage that we can do to a boat that is alone, but little else.

This is a GREAT TRASH.

STRIKE, STRIKE, STRIKE, STRIKE CV.
Do not touch them until the previous game mode returns.

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the Nerfhammering is quite obvious, although its hard to do the CV justice. it was so important in WW2 AND fragile. 

 

on another note... i just had 2 Killer Whale ops time out on me while sailing the Bayern. Full steamed it i might say. 

might i open a suggestion to make Ops a bit easier on the pubs?

 

-tried to edit whilst featuring the quote i referred to, accidentally reposted. apologies.

Edited by ZeMoons
mea culpa quote

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9 hours ago, KHS01 said:

 

I'm a CV player mostly. I can't believe I did this but I'm really tired and feel so sad. Especially after this 0.8.0.3 patch. They'll stay like this until they're playable again. :Smile_sad: I will check them every new patches (and may be sometimes play again with them if miss so much.) Thanks WG!

 

Spoiler

üzgün.jpg

 

Well than. Here is my follow up.

shot-19_02.22_10_59.34-0242.thumb.jpg.7922f4645a0937b528275a2fdf35080d.jpg

 

Also in vacation.

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On 2/20/2019 at 3:50 PM, Aotearas said:

Oh wow, nerfhammering the Midway TBs? 20% less alpha damage and reduced flooding chance on the already nerfed flooding chances for all airdropped torpedoes? What the hell?

 

Also 20% reduced air detactability for every ship ... that will put most DDs around 3km air detectability. Combined with increased attack preparation, decreased aircraft handling and spread penalties when moving on top this is going to skew the balance MASSIVELY in favour of DDs.

 

 

You guys seriously have no concept of incremental balance tweaks, gotta slam everything with a nerfhammer.

 

the Nerfhammering is quite obvious, although its hard to do the CV justice. it was so important in WW2 AND fragile. 

 

on another note... i just had 2 Killer Whale ops time out on me while sailing the Bayern. Full steamed it i might say. 

might i open a suggestion to make Ops a bit easier on the pubs?

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On 2/21/2019 at 9:53 AM, NothingButTheRain said:

It has adressed some of the issues I was having with CVs. Like having an experienced Saipan in the enemy team ina 3-man div vs this n00b Ranger in my own team :Smile_sceptic:

CVs have much less influence now, especially regarding being able to be everywhere at the same time.

 

But I'm not happy about the route they are taking CVs into. I'm rather have planes that are more fun to play (especially the dodging of flaks or making some nice moves to get an attack in) and be punished or limited in the rate at which planes replenish or lowering the amount of planes that take off in a single group.

I think I'd even be happy with having not 3 or so attacks from a single squadron, but just a single one. The planes are so fast, I can be back at where I left in hardly any time anyway. But that's just my personal taste of what I'd find fun gameplay.

 

And if for instance rocket planes keep their accuracy and ability to spot DDs, but can attack not 3 or 4 times but only once, I'd be fine with this more I think then nerfing all the weapons a carrier has at its disposal but the weapons not being fun to use anymore.

The rework has made some improvements, but only by (effectively) nerfing CVs into the ground so ships dont have to worry about them as much. The actual gameplay interaction has all the old issues, and is actually less engaging for CV players on top of that.

 

It's immensely frustrating because the CV rework has a lot of GOOD additions. Things like physically dodging AA, being able to aim the planes organically, health bars etc.

 

The single thing missing from the equation though is AA control. The CV side of things is fine but there is still nothing ships can do to interact with CVs. It will never work properly until there is an actual skill dynamic, otherwise it all has to depend on average interactions for balance which is simply unsatisfying.

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[GLOBS]
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1 hour ago, Klania said:

the damage i can do in Midway is complete garbage... 3rd ranking in a good play and done almost 45k dmg.. its ridiculous... its very dissapointing. i always liked CVs RTS or not... but this is really frustrating and encourage me to stop playing them

Sketch001.jpg

oh you did well . I am lucky to get 20k  ( mind you in a Shokaku )before getting annihilated by the enemy DD sneaking around the map undetected as I can't spot it anymore . and  if I go looking for the DD's I lose all my planes due to Stealth firing AA  cause you only see the ships when you are almost on top of them and you can't even with weaving and dodging get out of the AA . 

But I did do better in the Ryujo got 34k  . . . . and didn't loose credits . .  is tier 6 the way to go ?????

 @MrConway why did the devs have to nerf the whole line because of a slight problem in the tier 10 ???

personally I thought after patch 0.8.0.2 it was pretty much balanced ..

just a tiny tweak to the Ships AA and maybe a reduce the tier 10's Alpha a tiny bit . 

remove the spotting capabilities of the fighters and leave the attack planes as they were .

 Maybe remove the CV seeing of the AA firing when the DD is in smoke .

the DD players will get upset they are not used to having CV's in a majority of the games ... we ( I hope ) understand this .

and I do play all classes .. and I was fine in a DD after patch 0.8.0.2 . 

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[49TH]
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After watching this video.

 

I realise that the problem of the old style RTS comes down to one person and their unwillingness to admit that they’re wrong.

 

Yes that’s right Peter Poray-Koshits.

 

I’m talking about you.

 

You made the choice to take World of Warships in this direction.

 

Why?

 

Is it for the reasons you stated, that only 10% of the population played them & they were too hard to understand for certain players to understand?

 

Or is it because you’re so entrenched in your own ideas, dreams and goals for World of Warships that you just don’t want to hear any criticism.

 

You have to push them onto everyone else.

 

To force people to believe that you’re right and everyone else is wrong and in this process World of Warships is been destroyed.

 

By nature carriers have multiple bodies, the main ship and the carrier's strike groups.

 

Yet for some reason you find this concept hard to accept which is very strange considering your background.

 

So what is your real problem with the old RTS carrier system?

 

Because it’s none of reasons you’ve stated previously.

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[WGB]
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edited

 

By who and what for? As there were some constructive comments which could have been left at least.

 

Still, lol the dogs of WG do exist.

p.s.

Although good to know that in future I have to make sure I copy my text before posting in the forums.

 

 

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1 hour ago, malaquey said:

The rework has made some improvements, but only by (effectively) nerfing CVs into the ground so ships dont have to worry about them as much. The actual gameplay interaction has all the old issues, and is actually less engaging for CV players on top of that.

 

It's immensely frustrating because the CV rework has a lot of GOOD additions. Things like physically dodging AA, being able to aim the planes organically, health bars etc.

 

The single thing missing from the equation though is AA control. The CV side of things is fine but there is still nothing ships can do to interact with CVs. It will never work properly until there is an actual skill dynamic, otherwise it all has to depend on average interactions for balance which is simply unsatisfying.

Well, there is AA focus to one side and enable/disable AA(and secondaries) entirely. it's not much, but at least it's not totally passive.

And yes, I really liked the dodging of flak bursts as a new game mechanic and planes now having hp instead of the more RNG focussed yes or no we had before :Smile_great:

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12 saat önce, gmomkey dedi:

I think we all need one .... a nice sunny beach till all this is sorted out ....... 

but ...

if we all did that WG wouldn't get any stats and nothing would be balanced . . . :Smile_sceptic:

So Keep Calm Captains and Carrier on . 

@Kuritaclan I think @gmomkey is right. I couldn't think this. We must play with CVs for help to developers. I'm deleting my that message.

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[4-20]
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5 hours ago, Hexxas said:

Sadly i do not have time to follow this Forum today , since i have Party in another city here in Denmark , but trust me
i will not step down until they balance theire nerfs, Btw Wargaming you have to obey EU Laws for selling game Items and game content in europe and right now i dont see Wargaming obey EUROPEAN Laws.

 

Removal of content that players all ready bought im sure thats against EU Laws.

 

so it is to sell surprise bundles and many other things i believe...

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[NUNC]
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Maybe it worked better if they the old cv's are back and did less damage on those torps and reduces spotting range it would be better then nerfing and finetuning this rework.

Buts its only my opinion, because they never gonna change it now because too many people worked on this rework.

We better deal with it, and try to comment with good arguments so WG can use those comments to make a better gameplay.

 

Dont kill me after my comment but its not working if we keep on blaming WG try to fix it is a better solution.

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