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a_dappar_chap

team killer sanctions

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Beta Tester
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916 battles

After just hearing how next patch team killer sanctions will be implemented into the game, what would happen if once someone has fired the torps and then someone else at say 10km away drives into them, the person who fired the torps is going to be punished for something that is not their fault, would it not be easier to, like wot xbox, turn friendly fire off? If there wasn't torpedoes  in this game I'd say how team kill sanctions would be good as someone has to spend effort to kill you by shooting but with torpedoes  swimming about is there not going to be people being banned for something that isn't their fault

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Beta Tester
4,811 posts
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It would be a small problem to check the run time on the torpedoes at the time of the FF incident. Still won't eliminate the problem if people turning into the path where a friendly more or less obvously was on a torpedo run, but reducing the penalty for someone getting caught by a friendly torpedo 5km+ out would be easy to implement.

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Alpha Tester
500 posts
1,728 battles

After just hearing how next patch team killer sanctions will be implemented into the game, what would happen if once someone has fired the torps and then someone else at say 10km away drives into them, the person who fired the torps is going to be punished for something that is not their fault, would it not be easier to, like wot xbox, turn friendly fire off? If there wasn't torpedoes  in this game I'd say how team kill sanctions would be good as someone has to spend effort to kill you by shooting but with torpedoes  swimming about is there not going to be people being banned for something that isn't their fault

 

 

This is more about situational awerness on your behalf.  If there is a risk that you might do team damage firing into a melee from long range, then dont fire...or take the risk and be prepared for the consequences...

 

95/100 times, if you hit a friendly, it's your fault...

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Alpha Tester
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Well I've gotta say It has happened to me once during this Beta out of the almost 800 battles I've done. Sunk an enemy cruiser with an stray torp that went too far away.

 

I doubt it will be a common ocurrence though.

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Beta Tester
135 posts
890 battles

 

 

This is more about situational awerness on your behalf.  If there is a risk that you might do team damage firing into a melee from long range, then dont fire...or take the risk and be prepared for the consequences...

 

95/100 times, if you hit a friendly, it's your fault...

 

I don't think he's talking about firing into a fight, but rather about late tier DDs, who have torpedo ranges well in excess of 15km. Unless every single torp hits the target (extremely unlikely unless the target is a complete lemon or the range is point blank), they might actually hit a friendly halfway across the map minutes later. I get my jimmies rustled just as much as anyone about careless "friendly" torps, but there has to be a line drawn somewhere where the responsibility shifts.
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Beta Tester
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When I started playing testing this game I had some cases of damaging or TKing a fellow sailor without intention. Since I got used to this game I havent caused any teamdamage anymore. So imho it is possible to check your surroundings before sending the eels on their way. Ofc it is possible that on their 10km long way someone is going in the way and gets whacked. Therefore I am pretty interested in how this will be accounted as teamdamage.

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Alpha Tester
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well i been writing torp aiming, and plinging map where torps are going now for no more team kills. had a run yesterday where i did that and my team actualy looked and drowe away from my torps instead of running into them

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Beta Tester
280 posts
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Lets have a look at WoT.

You do team damage/kill once, all is good (and seen as a mistake, ship hapnz).

Your team dmg in relation to dmg dealt exceeds a certain treshhold sanctions apply, i.e. 1h ban.

You keep exceeding your tdmg/dmg ratio over a certain time period more sanctions apply, i.e. 1 day ban.

...

 

No need to attach sanctions to certain player actions or battle sitations.

Edited by azakow

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Beta Tester
161 posts
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If it's an occasional accidental friendly fire incident (i.e. the stray torpedo), you'll only be docked a few credits.

The real penalties (loss of HP, ban, etc.) will only apply to people repeatedly doing so much damage to friendlies that they're either (a) voluntarily doing it or (b) totally unwilling to learn from their mistakes.

If this works as intended, I think it's perfect.

Edited by Jexter
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Alpha Tester
467 posts
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Perhaps a shortcut like 'Starting torpedo run on xyz' would also be helpful. During most battle situation you just don't have the time to use the ingame chat,especially if your driving a DD and you have to keep bobbing and weaving.

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Alpha Tester
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Perhaps a shortcut like 'Starting torpedo run on xyz' would also be helpful. During most battle situation you just don't have the time to use the ingame chat,especially if your driving a DD and you have to keep bobbing and weaving.

 

But people don't read the chat...

 

I think the FF with torpedoes would be greatly reduced if the torp alarm was to ring earlier for allied torps only.

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Beta Tester
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Torpedoes should be launched from the first line and/or with care...Ofc I had my share of TKs (around 4-5 maybe), but it doesn't happen anymore. It's a learning curve, with the exception when you insist launching from the second or third line...Then it's plain idiotic and you deserve a ban :P

 

Edited by Lance1978
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Alpha Tester
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I don't think he's talking about firing into a fight, but rather about late tier DDs, who have torpedo ranges well in excess of 15km. Unless every single torp hits the target (extremely unlikely unless the target is a complete lemon or the range is point blank), they might actually hit a friendly halfway across the map minutes later. I get my jimmies rustled just as much as anyone about careless "friendly" torps, but there has to be a line drawn somewhere where the responsibility shifts.

 

I agree completely with you response, which is sort of why I stated 95/100 times it's the launchers fault :)

 

If it's an occasional accidental friendly fire incident (i.e. the stray torpedo), you'll only be docked a few credits.

The real penalties (loss of HP, ban, etc.) will only apply to people repeatedly doing so much damage to friendlies that they're either (a) voluntarily doing it or (b) totally unwilling to learn from their mistakes.

If this works as intended, I think it's perfect.

 

This too, makes perfect sense :great:

 

Torpedoes should be launched from the first line and/or with care...Ofc I had my share of TKs (around 4-5 maybe), but it doesn't happen anymore. It's a learning curve, with the exception when you insist launching from the second or third line...Then it's plain idiotic and you deserve a ban :P

 

Full agreement here too :great:

 

Lets be honest, the system is never going to be perfect, Testers and players can imagine, and create, all sorts of scenarios to show why the team killer sanction system wouldn't work, but for the most part it will;

 

Correctly punish accidental team damage with minor credits and/or exp reduction

Correctly punish continued team damage and team killing with escalating sanctions up to and including temp or perm bans

 

I played WOT and never got a ban despite a number or irregular team damage and even the odd accidental tk.

 

I don't see this being any different...

 

:honoring:

 

 

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Players
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Please note that we don't know exactly how the system works, maybe they have already taken these things into account. They have already some experience with the other WG-games. So let's see how this system works in practice. As I remember correctly we are all Beta-testers.

 

Please don't see this as an invitation to TK (me) under the excuse of testing the TK system :unsure:

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[KOOKS]
Modder, Beta Tester
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To be honest, the friendly damage that hits me most are other players driving ships in to me. I can count on one hand, so far, the times I have been hit by friendly torpedoes.

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Alpha Tester
500 posts
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To be honest, the friendly damage that hits me most are other players driving ships in to me. I can count on one hand, so far, the times I have been hit by friendly torpedoes.

 

Friendly ramming doesn't inflict damage?

 

Just inconvenience...

 

 

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[KOOKS]
Modder, Beta Tester
1,514 posts
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Friendly ramming doesn't inflict damage?

 

Just inconvenience...

 

 

 

At the moment just a little, 100-1000 depending on which ships hit each other. I reckon that may be just a place-holder mechanic and they are monitoring how often it happens and how they're going to go about it.

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Beta Tester
185 posts
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Friendly ramming doesn't inflict damage?

 

Just inconvenience...

 

 

 

It does inflict minor damage for as long as the ramming continues...And when it keeps you from maneuvering and you take a full salvo of torps in your broadside, is a litttle more than an "incovenience"...:P

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Weekend Tester
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20,271 battles

 

Friendly ramming doesn't inflict damage?

 

Just inconvenience...

 

 

 

It should remain like that otherwise we would have unnecessary rage and trolls which would exploit it just to piss-off people.

Current mechanic of messing up navigation is quite enough.

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Alpha Tester
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At the moment just a little, 100-1000 depending on which ships hit each other. I reckon that may be just a place-holder mechanic and they are monitoring how often it happens and how they're going to go about it.

 

 

Thanks for the clarification, I haven't rammed/been rammed often enough to notice any damage from a friendly ram.

 

I guess it should count towards team damage WRT the sanctins, but I don't see it being a big issue like torps or direct fire damage.

 

Interestingly, I actually managed to shoot a friendly last night accidently :ohmy:

Was zoomed in shooting a BB from 2nd line with my DD with AP, when a friendly sailed right across my line of fire, about 10 metres in front of me, as I shot.  Two rounds of AP hit his superstructure...No drama, ship happens :amazed:

 

:honoring:

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[OCTO]
Alpha Tester
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In 1202 games I have had two times that I was intentionally TK'ed, last one only two days ago where one of our own Sims launched two full salvo's on me after I made a comment about the insults he was making to the whole team.

All others were honest mistakes or me unluckily sailing into one of the long range torps so for me the whole TK thing is not really an issue.

Edited by Broevaharo

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Supertester
3,404 posts
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The implementation of this (team damage penalties) is about as good as you will get. Hopefully it will deal with those 'happy spammers' who always intend on unleashing their torpedoes at the first possible moment no matter their position and unintentionally hit allies.

 

Bottom line, be careful and put something on the end of it............

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[KOOKS]
Modder, Beta Tester
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Bottom line, be careful and put something on the end of it............

 

Rubber and lube? :) Sorry, could not help it. :teethhappy:

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Beta Tester
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I really hoped they do not turn friendly fire off.  Part of the fun in playing a torpedo ship is working out when it's safe to fire, and being able to just spam torps all the time with no drawback would be quite a buff.

 

I haven't played much but I feel I'm more at danger of being rammed than shot by my own team.  This morning I had to go full reverse to avoid a ship who was sailing straight across my path.  Luckily I stopped in time, and got to watch him ram the battleship I was sailing along side.  I had to laugh later when he was moaning in chat because someone else had rammed him.  

 

The new measures for team damage/killing sound quite good, and it'll be interesting to see how they work out.

 

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