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MrConway

New CVs

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Just noticed a monor error on the Enterprise.

Attack aircraft are stated to be F4U-1D Corsairs were sadly they are F6F Hellcats maybe change this small line of text in game

 

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2 minutes ago, it_is_i_leclerc said:

Just noticed a monor error on the Enterprise.

Attack aircraft are stated to be F4U-1D Corsairs were sadly they are F6F Hellcats

 

 world first problems

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For me, CVs are a game breaker....I want to shoot or torp ships and try to outskill my oponents.

 

There is nothing, I mean NOTHING, I can do (skill based) to counter CV-attacks, especially with my low tier BBs, I try to grind right now.

 

Grouping up with the team is a joke - everybody just runs off alone to suicide...and my BB is too slow to "run" to some AA capable ships....just a big disappointing mess.

 

I came back after months of absence, bought premium time, enjoyed myself playing French from Tier I, and then I hit CVs at 3, 4 and up to 5...aaaaand the fun is gone.

 

Its a shame, I like the game, but I dont have enough time to play in my daily life, to cope with this kind of sh..(stuff)...

 

ByeBye WG, maybe I'll recheck your game, when CVs are gone OR are significantly changed (nerfed) - or even better, get a possibillity added to be countered skill based, instead of rolling dice.

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1 hour ago, InfinityIncarnate said:

....but thats exactly it, they should just have removed the manual drop and manual strafing. Have you met a carrier commander in person? In case you haven't you're litterally just making assumptions.
I'm quite certain that carrier commanders would've been giving specific orders which warships to strike, from what angle, how close or far they should drop the ordnance, which spots had priority, also gave rules of engagement, specific instructions if to engage enemy fighters or not - in a nutshell the orders had order parameters, and with regards to loadout - thats pretty much a limitation to the game, because as carrier player you didn't have the luxury of having that option, only to improve existing ones. If you read my suggestion, you'd find that what I suggested would be more down the lines of what a carrier commander would do, which you probably have not.

The new reworked "carrier" gameplay certainly has less to do with playing a carrier than the previous carrier gameplay.

15 people does not make the majority, but in this very thread, it is the majority of people who've commented who've been expressing a severe dislike to this rework for various reasons, many of the same reasons.

Well removing strafing and manual drops would have made this model maximum dumb. I mean botting Level of dumb. As for “real” CVs  - no I don’t know an actual WW2 CV commander. But one can get a decent understanding from reading books. I can recommend reading about the battle of Midway

 

1 hour ago, Migantium_Mashum said:

1 & 5 are the same to emphasise an important point. We who buy premium should not have half finished versions shoved down our throats.

 

In the old game if you had Manual AA Control you could target the most dangerous aircraft around... now you cannot.. result is you die.

 

In the old game style if a CV spotted you you ran for cover or retreated.. if the planes attacked they had to return to rearm giving you chance to relocate.. now they spot and they attack, circle attack, circle attack ...oh look you're dead...

 

I too have witnessed the changes from 2016 and have adapted to each change..some changes were harder than others... but I have never really had as much hatred for an update as with this one.

Re: old “right” click AA - there is little point doing this against a single strike squadron / wave unfortunately. I miss it myself but I am sure there are other ways to get this improved.

 

1 hour ago, Cosimo_Botejara said:

Sure? Are we talking about the same rework? Do you really think 0.8 carriers figth in a way more reallistic than former ones? Ok, it's your opinion and I DO respect it. But for sure this opinion clarifies a lot of things.

Micromanagement is a 180 degree contradiction to how CVs fought in WW2. 

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What a joke, the reworked AA might as well not have it. Came up against a Super tester in his New Shinny T8 British CV in my Nelson surrounded by three other ships. By the time he had completed his bombing run I had 1/4 of my hit points left. No problem got my print a new ship repair. As it was half way thro it repair his next lot of dive bombers comes along and smacks me again. Three attack runs later I'm dead due to constant fires and how many planes did I get 4!!! From one extreme to the other. You just cant do anything I know I'm not alone in this trolling might as well not play as they constantly target the lower tier ships with little or now AA

 

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On 1/30/2019 at 12:47 PM, MrConway said:

Captains, 

 

Please leave any feedback on the newly introduced CVs in this thread.

 

As the changes are far reaching please try to structure your post clearly, especially when providing feedback on individual ships or mechanics - this will help to compile it for our developers.

 

For detailed information on the rework, please consult the portal articles below:


Okay, so my feedback is the fallowing
-Until now i played around 50 games of new cv, and is decent, in fact i had extremly satisfying moments, better than old, in witch i did a kraken or win at few points difference.
-as a cv main( old and new) i preffer to help the class rather than cry and disagree, so the rework was cool ,now i have new experiences, yes in old cv i could get my cup of coffe and just click, now i can put a song and do more than i could do then, also i want to point out that with the rework i did my kraken and solo warrior for the first time, so yeah....i am verry positive about it.
-AA is okay, can be a bit lowered in terms of damage, OR can be released a tutorial of how to dodge the flak clouds, i learned that and i lose way less planes than at the beggining
-For the ppl above that don't like the fact that they do not do damage or they die unknown.png?width=801&height=434unknown.png?width=801&height=434
Take this as an example, with a t6 ryujo i did so much, u can too, need a small amount of time training and learning how things work and do them

My opinion and feedback on this is clearly positive, and i wish to see how will change with time, for now
Mostly positive, nice rework in my opinion

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2 minutes ago, Blackrockshooter31 said:


Okay, so my feedback is the fallowing
-Until now i played around 50 games of new cv, and is decent, in fact i had extremly satisfying moments, better than old, in witch i did a kraken or win at few points difference.
-as a cv main( old and new) i preffer to help the class rather than cry and disagree, so the rework was cool ,now i have new experiences, yes in old cv i could get my cup of coffe and just click, now i can put a song and do more than i could do then, also i want to point out that with the rework i did my kraken and solo warrior for the first time, so yeah....i am verry positive about it.
-AA is okay, can be a bit lowered in terms of damage, OR can be released a tutorial of how to dodge the flak clouds, i learned that and i lose way less planes than at the beggining
-For the ppl above that don't like the fact that they do not do damage or they die unknown.png?width=801&height=434unknown.png?width=801&height=434
Take this as an example, with a t6 ryujo i did so much, u can too, need a small amount of time training and learning how things work and do them

My opinion and feedback on this is clearly positive, and i wish to see how will change with time, for now
Mostly positive, nice rework in my opinion

So, they made it more OP then. Before you didn't get kracken and solo warrior, and now you do it without any difficulty. Isn't it the reason why people complained? 'OMG, CV are too OP, balance them!' now a CV does exactly what he wants. And If the ennemy CV is not good as you, then you'll win because you won't loose your planes. OP CV OP CV :d

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5 minutes ago, Dukewerth1 said:

So, they made it more OP then. Before you didn't get kracken and solo warrior, and now you do it without any difficulty. Isn't it the reason why people complained? 'OMG, CV are too OP, balance them!' now a CV does exactly what he wants. And If the ennemy CV is not good as you, then you'll win because you won't loose your planes. OP CV OP CV :d

no, they made it easyer for everyone to have fun in it, it is not op when a yamato one shot you?, is not, is the same thing here, the skill matters, also if the player is noob and can't dodge the AA , as i saw in different yt videos, than the AA is good and you are protected, now the AA effect is 50-50, you make and the CV 50. also i got solo warrior because my team died and i was left with 4 caps...not because i has necesarly good in that match, and the kraken...well i see dozen of krakens in world of warships, all, clases should do it, so if a bb can do it a cv have the right to do it too, with no problem.

 

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21 hours ago, WhiskeyJackGR said:

For me at least this has taken the focus completely from naval warfare which is the worst thing you could do.

 

  This is a game with big ships fighting with big guns. And as it is today, it has completely taken that out of the game.

 

This cv gameplay is, well, boring and uninspiring. At least the previous one was unique.

 

A couple of things to consider.

 

1. One carrier each team.

 

2. Infinite planes is wrong. Completely removes the immersion and planning from the cv player. Just send them there, they will hit or die. No harm done. Next squadron, rinse and repeat.

 

3. No multiple drops. One drop and back for reload so the drop actually counts. And if you want dds in the game.

 

4. No auto magically- disappearing return of the planes. Take the planes back up to 1-2km of the cv and then be allowed to take off a new squadron. Again, planning your drop and your escape fom the cv player like any other class.

 

5. The planes are fast enough. Give the other players some time to breath, much slower reload times.

 

6. Sectors, good on paper bad execution. In general aa is a mess.

 

7. Too much 'noise' on screen with the plane indicators.

 

Terrible update. You guys managed to mess up the whole game.

This needs a lot of work.

If it wasn't for the ranked i'd take a big break.

 

If they will have finite planes, like before, why the rest of the classes can't have finite ammo?, after all planes are the 'bullets' of the cv's so yeah, now is more equal, also if you are afraid of losing AA mounts or being attacked, stick with 2 or 3 more players and you are good to go

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Vor 34 Minuten, Lennox73 sagte:

What a joke, the reworked AA might as well not have it. Came up against a Super tester in his New Shinny T8 British CV in my Nelson surrounded by three other ships. By the time he had completed his bombing run I had 1/4 of my hit points left. No problem got my print a new ship repair. As it was half way thro it repair his next lot of dive bombers comes along and smacks me again. Three attack runs later I'm dead due to constant fires and how many planes did I get 4!!! From one extreme to the other. You just cant do anything I know I'm not alone in this trolling might as well not play as they constantly target the lower tier ships with little or now AA

 


Thing is not CVs themselves. The AA is just unbalanced the same way it was befor the rework: Lower and equal tier: fair game and easy prey. +1 tier or higher: Whoops!!!! Where are have my planes gone to?!

It´s the same crap everyone complained about befor the rework. CV players as well as non cv players. The rework was supposed to fix those issues and yet they didn´t adress those concerns and rather shoved us a big ol´ FU in the butt. In the beta test threat many people including myself complained about this issue, but we got ignored yet again....

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6 hours ago, Pegasus2022 said:

 

If you want true accuracy, near misses from bombs would be just as dangerous as actual hits.

 

 

This is true.....in a book about WWII warships i read that many had so much damage from near miss explosions they had to go back to drydock or at least retreat for repairs in a safe anchorage.

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I really believe that you need to rollback the update and scrap this idea.

You could kill your whole game from the reaction.

Maybe you could create a game type for them.  Random Battle, and Random Battle with CVs.

I have no interest in them or being in games with them.

 

Cordially,

 

Formerly content WoW player.

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The main issue with the carriers seems to still remain. They are no-risk (high)-impact vessels that works like a taxman in the game. They don't seem to be so OP with their impact and damage anymore, but the thing is that you do damage to other ships without taking any changes with your own ship. Every other class need to play with their armor and or stealth to do damage to others. So basicly when you don't have to take damage, every 1 HP that you do to enemy ship is 1 HP too much. That's my opinion.

 

There is still the same uptiering issues that there was before. AA is very weak against the same or upper tier planes. I still think that the old CV gameplay could have been balanced with adjusting these things along with adjusting the damage output of the carriers.

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Same as Arty in WoT - a class that can stay in the back away from any risk of damage and still do damage is automatically OP.

CVs are the only class that doesn't need to stick it's head out to do damage, worst that'll happen is that you lose a squad and have to wait a few minutes till you can use that kind again (and use the other planes in the meantime).

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21 minutes ago, avrahams1 said:

Same as Arty in WoT - a class that can stay in the back away from any risk of damage and still do damage is automatically OP.

CVs are the only class that doesn't need to stick it's head out to do damage, worst that'll happen is that you lose a squad and have to wait a few minutes till you can use that kind again (and use the other planes in the meantime).

 

How is that different to the old version? 

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Just now, 1MajorKoenig said:

 

How is that different to the old version? 

It's not.

CVs were broken OP and are still broken OP.

Basically IMO CVs haven't changed mostly, except that there's no counter-play between the CVs now - meaning a CV can't really counter the enemy CV cuz he doesn't have fighters.

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3 minutes ago, avrahams1 said:

It's not.

CVs were broken OP and are still broken OP.

Basically IMO CVs haven't changed mostly, except that there's no counter-play between the CVs now - meaning a CV can't really counter the enemy CV cuz he doesn't have fighters.

 

No they are not imo.

 

And if that isn’t even related to the rework - why post it here and now?

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im fairly new at this game, I injoyet playing cw's it was too play and i diddn't feel they where that annoying to play aginst ind other ships. if you reley hade too nefe there old cw playstyle wy not just limt the amut af squdensen the cw's hade. so that they diddn't have the death strike. becuse it's just sucks too play cw's and i don't think im going too play world of war ships anymore. 

 

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Just now, 1MajorKoenig said:

 

No they are not. 

 

And if that isn’t even related to the rework - why post it here and now?

They asked about CVs, I said what I think about CVs.

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5 minutes ago, 1MajorKoenig said:

 

There is no way to balance a class that just punishes the others who are trying to play the game. That is the fundamental issue with carriers.

 

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Getting to the point i may stop playing... i say: keep going - give it 1 more chance, but i find myself not enjoying this game now :(

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Vor 57 Minuten, avrahams1 sagte:

Same as Arty in WoT - a class that can stay in the back away from any risk of damage and still do damage is automatically OP.

CVs are the only class that doesn't need to stick it's head out to do damage, worst that'll happen is that you lose a squad and have to wait a few minutes till you can use that kind again (and use the other planes in the meantime).


Arty has a place in World of Tanks. Otherwise those stupid OP premium trash pay2win nublord tanks like the Defender would reign unoposed and all would be even more of the cursed mindless gold-spam and money throwing for the newest most OP game killer tank (e-25, Defender, etc.). It comes down way too often to which of both Defenders (your own or the nemies) is the unicum. That one will win and solocarry if he doesn´t get shut down by arty which - in my honest opinion - he deserves by being a p2win scrub.

CVs place in WoWS is to force fracking whiny BBabies to learn WASD-Hacks and punish them for mistakes, because DDs are countered in so many ways they can´t do it anymore (Radar, Hydro, Torp-detection skill, perma spotting by carriers).
Their other role is to punish campy Worcesters, CRAPlantas and the other spammy bunch for island hugging all game.

If you just pay attention to the minimap and keep moving at least with the old system you could dodge even crossdrops. Now ofc you get just bunred down by the enemy team because during the 3 or 4 drops the CV does you are perma-spotted for all of them.

This all doesn´t change the fact that the current rework doesn´t bring proper balancing or makes the CV issues better. Still CVs and arty have their place. And the best CV players are not the ones who micro best. The best ones are the ones who can find the slightest mistake and punish those very mistakes or even force the oposing player into making a mistake. It´s not so much about microing and more about clever traps and punishing mistakes. Unfortunately with the rework this aspect is gone.

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6 hours ago, Zen71_sniper said:
6 hours ago, Rowboat_Cop said:

 

 

AA Guns are and always have been an automatic function (unless you have the "Manual fire control for AA"-commander skill.

 

AFAIK, this is not true. It helped, but not as much if you have skilled enabled. Even in operation Dynamo, that was pointed out. Same as secondaries. 

The psychology helped. The player thinks "I responded to the threat. I was not helpless", so they don't get so cross when they get hit. As it stands the player is being attacked by an enemy that they have no response to. This makes people angry.

 

WG has already recognised this - they have nerfed airborne torpedoes so that you can no longer be dev struck from full health by TBs. They're trying to make the damage the same as taking a salvo from an enemy ship. Because no-one gets angry when they take a salvo from an enemy BB or cruiser, do they? No-one immediately points their guns at the ones impertinent enough to fire on them. That doesn't happen. Peace will reign and people will accept that 5k chip damage. Or not.  

 

Honestly. WG need to give people a meaningful feeling response to CV attack. The CVs have near unlimited planes, so there is little effect on them - allowing the other players to click and target their enemies in a manner of their choosing would defuse so much anger, that even if it only made AA 10% more effective, the game would be 50% happier.

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I think that this new MM is ruing this game as one team has 1 or 2 carries and the other one none. This makes teams unequals and team which has carrier or carriers will lose almost all games.

Change this thing as fast as possible. I stopped playing tiers IV and over for this.

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BB`s cruising with smoky DD`s, CV`s or Jean Barts keeps them healthy.

 

As Hariito_Kyashimoto has described earlier, top CV players now evaluate the scene and battlefield weaknesses in no time.

The CV rework plays like a permanent RedBull infusion, its like a combo of how tactical team clan multiplayer was in WorldinConflict and Counterstrike on crack.

 

IMHO the skill variation of bad to good CV players has increased 10 fold with the new system. Its awesome, it plays like Battlefield and Chess in one game. Having multiple CV`s per team averages the CV skills between the team players, more or less.

 

A DD ship spamming some unprotected BB with HE + a good CV run is the end of a lonely BB.

Its like the CV&DD playing counterstrike and the BB is ordering a meal, waiting for it.

 

BB`s need to take protection care now and always partner up. Some BB`s still think they have the big trousers on, they need to team up.

Clever BB`s move with strong AA ships,CV`s and smokers.

 

As BB the map navigation with others and the situational surrounding AA awareness are equally important to barrel aiming.

Successful teamplay will get even more important when submarines are added to the game someday.

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