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The_EURL_Guy

Updated Mechanics for Flooding and the Surveillance Radar Consumable

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Russian ships get the best radar when the UK quite famously had radar which was decades ahead of everyone else (and likely still is), interesting....

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The radar change makes perfect sense. The Russian ships are, in general, very weak and not OP at all, oh no, if you say that, you're a decadent imperialist pig. So giving the Chapa a 12-km radar while its US counterpart, the Cleveland, has a 9 km radar, is logical, realistic and historical. As we all know, the Soviet Union wasn't even able to manufacture good trucks for their armies, but they certainly used special Stalinium-based radar that was much better than that in the UK and US.   

 

Well done, Wargaming, and no Russian bias at all. Happy to see this. 

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15 hours ago, Kuritaclan said:

This flooding change is indirectly a buff for bow on campers like Yamato, Stalingrad and theirlikes and a nerf to DDs and kitting Cruisers for the most part. Broadly speaking. Since BB Kevin, who calls it a day and sails broadside on to the enemy team is the only one eating Torps at the bow and stern to get actually punished by the change with 2xflood, it is pandering to the masses who may or may not are overreacting to death by flooding, because they used their damage control in an inopportune moment.

 Completely agree with this here.

 

Radar is pretty much slowing down the match, so dd can't cap when there are no ships anywhere near them, this makes game last much more even if it is a lousy match and not fun at all.

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Quote

The action range of this consumable is becoming more consistent, making it easier to remember the exact distance to maintain from radar-carrying ships:

...

And then they continue to mess up EVERYTHING. 

Please! Introduce some consistency at least, like:

 

Range:

Tier 7 ships = 8.5 km

Tier 8 ships = 9 km

Tier 9 ships = 9.5 km

Tier 10 ships = 10 km

 

Duration: 

Tier 7 ships = 18 s

Tier 8 ships = 20 s

Tier 9 ships = 22 s

Tier 10 ships = 25 s

 

With notable exception of the Russian fleets, who all gain 12 km radar but are locked at 20 s duration.

 

There! 

SIMPLE

WORKS

EASY
APPLICABLE

RELIABLE

=
SWEAR

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23 hours ago, Captain_Newman said:

As for the radar changes, can you please stop trying to balance the game around the low 40% players who die in their dd's because they are completely incapable of learning how to play vs radar? There's plenty of things a dd player can do there:

 

- check team lineup and see how many radars there are;

 

 

I's slightly ashamed to say that I'm about to go to the suggestions page to suggest that WG implement some sort of in-game indicator showing which ships have radar.

 

Because I'm a low 50s% DD player who dies too often because I don't keep track of the specs of ships that I don't own :Smile_hiding:

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10 hours ago, tasman_devil said:

With notable exception of the Russian fleets, who all gain 12 km radar but are locked at 20 s duration.

But why?  Why do the Russians have to have a different radar? The Soviet Union wasn't able to develop its own radar at all (in WW2) so why is it supposed to have a much better in-game radar than anyone else? 

 

Even in your proposal, the Russian radar is between 20% and 40% better (in terms of range) than British or American. The latter two nations actually DID have radar, as opposed to the USSR. Why all the science-fiction?

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This makes perfect sense to WG they change the CV torps so that they go all over the place then give 2 chances of floods

one at each end of the ship just where your new CV torps will go if you as much as breath on final approach lol you couldnt make this up

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14 hours ago, tasman_devil said:

Range:

Tier 7 ships = 8.5 km / Tier 8 ships = 9 km / Tier 9 ships = 9.5 km / Tier 10 ships = 10 km

 

Duration: 

Tier 7 ships = 18 s / Tier 8 ships = 20 s / Tier 9 ships = 22 s / Tier 10 ships = 25 s

 

With notable exception of the Russian fleets, who all gain 12 km radar but are locked at 20 s duration.

 

SIMPLE,WORKS, EASY,APPLICABLE,RELIABLE

Might look pretty consistent, easy and like WG wants but this requires just a few brain cells more as WG expects us to have.

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Good the changing of Flooding mechanism, but RADAR... now DD are unplayable, a good and realistic change will be if RADAR could NOT spot thru island or phisic obstacles, but only islands will be enought. As it is, adding fast airplanes of CV... play DD is impossible.

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On 2/12/2019 at 2:34 PM, Constantijn2 said:

I don't really care about rounding some of the numbers, like 9.9 to 10 km range. But for most it's an excessive amount. Why not keep Edinburgh and Neptune radar at 9 and 9.5 respectively? At least that way there's still some difference between tiers. The same goes for Baltimore and Buffalo. That way there's a clear distinction, tier 8 gets 9km, tier 9 gets 9.5 and tier 10 gets 10 km radar.
I'm fine with keeping light cruiser radars at 9 km for all of them.
 

Also, Russian bias much? What's the point in delayed spotting for the rest of the team if you extend the range and DURATION of the Russian radars by almost the amount spotting is delayed? Delayed spotting by 6 seconds for the rest of the team. Russian radar gets an extra 5 second duration. And that 300m more range makes up more than that 1 second delay that's left.
 

 

This! This is the honest truth. As these changes are presented it is going to be even more radar cancer meta and destroyers will just simply not play a role any more.


Why not introduce it as suggested above, with difference between tiers and no extra duration. Also add mechanic to not spot through islands? You have managed to do this with AA, so I don't see why it can't be done with radar.

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5 hours ago, callumwaw said:

But why?  Why do the Russians have to have a different radar? The Soviet Union wasn't able to develop its own radar at all (in WW2) so why is it supposed to have a much better in-game radar than anyone else? 

 

Even in your proposal, the Russian radar is between 20% and 40% better (in terms of range) than British or American. The latter two nations actually DID have radar, as opposed to the USSR. Why all the science-fiction?

Because Rrrassia!  ☺ 

Usually that was the game balance thing : Russian CL/CA s get crap stealth, in return they can radar further. 

 

I'd be with you but I don't call the shots here. 

 

I understand how you feel but please remember that this is an arcade game, full of paper ships  (GoKu, Conqueror  anyone?). 

 

 

PS : on the topic of paper ships,    have you seen the new Bias Battleships?  ☺ 

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I'll have to play it a bit to be sure, but this just seems like a flat buff to radars and a nerf to DDs. I'm especially curious to see how this affects Shima, which had already been nerfed to the ground. 

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@tasman_devil  I keep reminding myself this is, in fact, a science-fiction/fantasy game that takes place in the alternative reality setting of "what would it be like if the USSR had not been the sh*thole of a place it actually was in terms of its power and technology" :) 

 

Still, the radar re-do is just unnecessarily complicated. Yeah, Russian cruisers tend to have worse detection but they more than make up for it with their other features. No need to give them radar that's 40% better. 

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Just stop slapping radar on everything because you ran out of ideas. Game is going down the toilet.

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My favourite ship type is the destroyer and half of my matches I choose a dd.

 

In my opinion the changes are not so unbalanced, that I have to blame someone for them. I had several really nice matches with my dds anyway.

 

Otherwise I must commit that I am losing my motivation to play dds anymore. Too many battles, in which my dds were killed pretty fast. Two or more radar ships with bigger radar and longer distances and also endless plane squadrons make my dds very very vulnerable. Usually dds players try to play save now, often they do not cap, but spot, or they try to torp from the second line, otherwise they will die soon.

 

As mentioned above, I do not think each of these changes ist too bad. But the sum of them almost ruins the fun playing dds. So I would not be suprised if the rate of players choosing dds will decrease in the next weeks/months and those choosing dds will try to play them save, which will result in more blaming like "stupid dd, you have to cap" in the chats.

 

Hmm.. Wargaming-Team,  I do not think, that this is the result, you intended with your changes, is it?

 

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Alle 14/2/2019 alle 16:06, FGS_Weiden ha scritto:

My favourite ship type is the destroyer and half of my matches I choose a dd.

 

In my opinion the changes are not so unbalanced, that I have to blame someone for them. I had several really nice matches with my dds anyway.

 

Otherwise I must commit that I am losing my motivation to play dds anymore. Too many battles, in which my dds were killed pretty fast. Two or more radar ships with bigger radar and longer distances and also endless plane squadrons make my dds very very vulnerable. Usually dds players try to play save now, often they do not cap, but spot, or they try to torp from the second line, otherwise they will die soon.

 

As mentioned above, I do not think each of these changes ist too bad. But the sum of them almost ruins the fun playing dds. So I would not be suprised if the rate of players choosing dds will decrease in the next weeks/months and those choosing dds will try to play them save, which will result in more blaming like "stupid dd, you have to cap" in the chats.

 

Hmm.. Wargaming-Team,  I do not think, that this is the result, you intended with your changes, is it?

 

I agree... it is true! Now if you CAP... you die soon and in chat:" stupid noob DD... uninstall the game!!!"; but if you do not CAP in chat:"stupid dd, you have to cap"!!! As you said. It seems to me like an old 1967 Italian song by Antoine:  <<You are good and they throw stones at you. You are bad and they throw stones at you. Whatever you do, wherever you go, you always take stones in the face ... >> This is a DD life today. 
Solution? I said before:
RADAR could NOT spot through island or physical obstacles (only island is also enought).

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The flooding change is solid I think. But the radar change... what are you thinking WG? When you first announced the proposed change I was pretty happy, because it sounded like you would actually reduce the power of radar. But seeing the actual numbers you are planning to implement I'm very dissappointed. So ok, its actually going to be a buff to russian radar ships?  If anything radar range needs to go down, not up!

The six seconds idea is decent, but in most games this wont really make a big difference to the DD, as the radaring ship is the one responsible for most damage. Teammates need a few seconds to get alerted to a DD being lit up in general anyways, so the spanking will still be happening, especially now that the range and duration is increased. And having the indicator there for when a ship is using radar will make teammates more alert now as well, so once those 6 seconds are up, all hell is breaking loose.

 

So, you have a great opportunity  to actually balance radar, but instead you're making it even more imbalanced? 

 

Oh yeah, another thing I forgot to mention, this makes radar ships even more annoying to DD's as their radar range is extending their detectability range, which IMO is a really bad feature. A radaring ship should use skill in order to hunt down DD's. But this reduces it to simple smashing that radar button as soon as you are detected without spotting anything yourself. Reduce the radar range to below the detectability range for this cat and mouse game to actually be interesing.

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I agree, the flooding change is needed, but I would suggest 3 zones like the fires.

 

The Radar on top of the CV changes have screwed DD play completely, WG are you completely BARKING MAD?

 

Radar: Look it is very simple you are supposed to NERF it to make the problem smaller, people can remember radar ranges but if that is the BS reason you are giving then it is very easy.

 

T7: 7km 18 Secs  T8: 8km 20 Secs T9: 9km 22 Secs T10: 10km 22 Secs (Across ALL Nations) Increased dispersion on all ships except the one using the radar, they would be going on reported position and so it would be harder for them to hit the target. (Match the range to the tier..)

 

And have you tried chasing down a CV since the changes, its hard to get near enough without taking significant damage in a dd. Why don't you have done with it and take the DD class out, then we can all go find another game to play cause WOWs is sinking fast..

 

You must have a whole bunch of new players every day and wonder why the player base in not increasing very fast, well look at the things you implement, the players you annoy and the number that get fed up and look else where for their entertainment.

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On ‎2‎/‎14‎/‎2019 at 2:55 AM, callumwaw said:

But why?  Why do the Russians have to have a different radar? The Soviet Union wasn't able to develop its own radar at all (in WW2) so why is it supposed to have a much better in-game radar than anyone else? 

 

Even in your proposal, the Russian radar is between 20% and 40% better (in terms of range) than British or American. The latter two nations actually DID have radar, as opposed to the USSR. Why all the science-fiction?

NOT HISTORIC !  NOW EVEN LESS !  CV planes don't include Kamikazi attacks  . but they happened .  ship hits a ship, lots of damage , planes should crash into ships if you can't hit them at all just like ships . This game is fast going kamikaze . Anything other then 080. 0.123456789 would have made it better ,including KAITANS , BAKAS , PT BOATS . MINE FIELDS and SWEEPERS , Q SHIPS . LAND BASED B17s B24s ,IJN BETTYS WITH 2 OHKAs AND spotting PBYs with two torps (no respawns)and some plane happy player could opp a ship for the land base . ALL would have made more sense  then ENDLESS respawning CV PLANES WITH IMPROPER FLIGHT CONTROLS (JOYSTICK) . 

What next A Russian Godzilla controlled by W A S D KEYS AND A  MOUSE PAD  radar detectable across the map !   Might work if its a premie shop item that can not be killed by planes or ships only land bases nukes would work from a prem shop ICBM BASE !   JUST CRAZY RIGHT !

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On ‎2‎/‎12‎/‎2019 at 5:33 PM, DB2212 said:

Changes are "necessary" because WG implemented radar. Radar fubared so much that they are reacting to the fubar by altering the fubar and thus increasing fubar.

Intelligent people would get rid of the fubar-causing problem, but changing many things to counter the fubar is fubar and a sensible thing. Apparently.

 

And then CV stuff happens.

 

It's almost like WG don't like their customers and want to make lots of them go away.

well stated ! but WGs spokesperson sad this now is their new game direction .WORLD OF WAR FUBAR !  ready for flying subs and rocket lunch bases to save the arcade game . That's next !

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On 2/12/2019 at 3:14 PM, radius77 said:

Even now in tier X games there are only 1-2 DDs per side most of the time. Flooding nerf ? I expect more games with zero DDs. Who would play them with 2 CV per side and not even a prospect to flood sth ???

and on top of that - radar "nerf" that is a buff in fact. 30 sec base (!) 12 km radar on Moskva/Stalin ??? 36 sec with module, rechargable every 2 minutes with premium consumable ..... OMG why you decided to kill DDs ????? 

 

 

Let's all the DD whiners whine a bit more, yeah. Nobody should be able to spot a DD (CVs) or even damage them (BB AP nerf).

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playernumbers are dropping rapidly last weeks. This update in combination with cv rework and 32bit will cost 3 - 5% players.

on EU under 22k peak then. Will be lowest since 6 months and counting.

 

oh, were already on lowest since 6 months.

https://stats.wotapi.ru/stats/wows/eu/total

 

maybe its better this way. WG doesnt listen to playerbase (and they dont have to), but also have no braincells (which is sad). Slowly digital dead best what can happen.

 

 

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