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The_EURL_Guy

Updated Mechanics for Flooding and the Surveillance Radar Consumable

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1 hour ago, eliastion said:

Also, the order of spotting

Quote

    Assured Acquisition
    Hydroacoustic Search
    Surveillance Radar
    Detection by sea
    Detection by air

Oh, sure, because being spotted by a stray plane is more important than being spotted by an invisible DD, right?

 

But, the stupid order is less of a problem, the main thing is... NO MATTER WHAT ORDER YOU PICK, EVEN IF YOU MAKE IT CUSTOMIZABLE BY PLAYER, IT WILL BE BS.

What we need is a system that shows you in what ways your ship is detected, NOT just one option picked based on an arbitrary order.

I am here to copy past it :)

AT LEASTthey shoul put it as survey, to find out what the population wants, as the order...
Also ask any player, give them the size of the actual icon and you will get a good icon what shows all at once if needed! Bu no...

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[U-571]
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1 hour ago, eliastion said:

WG: We're nerfing flooding to the ground so that people start ignoring it; that will cause more damage to be dealt by it :Smile_trollface:

Also, we're making it easier to remember the ranges of Radars... BY BUFFING THEM ALL TO THE T10 STANDARD:Smile_trollface::Smile_trollface::Smile_trollface:

Also also, we're introducing a grace period of 6 seconds when only the Radar ship will be shooting you, the rest occupied with turning their guns, as usual. To compensate for the fact that they will be turning these guns based on the icon on minimap rather than your rendered hull, we're increasing the durations of all the duration of all Radars that previously were short enough that you could survive 'till they ran out :Smile_trollface:

 

Damn, DDs receive so much love this patch that their backsides are going to hurt - and it's presented as HELPING THEM because, say, people won't be so cautious of floodings :Smile_teethhappy:

 

 

Also, the order of spotting

Oh, sure, because being spotted by a stray plane is more important than being spotted by an invisible DD, right?

 

But, the stupid order is less of a problem, the main thing is... NO MATTER WHAT ORDER YOU PICK, EVEN IF YOU MAKE IT CUSTOMIZABLE BY PLAYER, IT WILL BE BS.

What we need is a system that shows you in what ways your ship is detected, NOT just one option picked based on an arbitrary order.

 

You are going to Buff most of them but not ALL, the ones I have wont get buffed! Belfast and Atlanta.

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[NWP]
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2 hours ago, eliastion said:

Also, the order of spotting

Quote

    Assured Acquisition
    Hydroacoustic Search
    Surveillance Radar
    Detection by sea
    Detection by air

Oh, sure, because being spotted by a stray plane is more important than being spotted by an invisible DD, right?

 

But, the stupid order is less of a problem, the main thing is... NO MATTER WHAT ORDER YOU PICK, EVEN IF YOU MAKE IT CUSTOMIZABLE BY PLAYER, IT WILL BE BS.

What we need is a system that shows you in what ways your ship is detected, NOT just one option picked based on an arbitrary order.

100% support this. We - the players with at least 1 brain cell left - need to know about every single source that is actually detecting us, not some arbitrary order and just one more or less useless single icon! What is the difficulty in showing every single source of detection at once? So if I am detected by assured acquisition, radar and an airplane just display the fracking 3 symbols! Everything else is just dumbing down your own game.

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[PRAEG]
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Can I ask where wargamming get these people from who come up with these stupid ideas?

 

cvs are a joke, radar has always been an epidemic but the remedy is not this. How about for a start removing the ability of radar to work through high terrain.  To remove detection of a ship who is maybe 1 or 2 km from you but on otherside of mountain...

 

these basic things are the ones which need fixing... round of applause to the special person who, i assume is russian, decided to extend the range of russian radar.

 

In reference to your recruitment policy, I happen to have a baby nephew who could join your team straight away.  He has not started talking yet but that should not stop him becoming the lead on talent and development in your organisation..I propose he starts with the carriers, he couldn’t make it any worse could he.....

 

 

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[BG04B]
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This change will ruin the game even more...

The radar duration of Atlanta, Belfast, Salem, Indianapolis...  is 25 seconds. And you take away those magical 6 seconds, which is almost 25% of the duration? What are you thinking there?

Why don`t you just make that a ship cant be detected through an island?

And why a plane can see a ship when there is a mountain between them?

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5 hours ago, The_EURL_Guy said:

Why are the changes necessary? What exactly is changing? How will the changes influence habitual game strategy?


Read it on the portal

giphy.gif

 

I am uninstalling the game soon anyways and the game is starting to go down the drain like a landslide!

Soon nobody will care about a dead game!

Remmember World of Warplanes - apparently WG wants to repeat the "success" in the same way :Smile_trollface:!

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[3X]
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"Oh no i got radared in my smoke and got blapped... how monotonous!"

Said noone ever.

 

 

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This doesn't look good considering Russian cruisers are getting a better deal and not the dds, as mentioned earlier they already had a stupid range of radar and WG has increased it further with time increase, and on top of that the DDs have to consistently being spotted by two CVs .

 

the above mentioned is the problem, now the solution is to, increase the number of smokes for IJN, German and maybe USA DDs, to compensate the constantly being detectable through out the game and or also increase the initial movement/speed for destroyers.

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Sorry but these changes are messed up.

 

They claim that the games are flooded with radar ships - hardly as much as they were a month or two ago and spotting by radar is alot less important now there are carriers flying around everywhere.

 

The 6 second delay is fine but all the radar ranges have gone up which is far more important to a dd and means than in most cases the dds will be in radar range before they spot the ship that can radar them, that ship will also be outside of torpedo range when they could be radard.

 

This is not a nerf to radar if anything it makes in more powerful on radar cruisers.

 

Personally I'd just have introduced the 6 second delay and changed nothing else if you think radar is too powerful.

 

Flooding was the way dds used to sink ships but now with carriers all over the place they're causing far more.

 

The changes will severely nerf dds abilities to cause damaage but probably not affect carriers too much because they can easily land far more torpedoes.

 

Similarly by making the impact on propulsion worse you're making it far easier for carriers to score multiple hits on a ship.

 

Wargaming you're making too many changes to rapidly and you're being too reactive and it's messing the game up.

 

I really enjoyed the game but all these changes, nerfing ships I've put lots of effort into getting and messing up builds that I've spent ages grinding the xp for are making me fed up.

 

If anything I'd have reduced (or removed) the propulsion element to flooding.

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[SE_WO]
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A few more updates, remove a few more high tier ships and buy a few more CVs and gambling boxes then everything will be fine !  FABAR !  

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[4-20]
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not happy

unhappy

enraged

warthful 

pissed off

annoyed

screwed up

 

yeah RIP  DDs, game over for me.

yet Salem keeps his lousy radar at tier 10 to be outradared by what...? tier 7 cruisers?

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[ARSKG]
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Truly this change of range and duration makes no sense.

But its academic as your permanent spotted with CV anyway.

I can only imagine your trying to remove DDs from game play.

 

Ps thx for the video feed today, it finally made me realise how out of touch and pathetic you are.  NO IDEA whats going on and glad you find it all so amusing.  Unable to give good answers to concerns just erm no erm no erm no idea.

I loved YOUR game thx for making me hate it now.

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[TOXIC]
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2 hours ago, ZeddBG said:

And why a plane can see a ship when there is a mountain between them?

It can't. It can be shot at by the ship's AA, yes, but it can't spot it.

Although that's off topic when it comes to this particular thread.

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[CLADS]
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So radar range upgrades basically across the board and longest ranged radars also got duration buff, and all that for benefit of the poor DDs. Glad to see that people who have done magnificent balancing of CV rework haven't lost their touch. :Smile_trollface:

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7 hours ago, RBay said:

uh... think this through before you complain. 

 

Before (now), a yamato could potentially lose 60.000 health ( roughly ) from a max duration flood.  however, he would without question repair it if and when possible. 

 

Under the new system, that same yamato, assuming two floods, could lose 40.000 health. But.... he'd be a lot less likely to repair it, at least if its just one. Just like in most situations a good BB player doesnt repair one fire. 

 

Wait and see, before you cry the end of DD play. Try it. Im sure WG will be looking at  how its functioning live, and adjust it accordingly -  just as they currently are with CVs *shrugs*.

maybe spend more money on prem time or a new CV to be a lab rat ! yah  , that's the ticket ! then pat them on the back for the fine grand experiment !  THIS IS A MESS . ,NOT FUN AT ALL 

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To the people that are complaining about radar range and duration increase.

 

1) CE is nerfed... you spot the radar ship shooner, radar is also a bit longer end result same reaction time as before if not more.

2) Radar duration is increased but now there is a 6 second render delay... that is H U G E. Only a total braindead zombie who is partially blind and has only 1 hand cannot manage to 1) already be turning out when he spots the Radar cruiser and 2) to not be clear of radar range withing 6-8 seconds.

The change is still retarded but not because it buffs Radar... it's a completely unessesary crutch provided to terrible DD players and terrible smoke cruiser players. It's a dumbing down that will be abused by good DD players a lot.

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9 hours ago, The_EURL_Guy said:

Why are the changes necessary? What exactly is changing? How will the changes influence habitual game strategy?


Read it on the portal

Changes are "necessary" because WG implemented radar. Radar fubared so much that they are reacting to the fubar by altering the fubar and thus increasing fubar.

Intelligent people would get rid of the fubar-causing problem, but changing many things to counter the fubar is fubar and a sensible thing. Apparently.

 

And then CV stuff happens.

 

It's almost like WG don't like their customers and want to make lots of them go away.

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Completely unnecessary changes. What was so wrong with the flooding mechanics? Flooding is supposed to be a very bad thing. Can you think of even more things to demotivate dd play? Clearly rocket planes with warp drives attached weren't enough...

 

As for the radar changes, can you please stop trying to balance the game around the low 40% players who die in their dd's because they are completely incapable of learning how to play vs radar? There's plenty of things a dd player can do there:

 

- check team lineup and see how many radars there are;

 

- learn to predict where they will be on certain maps;

 

- learn to spot them without getting insta nuked, so they can either torp them or allow their cruisers and bb's to focus them down;

 

- learn to bait radar by positioning so quick escape with minimal damage is possible.

 

Yet you decide to go cater to crybabies who refuse to learn any of the above things, thus making the gameplay less interesting for anyone interested in actually skillful dd play. Players who die in the first 2 min because they yoloed their dd's straight into radar cruisers, then rage at "noob team no support", then go off to the forums to complain about radar as if it's some kind of unavoidable death ray.. guess what, they will never improve, and will thus never be happy and will always cry about something. Trying to balance the game around these players is an exercise in futility.

 

 

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2 minutes ago, DB2212 said:

Changes are "necessary" because WG implemented radar. Radar fubared so much that they are reacting to the fubar by altering the fubar and thus increasing fubar.

Intelligent people would get rid of the fubar-causing problem, but changing many things to counter the fubar is fubar and a sensible thing. Apparently.

 

And then CV stuff happens.

 

It's almost like WG don't like their customers and want to make lots of them go away.

 your right , snafu on top of fubar now ! soon the FORUM will also break down ,sure they think things are just great !  did anyone really want to have 1/2 control of a flight of 3 or 6 planes ,maybe BAKA bombs with full control would have been better , or land based SCUDS and V2s for the smart fone kids . More radar for some ships 'whoopee' 

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[4-20]
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As it is i used to play DDs a lot. Now i find myself playing russian cruisers a lot, and i dont realy enjoy hunting DD as much as i did torping BBs, please consider. reconsider, and unbreak the game. 

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[ARSKG]
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To be honest there are so many changes atm it's very difficult to keep track of everything, games become a mess to figure out.

Sure in time it will become more stable again but what cost to players good will understanding etc.

One thing for the so called good players who complain WG pandering to the lesser players.  WG don't care how well players perform and you cannot expect casual players to remember all these things.

Maybe you should consider the games made for people with varying abilities. And btw getting tier 10 is just a grind theres no skill in it.

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