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MrConway

Supertest - Changes to Test Ships

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Please note that the information in the Development Blog is preliminary.

 

German battleship Viribus Unitis, tier V.

  • The Sigma value is decreased from 1.8 to 1.65;
  • Changed the parameters of the consumable "Repair party":
  • The restoration of the casemate (non-citadel) damage reduced from 50% to 40%;
  • Restoration of hit points, after receiving damage to the citadel, increased from 10% to 33%.

The battleship had excessive accuracy for its Main Battery salvoes with hard hitting shells. Changing the parameter will bring the accuracy in line with other battleships of this tier.

Viribus Unitis has good armor, allowing it to avoid sustaining large amounts of casemate damage, however, with the small number of hit points, penetrating the citadel (with shell, bomb or torpedo) is fatal for the ship, so changing the proportions of the restored hit points will reduce the severity of the damage received in the citadel.

 

British cruiser Exeter, tier V.

  • Main battery reload increased from 12 to 15 seconds;
  • Removed the consumable "Smoke Generator".
  • Exeter's reload is increased to the value of another heavy cruiser of this tier - Furutaka.

"Smoke Generator" is removed, because in the presence "Repair party" and guns with the caliber of 203 mm, this consumable gives an excessive advantage in battle.

 

Japanese cruiser Yahagi, tier V.

  • Main battery reload reduced from 10 to 9 seconds.

 

Soviet destroyer Neustrashimy, tier IX.

  • Changed the parameters of the consumable "Repair party":
  • The restoration of damage increased from 50% to 60%;
  • Duration: 20 sec instead of 28;
  • Healing: 2% instead of 0.5% of maximum hit points per second:

Neustrashimy has a large hull and turning circle, and, as a result, when faced with other destroyers and detected, she lost a large amount of hit points. As a result, the destroyer was forced to spend all the it's charges of the "Repair party" and still did not get a full opportunity to return to the battle. Now the "Repair party" is similar to the British cruisers consumable of the high tiers.

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  • You should balance Viribus for Tier IV. Tier V is an area for refit WW1 ships
  • Removing Smoke from Exeter should help to make her more balanced
  • Rest sounds ok
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4 minutes ago, MrConway said:

 

British cruiser Exeter, tier V.

  • Main battery reload increased from 12 to 15 seconds;
  • Removed the consumable "Smoke Generator".:Smile_facepalm:
  • Exeter's reload is increased to the value of another heavy cruiser of this tier - Furutaka.

"Smoke Generator" is removed, because in the presence "Repair party" and guns with the caliber of 203 mm, this consumable gives an excessive advantage in battle.

 

 

OMG no just no. She's way to squishy  If your going to do this so increase the armour!

Yes she has 203 mm guns but prob wont be around in the game long enough to use them without the smoke.!!!

I was up for her to be tweaked and moved to tier VI TBH

THIS IS NOT A WISE MOVE IMO . I was so looking forward to this . Wallet now closed.

 

 

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15 minutes ago, ColonelPete said:
  •  
  • Removing Smoke from Exeter should help to make her more balanced
  •  

They are just to squishy to be without it IMO. Its going to be completely different play style to all the RNL cruisers without it. I don't want that.

 

 

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1 minute ago, SeaWolf7 said:

They are just to squishy to be without it IMO. Its going to be completely different play style to all the RNL without it

 

 

Which is why she is going to be a premium ship and not part of the regular tech-tree.

 

But before you freak out, please remember that she is still in testing.

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Yay, more sledgehammer balancing.

With that sigma, low hp, and no AA, Viribus is dead on arrival. But you knew that when you put her at T5. That ship is barely a T4.

Exeter? A T6 ship forcibly balanced at T5. Why don't you make an ingame poll about that ship to see whether people know about her, and want her at T5? Or a poll in  a news article?

 

And yes, the reason we are so vocal now, is because we don't want you to come to us after the ship has been released, and say "we need to balance it anew".

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17 minutes ago, ColonelPete said:

You should balance Viribus for Tier IV. Tier V is an area for refit WW1 ships

This is so true, but ignored all way... and I don't get it.

This ship belongs to is counterparts of its era.

The VU has no stand in a tier7 fight. More then ever with the newest nerfs.

 

This is sad...

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8 minutes ago, ColonelPete said:

I hope that the playstile will be different!

 

8 minutes ago, MrConway said:

 

Which is why she is going to be a premium ship and not part of the regular tech-tree.

 

But before you freak out, please remember that she is still in testing.

What I mean is....The thing I love about the RNL cruiser line is the play  style and its kind of centred around the smoke mechanic. That is different. Get rid of the smoke and she's a bit like other cruisers. The individuality of the line and playstyle that I love goes....

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I like the idea of moving the RN premiums(future line too) away from the  current RN CL playstyle, but with paper thin armour is it just going to become another IJN style kiting cruiser?

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You really do seem to hate the Royal Navy. You nerf their real armour to give them gimmicks like smoke, then remove that gimmick and don't fix the armour. 

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11 minutes ago, principat121 said:

This is so true, but ignored all way... and I don't get it.

This ship belongs to is counterparts of its era.

The VU has no stand in a tier7 fight. More then ever with the newest nerfs.

 

This is sad...

That's easy. This is what happens when you think that you know better than your customers what they, the customers, want.

Here's the sales pitch for the Viribus "Take the L with the VU!".

Flamu has already said its worthless, and he played the ship.

 

6 minutes ago, PassTheSalt said:

I like the idea of moving the RN premiums(future line too) away from the  current RN CL playstyle, but with paper thin armour is it just going to become another IJN style kiting cruiser?

You forget that Furutaka has armor, Exeter has an above water citadel wrapped in tissues. It will be a T5 Molotov, citadels from any angle.

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10 hours ago, MrConway said:

Soviet destroyer Neustrashimy, tier IX.

  • Changed the parameters of the consumable "Repair party":
  • The restoration of damage increased from 50% to 60%;
  • Duration: 20 sec instead of 28;
  • Healing: 2% instead of 0.5% of maximum hit points per second: 

Neustrashimy has a large hull and turning circle, and, as a result, when faced with other destroyers and detected, she lost a large amount of hit points. As a result, the destroyer was forced to spend all the it's charges of the "Repair party" and still did not get a full opportunity to return to the battle. Now the "Repair party" is similar to the British cruisers consumable of the high tiers.

With the India Delta signal equipped the max healing capacity would be 48%

(numbers taken with Ovechkins improved SE)

This gives it a potential HP of up to 24 100 + 11 568 per heal. Number of heals not listed.

Khabarovsks - the healthiest "DDs" right now - max potential is 41 340.

 

Neutrashimy would beat Khabas potential HP in 1.49 heals, and since with premium version (before SI) you'd have at least 2.... It's "officially" the healthiest DD by far, potentially beating some cruisers in how much damage it can take and survive

 

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Just now, wilkatis_LV said:

The hell is that

It's russian after all...

...and it is suppost to be sold for steel!

 

So it should be obvious that this ship will get gimmicks all over to "justify" the price tag.

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1 minute ago, Aragathor said:

You forget that Furutaka has armor, Exeter has an above water citadel

Furutakas armour serves only to arm AP fuses, and she too has citadel sitting way above waterline.

 

If I'm not mistaken Furutakas citadel is quite a bit larger & sits higher than Exeters.

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11 minutes ago, Jellicoe1916 said:

You really do seem to hate the Royal Navy. You nerf their real armour to give them gimmicks like smoke, then remove that gimmick and don't fix the armour. 

Im starting to wonder this myself......

 

10 minutes ago, Aragathor said:

That's easy. This is what happens when you think that you know better than your customers what they, the customers, want.

Here's the sales pitch for the Viribus "Take the L with the VU!".

Flamu has already said its worthless, and he played the ship.

 

You forget that Furutaka has armor, Exeter has an above water citadel wrapped in tissues. It will be a T5 Molotov, citadels from any angle.

this^^

24 minutes ago, Aragathor said:

Yay, more sledgehammer balancing.

 

Exeter? A T6 ship forcibly balanced at T5. Why don't you make an ingame poll about that ship to see whether people know about her, and want her at T5? Or a poll in  a news article?

 

 

Apparently the only method WG knows when it comes to balancing. A poll would be a great idea.

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21 minutes ago, Aragathor said:

 

You forget that Furutaka has armor, Exeter has an above water citadel wrapped in tissues. It will be a T5 Molotov, citadels from any angle.

I quite clearly said paper thin armour and when i refer to IJN kiting cruisers I mean the play style of many of them in that line not specifically Furutaka.

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3 hours ago, wilkatis_LV said:

Super-super heal?

 

RN heal lasts 20 not 28s, with the India Delta signal equipped the max healing capacity would be 48% RN vs 67.2% Neutrashimy

In fact, at 60% normal damage repair rate you can die before being able to use 1 full heal

 

The hell is that

Where does it say that Neustrashimy's lasts 28 seconds?

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3 hours ago, wilkatis_LV said:

Super-super heal?

 

RN heal lasts 20 not 28s, with the India Delta signal equipped the max healing capacity would be 48% RN vs 67.2% Neutrashimy

In fact, at 60% normal damage repair rate you can die before being able to use 1 full heal

 

The hell is that

Don't freak out buddy! 

 

3 hours ago, MrConway said:

Duration: 20 sec instead of 28;

 

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3 hours ago, wilkatis_LV said:

In fact, at 60% normal damage repair rate you can die before being able to use 1 full heal 

The 60% refers to the amount of normal dmg (HE/AP-pens and over-pens) that is heal-able.

i.e. (ignoring fires/floodings) Neustrashimy only needs to loose 80% of its HP to get everything out of a full Heal w. signal flag when compared to 96% for the "regular" super-heal.

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4 hours ago, MrConway said:

British cruiser Exeter, tier V.

  • Main battery reload increased from 12 to 15 seconds;
  • Removed the consumable "Smoke Generator".
  • Exeter's reload is increased to the value of another heavy cruiser of this tier - Furutaka.

"Smoke Generator" is removed, because in the presence "Repair party" and guns with the caliber of 203 mm, this consumable gives an excessive advantage in battle.

To be honest, this was to be expected. Still should be a good ship, just not a OP one.

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4 hours ago, MrConway said:

German battleship Viribus Unitis, tier V.

  • The Sigma value is decreased from 1.8 to 1.65;
  • Changed the parameters of the consumable "Repair party":
  • The restoration of the casemate (non-citadel) damage reduced from 50% to 40%;
  • Restoration of hit points, after receiving damage to the citadel, increased from 10% to 33%.

The battleship had excessive accuracy for its Main Battery salvoes with hard hitting shells. Changing the parameter will bring the accuracy in line with other battleships of this tier.

Viribus Unitis has good armor, allowing it to avoid sustaining large amounts of casemate damage, however, with the small number of hit points, penetrating the citadel (with shell, bomb or torpedo) is fatal for the ship, so changing the proportions of the restored hit points will reduce the severity of the damage received in the citadel.

At what point will you realise that this ship should be balanced for T4, not T5? And why is it getting nerfed again at T5? It has 12 305 mm guns, yes, but König has 10 and also gets 1.8 sigma and faster reload. König is otherwise faster, also well-armoured, has way more hp and actual AA, as well as secondaries. If it weren't for the silly armour and concealment, VU would even be balanced vs Kaiser and both are values you folks could easily have adjusted by reducing the thickness of certain plating and toning down the concealment. But now the ship basically gets to suck at T5 with its T3 hp pool and T3 speed, as well as guns that hardly cut it. I mean, sure, if you can go bow in and don't get hit in the upper bow, the armour helps, but hurr-durr, if you ever go against a BB that manages to flank you and just pens your side or starts load HE. Iron duke and such can just crap on your ship and T6 is impervous to your shells while having typically little issue of penning you if you aren't at autobounce angle. And when you get hit, not just is your hp pool utterly terrible, you even nerfed the repair party to 40%? And sure, you can repair cits to 33%, but what can citadel VU? AP shells? No. AP bombs? Only a major issue because it now sits at a tier where aircraft are much more powerful and the AA is utter trash (and for the love of god don't pull a PEF and try pretend this ship got an interwar refit). Torps? It has one of the best turning radii in the tier (due to being basically T3 in size) and either eats no torps or in case you get torp rushed and shot point blank, a Gneisenau basically will just delete you if you get hit by 3 out of 3 (2 out of 3 leaves you just almost dead), because the torp protection is terrible and hp pool is crap. Repair party doesn't work on dead ships.

 

Come on, I know you folks are just the front to the community, but why take a ship that mostly just need a concealment nerf, then retier it to a tier it does not belong to and nerf it further into the ground? Can you blame us for questioning the people in charge of balancing when we get announcements like these?

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I really hope Neustrashimy will be good but with only 4 guns with that reload, will be worse then Black, heal is crap if only  that will be good on it.

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