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mfredholm

Old style RTS CV or not?

Old style RTS CV or not?  

224 members have voted

  1. 1. Old style RTS CV or not?

    • Yes, I prefer to play CV the way it used to be.
    • No, I prefer to play CV the way it is as of 0.8.0
    • All the same to me...

206 comments in this topic

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Alle 8/2/2019 alle 14:54, Beastofwar ha scritto:

But guys who will you attack in old skool CV's in a old skool subversion of the game ?? Bots ???

 

Surely there will be a large deficit in players in DD, CC/CL and BB players that want to leave the main game for this.  Certainly not with their AA buffed and CV accuracy and damage nerfed. Complaining as they are, i expect most to stick with the programme.

 

Or do you want CV vs CV battles ? Could be fun...but for a company to invest in this.....

Good question.
I think that there is also many DD, BB and Cruiser pleyer that also want the the same good old previous 0.8.0 game.
So it is not about CV vs CV (even if that alone used to be a challange), I think all brand want to play it old style and are willing to pay for it.

 

MrConway:
As you can see many prefer old style RTS CV.
I think we all hope that WG will make it possible to play again.
That would be good economics for you as we pay.
I hope that you did not hang out @T33kanne for seal clubbing:
As you can see many prefer old style RTS CV.
I think we all hope that WG will make it possible to play again.
That would be good economicts for you as we pay.
I hope that you did now hang out @T33kanne as escape goat. because if so he will be terror bombed by unhappy CV players.
All we old style CV players wand is a good game in the old mode.

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I can't vote in this poll because my answer would be: neither.

 

The old system was bad, only fun for unicum CV players that loved to defecate all over everyone else.

A difference in skill in playing CVs directly translated in dominating the game, making it next to impossible for the other team to recover.

 

The current system is not fixing the problem, that is, levelling the playing field so everyone has a chance to do reasonably well with a CV.

Although I like the way you control squadrons now, I fear CVs still have an outside influence on the game, while doing too little to make playing CVs easier for everyone.

 

And for those playing CVs who have strong feelings about this, I'd suggest coming up with a better way of doing things, while keeping in mind that going back to the old system is probably not going to happen.

I'd much quicker see WG giving up on CVs completely, or nerfing them into oblivion so they can stay but will never have an outsize influence on the game.

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They can hotfix all they want. Not going to work. After 0.8.0 i had no enjoyable or fun game in random battles. only weird arms race ranked is there to save the day

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I wasn't interested in playing the RTS CVs. But I didn't mind having them in game, and I knew how to play against them and mitigate the damage they dealt.

 

I think the rework is boring, and I'm not really interested in playing the reworked CVs either. But for other reasons. And thanks to the reworked CVs, DDs aren't as fun to play as they were.

 

So yeah. Please go back to RTS version. Or at least get rid of attack planes.

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5 minutes ago, TheCinC said:

I can't vote in this poll because my answer would be: neither.

 

The old system was bad, only fun for unicum CV players that loved to defecate all over everyone else.

A difference in skill in playing CVs directly translated in dominating the game, making it next to impossible for the other team to recover.

 

The current system is not fixing the problem, that is, levelling the playing field so everyone has a chance to do reasonably well with a CV.

Although I like the way you control squadrons now, I fear CVs still have an outside influence on the game, while doing too little to make playing CVs easier for everyone.

 

And for those playing CVs who have strong feelings about this, I'd suggest coming up with a better way of doing things, while keeping in mind that going back to the old system is probably not going to happen.

I'd much quicker see WG giving up on CVs completely, or nerfing them into oblivion so they can stay but will never have an outsize influence on the game.

I am CV main:
Yes sometimes we as CV did kill all, but also we died very quickly and made no help to team.
It was in my opinion balansed.
Now it is not so.
And for me as CV player thet game mode have chaged, and I do not like it.
I understand your part when you got killed by CV. but so also all others used to suffer- Just as I as CV got killed many times.

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1 minute ago, mfredholm said:

I am CV main:
Yes sometimes we as CV did kill all, but also we died very quickly and made no help to team.
It was in my opinion balansed.
Now it is not so.
And for me as CV player thet game mode have chaged, and I do not like it.
I understand your part when you got killed by CV. but so also all others used to suffer- Just as I as CV got killed many times.

at least in the old system you could shut down a cv by killing planes. And i was also ok with it when i got almost instakilled compared to this new attack runs by planes constantly. I also don't understand that there are no active fighters anymore. even that made more sense in the old cv gameplay.  It was not always great but those new cv's ruined all the joy in the game. 

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Alle 8/2/2019 alle 15:53, Puss_In_Bootss ha scritto:

at least in the old system you could shut down a cv by killing planes. And i was also ok with it when i got almost instakilled compared to this new attack runs by planes constantly. I also don't understand that there are no active fighters anymore. even that made more sense in the old cv gameplay.  It was not always great but those new cv's ruined all the joy in the game. 

I agree.
Sometimes my planes got shot down and I had to suffer from it.
It was all part of the RTS rules and that is what made the game fun and interesting for me.
Sometimes you shot me down and other times I won because I played well, all that is gone now (((

 

It have to be a split as some want to to play the 0.8.0 arcade style.
We who love RTS have to take care or we will be lost forever beeing paying customers.
That is the åroblem WG have now and trying their best with damage control.
As I have always said, I just want to play the RTS style gamre.
MrConway, can you give us any hope???

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3 hours ago, mfredholm said:

Thx for your compliments )))
To answer your statement; I am opposite every single statement you made.

@mfredholm

 

Great that you see compliments from me to you, where I do not see them other than reacting in your voting thread on the subject.

 

You are opposite to every single statement I made. All I read from you is that you want the OLD RTS game back (whether it involves a non existent roll back or a Legends version), where I am p.o. by the complete CV reworks.

 

We want both the same (a playable CV game OLD style), so maybe you misread my postings or you are acting as a troll.

 

The relevant quote you are referring to is my reaction on the posting by the player That_Other_Nid who used a word I do not prefer to hear/see, especially in the way he wrote this posting.

 

Have fun and enjoy the moment 

 

P.S. I have nothing to hide, so I am making public reactions on the CV reworks. Even if this includes WG staf or community contributors. 

 

 

 

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28 minutes ago, VenividiviciNL said:

@mfredholm

 

Great that you see compliments from me to you, where I do not see them other than reacting in your voting thread on the subject.

 

You are opposite to every single statement I made. All I read from you is that you want the OLD RTS game back (whether it involves a non existent roll back or a Legends version), where I am p.o. by the complete CV reworks.

 

We want both the same (a playable CV game OLD style), so maybe you misread my postings or you are acting as a troll.

 

The relevant quote you are referring to is my reaction on the posting by the player That_Other_Nid who used a word I do not prefer to hear/see, especially in the way he wrote this posting.

 

Have fun and enjoy the moment 

 

P.S. I have nothing to hide, so I am making public reactions on the CV reworks. Even if this includes WG staf or community contributors. 

 

 

 

Read your own post that I reacted to.
Yes I am CV-main

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5 hours ago, Puss_In_Bootss said:

at least in the old system you could shut down a cv by killing planes. And i was also ok with it when i got almost instakilled compared to this new attack runs by planes constantly. I also don't understand that there are no active fighters anymore. even that made more sense in the old cv gameplay.  It was not always great but those new cv's ruined all the joy in the game. 

 

But that was unfair/unenjoyable  for others due to :

 

-  premium CV  with unfair advantages in air combat. ( disengage at will without losing aircraft )

-  much more powerful fighters that would obliterate other fighters in a strafing attack if they started it simultaniously at each other.

-  Japanese could sandwich enemies between 2 torpedo squadrons, nothing these ships could do themselves to prevent that

-  premium CV with 1 bomb full heath ship killing divebombers.

 

And much more since i don't own/used premium CV and do not even know all that they sealclubbed with. To not be sealclubbed you needed a lot of skill, learn to evade strafing attacks and jump these strafers while vulnerable. But that does not account for unfair disengagement advantages they often also had. Escort your bombers instead of protecting your allies. Prevent a strafer flying right through your attack wave of squadrons. Not really casual player friendly.

 

I ofcourse can see why players enjoying this would want this back as they lost a lot of power and could really gain by being more experienced, more skilled players. But is that reasonable to other players ? Nope. You want that world back ? Who is gonna pilot your hapless targets then, ready to be sealclubbed again ? Look how they scream at CV that were first utterly castrated by the rework and then nerfing hotfixes !! What would they say about actual killing CV as they were returning ?

 

WG could have just nerfed/tweaked that system....but they did not.

 

 

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I simply prefer the previous style, using the CVs was more rewarding!
The new one is graphically more beautiful, it's also fun for a while, but after a few games it becomes repetitive and boring. :, (
What is worse is that in comparison with the rest of the game out of place, since it is absurdly unrealistic and arcade.

 

 

One goal of this CVs rework was to increase the number of CVs players.
Well, as you can see both in this poll and here:

We can say that the first goal has been miserably failed.
2 out of 3 of the aircraft carrier players do not like this rework!
And not only the players are not increasing but they are also abandoning the CVs or even the game.
:Smile_sad:
(For example, I have already sold my aircraft carriers!!!)

 


The second objective of this rework of the CVs was to make the CVs less "important" for the team than before, meaning that a "pro" player should have been less devastating for the opposing team with an "occasional" CVs player.
Translated, the team with the "noob" CVs player had to be less penalized than the old version.

 

We can say that this goal has also failed, indeed the previous situation has been worsened in an extreme way! :Smile_facepalm:
 


Moreover, as described in various topics, this rework has ruined the rest of the game, even to those who do not use CVs!
In fact, overall this rework is hated by 92% of the players.

And this should not be ignored ... we are not talking about a small percentage but the backbone of the whole game.:cap_money:

 

I'm sorry to disappoint the hopes, but in my opinion, the rework of the CVs for how it was conceived, can never be adjusted with trivial patches and balances; they have completely wrong everything and will have to start from scratch! (hoping that the next time, they will create it better and above all the testino really, before throwing it in live).

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1 hour ago, Silver_Leviathan said:

I simply prefer the previous style, using the CVs was more rewarding!
The new one is graphically more beautiful, it's also fun for a while, but after a few games it becomes repetitive and boring. :, (
What is worse is that in comparison with the rest of the game out of place, since it is absurdly unrealistic and arcade.

 

 

One goal of this CVs rework was to increase the number of CVs players.
Well, as you can see both in this poll and here:

We can say that the first goal has been miserably failed.
2 out of 3 of the aircraft carrier players do not like this rework!
And not only the players are not increasing but they are also abandoning the CVs or even the game.
:Smile_sad:
(For example, I have already sold my aircraft carriers!!!)

 


The second objective of this rework of the CVs was to make the CVs less "important" for the team than before, meaning that a "pro" player should have been less devastating for the opposing team with an "occasional" CVs player.
Translated, the team with the "noob" CVs player had to be less penalized than the old version.

 

We can say that this goal has also failed, indeed the previous situation has been worsened in an extreme way! :Smile_facepalm:
 


Moreover, as described in various topics, this rework has ruined the rest of the game, even to those who do not use CVs!
In fact, overall this rework is hated by 92% of the players.

And this should not be ignored ... we are not talking about a small percentage but the backbone of the whole game.:cap_money:

 

I'm sorry to disappoint the hopes, but in my opinion, the rework of the CVs for how it was conceived, can never be adjusted with trivial patches and balances; they have completely wrong everything and will have to start from scratch! (hoping that the next time, they will create it better and above all the testino really, before throwing it in live).

You/me and likes only have have the following to go at now; 

IF the Legends team decides to implement CVs, I would expect it to be similar to the new version, not the old one.

 

For more information we'll need to poke @T33kanne 

We must speak with that @T33kanne guy.

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Vor 12 Minuten, mfredholm sagte:

T33 legends should not be payed by because that person does not answear to paying costomers. 

He's not getting payed to work on weekends anyway. Please have some patience before overreacting like that. :fish_aqua:

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4 hours ago, Commander_Cornflakes said:

He's not getting payed to work on weekends anyway. Please have some patience before overreacting like that. :fish_aqua:

I did havew patiense, I wrote to him on a weekday. So your comment makes no sense.

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That's just it, right? Those that mained CVs in the old version did it because they liked that particular playstyle. Creating a vastly different playstyle will drive lots of the old fans away. I think WG knew that, but there was no win-win situation. 

 

They had to change the old CVs because that gameplay wasn't sustainable in the long run. Two mayor issues were that they were waaaaay too OP as a class, easily domination the outcome of a match, and they were too much an elitist class to play for the overall player base. To work your way to CV main was to either be brilliant from the start or work your way through lots of insults, degeneration and flak, while ruining a lot of other players their game. 

 

Now, while not balanced correctly, which is regrettable but logical due to it being a very new and still tested system, CVs don't rule battles as they used to and having a harder time doing well in the charts. And sure, there are lots of isues you can discuss that are wrong with the current CV gameplay, but bottomline for this particular discussion is that the old CV gameplay wasn't viable to keep for different important reasons and will not be coming back. 

 

If you got issues with the details of the currebt gameplay, I'd say "Wait out before quiting, because there is always hope", but if you really can't get with the core of the new gameplay, don't bother remenissing or discussing it. It will never come back because no matter how much fun it was for the minority that played them very well, it wasn't for the rest of the player base. Not for those CV captains that tried to master them nor for those that suffered because they had no unicum in their team or had to endure the unicum's unslaught. The only real reason old style CVs weren't bitched about that much is because the amount of matches with CVs weren't that much. 

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On 2/8/2019 at 9:37 PM, Silver_Leviathan said:

I simply prefer the previous style, using the CVs was more rewarding!
The new one is graphically more beautiful, it's also fun for a while, but after a few games it becomes repetitive and boring. :, (
What is worse is that in comparison with the rest of the game out of place, since it is absurdly unrealistic and arcade.

 

 

One goal of this CVs rework was to increase the number of CVs players.
Well, as you can see both in this poll and here:

We can say that the first goal has been miserably failed.
2 out of 3 of the aircraft carrier players do not like this rework!
And not only the players are not increasing but they are also abandoning the CVs or even the game.
:Smile_sad:
(For example, I have already sold my aircraft carriers!!!)

 


The second objective of this rework of the CVs was to make the CVs less "important" for the team than before, meaning that a "pro" player should have been less devastating for the opposing team with an "occasional" CVs player.
Translated, the team with the "noob" CVs player had to be less penalized than the old version.

 

We can say that this goal has also failed, indeed the previous situation has been worsened in an extreme way! :Smile_facepalm:
 


Moreover, as described in various topics, this rework has ruined the rest of the game, even to those who do not use CVs!
In fact, overall this rework is hated by 92% of the players.

And this should not be ignored ... we are not talking about a small percentage but the backbone of the whole game.:cap_money:

 

I'm sorry to disappoint the hopes, but in my opinion, the rework of the CVs for how it was conceived, can never be adjusted with trivial patches and balances; they have completely wrong everything and will have to start from scratch! (hoping that the next time, they will create it better and above all the testino really, before throwing it in live).

Where do you get your numbers from? Do you think the votes in those threads count for the whole wows community or did you got the numbers straight from Wargaming?  I am curious though with how many players the game has decreased irl and what the stats are with the amount of recurring CV players that play the game now vs the old days. I mean, despite the hate towards the rework, I see 2 CVs in every game in every tier game now, while before the rework, I had gaps if up to 10 games before encountering even 1 CV in a game. So for now, WG seem to have succeeded in bringing back more CVs to the game and also you seem to say that 92% of all those CVs are playing those CVs while the are intensely hating it. Interesting.

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I've left the game for one week now. Still have 2 premium carriers in harbor that I shall sell before the end of the month  to get my gold back. Maybe I can transfer it to my WoT account...but I doubt if that would be a good idea as I left that game already 2 years ago cause WG ruined that game too .

Now I put money in my fortnite account. Epicgames says thank you to WG for that ;-)

 

I shall do a peak now and then to check if the gameplay turns again in the good direction as I do with WoT also.

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@MrConway

 

How many players have WG driven away with this update?

How many players who purchased premium time and other goods have stopped spending?

 

Does WG just intend to blunder forwards hemorrhaging players and revenue regardless of what their player base is telling them?

 

If WG wants an accurate picture of the discontent give every player a simple question to answer, just like you do with the surveys you put out after a battle.

----------------------------

The question should be:

 

Do you like the new CV rework?

 

Yes or No...

-------------------------

WG won't go that way though will it... better to bury their heads in the sand whilst this great game dies....

 

Oh at 9pm GMT Saturday night the server registered 22,700 players... guess the other guys who usually made the numbers up to near 30,000 had better things to do with their time...

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When most of the players has left the game, they won't be able to answer that survey. Only the players who like the update are still online...

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8 hours ago, FukushuNL said:

Where do you get your numbers from? Do you think the votes in those threads count for the whole wows community or did you got the numbers straight from Wargaming?  I am curious though with how many players the game has decreased irl and what the stats are with the amount of recurring CV players that play the game now vs the old days. I mean, despite the hate towards the rework, I see 2 CVs in every game in every tier game now, while before the rework, I had gaps if up to 10 games before encountering even 1 CV in a game. So for now, WG seem to have succeeded in bringing back more CVs to the game and also you seem to say that 92% of all those CVs are playing those CVs while the are intensely hating it. Interesting. 

First, those numbers are real (numbers made real players ), and they are an informative survey, without any economic advantage! Of course, like all the polls can only be an assessment of a limited sample of players, who have seen that or this topic.

Instead, the surveys made by Wargaming are real according to you? Where did they state that most players loved the new rework? Polls made to whom? Since the rework was not even out on the PT yet? And on the TST the feedback was between the perplexed and the negative)! :Smile_amazed:

By popular demand of these "mysterious" rework lovers, WG was forced to launch a rework live without it being ready?  :Smile_sceptic:

Come on, let's stop it, I honestly do not like being teased!

 

 

As already mentioned in other discussions, I said clearly, that the numbers would increase temporarily. Because of the novelty, it is normal for everyone to try to use CVs. In addition, there are those who are more suited to the arcade style and are shamelessly taking advantage of the right moment to farm XP and therefore, play bursts.
(Also as usual tactics of the WG, the new techtrees are always presented in OP mode, to attract players who love the "easy win"):Smile_child:


The temporarily increase in the number of CVs in the games was expected and natural, (in fact the WG had raised the queue of the CVs already before seeing the number of real players, it will be a case?), but as explained, this does not mean anything at all, past the period of emotion for the novelty, the fruits of this absurd and hasty decision will unfortunately be gathered. :Smile_sad:


Ps: but my opinion playing the new CVs was that initially they are fun, (and beautiful graphically compared to the previous), but after several games becomes repetitive, boring and does not even make me feel part of a team.
Personally I find it extremely arcade, unreal and banal, but above all its arrogant inclusion in the game has ruined the game to all the others; destroying all the strategic and tactical part of the game.

Already I can assure you that many have sold their aircraft carriers (some top players have even uninstalled the game). Many who hate aircraft carriers play in the coop and in ranked (even if the rankings have been transformed in a ridiculous way, merging them with ArmsRace), all in order not to see the aircraft carriers. Also for this reason the number of random CVs has increased compared to other ships.

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Old style RTS CV or not?

 

not.  just delete class or put in alternative game mode. old rts style was too op broken and new style is too retarded full arcade brainless console bulls**t - ruin all gamepley.

 

cv is too hard to balance properly, so jusk keep away from the game or make something game mode, dont put in random

 

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1 hour ago, Herbstnebel1975 said:

When most of the players has left the game, they won't be able to answer that survey. Only the players who like the update are still online...

So we have more than 27k users who like the update. Ladies and gentlemen, I think the issues are solved. CVs are fine as they are and we all like the new gameplay. Herbstnebel has decreed so.

 

Geezus fluffing christ, some people are just [edited] [edited] [edited] [edited] [edited] [edited]. Fluffing hell.

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1 hour ago, Silver_Leviathan said:

Personally I find it extremely arcade, unreal and banal, but above all its arrogant inclusion in the game has ruined the game to all the others; destroying all the strategic and tactical part of the game.

 

yap, wg want just  a supersimplistic console pew pew easy game for children aged 10 years. all is spoted all time and all just braindead shoot all, this is the (new) game. nice work wg (of course they are a lot users for this c**p meta, people always choose what's worse)

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12 hours ago, FukushuNL said:

Two mayor issues were that they were waaaaay too OP as a class, easily domination the outcome of a match, and they were too much an elitist class to play for the overall player base. To work your way to CV main was to either be brilliant from the start or work your way through lots of insults, degeneration and flak, while ruining a lot of other players their game.

 

I agree with this you said, the RTS mode of the CVs, it was difficult. The difference in efficiency between a player of CVs "noob" and an "expert", greatly influenced the outcome of the game.
The CVs in the hands of an experienced player were OPs.


OK, all right... but what was the WG solution like?

- Create a mode that the difference between "occasional" and "expert" players has become even more devastating for the outcome of the battle.

That make the game for the whole team disappointing and exasperating.
Now some CVs can safely get an average of 3 kill per game, or even over 500k damage!
Then there are many others, who even if they commit themselves, can not even overcome 100 points of experience, (less than some AFK) !!!
An expert player with new CVs, influences the outcome of the game more than before !!!:Smile_facepalm:


- Create a mode that the CVs are objectively more OP of the RTS version!

Just see the statistics of those who played both modes!
In general, considering only the CVs players, the damages are increased by 50% and the killings by 100%!
And he considers that they still have to improve their skills, so it will always get worse, it is useless to deny the evidence.
In the overall statistics (provided by the WG), it is obvious that it does not seem so, because as I said above, the "occasional" CVs players will falsify the statistics!

 


FukushuNL, the following part is not related to you:
I would like to ask those who continually put "thumbs down" or offends anyone who disagrees with this new rework, if they have this childish behavior because they have seen that they have improved their performance considerably and easily ?!
Come on, be honest and objective, you do not like it because it is more challenging, but simply because it is easier for you to dominate the game, and you do not care about the fun of others or the health of the game!
When I notice some "rework fans", who criticize or believe themselves to be WoWs gurus, and who deny that the new CVs are tremendously OP (in fact, they ask even other buffs), and then see that their winrates with the same CVs have gone from 25% to 90% ... it's really embarrassing and sad !!!:Smile_sad:

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I´ve only been playing for, what,  a month or 2 at this point (if that)....

 

But it was enough for me to have some limited experience both as a CV and as a target before and after (Maybe half a dozen to a dozen battles before and after, mostly Co-OP but some RB )....

In both cases I prefer it pre patch. 

CVs no longer have any noticeable RNG element to their strikes, and as a result they've become stupid effective

In the right hands.

For example, instead of having to dodge a single, reasonably aimed barrage of torpedos, you now have you have 3ish single torpedos that are stupidly difficult to dodge, in relatively short succession, or what feel like laser guided bombs and rockets.  And they seem to me to be coming much more frequently than before, as a result of being able to launch multiple strikes and only then launch the next squadron.

OR you have nothing at all to worry about besides spotting because the player can´t cope with the weapon mechanics and you wish that the Matchmaking gods had given you a DD or CL instead... Goes both ways, of course, you might have the awesome CV jock (s) in your team, and then everyone else is mostly filler.

Mid level CV players seem to be rare overall , it appears that you´re either a potato like me that generally understands the mechanics but doesn´t really find them fun (if I wanted to fly around the map doing nothing for half the battle, I´d play WoWP) and therefore can´t be brought to invest the additional effort to "git gud" as a strike pilot, or they´re a player that already has embraced and mastered them, thereby doing exactly what CVs did to real naval warfare: making actual ship to ship combat mostly irrelevant.  And you either spec for AA so as to be able to survive the aerial onslaught and end up in a pure slugfest, or you spec for a brawl and end up with 2 carriers on the enemy team that wreck your team before half the ships are in firing range of an enemy.

But on the other hand, in a Co-op match, even a potato like me can perform reasonably well with one, (though I really dislike the new torpedos....).  And there is no risk of enemy carriers, which overall makes this mode currently the most fun for numerous reasons, but the earnings suck of course.

In Scenarios, interestingly enough, so far this week getting a carrier is for some reason basically a guaranteed lose (possibly the "missing" BB, generally causing the lone remaining BB to get focused down, leaving CAs/CLs and DDs to do all the heavy lifting and multi-directional engagements), but it shouldn´t really be that one sided, something else may be amiss, here.  Either way, I no longer use signal flags or camo to speed up earnings in Scens for this exact reason, aside from India Bravo Terrathree (-10% post battle cost) to guarantee that I don´t wind up paying through the nose for the "honor" of getting rekt.

But suddenly only really having fun and earning any money in co-op anymore is in turn putting a dampener on overall enjoyment and progress.  I would much prefer random battles, but I just don´t see the point in burning through Said signals on T6+ just so that post-op doesn´t cost more than I earned because I only got a few plane kills before getting rekt from the other side of the map by 2 lucky salvos after taking bombs and a torpedo just over 1 minute into the match, in the hopes of being able to set just 3 fires or spot 3 times so I can advance through the lowbob campaign and maybe reach tier 8 some day....

All of that said, as a CV I also preferred the old RTS style for another less obvious reason.    Not only was battlefield awareness and planning everything, and there was no "I´m gonna ruin that DD´s day" because there was actually a chance to not hit it with bombs /rockets (torpedos are hard as F to dodge from a good CV, but in a DD it´s possible)....  While there is a certain element of fun to the final part of the attack run, it also begs the question of why the flupp am I, a freaking carrier captian, personally sitting in the goddamn planes??? Who the hell is driving the freaking ship??? (the autopilot, I know ;) )..

It also appears completely ridiculous to have an aircraft carrier, a freaking airport on the water, that can only launch one squadron at a time... That´s like Chicaco O'Hare landing one plane an hour.

I may still warm up to the new mechanics, but wheras just before the patch I was right on the threshhold of starting to play CVs in random play regularly, now I definitely won´t. It´s not fun for me, and I´m either too effective or not effective, which is no fun for everyone else...  though there is also a certain satisfaction in taking yown 3+ squadrons and their CV in a CA or CL... but I´m primarily here to sink ships with other ships. And in that aspect, the current patch seems to be lacking. 

And all of that said, it´s entirely possible that the overall experience is a completely different one at higher tiers (currently working on VIII)... but then that begs the question of whether new(er) players should be exposed to this before being able to purchase one themselves, particularly as in tier 3 where there is barely any aa on any ship it´s absolutely possible to get matched to 2 carriers /team, which basically makes everyone else superfluous.  The only thing you can still reliably get if they know their stuff are capture assists and some mediocre damage between squadrons.

And if you were annoyed about battleships hanging out in the back using their range as armor before... Well, it´s become that much more attractive, now that the resulting concentrated AA = significantly higher chance of Survival... ;)

Maybe I´ll keep the Langley, but as it stands I´ll probably sell it while I still can and use the slot and FreeXP for subs when they come out.... Maybe re-research the tree later when carrier gameplay v3 (or whatever iteration that would be) comes out. But as it stands, and considering that most others seem to feel that the old way was just as OP (if not more), I wouldn´t be averse to removing them completely, seeing as the alternative prospects are currently looking more and more like "World of Aircraft Carriers", which I don´t think anyone really wants...

Cheers

  • Cool 2

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