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thiextar

0.8.0.1

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[-AP-]
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So the hotfix is coming tomorrow, but all i know about it is a post with some highly innacurate changes such as "reduced efficiency of hakuryu"

 

Has there been any proper change log posted anywhere? With actual hard facts and numbers as to whats been changed?

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[WG-EU]
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This just in on the portal :)

https://worldofwarships.eu/en/news/game-updates/0801-hot-fix/

 

Quote

In Update 0.8.0.1 we will carry out balance changes and improvements of aircraft carriers and AA stats.

  • To reduce the attacking and spotting potential of Attack Aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affected the aircraft carriers flag_USA.png normal.png VIII Lexington, flag_Japan.png normal.png VIII Shokaku, flag_USA.png normal.png X Midway, flag_Japan.png normal.png X Hakuryu.
  • Increased the height which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the first attack group’s run (“F” key by default).
  • Maneuvering among the AA explosions allows you to reduce the damage received from air defense, even while in the  AA range of ships with powerful air defense. We redistributed the efficiency of air defense between the constant damage taken and the puffs of damage from explosions. This will keep the tactics of dodging explosions still effective, but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships. 
  • Changed several features of the Japanese torpedo bombers. Now, if during the preparation for the attack, the attack group maneuvers, your aim will not stabilize as quickly once your planes are ready to drop their torpedoes. the aiming stop is reduced, and when maneuvering during an attack run - begins to split up. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII, and by half for German and Japanese (tier X) aerial torpedoes.
  • Significant changes have affected flag_Japan.png normal.png X Hakuryutorpedoes. The attack run preparation is now longer, and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.
  • To increase the effectiveness of attacks, we added resistance to AA damage for bombers at the time of readiness to attack (when the aiming indicator turns green). In this phase of the attack, all bombers will receive 30% less damage.
  • Bug fixes: the aiming for the base attack aircraft on the carrier flag_USA.png normal.png VI Rangeris now similar to the aiming for all American attack aircraft. The characteristics of the basic 'Fighter' consumable for flag_United_Kingdom.png normal.png V Emeraldare brought to the same value as 'Fighter II' and the minimum speed of the base Japanese bombers of all tiers does not exceed the minimum speed on the researchable bombers.
  • If the ship has no 25 mm AA guns, medium-range AA defenses start at 1 km. These ships' AA configuration will now be highlighted if you can’t shoot planes inside of a 1km range.  

Changes to test ships

  • British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots.
  • On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo).

 

In addition, some bugs have been fixed in the update:

  • Fixed a bug where the flag of the eleventh Ranked Season was displayed incorrectly in the player's profile in the section with season statistics.
  • Fixed a bug that caused the game to freeze when switching to the port in some cases on weak PC configurations. Fixed a bug that caused the sound of shots in combat to be played incorrectly in some cases.
  • Finally, in honour of the Lunar New Year celebrations, all players that switched over to the Dragon Port will see a new loading screen with a thematic image.

 

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[IL]
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Again.. you can't fix a dead goat.  Rollback the update and abandon the CV rework.  It was DOA.

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[CATS]
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All in all it sounds like a good step in the right direction.

 

13 minutes ago, Tuccy said:

Significant changes have affected flag_Japan.png normal.png X Hakuryutorpedoes. The attack run preparation is now longer, and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.

But why did you not just decrease the torpedo range? Looks like Haku can still get off at least one attack without facing AA.

Then turn, fly away, repeat, untill all torpedos are dropped.

 

 

 

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[BRIT6]
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Well, if the idea was to get more people playing carriers - this is going to see them vanish altogether at high tiers.

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1 minute ago, ColonelPete said:

All in all it sounds like a good step in the right direction.

 

But why did you not just decrease the torpedo range? Looks like Haku can still get off at least one attack without facing AA.

Then turn, fly away, repeat, untill all torpedos are dropped.

 

 

 

Long range "stealth" torping was meant to be a feature on Hakuryu alternate TB.

 

Nice to see buff for attack aircraft on tier 8 CVs, on T10 it shouldn't have much impact as 4th attack run was shot up to hell anyway.

16 minutes ago, Tuccy said:

If the ship has no 25 mm AA guns

I guess it means "short range AA"

 

2 minutes ago, Silvercat18 said:

Well, if the idea was to get more people playing carriers - this is going to see them vanish altogether at high tiers.

BIG question is how much dps was increased. If we're talking about standard issue, WG balancing sledgehammer mk.1 then +50% or bigger increase can be expected. With that, Minotaur will be able to knock one plane per second with her mid range guns.

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[ELCH]
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Looks like the news article was pulled from the portal. The link is 404 now.

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2 minutes ago, Sugertukas said:

Can you leave something still usable on hakuryu? :) Feels like the only thing left not nerfed is ability to use cammo.... :etc_red_button:

DB and regular TB, so you can get Midway(tm) experience:cap_popcorn:

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3 minutes ago, ppraet said:

Looks like the news article was pulled from the portal. The link is 404 now.

JUST ANOTHER HOTFIX !!!!!!!!

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[CMP]
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so no help for the Atlanta and other AA cruisers ? ...

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[BHW]
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page display a 404 error ... interesting ... is that what we can expect from the hotfix ?

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[RONIN]
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hakuryu T10 shıp and reduce efec. … nıce … move tıer 8 to hakuryu not need t10 .. all t10 shıps have good aa and wg buff hakuryu .. tnx wg u f..my  3 mounth

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[BRIT6]
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7 minutes ago, Hummus said:

so no help for the Atlanta and other AA cruisers ? ...

I think the help is that all the carriers are about to vanish, making that AA a hundred percent effective.

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[SCRUB]
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38 minutes ago, Tuccy said:

Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII, and by half for German and Japanese (tier X) aerial torpedoes.

Not sure what to think on this one.

 

Airdropped torpedoes already had pretty low base flooding chances to the point that in order to get a somewhat reliable flooding you had to aim to hit a torp on the nose or aft as hitting anywhere near the torpedobelt almost never resulted in a flooding.

Then again, if nose/aft hits still result in reliable floodings this change basically changes nothing ... so mark my slightly confused.

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[-HUN-]
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13 minutes ago, Hugh_Ruka said:

page display a 404 error ... interesting ... is that what we can expect from the hotfix ?

What made you expect anything else? Look how fast they managed to solve the problem of the laggy, annoying UI.

Oh wait...

552f35e74c05c.jpeg

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[GURKA]
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37 minutes ago, ColonelPete said:

All in all it sounds like a good step in the right direction.

 

But why did you not just decrease the torpedo range? Looks like Haku can still get off at least one attack without facing AA.

Then turn, fly away, repeat, untill all torpedos are dropped.

 

 

 

 

You would have to drop at 8 km for that. and that needs at least some skill. Also after the drop planes fly almost 2 km towards that directions, so even the first drop could be inside AA range, espcially against CLs.

That mechanic could be kept, the major issues will be solved with this hotfix, I think.

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[CLADS]
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Lots of nerfs in one go. I guess its understandable considering the mess, but gotta wonder about the result. They seem to be pushing 8km torps even further into spamming at maximum distance weapon, as it will be far harder to use them effectively in an actual precision strike. Also F key change is woefully lacking in details, how many seconds are we talking here?

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[I401]
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53 minutes ago, Hummus said:

so no help for the Atlanta and other AA cruisers ? ...

They said Atlanta shoots down the same amount of planes and does the same dmg as before. So i guess wont happen

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25 minutes ago, olmedreca said:

Lots of nerfs in one go. I guess its understandable considering the mess, but gotta wonder about the result. They seem to be pushing 8km torps even further into spamming at maximum distance weapon, as it will be far harder to use them effectively in an actual precision strike. Also F key change is woefully lacking in details, how many seconds are we talking here?

Kexington go up from 2/8 to 3/9 rockets, Shokek go up from 2/10 to 3/9. Midway change from 3/12 to 3/9 isn't going to matter much, as after two runs I've disengaged them anyway due to hp loss.

 

1 minute ago, 1MajorKoenig said:

 

Flooding chance cut in half?!

 

Are you nuts???

 

 

This is not a freaking “Hotfix” it’s a f***ing nerf bat! After a week - really?! 

Have you tried to flood something with USN? 1 to 10 torpedo hits is about average for Freedom CV:cap_tea: And they DO NOT have nippon torpedo aiming, as even minor adjustment sends them haywire

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[I401]
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@Tuccy

Does the flood chance nerf and the arming time nerf affect the Kaga as well?

Because if the patch notes are correct the Enterprise kept the 12 plane attack aircraft squadron size, everything else is nerfed to 9.

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[BBMM]
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38 minutes ago, Panocek said:

Have you tried to flood something with USN? 1 to 10 torpedo hits is about average for Freedom CV:cap_tea: And they DO NOT have nippon torpedo aiming, as even minor adjustment sends them haywire

I flooded an Orion with the Langley. Granted, he was AFK, only took me 2 squads... :Smile_trollface:

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