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[UPD 11/2] Update 0.8.0.2 Hotfix

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[HPK]
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2 minutes ago, zordage said:

This is a fine way to make sure that no one wants to play the Cv class if that was your aim then you made it .

The main problem now is that all plains are shot down before the even have the option of doing any thing all .

 

-Exactly what my friend experienced, he gave up after just a few matches and calls CV unplayable.

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[HULK]
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I just took my non-AA specced conqueror for a spin to test the opposite side of the CV's, the Hakuryu captain came after me with his torp bombers, he lost 9 in his run. He threw another 3 AP bombers at me, and I never saw him again. Just standard fire prevention build...

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3 hours ago, KazeAmaru said:

So you are saying:

 

- Nerf CV

- Nerf CV

- Nerf CV

- Nerf CV

 

or short: Please make CV unplayable.

AA right now is a joke. Undodgable black clouds spawning in a line across the whole screen, you cannot dodge that. You fly through ( as if you had a chance to dodge in the first place ) and boom half of your squadron immediately gone.
Yeah maybe tone that down first, make it to reward skilled players instead of just dealing flat amount of damage? Also, why give us X Strikecrafts if we can expect to lose half of it on a par Tier Ship anyhow? Why not be honest and give us the amount we can actually use?
If you keep the AA buff, yet again you buffed AA with increasing permanent, undodgeable Damage from short range AA and the retreat nerf, then reduce the restoration of aircraft massively. Right now, CV only got nerfs and no alternative paths.
In a T8, be it Lexington or Shokaku, you gotta pray not to see T10 if you do. Your planes crash faster than Windows XP did in its infancy. So how about addressing those first? But no, the good old "People whine, we nerf to the ground" Tactics

 

Basically yes. Because people and apparently WG themselves thought Haku is too strong. You know, balancing actually means finding the sweet spot. Not too strong, not too weak. WG with the hotfix now overreacted, seeing the first reactions.

 

If you say undogeable flak bursts and other players say "easy to dodge" - who is right? Skilled players could dodge it cause they know its calculated every 2 seconds. So change course.

And you have X planes so that AA can shoot some down but you can also drop something. You really want to say "all planes have to make the drop otherwise reduce squad size?" what [edited] is that? Its like i would say "either all my torps hit or my DD should not be able to launch as many".

Spotting everything in the first minute takes away any tactics. No need to be cautious if one flank is now empty or not. Ambush? Forget it.

 

CVs could relaunch squads without waiting times. Sure you want to use just that one type? Well why should you be able. Perhaps you have to choose between torps/rockets/bombs. Not always being able to constantly use one type is good in my view.

 

You whine more than some others...

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2 hours ago, Skeptical_Bunny said:

The problem isn't the AA itself, but rather the players understanding of what ship does what. Cruisers are the carrier planes worst enemy, in games where one team have more cruisers still alive, then that team is usually the team that has air superiority.

 

As it should be. Or are you demanding to just dominate everything with your planes no matter what ship class?

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4 minutes ago, Hauden_Lukas said:

 

Funfact, you would have had the same results after initial 0.8.0.

Dont think so, as for 0.8.0 we might have had some people looking forword to the rework, other would still prefer RTS and other would just have no opinion,

results would have been mixed quite a bit i think.

 

but 0.8.1 is just broken af

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And here i came to say the nerfs aren't enough. Glad to see CV players having a miserable time. Guess it's even?

 

Here's my suggestion though. When CV players click Battle, just close their game and start world of warplanes! That way, you keep them away from my ships so i can have fun in a ship game maybe?

 

Or better yet, just introduce nukes in the game. Just like how nukes ended the war in real life. Have a nuke drop 5 mins into the game killing everyone. I'm sure you'll be able to balance that.

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8 minutes ago, Hauden_Lukas said:

 

Basically yes. Because people and apparently WG themselves thought Haku is too strong. You know, balancing actually means finding the sweet spot. Not too strong, not too weak. WG with the hotfix now overreacted, seeing the first reactions.

 

If you say undogeable flak bursts and other players say "easy to dodge" - who is right? Skilled players could dodge it cause they know its calculated every 2 seconds. So change course.

And you have X planes so that AA can shoot some down but you can also drop something. You really want to say "all planes have to make the drop otherwise reduce squad size?" what [edited] is that? Its like i would say "either all my torps hit or my DD should not be able to launch as many".

Spotting everything in the first minute takes away any tactics. No need to be cautious if one flank is now empty or not. Ambush? Forget it.

 

CVs could relaunch squads without waiting times. Sure you want to use just that one type? Well why should you be able. Perhaps you have to choose between torps/rockets/bombs. Not always being able to constantly use one type is good in my view.

 

You whine more than some others...

Because your comparison is flawed from the start.

It is not about the DD not hitting, that is user error. It is about DD firing torpedos but they will not detonate if they strike the target. Then your analogy would be correct.

Second, who cares what I launch? Next we gonna say "Sorry DDs you fired your torpedos last, please shot now your mainbatteries at least three times or you cannot launch any torpedos again". I launch what the situation requires, if the DD is still chasing me I still need rocket planes.
The sight issue for tactics is basically WG's fault, because they took away manual fighter control. So I cannot counteract enemy CVs spot like I used to. So again CVs are not at fault here, we got stripped of the means to deny vision.
 

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13 hours ago, Panocek said:

Thank god you haven't checked speed, range and damage US aerial duds have, as well speed and concealment of USN TB:cap_tea:

Txs for the point, but it looks that no one has red my point... I was talking about Shokaku nerf, dudes!! Don't Have Hakuryuo so can't judge!

 

And for the other point  WORLD of US/UK WARSHIPS, ah, ah, ah, ah... just watch Flambass and friends here!! yesterday! Aha, ah, ah...as usual there are many ignorant here that like to offend and make jokes and do not know much of the actual game... Ah, ah, ah.... no way to even get close to one of them! NERF UK/US T8 to T10 ships NOW!!

https://www.twitch.tv/videos/376534858?filter=highlights&sort=time

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2 minutes ago, Alezul said:

And here i came to say the nerfs aren't enough. Glad to see CV players having a miserable time. Guess it's even?

 

Here's my suggestion though. When CV players click Battle, just close their game and start world of warplanes! That way, you keep them away from my ships so i can have fun in a ship game maybe?

 

Or better yet, just introduce nukes in the game. Just like how nukes ended the war in real life. Have a nuke drop 5 mins into the game killing everyone. I'm sure you'll be able to balance that.

 

[edited]it remove destroyers i dont like em why not [edited]submarines never implement those because they wouldnt be real ships. Its so fun to see the CV haters crying no matter what, CVs will never be removed at this point so stop begging for that and you just need to accept that cruising in a straight line with your big battleship is not a good idea because there is a CV, dont like the CV go kill it then no one is stopping you from doing that and also what is the difference between a yamato sitting at the back of the map lobbing shells at crap every 35 seconds or whatever it is for the entire match and a CV sitting at the back of the map tossing planes at people every 8 minutes.

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8 hours ago, TheOneAndOnlyGoldstein said:

is balanse tovarish, what us talkin' about?

(pic related what I had to fight against a few minutes ago)ucmCJ1C.png

That guy is about to be sorely disappointed at the fact that he now has as much control over the match as any other player. The amount of salt in my battle chats lately is so much that it's making the air in my house arid.

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[GRCDM]
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Honestly i believe that WG has also started to apply its RNG mechanism to updates and fixes (hot or cold ones). The mess created over the past couple of weeks cannot be justified otherwise.

So RNG updating it is. We have a list of specifications and apply RNG and we develop our next fix.

 

Seriously now WG: 

  • People are wasting their (premium) time to provide some constuctive feedback here.
  • Sound and, in some cases, excellent ideas have been provided.
  • Thorough analysis has been offered on various mechanics by a multitude of players over the past few weeks.

And you do what???

 

Carrying out a hotfix which feels like getting something really rotten and recooking again....or we just apply RNG to what we develop and what we fix. 

 

Here is another good idea: Make it obligatory for your staff to play WoWs only for 1 whole week during offcie hours and even beyond. By the end of the week at least half of your staff will have quitted their jobs realising their incompetence and you will make huge saving on capital resources (no contract compensations will be needed). 

Then you will be able to hire a team of people who will have at least an idea of what consumer satisfaction and consumer loyalty is all about. 

 

Right now as it stands this whole farse is not work in progress, it is just a death spiral to oblivion.

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23 minutes ago, KazeAmaru said:

Because your comparison is flawed from the start.

It is not about the DD not hitting, that is user error. It is about DD firing torpedos but they will not detonate if they strike the target. Then your analogy would be correct.

Second, who cares what I launch? Next we gonna say "Sorry DDs you fired your torpedos last, please shot now your mainbatteries at least three times or you cannot launch any torpedos again". I launch what the situation requires, if the DD is still chasing me I still need rocket planes.
The sight issue for tactics is basically WG's fault, because they took away manual fighter control. So I cannot counteract enemy CVs spot like I used to. So again CVs are not at fault here, we got stripped of the means to deny vision.
 

 

So you demand being able to relaunch rockets because "you need them to fight a DD hunting you". So a BB could demand being able to reload faster, cause that DD hunting him comes closer too fast. You see my point? As a DD i have to wait several minutes to relaunch Torps. So CVs should also wait to relaunch their favorite planes... the exact timeframe is called balancing.

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1 minute ago, svadilfari said:

i love this shtshow

thanks wg, very entertaining

Want a marshmellow ?

:Smile_popcorn:

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19 minutes ago, Hauden_Lukas said:

 

So you demand being able to relaunch rockets because "you need them to fight a DD hunting you". So a BB could demand being able to reload faster, cause that DD hunting him comes closer too fast. You see my point? As a DD i have to wait several minutes to relaunch Torps. So CVs should also wait to relaunch their favorite planes... the exact timeframe is called balancing.

Wrong analogy again.

I got planes on my deck, refueled and armed. So why add an arbitrary reload/cooldown when they are literately ready to hit the catapults? That is BS.

Same if a DD reloaded and then has to wait for another minute for "balancing" reasons.

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[SYTHE]
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played a couple games...

AA is really strong but you can manage.. just the moment 2 decent AA ships are togheter.. stay 10kms away :P
Haku nerf... i think the changes they made of the targeting of the drop was a bit to hard... but then again it was needed... but this needs to be revised a tat.. not mutch.
Attack squadrons (rockets) nerf wasnt hard enough imo.
Squadron re-launching nerf way to hard as result of the other nerfs
F spam nerf, its good....
i played both midway and haku

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22 minutes ago, Hauden_Lukas said:

 

So you demand being able to relaunch rockets because "you need them to fight a DD hunting you". So a BB could demand being able to reload faster, cause that DD hunting him comes closer too fast. You see my point? As a DD i have to wait several minutes to relaunch Torps. So CVs should also wait to relaunch their favorite planes... the exact timeframe is called balancing.

wrong, we have them armed, fueled and ready to go on deck, so we should be able to launch those planes right when we want to. 

The planes that survived a run, those can have a CD, as that would be realistic (as they would minor maintenace, rearming and refeuling). 

 

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I'we been checking the stats of the people who complain about the CV nerfs here. Interesting finds, some of them that played the Haku after the patch have unicum or super unicum stats on it and now they complain its nerfed. I dont know how the CV plays as i dont have it and when i fought against them they seemed quite strong so prob they needed some nerfs. Another interesting thing is that quite alot of ppl who complain about AA buff have horrible ratings on their CVs anyway, and in general on all ships they play (which is funny)....what's the matter? they can't exploit the unlimited planes anymore?

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[49TH]
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I’ve been saying this since the launch of the new carrier mechanics.

"There’s a fundamental problem in the play style they’ve gone for."

They introduced it in the last patch & apparently WarGaming in their wisdom haven’t spotted it and all the balancing in the world won’t solve it, but what do I know?

I’m not the one who’s made a total mess out of World of Warships & now have to fix it.

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[MA-GE]
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Well done WG.  Balance by sledgehammer, yet again.  I'm getting so tired of this.  Now planes just drop from the sky and it's not fun and engaging from either side of the CV/AA debate. 

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10 minutes ago, mrblueskye said:

Well done WG.  Balance by sledgehammer, yet again.  I'm getting so tired of this.  Now planes just drop from the sky and it's not fun and engaging from either side of the CV/AA debate. 

more like balace by bulldozer if you ask me....

seriously , how do you bring something out so good and promising that just needs a bit of tweeking

but nerf it back into the ground 1 week later, towards oblivion

all that bc some people cry in the forums as always when it comes to cvs

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[UTW]
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It's funny that people complain DD die too quickly.

 

Ever played against a competent CV in the previous patches ? With a DD ? You're dead all the same in the first 3 minutes.

 

The ONLY broken things is the ability of the CV to spots during the first minute of the match. Rockets are nowhere near the one-shot fest Midway was with the cross drop before 8.0. But the rockets planes are too fast and they are here in the first minute of the game. That's the issue. That's the only issue.

Hakuryuu needed the TB to be nerfed, or more like "debugged" but that's about it balance wise. With this patch CV lost all kind of alpha strike they had, they only can rely on long-term damage.

 

Honestly 8.0 nerfed them rather hard - besides ONE CV : Haku - and it had some issues with spotting abilities. Now they're just gone, absolutely unplayable.

 

The game with huge damage like the 550k one btw would easily have been 400k+ with old Midway provided the enemy CV would have been bad enough to let him strike.

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