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[UPD 11/2] Update 0.8.0.2 Hotfix

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In short: 

41PBYSbX28L.jpg

 

 

Carriers needed re-adjusting badly after 0.8.0, but this might have been a tad too readjusted.

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Alle 8/2/2019 alle 10:51, Goldshooter ha scritto:

What happens when you release a non tested, non balanced new game mechanic ? The community that was supporting you leave and the game dies. You did a very good job on this one. I read a post from someone saying that you should have tested this on a separate server for at least 6+ months with enough data, I agree. Doing that on a live server with a lot of players that are new into the game, that have to learn the basic mechanics and processed this new "update" is too much. The new ones are lost and the former ones quit.
You keep doing things like a new studio. You are in this business for years, and you still have no clue how people react to the game they like to play. Maybe this kind of practice works in Russia, I honestly do not know, and I don't think so. It is a total lack of respect for the community that feeds you.
I am like a lot of players who are in the love/hate feelings about the game, but this time you lost me for good. I will NEVER come back in randoms in this state. And do not count on me to promote your game on the forums.
This politic is unacceptable from any respectable development team. 
It is said for years, YOU SHOULD PLAY YOUR GAME BEFORE TRYING TO CHANGE IT. If you do not know how the game is played, you can not balance it properly.

You torpedoed your own foot, well played.

WG employees are digging their own digital grave. Demise of WOWs is already on the horizon. 

 

Alle 8/2/2019 alle 11:33, Borislav_Boyanov ha scritto:

Hello
I was no longer playing with aircraft carriers, they were mutilated and cut, sorry for the premium bill and for my hundred hours of work and sleepless nights I gave to them and they were taken away!
My planes are destroyed and they do not come back!
I want an indemnity, at least for the premium bill I got stuck here because I paid for something I did not like and I do not like!
I'm going back to the tanks, here it is very bad

Well said, Bobi! A global strike is needed - thousands of players have to stop playing this game at least for a couple of weeks until WG guys feel our disappointment. 

 

Alle 8/2/2019 alle 10:55, StickyPenguin ha scritto:

They raped CVs so that squadrons get sucked out of sky at first attack, then CV is crippled already in first third of the game with no complete squadrons left, so CVs can even contribute less once the squadrons are thinned out. Applause WG. It's fun especially in tier 6 vs tier 8 and tier 8 vs tier 10.

Please stop giving them money until they sort this catastrophic mess out. It's the only thing we can do to make them act properly it seems. They already shat on our feedback.

No more money from me! Do the same, boys! 

 

Alle 8/2/2019 alle 10:51, Goldshooter ha scritto:

What happens when you release a non tested, non balanced new game mechanic ? The community that was supporting you leave and the game dies. You did a very good job on this one. I read a post from someone saying that you should have tested this on a separate server for at least 6+ months with enough data, I agree. Doing that on a live server with a lot of players that are new into the game, that have to learn the basic mechanics and processed this new "update" is too much. The new ones are lost and the former ones quit.
You keep doing things like a new studio. You are in this business for years, and you still have no clue how people react to the game they like to play. Maybe this kind of practice works in Russia, I honestly do not know, and I don't think so. It is a total lack of respect for the community that feeds you.
I am like a lot of players who are in the love/hate feelings about the game, but this time you lost me for good. I will NEVER come back in randoms in this state. And do not count on me to promote your game on the forums.
This politic is unacceptable from any respectable development team. 
It is said for years, YOU SHOULD PLAY YOUR GAME BEFORE TRYING TO CHANGE IT. If you do not know how the game is played, you can not balance it properly.

You torpedoed your own foot, well played.

Where the [edited]are the silly big youtubers and CCs right now?!? Not a single word from them...

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2 minutes ago, GABEROFF said:

Where the [edited]are the silly big youtubers and CCs right now?!? Not a single word from them... 

Oh wonder, they just make videos about ranked games and other ship classes, or they are busy playing british CVs in heaven-like MM rambling about their OPness so everybody buys them. It is disgusting how honorless money / rewards / views can make people.

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18 minutes ago, GABEROFF said:

Where the [edited]are the silly big youtubers and CCs right now?!? Not a single word from them... 

Actually Flamu said on his stream yesterday that the Hotfix fucked up all the AA on a big part of the ships in the game. So there are some who are reacting to this mess. Even though, I agree they should video-comment that.

The big problem is that a lot of CC's have opinions that are questionnable on the game balancing, such as "Stalingrad is fine with his AP Pen angles". With that kind of biased opinion, you can not go far.

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2 hours ago, exisero said:

Let me understand this thing I've been reading for 10 pages.

 

CV players can no longer air strike with almost certain impunity AA specced AA ships alone or a fleet of multiple AA and non AA ships.

 

Well there's this one thing that comes to mind: If you decide to strike at a fleet of ships or an AA specialised ship, get ready to count your loses.

 

No I ask, what's the real problem everyone is having with the balancing between AA and CV planes?

 

By the way, I'll take reasons such as "I can't air strike a Minotaur or other whatever AA ship anymore." as a kid's senseless whining. Because let's be honest, it actually is.

 

On a side note, I'm really enjoying the new gameplay added with the new CVs. Quite enough that it makes me want to play them hard but I'm still focusing on getting my dear Yamato.


What the real problem is: AA is way, much, much, much too overtuned.
 

Ships have so much DPS on AA, even if you dodge all Black Clouds perfectly ( so do everything right you can do as a player ) you planes will still receive lethal damage ( meaning all planes die, not a few, ALL ) before being able to launch one attack.

Even a Minotaur should not be immune to attacks, she should repell them more effectively than non- AA cruisers and BBs but immunity to any air-born threats is ridiculous.

Further more, T8 Carriers against T10, or T6 vs T8 are majorily fucked. Having absolutely no chance of scoring any meaningful damage at all. Even if you have a 100% Unicum player in the CV.

AA right now, just eats planes and has no downsides, no gaps, nothing to allow CVs to act besides AFK and spot.

They massively overbuffed AA in 8.0.1 and killed any chance for CVs to fulfill their role.

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Just now, Goldshooter said:

Actually Flamu said on his stream yesterday that the Hotfix fucked up all the AA on a big part of the ships in the game. So there are some who are reacting to this mess. Even though, I agree they should video-comment that.

The big problem is that a lot of CC's have opinions that are questionnable on the game balancing, such as "Stalingrad is fine with his AP Pen angles". With that kind of biased opinion, you can not go far.

Some rants about this and that in a stream just go under among all other things covered, you know. It's just a side note for them. I checked out stats from so many super unicum CV players and the majority did not even touch the new CVs or fails with bd PR and average damage. Now the CCs should tell me all this mess is not worth some own videos? They're just waiting until the crap settles a bit, of course they do.

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Alle 8/2/2019 alle 11:25, exisero ha scritto:

Let me understand this thing I've been reading for 10 pages.

 

CV players can no longer air strike with almost certain impunity AA specced AA ships alone or a fleet of multiple AA and non AA ships.

 

Well there's this one thing that comes to mind: If you decide to strike at a fleet of ships or an AA specialised ship, get ready to count your loses.

 

No I ask, what's the real problem everyone is having with the balancing between AA and CV planes?

 

By the way, I'll take reasons such as "I can't air strike a Minotaur or other whatever AA ship anymore." as a kid's senseless whining. Because let's be honest, it actually is.

 

On a side note, I'm really enjoying the new gameplay added with the new CVs. Quite enough that it makes me want to play them hard but I'm still focusing on getting my dear Yamato.

CV's have always been a crap class for all the others. So they think and want to be untouchable and kill any ships they want. Especially now that there is NO counter from your CV vs the CV in the opposite team.

The CV gameplay now is only a kind of WOWP versus ships. You just point and click like before, the difference is that you control 1 squad at a time.

 

Alle 8/2/2019 alle 13:33, StickyPenguin ha scritto:

Some rants about this and that in a stream just go under among all other things covered, you know. It's just a side note for them. I checked out stats from so many super unicum CV players and the majority did not even touch the new CVs or fails with bd PR and average damage. Now the CCs should tell me all this mess is not worth some own videos? They're just waiting until the crap settles a bit, of course they do.

OFC they don't play CV's. They are saying for months, even years, that the CV's are bad for the game. Why would they play a class that brokes any kind of gameplay ?

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Just now, Goldshooter said:

OFC they don't play CV's. They are saying for months, even years, that the CV's are bad for the game. Why would they play a class that brokes any kind of gameplay ?

Yeah, that's why the play DDs... Oh wait...

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On 2/6/2019 at 10:11 PM, AlexFari said:

USN CVs need massive buff, or IJN CVs need massive nerf. This is not balanced, not even close...

 

1651593780_Screenshot(1083).thumb.png.f418f5cc1a0bb2ffdd39c4f6b446ce86.png

 

Source

the game does revolve around tier x... there are thousands of players using t6 cvs... and they've just nerfed the point of the cv play entirely. The first rework actually was fun for t6 cv, now they've killed the point. Its a waste of time playing cv at t6 (jap) right now, when you cant get close to any ships to drop anything, and when you do the torp spread of a joke and they do max 5k damage each (if they hit which is almost impossible to do now). I for one wont play cv again until their next "fix"

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First of i know this is a game but carriers did not lose plains any where close to the way it is in the game now this is a turkey shoot on steroids.

And the turkey shoot was a one of a time event in the ww2.

  

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1 hour ago, Goldshooter said:

Actually Flamu said on his stream yesterday that the Hotfix fucked up all the AA on a big part of the ships in the game. So there are some who are reacting to this mess. Even though, I agree they should video-comment that.

The big problem is that a lot of CC's have opinions that are questionnable on the game balancing, such as "Stalingrad is fine with his AP Pen angles". With that kind of biased opinion, you can not go far.

Of course CCs have to video-comment that catastrophic failure regarding CVs as a ship class. But what shall we expect from these no-real-life creatures? Unicum players who care only about channel subscriptions, making money from ads, their precious stats... 

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On 2/8/2019 at 12:31 PM, Goldshooter said:

Actually Flamu said on his stream yesterday that the Hotfix fucked up all the AA on a big part of the ships in the game. So there are some who are reacting to this mess. Even though, I agree they should video-comment that.

The big problem is that a lot of CC's have opinions that are questionnable on the game balancing, such as "Stalingrad is fine with his AP Pen angles". With that kind of biased opinion, you can not go far.

*edited* in what way did he say? Sorry not obvious to me.

 

Edit: Really curious as to what is inapropriate in my remarks considering what I quoted from another forum user is still visible.

Edited by bombuhr
Inappropriate remarks
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16 hours ago, GABEROFF said:

Where the [edited]are the silly big youtubers and CCs right now?!? Not a single word from them...

Well look at Flamu for example. He played one CV game after the Hotfix of the Rework it was in the new T10 RN CV, not fully balanced when you have the chance to drop a forward playing shima and some other low gameplay going on this match. After the game he proclaimed the CV-Play is fine, no match in US or IJN T6 or T8 when uptiered no T4 plays aswell. That is your CC-Contribution of Marketing the Hot-Fix. CVs eternal BTFO.

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17 minutes ago, Kuritaclan said:

Well lokk at Flamu for example. He played on CV game after the Hotfix of the Rework it was int the new T10 RN CV, not fully balanced when you have the chance to drop a forward playing shima and some other [edited] going on this match. After the game he proclaimed the CV-Play is fine, no match in US or IJN T6 or T8 when uptiered not T4 play aswell. That is your CC-Contribution of Marketing the Hot-Fix. CVs eternal BTFO.

Flamu is a scumbag who gained popularity because of his arrogance. Many times played against him in random games. Not as great as he pretends to be. 

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36 minutes ago, GABEROFF said:

Flamu is a scumbag who gained popularity because of his arrogance. Many times played against him in random games. Not as great as he pretends to be. 

He is one of the few from which you can actually learn. I don't have anything to say towards his cockyiness. I just hate the fact, that most of them are not independent and just say that WG messes up completely and totally plays with our trust. Especially since for free to play business models new players are more relevant, since user acquisition costs are increasing - and these players don't know the game in its previous status. I feel completely cheated and I've been with WG since 2010/11 and live through a lot of bs, but this overcomes everything.

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22 minutes ago, StickyPenguin said:

He is one of the few from which you can actually lern. I don't have anything to say towards his cockyiness. I just hate the fact, that most of them are not independent and just say that WG messes up completely and totally plays with our trust. Especially since for free to play business models new players are more relevant, since user acquisition costs are increasing - and these players don't know the game in its previous status. I feel completely cheated and I've been with WG since 2010/11 and live through a lot of bs, but this overcomes everything.

Stop buying any digital items from WG. Just don't and they will start to listen to our disappointment eventually. There is no other way to deal with their ignorant and self-assured behaviour. Cut their income off, there will be no more vodka and maybe they will realise their sins towards the majority of the players. 

 

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Well I just launched the game, tried my Ryujo.. and what a mess

 

sure balancing was probably needed (although I've seen COUNTLESS games with cvs at the very bottom of the score screen, proving it's not all that OP and you can't just randomly drop stuff around and win), but what the heck is that?

I can live with the torp precision messing up if you move, that sure will make things harder.. but then the AA wrecks you since you can't dodge anymore while in approach, you just fly through smoke and waste a whole squadron on a single pass, planes are so much slower, basically you can do a rocket/torp/dive run and then you have missing planes squadrons throughout the rest of the game..

and yes I do dodge, no I don't attack ennemy CVs or run through defensive AA cruisers and so on, I know what I'm doing

 

and what worse? it didn't help the DD AT ALL! quite the opposite, now cruisers are out of question they rekt your planes even worse, BB are either protected or some don't even need protection (you know who), so DD are the easy targets, they cry when you rocket them, burst into flames and you can fly in their AA forever until they're shot down by your team..

if anything this hot fix missed the mark completely

 

DD have it worse than before, CV damage output is ridiculously low since you lose so much planes so fast and the torps are doing nothing (didn't get a single flood in 8 torps), and dive bombers that used to be the weakest.. Well they're still useless, even dodging all the smokes they have to stay sooo long into AA that they just get trimmed away in a single pass

 

so what's the CV place now? spotter and DD harasser?

if you're gonna nerf things do it, but don't just roll your face on keyboard nerfing every single aspects without thinking too much into it.

either nerf the overall damage, OR, nerf the precision of planes (which is my preferred option, upping the skill requirement and counter gameplay), OR the survability of planes (which is the worse, going back to old CV gameplay where you could sit through whole parts of the game waiting doing nothing)

 

but don't do that kind of hotfix in hurry, it's never good, for no one, and I don't think DD players thank you for that either. if anything CC have it even better now against CV while they were already the one doing best since 8.0

I hope you'll release a proper hotfix soon honestly, this really made me so sad, I Was enjoying the new gameplay of CV, but this just trashed everything really.

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5 minutes ago, Kharn_of_the_Eighth said:

they broad it down now the smoke blumes do less dam and the aa bouble is a strong Dot , u got ur wish :)=

No my wish was, make AA clouds spawn in a matter that they can be avoided. Meaning there is a gap, my planes can reach in the time they take to get there. Not buff the undodgable AA from short range AA into heaven so it shreds all things in the sky.

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Generally I like the Hotfix. CV have to use their brains now and pick good and easy targets instead of Attack and Recall.

 

But it's a bit frustrating, that attack groups get very often destroyed while returning, when they dropped their load (I don't mean the F-Key). There is no control for the player of that, so he just lose them.

 

I was thinking about a size depending recall.

That every single planes add a recall time. If the old recall was for example 0.5 seconds and the hotfixed 2 seconds (just as examples), we could do something inbetween. Let's say every plane has a recall time of 0.2 seconds. So if a group of three planes attack, drop their load and recall, now they would take 3 times 0.2 seconds, so 0.6 seconds to disappear for enemies. That would be like the old recall, those planes would be safe. But if the player does one attack strike, F-recall: He would recall 9 damaged planes. Nine planes would take 0.2s * 9 = 1.8 seconds. Enough time to kill them.

So CV player wouldn't be worried about their planes too much, when they split off to go back, but also they can't do the F-recall abuse.

 

The numbers are just examples and could be tweaked

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1 minute ago, Pikkozoikum said:

Generally I like the Hotfix. CV have to use their brains now and pick good and easy targets instead of Attack and Recall.

 

But it's a bit frustrating, that attack groups get very often destroyed while returning, when they dropped their load (I don't mean the F-Key). There is no control for the player of that, so he just lose them.

 

I was thinking about a size depending recall.

That every single planes add a recall time. If the old recall was for example 0.5 seconds and the hotfixed 2 seconds (just as examples), we could do something inbetween. Let's say every plane has a recall time of 0.2 seconds. So if a group of three planes attack, drop their load and recall now, they would take 3 times 0.2 seconds, so 0.6 seconds to disappear for enemies. THat would be like the old recall, those planes would be safe. But if the player does one attack strike, F-recall: He would recall 9 damaged planes. Nine planes would take 0.2s * 9 = 1.8 seconds. Enough time to kill them.

So CV player wouldn't be worried about their planes too much, when they split off to go back, but also they can't do the F-recall abuse.


Yeah pick their targets well.

If the team convoys for once in close proximity, what is your solution then? AFK? Back to Harbor? Cap a Point?

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1 minute ago, KazeAmaru said:


Yeah pick their targets well.

If the team convoys for once in close proximity, what is your solution then? AFK? Back to Harbor? Cap a Point?

it's like your read the first sentence? :cap_haloween:

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1 minute ago, Pikkozoikum said:

it's like your read the first sentence? :cap_haloween:

Yeah the recall is kinda pointless if your planes get wrecked on approach, so we can gladly ignore that.

 

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6 hours ago, exisero said:

On a side note, I'm really enjoying the new gameplay added with the new CVs.

Of course you are, not even a single game as a CV, of course everything's fine and dandy

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2 minutes ago, KazeAmaru said:

Yeah the recall is kinda pointless if your planes get wrecked on approach, so we can gladly ignore that.

 

Actually not, I lose most planes always, when they return, rarely on approach. So I can't confirm that.

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