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IChase and his new CV tactics.

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[BEUN]
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Hello all. 

Yes, one more CV topic.

I know I might shoot myself in the foot with this but I'm sure you guy's figured this out by yourself in time. 

I found 2 videos of iChase on youtube with tactics for (in this case T10) CV's. 

Can it be so straight forward and boring whyle still rewarding? And what can you do about it? This tactic is relativly easy to dodge in a DD and most Cruisers, but BB's? 

Let me know your thought please. 

Cheers,

Gilles. 

 

(Crap, I realised something simular was posted earlier by Alelos, sorry for that). 
 

 

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To WG:

giphy.gif

 

Its wrong on so many levels. I dont even want to invest time on this subject anymore... let WG figure it out by themselves - which they probably cant do anymore.

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31 minutes ago, Gilles_Schey said:

Hello all. 

Yes, one more CV topic.

I know I might shoot myself in the foot with this but I'm sure you guy's figured this out by yourself in time. 

I found 2 videos of iChase on youtube with tactics for (in this case T10) CV's. 

Can it be so straight forward and boring whyle still rewarding? And what can you do about it? This tactic is relativly easy to dodge in a DD and most Cruisers, but BB's? 

 

The reality of these two tactics is:

 - they are easy

 - they are safe

 - they are (certainly the torpedo soup one) frustrating

However, they are not very effective. You're basically giving up a lot of power in return for easy safety. Yes, you can get some effects (especially if lucky with the torp spoup) and you certainly will be more effective than someone who treats flak as collectibles (catch them all!) but that's like saying that spamming torps from maximum range is an effective way to play a DD. You won't die, yes, but you shouldn't expect much effects either...

 

Now, as for the future of the game - I do expect WG to address both these strategies in the future. Not because they are overpowered but because they are easy to pull off and very frustrating at the same time. I don't know what's going to happen with Haku's 4-TB configuration (this one is hard to tweak to still allow for long-range torpedo drops that are the point of this set-up) but I expect that we'll see a significant post-strike delay on the "return to base" button, or perhaps the time it takes to climb is going to be extended (but I doubt that one - autopiloted planes climbing slowly within any flak-capable AA would be dropping like flies and making F into a "now lose all the remaining planes" button isn't what they should aim for either). So, I expect a delay to make an appearance.

 

As for torps... well, as mentioned - I don't know what WG will do. I actually consider it pretty likely for them to discard this loadout entirely. Problem is: it's a hard configuration to use for the intended purpose (long-range drops on slow-moving or even stationary targets) but extremely easy to create a torpedo soup that still does SOMETHING. And a torpedo soup - even if you could play the ship causing it in a more optimal manner - is just unwelcome. It's something we've figured out a LONG time ago in this game. Unfortunately, the devs seem to have missed this potential in Haku's 3x4 TB squadrons. And even if the torps don't hit all that hard and the flooding is about to get nerfed to oblivion (not to mention that this actually nerfs the proper use of CV torps more)... something still needs to be done about this. Long-range torping rewarding godly "lead eye" from the CV player and punishing predictability (nevermind actually sitting still!) from the target is a nice thing but I don't really see how it could be salvaged without allowing this abomination of a strategy presented by IChase to thrive as well.

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[V888]
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This is why launching the same type of plane shouldn't be possible. At least not without some bigger penalty.

It doesn't matter if its torps like this or attack planes to bully a DD with rockets.

 

I didn't like this patch at all to start with, it seemed as repetitive as World of Warplanes.

Then it grew on me, trying dodging flak, selecting plane type for certain targets, providing pro-longed spotting using fighters etc.

It's not as shallow as I initially thought, actually quite fun. 

However, the spamming seen in these clips will kill it.

 

With this man drops for each squadron it's just like  iChase mentions, enemy is dodging the whole game.

Cut down on drops, skip sectoring of AA and go back to CTRL+LMB focus fire so that the standard ships can focus on gunning instead of planning AA sectoring and WASD hacks.

Trouble is, if we cut down on drops it gets even more repetitive for the CV. Though thing to balance.

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And still all those folks defending this crap with " oh you just have to bunch up" "oh you just need to put a 16 pt captain in a tier 4" "oh you should use both AA mods" " oh you only need to use improved sectors" etc etc ad nauseam . . .

 

 

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;i'm not too concerned about the torp soup with haku torp bombers. Because efficiency is not likely going to be high in a lot of games. 

However, the idea of only using the 1st attack on all planes squadrons then calling them back is incredible, as it basically makes the whole AA system totally useless. Indeed, dodging flaks for the 1st run is easy, which means all damage done to planes relies on the continuous damage of AA which is not long enough to kill planes during 1 run. So terrible.

THe AA system needs to be reworked ASAP, and CVs must not be able to chain attacks like this, it's not good for the game.

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God this is awful.

 

I am hating every battle at the moment.

 

I have never, never seen so many people camping at the back and herding like cattle, it's a joke.  It's like the caps are just one big minefield of death. 

 

My god is CV gameplay boring.  I'm sorry but this only keeps kids entertained.

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I general, it works but it only depends how potato are enemies dropped by you.

Even if you can do some torp in this way, you completely give up game controll - it's just furming damage and playing alone will end up in low WR.

I tried this setup and It's also up to rng how much you can do and still I have to say I can perform better in 2 torp setup and keep any game controll.

 

edit: Don't hype it so much because some youtuber show you two selected random games...

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[TORAZ]
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If you think Haku torp spam is braindead, wait until you see this:

 

 

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4 minutes ago, Griva said:

I general, it works but it only depends how potato are enemies dropped by you.

Even if you can do some torp in this way, you completely give up game controll - it's just furming damage and playing alone will end up in low WR.

I tried this setup and It's also up to rng how much you can do and still I have to say I can perform better in 2 torp setup and keep any game controll.

i think you need to watch that video properly
1 hes in the enemy spawn within 1 minute, those BB barely reached their topspeed and then lose taht speed in their vain attempts to dodge.
2 hes dropping 12 - 16 torps every damned minute, he doesn't need to be accurate 
3 he can keep spamming  full squads of back to back torp bombers every minute.

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4 hours ago, eliastion said:

The reality of these two tactics is:

 - they are easy

 - they are safe

 - they are (certainly the torpedo soup one) frustrating

However, they are not very effective. You're basically giving up a lot of power in return for easy safety. Yes, you can get some effects (especially if lucky with the torp spoup) and you certainly will be more effective than someone who treats flak as collectibles (catch them all!) but that's like saying that spamming torps from maximum range is an effective way to play a DD. You won't die, yes, but you shouldn't expect much effects either...

 

Now, as for the future of the game - I do expect WG to address both these strategies in the future. Not because they are overpowered but because they are easy to pull off and very frustrating at the same time. I don't know what's going to happen with Haku's 4-TB configuration (this one is hard to tweak to still allow for long-range torpedo drops that are the point of this set-up) but I expect that we'll see a significant post-strike delay on the "return to base" button, or perhaps the time it takes to climb is going to be extended (but I doubt that one - autopiloted planes climbing slowly within any flak-capable AA would be dropping like flies and making F into a "now lose all the remaining planes" button isn't what they should aim for either). So, I expect a delay to make an appearance.

 

As for torps... well, as mentioned - I don't know what WG will do. I actually consider it pretty likely for them to discard this loadout entirely. Problem is: it's a hard configuration to use for the intended purpose (long-range drops on slow-moving or even stationary targets) but extremely easy to create a torpedo soup that still does SOMETHING. And a torpedo soup - even if you could play the ship causing it in a more optimal manner - is just unwelcome. It's something we've figured out a LONG time ago in this game. Unfortunately, the devs seem to have missed this potential in Haku's 3x4 TB squadrons. And even if the torps don't hit all that hard and the flooding is about to get nerfed to oblivion (not to mention that this actually nerfs the proper use of CV torps more)... something still needs to be done about this. Long-range torping rewarding godly "lead eye" from the CV player and punishing predictability (nevermind actually sitting still!) from the target is a nice thing but I don't really see how it could be salvaged without allowing this abomination of a strategy presented by IChase to thrive as well.

Increase delay between attacks to 30s instead current 5s, which also enable dolphin diving for AA evasion. Fixed

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Seeing all this. I can't stop wonder when the second neuron is starting to fire. If even I can understand a simple fact: airoplane =/= ship. I'm totally at loss lots of people can't. And that's with only my first neuron firing...

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3 minutes ago, rage1750 said:

No need to watch, I know he will pick IFHE as a Captain perk :Smile_trollface:

IFHE could work on IJN rockets, as they lack HE penetration. Or USN Tiny Tims and HE bombs to penetrate T10 CV decks

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1 minute ago, Panocek said:

IFHE could work on IJN rockets, as they lack HE penetration. Or USN Tiny Tims and HE bombs to penetrate T10 CV decks

 

IFHE doesn't affect rockets.

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1 minute ago, El2aZeR said:

IFHE doesn't affect rockets.

 

" Our Data showed, rockets are mostly ineffective against heavily armored targets. Due to that, IFHE works now on Rockets aswell"

WGs first possible "fix" for CVs :cap_fainting:

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26 minutes ago, Sargento_YO said:

IM sooooo doing this....

 

Be careful for you may find no opponents to target given the backlash to this rework...

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1 minute ago, Migantium_Mashum said:

Be careful for you may find no opponents to target given the backlash to this rework...

EU server is still going strong if not getting better as population is bordering on 30k... So yea, game very ded

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Ok, I just watched this...

Spoiler
40 minutes ago, El2aZeR said:

If you think Haku torp spam is braindead, wait until you see this:

 

 

 

 

...and I had to pour myself a glass of rye on the rocks.

 

Flamu is actually chortling to himself, as he rains down fire on his hapless victims like the Lord on Sodom and Gomorrah. It's gone beyond cruel, waving as it passes by undignified, and well on its way to sickening.

 

A frankly disgusting show of superior mechanized force used on defenseless ground targets, truly in accordance with the good old traditions of the RAF. Indomitable indeed. Well done, Sir!

:cap_tea:

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1 minute ago, Panocek said:

EU server is still going strong if not getting better as population is bordering on 30k... So yea, game very ded

I bet you that they're mostly playing ranked... haven't had 1 game today with anyone saying "Great rework."

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Just now, Migantium_Mashum said:

haven't had 1 game today with anyone saying "Great rework."

 

I've had some.

I quickly changed their mind. :Smile_trollface:

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