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This whole new concept of "CV" is a disaster.

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Im not a big CV player, in fact i researched my first CV two days before this downdate. And boy how bad it is. It makes no sense whatsoever.

-CVs are nerfed to the ground, weapons do significantly less damage, planes are getting crushed if you dare to fly over more than 1 ship, and you can only auto-control your carrier.

Also the RTS cvs had some magic to it, in which you needed some skill to accomplish greater rewards. Now this one is some simplified toy for kindergarted children, a number two times, then W, then a mouse click, then F and thats it. No strategy, nothing. If you have a blast, you can not change the direction of a battle (or very rarely).

Also why the holy f* did WG remove tier 5-7-9 carriers? I cant think of any logical explanation except WG was on cocaine.

Making one class easier to children who cant watch tutorials on youtube broke the game for everyone else aswell.

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29 minutes ago, AronForce said:

Im not a big CV player, in fact i researched my first CV two days before this downdate. And boy how bad it is. It makes no sense whatsoever.

-CVs are nerfed to the ground, weapons do significantly less damage, planes are getting crushed if you dare to fly over more than 1 ship, and you can only auto-control your carrier.

Also the RTS cvs had some magic to it, in which you needed some skill to accomplish greater rewards. Now this one is some simplified toy for kindergarted children, a number two times, then W, then a mouse click, then F and thats it. No strategy, nothing. If you have a blast, you can not change the direction of a battle (or very rarely).

Also why the holy f* did WG remove tier 5-7-9 carriers? I cant think of any logical explanation except WG was on cocaine.

Making one class easier to children who cant watch tutorials on youtube broke the game for everyone else aswell.

You complain they are too weak, others complain they are too strong.

Some players just dominate with them.

 

Take a guess who is right!

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34 minutes ago, AronForce said:

Im not a big CV player, in fact i researched my first CV two days before this downdate. And boy how bad it is. It makes no sense whatsoever.

-CVs are nerfed to the ground, weapons do significantly less damage, planes are getting crushed if you dare to fly over more than 1 ship, and you can only auto-control your carrier.

Also the RTS cvs had some magic to it, in which you needed some skill to accomplish greater rewards. Now this one is some simplified toy for kindergarted children, a number two times, then W, then a mouse click, then F and thats it. No strategy, nothing. If you have a blast, you can not change the direction of a battle (or very rarely).

Also why the holy f* did WG remove tier 5-7-9 carriers? I cant think of any logical explanation except WG was on cocaine.

Making one class easier to children who cant watch tutorials on youtube broke the game for everyone else aswell.

If you don't like them don't play them...simples. Why moan if you have never played them before. I don't like cruisers (apart from a couple of exceptions) so don't play them but never thought it worth whining on the forum about it. :Smile_amazed:

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48 minutes ago, AronForce said:

Im not a big CV player, in fact i researched my first CV two days before this downdate. And boy how bad it is. It makes no sense whatsoever.

-CVs are nerfed to the ground, weapons do significantly less damage, planes are getting crushed if you dare to fly over more than 1 ship, and you can only auto-control your carrier.

Also the RTS cvs had some magic to it, in which you needed some skill to accomplish greater rewards. Now this one is some simplified toy for kindergarted children, a number two times, then W, then a mouse click, then F and thats it. No strategy, nothing. If you have a blast, you can not change the direction of a battle (or very rarely).

Also why the holy f* did WG remove tier 5-7-9 carriers? I cant think of any logical explanation except WG was on cocaine.

Making one class easier to children who cant watch tutorials on youtube broke the game for everyone else aswell.

 

2019-02-02 (4).png

2019-02-02 (3).png

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24 minutes ago, ColonelPete said:

You complain they are too weak, others complain they are too strong.

Some players just dominate with them.

 

Take a guess who is right!

 

Both.

Why? simple. This concept is so one-dimensional, that its one or the other. You either figure out, how to dodge AA - then nothing stops you, or you dont - then you suck and achieve nothing. Its the reason, why we see both ends of the whine in the forums atm (CV OP vs. CV useless & AA OP vs. AA useless).

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1 minute ago, ForlornSailor said:

 

Both.

Why? simple. This concept is so one-dimensional, that its one or the other. You either figure out, how to dodge AA - then nothing stops you, or you dont - then you suck and achieve nothing. Its the reason, why we see both ends of the whine in the forums atm (CV OP vs. CV useless & AA OP vs. AA useless).

That works for every class.

Either you are good, then you dominate, or you are bad, then you suck.

 

I am pretty sure we will get the whole spread of CV players. Bad players with 40% WR, super good players with 65+% WR and everything in between. That does not sound one dimensional...

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They are easier to play than DDs I can tell you that. Much more consistent right now too. Need to see how far the unicums can take it again though, hopefully it won't be as dominating as the old ones.

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Just now, ColonelPete said:

That works for every class.

Either you are good, then you dominate, or you are bad, then you suck.

 

Nope. Or you want to tell me, there are BB players out there, that figured how to evade 95% of shells fired at them and can move at free will over the map? At the other end, even the dumbest players in a BB, CA/CL or DD gets some damage done (with the exeption of the few that are prolly playing while beeing at lifesupport in their 7th year of coma)

 

6 minutes ago, ColonelPete said:

I am pretty sure we will get the whole spread of CV players. Bad players with 40% WR, super good players with 65+% WR and everything in between. That does not sound one dimensional...

 

First - WR is not a good indicator of performance in a teambased game. You should know that.

Second - Computer says "no". Thats early numbers of Lex. I´d rate 1 guy in there as average, 4 are clearly doing bad, 4 are above avarage to super good. If those guys doing bad atm will figure out how to play (thats an "if") I have no doubt, they´ll produce the same numbers as the Top 4. Just to give some context to these numbers: with an avg. damage of 7600 he is one place away from the very bottom compared to the old Lexington - which has 14.134 (!!) players listed with more than 40 matches. Now we have 9 (!!!!) players with more then 40 games. On the other hand, the top player with 109k avg damage already makes it in the top 90 of all time Lex. Not one-dimensional I ask again?

 

1630462531_Screenshot_2019-02-03WoWSStatsNumbersEU-Lexington-DetaillierteSchiffsstatistik.thumb.png.e35e13e3e33a9f75428ce2cb0086fa3c.png

 

 

 

 

 

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14 minutes ago, ForlornSailor said:

 

Nope. Or you want to tell me, there are BB players out there, that figured how to evade 95% of shells fired at them and can move at free will over the map?

 

You do not need to do that to dominate.

14 minutes ago, ForlornSailor said:

 

 

First - WR is not a good indicator of performance in a teambased game. You should know that.

Second - Computer says "no". Thats early numbers of Lex. I´d rate 1 guy in there as average, 4 are clearly doing bad, 4 are above avarage to super good. If those guys doing bad atm will figure out how to play (thats an "if") I have no doubt, they´ll produce the same numbers as the Top 4. Just to give some context to these numbers: with an avg. damage of 7600 he is one place away from the very bottom compared to the old Lexington - which has 14.134 (!!) players listed with more than 40 matches. Now we have 9 (!!!!) players with more then 40 games. On the other hand, the top player with 109k avg damage already makes it in the top 90 of all time Lex. Not one-dimensional I ask again?

 

WR is the best indicator. You know the discussions here on the forum.

And it should be obvious that good players are the ones doing many games the quickest. Wait a bit. I am sure we will see everything.

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Well my experience in CVs so far insnt good, in the older CVs you had bad games with 20k 30k damage but in some games you could do a lot more, 120+k and you could carry the team, now its close to impossible, the carry potential just isnt there, like for BBs or DDs and even some cruisers.

The torps do little damage with low flooding possibility (you have to aim to the stern or bow but youre lucky if you can hit the ship let alone one specific part of it).

Fire chance is low too, the bombers are very difficult to control and easy to dodge.

Youre lucky if you can sink one ship or 2, but forget about DDs, bombers are impossible to hit, torpedos, 2 or 4 with spreads that can fit a BB, slow and low damage, rockets its easy to hit the DD but you have to hit it 10 times to sink.... Impossible to kill a DD, if they are in smoke thay can do damage to you.

The T10 CVs are a little better but with minos and the like they have fewer chances to do damage.

The T 4 i dont even bother to try, they are so awfull...

The saipan is a joke... fewer planes, they die fast. I dont know about the kaga and the enterprise.

I know ill get better at it... but i dont know if its worth the time.... i think that older players wont have the patience and the new ones with T4 will think thats impossible to have good games.

The positive sides are: I got a load of credits and free XP.... Really a lot... but i wont waste them with carriers that for sure.

The CVs have good spoting capabilities, thats for me the main team advantage, but its just for others to colect damage, you dont gain anything.

They changed the cost and benefits for damage in CVs, the older CVS you had to make good damage just to pay the costs, now we gain more money for the damage we do and have to pay less, at least that... 

So sad about all of this.... 

Edited by FAP_pt
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19 hours ago, Valkyrie514 said:

They are easier to play than DDs I can tell you that. Much more consistent right now too. Need to see how far the unicums can take it again though, hopefully it won't be as dominating as the old ones.

 

 

Yup, I didn't play the old CVs because they were such a departure from the basic game. Assuming they go back to 1 CV per team at some point, the current CVs look quite playable. I expect they will be quite boring to play after a while though so they certainly won't be my main at any point. 

 

As far as balance goes, it seems to be more related to the CV player skill than anything else. I can shoot down 30+ planes or 2 depending on the competence of the player.  I haven't been deleted 3 times in a day by a Midway - which happened the day before the patch - so the new balance looks promising. 

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2 minutes ago, ColonelPete said:

Wait a bit. I am sure we will see everything.

 

Fair enough. For the sake of the game I actually hope you are right and I am wrong. Im still not convinced by the rework.

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35 minutes ago, Valkyrie514 said:

They are easier to play than DDs I can tell you that. Much more consistent right now too. Need to see how far the unicums can take it again though, hopefully it won't be as dominating as the old ones.

For the unicums the old CVs were strong, the new ones are just ezzz mode roflstomp machines, but theyr also verry repetitive and thus boring. :Smile_honoring:

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8 minutes ago, FAP_pt said:

Well my experience in CVs so far insnt good, in the older CVs you had bad games with 20k 30k damage but in some games you could do a lot more, 120+k and you could carry the team, now its close to impossible, the carry potential just isnt there, like for BBs or DDs and even some cruisers.

The torps do little damage with low flooding possibility (you have to aim to the stern or bow but youre lucky if you can hit the ship let alone one specific part of it).

Fire chance is low too, the bombers are very difficult to control and easy to dodge.

The T10 CVs are a little better but with minos and the like they have fewer chances to do damage.

The T 4 i dont even bother to try, they are so awfull...

The saipan is a joke... fewer planes, they die fast. I dont know about the kaga and the enterprise.

I know ill get better at it... but i dont know if its worth the time.... i think that older players wont have the patience and the new ones with T4 will think thats impossible to have good games.

The positive sides are: I got a load of credits and free XP.... Really a lot... but i wont waste them with carriers that for sure.

The CVs have good spoting capabilities, thats for me the main team advantage, but its just for others to colect damage, you dont gain anything.

They changed the cost and benefits for damage in CVs, the older CVS you had to make good damage just to pay the costs, now we gain more money for the damage we do and have to pay less, at least that... 

So sad about all of this.... 

Hmmmm, but I just did a game with 100k+ damage, and you say it is close to impossible...
if you want to do a decent amount of damage with CV, do something called Plane Vomiting, which means:

1- Launch planes.

2- Do only the 1st strike with the planes (if you find a lot of your enemies close together)

3- Press F

4- Repeat the steps above

Ez 100k+ damage:

2019-02-02.thumb.png.e487d085325021d98c73e60813c13e6b.png

 

 

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32 minutes ago, ForlornSailor said:

Now we have 9 (!!!!) players with more then 40 games.

 

To be fair this is extremely early into the rework. Most players haven't even reached the 20 battles in T4 CVs yet to get displayed on wows-numbers.

 

Although I would be very much interested in seeing how many players abandoned low tier CVs after only a few games. I personally found T4 & 6 CVs to be dull to the extreme and can't for the life of me imagine having to grind my way to T8.

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19 hours ago, SkrintX said:

Hmmmm, but I just did a game with 100k+ damage, and you say it is close to impossible...
if you want to do a decent amount of damage with CV, do something called Plane Vomiting, which means:

1- Launch planes.

2- Do only the 1st strike with the planes (if you find a lot of your enemies close together)

3- Press F

4- Repeat the steps above

Ez 100k+ damage:

 

Yeah, that is what works. All these people wandering about 3 km from the enemy ships before attacking, or making multiple attacks with the same squadrons, are the ones inflating plane kills and achieving very little themselves. 

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10 minutes ago, That_Other_Nid said:
18 minutes ago, SkrintX said:

Hmmmm, but I just did a game with 100k+ damage, and you say it is close to impossible...
if you want to do a decent amount of damage with CV, do something called Plane Vomiting, which means:

1- Launch planes.

2- Do only the 1st strike with the planes (if you find a lot of your enemies close together)

3- Press F

4- Repeat the steps above

Ez 100k+ damage:

 

Yeah, that is what works. All these people wandering about 3 km from the enemy ships before attacking, or making multiple attacks with the same squadrons, are the ones inflating plane kills and achieving very little themselves. 

Sounds very BB to me. Fire once every 30 secs...

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Well, I do not know. I was trying to become a CV main since i'm awful wit BBs and hate concealing and ambushing.  But first, I wake up the fist day to see my T5 CV (close to T6) gone forever, then i play 5-6 games with the T4 scoring exactly 0 Torpedoes, 0 bombs, and maybe a couple of multiple hits with rockets (which are just stupid in an early IJN CV). On the other hand i made some stupendous fireworks with my planes when they were massively hit by thousands of AA blobs...  So i will quit CV, go back to BBs, but when (very soon, i guess) the DDs complaints will manage to bring the little pests swarming invisibly and immune to big guns again, i will probably quit it all. Nothing really to be upset about. 

 

With hosho and Langley it would take me years to grind a T8 CV, so why bother?

Edited by affondalaflotta
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4 minutes ago, affondalaflotta said:

Well, I do not know. I was trying to become a CV main since i'm awful wit BBs and hate concealing and ambushing.  But first, I wake up the fist day to see my T5 CV (close to T6) gone forever, then i play 5-6 games with the T4 scoring exactly 0 Torpedoes, 0 bombs, and maybe a couple of multiple hits with rockets (which are just stupid in an early IJN CV). On the other hand i made some stupendous fireworks with my planes when they were massively hit by thousands of AA blobs...  So i will quit CV, go back to BBs, but when (very soon, i guess) the DDs complaints will manage to bring the little pests swarming invisibly and immune to big guns again, i will probably quit it all. Nothing really to be upset about.  

 

Thanks. You are proving a theory, that @DFens_666 and I are having. Just marking him, so that he can see this tomorrow aswell.

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19 hours ago, Ubertron_X said:

Sounds very BB to me. Fire once every 30 secs...

Yup, And i suspect deathly boring. It will finally give me a reason to buy Ranger, Enterprise and Shokaku though, which I haven't had before. All the Brit carriers should be interesting as well.

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22 minutes ago, That_Other_Nid said:

Yup, And i suspect deathly boring. It will finally give me a reason to buy Ranger, Enterprise and Shokaku though, which I haven't had before. All the Brit carriers should be interesting as well.

Tier 6 I find to be very relaxed experience, where you can hone aiming without (too) much AA, while not evading flak still can remind you about effects of not doing so. Shokek can suffer from standard issue, tier 8 matchmaking mk.1 though, especially if AA evasion isn't something you've got habit of doing.

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