DasSousa Beta Tester 11 posts 58 battles Report post #1 Posted April 20, 2015 i hope we can disable this mod like in wot in the future ppl only care about cap and this is a crap Share this post Link to post Share on other sites
DestoryerO_o Beta Tester 188 posts 384 battles Report post #2 Posted April 20, 2015 The sooner you understand that WoWs is not WoT, the better. Cap must be there to prevent trolling, and to prevent braindead zerg chasing after one ship all the way to the other end of the map and thus unnecessarily prolonging the game for ages . 4 Share this post Link to post Share on other sites
[STGGC] valkarianism Beta Tester 173 posts 1,181 battles Report post #3 Posted April 20, 2015 Capture points, in my opinion, forces a player to think. Those that don't think tend to lose, because they fail to consider that the cap is a way to twist their opponent's arm. Do you think in a game? Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #4 Posted April 20, 2015 i hope we can disable this mod like in wot in the future ppl only care about cap and this is a crap Be glad. My experience is that people don't care to cap. Loosing a batle where your team killed most ships and still looses is more frustrating. Actually I like the mode. It requires more strategy then the standard mode and you see very cleary the strong points of each class. Share this post Link to post Share on other sites
[SQEEK] Dangerhamster [SQEEK] Weekend Tester 419 posts Report post #5 Posted April 20, 2015 There are people complaining that all the games are too similar, we get a mode that requires people to think differently and use their brains a bit more and....... Personally I quite like it but the problem is there are many who don't even notice that they are playing a different mode and NEVER pay attention to anything other than shooting at whatever ship they happen to be able to rather than where they should be to be able to shoot at a capper or take one themselves. Share this post Link to post Share on other sites
[TKBS] eidias Beta Tester 199 posts 12,051 battles Report post #6 Posted April 20, 2015 but I don't want to think.. I want to pew-pew Being serious, at the beginning I really didn't like the domination mode, but now I don't mind it. Maybe it's because of the tweak in the last patch or maybe I actually learned how to play Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #7 Posted April 20, 2015 i hope we can disable this mod like in wot in the future ppl only care about cap and this is a crap What you have to understand the object of the battle is to win and Domination offers you that opportunity. Just because you feel what teams do is 'wrong' (by capping) they do well and the enemies in fact are the fools for not preventing that. Believe me, I have had as much satisfaction with an immediate cap win as with a total annihilation of the enemy as it shows that players do not 'read' the battle as it progresses. Use the mode to your advantage and it will force confrontation (as that it seems is what you yearn for), the bottom line is that a lot of players still do not understand Domination and if they did you would find that you would get some great battles. Share this post Link to post Share on other sites
[TKBS] eidias Beta Tester 199 posts 12,051 battles Report post #8 Posted April 20, 2015 Believe me, I have had as much satisfaction with an immediate cap win as with a total annihilation of the enemy as it shows that players do not 'read' the battle as it progresses. well, but with istant cap you get amost 0 exp/money.. that's bad for me. I prefer a loss after a lot of pew-pew than a win after 2 minutes. But, hey everyone is different 1 Share this post Link to post Share on other sites
Boomer7 Beta Tester 153 posts 15,581 battles Report post #9 Posted April 20, 2015 I rather like Domination, except in the cases when the MM thinks it is funny to give my team 4 less ships then the enemy. On a map with 4 capture points. Uneven team make it quite unfunny, but if the MM manages to create "balanced" teams it is a nice game. Problem are players who blindly charge down the map not looking for the cap points, it happens quite often then that you loose even when you have sunk more ships. Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,975 battles Report post #10 Posted April 20, 2015 What you have to understand the object of the battle is to win and Domination offers you that opportunity. Just because you feel what teams do is 'wrong' (by capping) they do well and the enemies in fact are the fools for not preventing that. Believe me, I have had as much satisfaction with an immediate cap win as with a total annihilation of the enemy as it shows that players do not 'read' the battle as it progresses. Use the mode to your advantage and it will force confrontation (as that it seems is what you yearn for), the bottom line is that a lot of players still do not understand Domination and if they did you would find that you would get some great battles. One of the biggest problems with Domination is that it totally caters to destroyers with most if not all of the cap points placed among islands. Quite often the DDs will get some early kills and then go cap. Then the battle ends when there are still 8+ ships alive on each side and the confrontation only just begins. The DDs get okay points, but everyone else is shafted. Add to that the fact that far too often one side has more ships AND more destroyers than the other, and you have a game mode that generates far too many short and uneventful battles for BBs and CAs. And I don't really care whether it is my side or the other that does the early cap, it just spoils my gaming experience. I am normally a play to win player and look down on the play for fun crowd, but early capping when people didn't even have a real chance to trade shots, I really rather lose after a good fight than have my battle cut short like that. I have actually thought about making it so that Destroyers cannot cap in Domination. That might spice things up a bit, since either the BBs and CAs stay away and noone caps and the battle progresses properly, or they go in to cap and things heat up near the cap points. Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #11 Posted April 20, 2015 Surely the objective of the game is always to WIN, by whatever means possible. That you get less exp/money is irrelevant. Have you undertaken a time and motion study to work out the exp/money per minute? I feel it quite likely that on average, the reward per minute played would be about the same. As a DD tester more than the other ship types, I laugh at the abuse you get when you cap out in under 4 minutes because the BB players are all standing off waiting for the enemy to advance (both teams) whilst you are circling in your smoke in the cap...Won two games last night where we lost no ships at all...think about that, less repair costs... still made over 1000 exp and around 50K credits...but the whine was even sweeter... 2 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #12 Posted April 20, 2015 One of the biggest problems with Domination is that it totally caters to destroyers with most if not all of the cap points placed among islands. Quite often the DDs will get some early kills and then go cap. Then the battle ends when there are still 8+ ships alive on each side and the confrontation only just begins. The DDs get okay points, but everyone else is shafted. This highlights exactly what I stated that quite a lot of players cannot 'read' the battle, you have to consider what is happening on the whole map and not your own circumstances. I can assure you that I have seen BB's cap early after the whole enemy 'lemming train' went to one side of the map so it certainly is not just the domain of DD's to early cap. This thread is in fact a lesson to those that throw caution to the wind and play the battle in their own way, you have to play as a team and as team that wants to win, not just to follow each other. 90% of my battles are in cruisers and I always remain near our cap until I know it is clear to run for the enemies or the chance of a win by annihilation is possible. By staying near the cap (and a CV if it is there) I can keep our cap clear and defend a CV, not always successful but most of the time it works. It fails if I am left alone and the enemy 'lemming train' has reached our cap before the ally 'lemming train' has reached theirs. Yesterday I had my best result credit wise by defending the cap, 5 kills and over 500,000 credits and from there went to dominate the enemies cap for a win. I will stand by that as the best way to play and win at Domination, sure quick caps are not as satisfying but then who is to blame for allowing that to happen? Not me I can tell you. Happy Dominating captains 1 Share this post Link to post Share on other sites
[-SBF-] dan_can Alpha Tester 467 posts 2,316 battles Report post #13 Posted April 20, 2015 (edited) One of the biggest problems with Domination is that it totally caters to destroyers with most if not all of the cap points placed among islands. Nope, it caters to the team that has at least some kind of communication happening between its members. Add to that the fact that far too often one side has more ships AND more destroyers than the other, and you have a game mode that generates far too many short and uneventful battles for BBs and CAs. Aehm, you mean those games when all BBs and CCs are driving to one side of the map (Fault Line comes to mind, eastern flank, the narrowest point of the map, and a graveyard for foolish BBs/CCs), and it is up to the DDs trying to harass the enemy ships long enough or to keep resetting enemy cap for your team's mighty BBs to finally reach the enemy cap. I have actually thought about making it so that Destroyers cannot cap in Domination. That might spice things up a bit, since either the BBs and CAs stay away and noone caps and the battle progresses properly, or they go in to cap and things heat up near the cap points. Will only lead to DDs lying in ambush positions near the cap circles, out of spotting range, waiting for a BB/CC to cap. Can already hear the whining and butthurt of all those BB/CC drivers. Edited April 20, 2015 by dan_can 1 Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #14 Posted April 20, 2015 One of the biggest problems with Domination is that it totally caters to destroyers with most if not all of the cap points placed among islands. Quite often the DDs will get some early kills and then go cap. Then the battle ends when there are still 8+ ships alive on each side and the confrontation only just begins. The DDs get okay points, but everyone else is shafted. Add to that the fact that far too often one side has more ships AND more destroyers than the other, and you have a game mode that generates far too many short and uneventful battles for BBs and CAs. And I don't really care whether it is my side or the other that does the early cap, it just spoils my gaming experience. I am normally a play to win player and look down on the play for fun crowd, but early capping when people didn't even have a real chance to trade shots, I really rather lose after a good fight than have my battle cut short like that. I have actually thought about making it so that Destroyers cannot cap in Domination. That might spice things up a bit, since either the BBs and CAs stay away and noone caps and the battle progresses properly, or they go in to cap and things heat up near the cap points. Most of the time you have even ships and DD's in game. But it might be an idea to make it always even in this mode. Making a ship type unable to cap is a bad idea. You make an entire class unable to score extra xp by capping a point. Most of the time it are the DD's that makes this game. If you experience that your tactics don't work, why don't you adjust yor tactics ? Share this post Link to post Share on other sites
Boevebeest Beta Tester 370 posts 999 battles Report post #15 Posted April 20, 2015 Like I said in a thread before. I do like the idea of Domination. The mode does need some fine tuning in my opinion, also players need to learn to play this mode. The thing that really annoys me is the amount of domination games, especially late evening and at night. I play a lot in the later hours of the day and get over 50% of my games domination. Some times more than 6 times in a row. 6 domination games and bad teams sucks the fun out of the game. I wnat at night some more Encounter and standard battles. Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,975 battles Report post #16 Posted April 20, 2015 Most of the time you have even ships and DD's in game. But it might be an idea to make it always even in this mode. Making a ship type unable to cap is a bad idea. You make an entire class unable to score extra xp by capping a point. Most of the time it are the DD's that makes this game. If you experience that your tactics don't work, why don't you adjust yor tactics ? You do realize what happens to BBs and CAs that stray into the islands around the caps while there are still plenty of enemy DDs around, do you? I actually do enjoy Domination Mode occasionally. But only when I am in a Destroyer. In all other ship types it happens far too often that the game ends just when you start to engage. Maybe some of you enjoy winning a battle where you were able to fire three salvos. I do not. And as far as XP and money goes, you make FAR more in a good loss than you do in a bad win. But that isn't even the worst of it, for some strange reason I play a game of warships to shoot and blow things up. Not to sneak around between islands and quickwin a match by capping. Don't get me wrong, I am all for capping if that is the only remaining way to win for a team, and I have been party to relatively early cap wins when the enemy all went to the same side and started slaughtering our team there but leaving their cap completely undefended. But capping before the battle has really started totally kills the fun for me. And with this game being as slow as it is, in Domination it is often not possible to react in time even if you DO read the map. 1000 Points simply accumulate way too fast. If some people are hell-bent on capfasts I have no problem with that, but please let those of us who enjoy a good fight over a 5-10 minute waste of time opt out. Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,975 battles Report post #17 Posted April 20, 2015 This highlights exactly what I stated that quite a lot of players cannot 'read' the battle, you have to consider what is happening on the whole map and not your own circumstances. I can assure you that I have seen BB's cap early after the whole enemy 'lemming train' went to one side of the map so it certainly is not just the domain of DD's to early cap. This thread is in fact a lesson to those that throw caution to the wind and play the battle in their own way, you have to play as a team and as team that wants to win, not just to follow each other. 90% of my battles are in cruisers and I always remain near our cap until I know it is clear to run for the enemies or the chance of a win by annihilation is possible. By staying near the cap (and a CV if it is there) I can keep our cap clear and defend a CV, not always successful but most of the time it works. It fails if I am left alone and the enemy 'lemming train' has reached our cap before the ally 'lemming train' has reached theirs. Yesterday I had my best result credit wise by defending the cap, 5 kills and over 500,000 credits and from their went to dominate the enemies cap for a win. I will stand by that as the best way to play and win at Domination, sure quick caps are not as satisfying but then who is to blame for allowing that to happen? Not me I can tell you. Happy Dominating captains Are we talking about the same Domination Mode? In the one I mean, there is no 'our cap'... There are 3-4 cap points and you can't really guard them very well either... What you talk about is standard battle... Share this post Link to post Share on other sites
Ranzir Beta Tester 95 posts 1,804 battles Report post #18 Posted April 20, 2015 Problem with domination is that it forces cruisers and even battleships in tactics that don't suit them i.e. close range brawling between islands. Cruisers can pull it off but BBs are just sitting ducks for torps over there. And when cruisers go brawl in cap, that leaves BBs without cover. So domination actually forces to use bad tactics generally speaking and therefore should be left out or tweaked. 1 Share this post Link to post Share on other sites
anonym_u8iWTTjoJPWA Players 57 posts Report post #19 Posted April 20, 2015 One of the biggest problems with Domination is that it totally caters to destroyers with most if not all of the cap points placed among islands. Quite often the DDs will get some early kills and then go cap. Then the battle ends when there are still 8+ ships alive on each side and the confrontation only just begins. The DDs get okay points, but everyone else is shafted. Add to that the fact that far too often one side has more ships AND more destroyers than the other, and you have a game mode that generates far too many short and uneventful battles for BBs and CAs. And I don't really care whether it is my side or the other that does the early cap, it just spoils my gaming experience. I am normally a play to win player and look down on the play for fun crowd, but early capping when people didn't even have a real chance to trade shots, I really rather lose after a good fight than have my battle cut short like that. I have actually thought about making it so that Destroyers cannot cap in Domination. That might spice things up a bit, since either the BBs and CAs stay away and noone caps and the battle progresses properly, or they go in to cap and things heat up near the cap points. Define for me please "progresses properly" ? Do you mean, "I get to shoot up as much stuff as I can while sitting 25 km from the enemy ships" ? If so then thats properly for you, that's boring for me. History is full of examples when capturing key ground, a key position, was the turning point of the battle and ensured victory. Cruisers can fight destroyers fine, if they do it on their terms, your destroyers can fight mine just fine. All the while you (presumably in a BB) are sitting at the back pounding away, relatively immune to reprisals unless there are some carriers about. Fast cap with the points based system they are using for Domination isn't the only way to accumulate points, losing ships works just as well and I find it causes the battles to ebb and flow nicely. Cruisers can come in hard and fast on a cap if the DD's are grabbing it, just like they can in standard. I've lost a surprisingly high number of games trying to reset a cap without the rest of the team bothering because they are enjoying their 20km gun dual or they are chasing a carrier.... Share this post Link to post Share on other sites
tw53 Beta Tester 405 posts Report post #20 Posted April 20, 2015 I like the Dom games , its just that ppl don,t know how to play to their ships. I find it works well in ALL types of vessel, it just takes a bit more thinking . Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #21 Posted April 20, 2015 'Chasing the CV' results in many losses in DOM mode. Testers getting so focused on the kill they loose sight of the bigger picture, then can't get back as the points total ticks ever higher. DOM mode is all about CAP control firstly. Sure sinking enemy tonnage can sway the game, but I'd much rather defend CAP zones than try to claw back from 200-750 scores. My biggest complaint is that testers arent playing the game types differently, with the majority simply having the WOT mentaility of 'kill all'. This doesn't work with the speed of WOWS, you need to play the game type, and DOM is about CAP control first and foremost. Share this post Link to post Share on other sites
Kyono Beta Tester 512 posts 675 battles Report post #22 Posted April 20, 2015 Domination on Islands of Ice needs a complete rework. The starting locations around the south spawn are a joke as both teams BBs are instantly in sight and range of one another and can instantly begin shelling the crap out of anyone who ventures into the south cap. Either the spawns need reworking around that point to prevent this (BBs can spot each other straight away) or it needs changing to a three cap map. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #23 Posted April 20, 2015 Are we talking about the same Domination Mode? In the one I mean, there is no 'our cap'... There are 3-4 cap points and you can't really guard them very well either... What you talk about is standard battle... Think about it, both modes are Domination, you either cap on points or within a timespan. The means to a win are the same but just spread out over 3/4 cap points instead of one, and yes you can guard each one as long as you still have enough players. Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #24 Posted April 20, 2015 Domination on Islands of Ice needs a complete rework. The starting locations around the south spawn are a joke as both teams BBs are instantly in sight and range of one another and can instantly begin shelling the crap out of anyone who ventures into the south cap. Either the spawns need reworking around that point to prevent this (BBs can spot each other straight away) or it needs changing to a three cap map. It was a three cap map and has been changed to 4 cap for more balance... Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,975 battles Report post #25 Posted April 20, 2015 (edited) Define for me please "progresses properly" ? Do you mean, "I get to shoot up as much stuff as I can while sitting 25 km from the enemy ships" ? If so then thats properly for you, that's boring for me. History is full of examples when capturing key ground, a key position, was the turning point of the battle and ensured victory. Cruisers can fight destroyers fine, if they do it on their terms, your destroyers can fight mine just fine. All the while you (presumably in a BB) are sitting at the back pounding away, relatively immune to reprisals unless there are some carriers about. Fast cap with the points based system they are using for Domination isn't the only way to accumulate points, losing ships works just as well and I find it causes the battles to ebb and flow nicely. Cruisers can come in hard and fast on a cap if the DD's are grabbing it, just like they can in standard. I've lost a surprisingly high number of games trying to reset a cap without the rest of the team bothering because they are enjoying their 20km gun dual or they are chasing a carrier.... If you had bothered to check my profile, you would have seen that I am mostly a cruiser player. Proper play for me happens at ranges 7-15 km with some room to manoever. I do enjoy those gun duels where you actually produce results. BBs duking it out at 20km are just wasting their time, I will grant you that. But mainly, progressing properly for me means shooting stuff a lot. And that falls short in far too many Domination games for people who don't rush in. And people who do rush in usually sink very fast unless they are a DD.... 'Chasing the CV' results in many losses in DOM mode. Testers getting so focused on the kill they loose sight of the bigger picture, then can't get back as the points total ticks ever higher. DOM mode is all about CAP control firstly. Sure sinking enemy tonnage can sway the game, but I'd much rather defend CAP zones than try to claw back from 200-750 scores. My biggest complaint is that testers arent playing the game types differently, with the majority simply having the WOT mentaility of 'kill all'. This doesn't work with the speed of WOWS, you need to play the game type, and DOM is about CAP control first and foremost. You are right about that. As it happens, Destroyers excel at cap control. And you already said you are primarily a destroyer guy, so of course Domination is great for you. Not so much for other players though... Think about it, both modes are Domination, you either cap on points or within a timespan. The means to a win are the same but just spread out over 3/4 cap points instead of one, and yes you can guard each one as long as you still have enough players. Uhm, wut? Standard and Domination are completely different cups of tea. Battles ending prematurely hardly ever happens in standard, and all the time in Domination. Having two ships less is usually inconsequential in Standard because having higher tiers often helps. In Domination it is all about number of hulls. The two cannot be compared at all. The main difference being that in Domination the points count up even when noone does anything. In Standard you have to be actively capping, in Domination you get points for a cap circle you were in 5 mins ago... One of the most annoying things about Domination though is probably its frequency. I wudda thunk out of 9 battles I would get 3 Domi 3 Enc and 3 Std. But what I get is more like 5 Domi, 3 Std and 1 Enc... Wish I would get the open Seas map nearly as often... I had that only 3 times so far in roughly 50 battles since it was introduced... Edited April 20, 2015 by Kruzenstern Share this post Link to post Share on other sites