[VICE] Boostaca Players 22 posts 9,993 battles Report post #1 Posted February 2, 2019 People always hate changes, but sometime its neccasary. Cv and AA is a big thing when you talk about warships. It must be in The game, and The rts-style of play just didnt suit this game. A change was needed. Wargaming did a brave thing, and in my opinion its a very good change (Maybe it needs some small changes here and there). Cv-play is now very Easy to learn with easy controlls but is Hard to master... As it should be. The gameplay and meta is better, where we with time have to learn to work together to be sucessful. I must say this to wargaming when the saltstorm is in full progress. Thank you that you never get lazy, that you always work to get the game better. I have played many games and this devs have a passion about their game and keeps develop it (unlike other devs who sometime abandon their players) Thank you Wargaming, keep up the good work. I love your game. 25 6 1 16 2 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #2 Posted February 2, 2019 Agree - takes a lot to change such an integral part of the game after three years. And yes - I am enjoying the rework as well so far (still needs tweaking of course) 12 1 3 Share this post Link to post Share on other sites
[T2FTW] DanottiTR Beta Tester 241 posts 19,509 battles Report post #3 Posted February 2, 2019 I liked the new CV play ,.ıt forces people to try new things in game and that is named as evolvement . yes there are problems now as we get used to do the same thing over and over and over again but now have to adept and try new strategies like not rushing to a cap as a DD .I think this may force people to play as a team more . We will see . I do respect WG effort trying to evolve the game . Tough some fine tuning is needed and will be done after enough data is gathered I strongly believe . 7 1 5 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #4 Posted February 2, 2019 8 minutes ago, Boostaca said: But now cv-play is very Easy to learn with easy controlls but Hard to master... As it should be. As it was before the patch as well. It's called a big skill gap, something a lot of players complained about. 8 minutes ago, Boostaca said: The gameplay and meta is better, where we with time have to learn to work together to be sucessful. Yes the meta is soo much better, DDs lost all their freedom, BBs have better AA than CAs when DFAA is on CD. And CVs can now trigger DFAA, recall planes at once and as soon as DFAA is down they are back on the CA and can murder it. Sounds like a top meta. 12 4 Share this post Link to post Share on other sites
SlingaDing Beta Tester 261 posts 3,498 battles Report post #5 Posted February 2, 2019 Having a couple of days playing it I too agree, it’s freshened the game up for me. Don’t get me wrong, I sold my CV’s yesterday as I don’t play them, but I like what it’s done to the game. Like what DanottiTR has said you can’t rush a cap, and it’s tamed DD’s which was much needed. I was getting sick of being in the middle of a torp-fest and this seems to have stopped that. I also don’t seem to have had a problem shooting down planes, you’ve just got to keep constant check in your sectors. It definitely needs time and a bit of tweaking but I’m enjoying it. 2 1 Share this post Link to post Share on other sites
BanzaiPiluso Players 1,217 posts 13,126 battles Report post #6 Posted February 2, 2019 I alwats suffered the CVs and now more than ever. They do not match well with the rest of the ship meta. That is it. You can tweak it as much as you want, it does not go together, ships and planes do not interact well. I wish Wargaming the best, hope they find the balance soon and hope the CV population decreases once again to manageable levels. Please don't sack Dasha. 1 Share this post Link to post Share on other sites
mariouus Players 1,158 posts 14,792 battles Report post #7 Posted February 2, 2019 14 minutes ago, 159Hunter said: Yes the meta is soo much better, DDs lost all their freedom, BBs have better AA than CAs when DFAA is on CD. And CVs can now trigger DFAA, recall planes at once and as soon as DFAA is down they are back on the CA and can murder it. Sounds like a top meta. Is it just me, but the new look like do be sort of "Super DD" now. Can do anything way better than a DD and has addition of no threat of dying. If you use your planes like you would use yor DD at first, switching do damage farming when enemy has thinned out you have almost unlimited impact. 2 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8 Posted February 2, 2019 I agree. Plenty of work still to do in this rework, but it was the right thing to do. Cvs were broken. I hope it works out in the end. 4 Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #9 Posted February 2, 2019 I will simply play the game when game modes without CVs are available, like with Ranked Battle now. Otherwise, I will simply play War Thunder instead. I simply do not enjoy either being a XP pinate for CVs or sailing in a lemming train. 8 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #10 Posted February 2, 2019 This update was poorly thought out as it didn't address the issues with CVs, and instead created more game play problems. Will WG fix it, if their past is pro-log then it seems unlikely. 6 1 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #11 Posted February 2, 2019 1 hour ago, Boostaca said: It must be in The game No. Share this post Link to post Share on other sites
[HOO] Hawg Players 495 posts 12,346 battles Report post #12 Posted February 2, 2019 1 hour ago, Boostaca said: Cv and AA is a big thing when you talk about warships. It must be in The game, I’m not sure I agree with this part. Subs don’t have to be in the game either. Battles with no cv’s are just fine. The complications of trying to balance a class that is so fundamentally different in mechanics than the rest gives a lot of risk with very little upside. 3 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #13 Posted February 2, 2019 I don't think the problem is really the different gameplay, I think it's more about the basic concept of carriers. In reality they revolutionized naval warfare and basically made every other type of ship either an escort or target practise. WoWS isn't exactly a realistic game but I doubt there's a big enough a shoehorn anywhere to fit carriers into the game without breaking either the game itself or any form of connection or link to actual naval combat it still has. 1 Share this post Link to post Share on other sites
[VICE] Boostaca Players 22 posts 9,993 battles Report post #14 Posted February 2, 2019 I think cvs adds something more to the game then just positoning, aim and shoot for reglar ships... I have to think on another level how i play(im not a cv-player) i like it when the air swarms with planes and aa while im dodging shells.. I like the feeI of history. I like every challenge i can get. I even like it when im downtiered(regular ships). I think - hey, what can i do to contribute the best way to get the win for my team with my downtiered warship. I think its fun. I play for fun! If their is any problem with the new cv-gameplay that needs a fix, I think its when a cv get downtiered. The AA gets a little too tough as it is now. Some small fixes and I think this can turn out great. 😊 (I have a few games in The new cvs. Im bad at it, but i think its fun) 1 Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #15 Posted February 2, 2019 4 minutes ago, Boostaca said: I think cvs adds something more to the game then just positoning, aim and shoot for reglar ships... I have to think on another level how i play(im not a cv-player) i like it when the air swarms with planes and aa whilst im dodging shells.. I like the feeI of history. Actually, dodging planes and shells at the same time have little to anything to do with actual WW2 naval warfare. The battles were either surface or carriers focused, not both at the same time. The only time I can think of ships enganging both enemy surface ships and effective enemy CV planes at the same time where the battle of the Leyte Gulf. Also, I think that positioning, aim and shoot is the best part of the game, and I think many people play WOWS because it is more relaxing than simliar shooters. This propably applies to the largest degree to the BB mains, and lots of those players I would bet will be gone if CVs continue to be more prelevalent. Share this post Link to post Share on other sites
[VICE] Boostaca Players 22 posts 9,993 battles Report post #16 Posted February 2, 2019 14 minutes ago, steviln said: . This propably applies to the largest degree to the BB mains, and lots of those players I would bet will be gone if CVs continue to be more prelevalent. But in my opinion the cvs before had a much bigger impact with 3 squadrons at a time, with all the spotting etc etc... It feels more balanced now... The thing is that it allmost never was a cv in The matches before... (It was powerful ships, But boring gameplay) Now you see cvs every match. I think that is why you and others think that way😊 Give this a little time. Some fixes from the devs, and players adapting. Im convinced that this is going to be great. 2 Share this post Link to post Share on other sites
Praevasc Players 235 posts 2,312 battles Report post #17 Posted February 2, 2019 3 hours ago, 1MajorKoenig said: And yes - I am enjoying the rework as well so far (still needs tweaking of course) If you like this style of gameplay, why won't you just play World of Warplanes instead? It's very similar, just much more fun and varied. 4 1 1 Share this post Link to post Share on other sites
jss78 Players 1,292 posts 12,866 battles Report post #18 Posted February 2, 2019 I have enjoyed the new CV play on live server more than I expected. I got tired of it quickly on the closed test and PTS, -- but now that people run heavy AA, group up, and dodge, really brings it a live. Playing the Enterprise in a T10 game felt like hard work, but in a good way. I love that I can now spec into AA and will get some steady returns for it. I think the new AA mechanics have a lot of promise, with the distinct behaviour of the long and short auras. I've had no issues playing BB and CL/CA. I think it's DD's that are in a problematic spot now, exacerbated not only by CV's but also everyone and their dog running AA cruisers (which incidentally are also good at swatting DD's). That said, I was never compelled that the gameplay concept of DD's having a free reign to lone-wolf over much of the map, never detected, was a good thing for the game. If that guy who spends the entire game circling the map border in his torpedo DD now suffers horribly for it, I'm cool with it. I'm hoping 0.8.0 will find a balance where the air threat will enforce stronger team play than before, but we're not strictly forced to huddle together. 4 Share this post Link to post Share on other sites
Dukewerth1 Players 144 posts 3,590 battles Report post #19 Posted February 2, 2019 1 hour ago, Praevasc said: If you like this style of gameplay, why won't you just play World of Warplanes instead? It's very similar, just much more fun and varied. that's a good question Share this post Link to post Share on other sites
Hesp Players 1,461 posts 8,347 battles Report post #20 Posted February 2, 2019 I also like the new patch a lot, it's a shame that those of us who enjoy 0.8.0 do not pronounce on it. Many things changed and others need to be adjusted, just patience. I like that a company has the courage to make drastic changes, it means that it is committed to its game, otherwise it would only be limited to launching things in the premium store and doing nothing else. There are things that can not please everyone and things that need refinement, but we can not deny that WG has not given up trying to improve his game. Criticism is good, but you also have to open your mind and let time pass to avoid hasty conclusions. 3 Share this post Link to post Share on other sites
[IRN] Torped1ne Players 309 posts 15,198 battles Report post #21 Posted February 2, 2019 5 hours ago, Boostaca said: People always hate changes, but sometime its neccasary. Cv and AA is a big thing when you talk about warships. It must be in The game, and The rts-style of play just didnt suit this game. A change was needed. Wargaming did a brave thing, and in my opinion its a very good change (Maybe it needs some small changes here and there). Cv-play is now very Easy to learn with easy controlls but is Hard to master... As it should be. The gameplay and meta is better, where we with time have to learn to work together to be sucessful. I must say this to wargaming when the saltstorm is in full progress. Thank you that you never get lazy, that you always work to get the game better. I have played many games and this devs have a passion about their game and keeps develop it (unlike other devs who sometime abandon their players) Thank you Wargaming, keep up the good work. I love your game. Hard to master it's my day 2 and i've done an average damage of150k with a peak of 280k of damage i just wonder what i will be able to do in a month Share this post Link to post Share on other sites
[HOO] Hawg Players 495 posts 12,346 battles Report post #22 Posted February 2, 2019 1 hour ago, jss78 said: That said, I was never compelled that the gameplay concept of DD's having a free reign to lone-wolf over much of the map, never detected, was a good thing for the game. If that guy who spends the entire game circling the map border in his torpedo DD now suffers horribly for it, I'm cool with it. It also punishes (kills?) the dd’s who capped, spotted, smoked, and knife fought, probably even more so. I agree with those who say it is too early to tell how this will affect the game, but I fear we may have fixed cv’s at the expense of killing DD’s, and that is not a trade I personally want to make. 4 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #23 Posted February 2, 2019 5 hours ago, Boostaca said: Cv and AA is a big thing when you talk about warships. It must be in The game, and The rts-style of play just didnt suit this game. A change was needed. While CVs have always had issues (CV to CV balance, AA, etc), there has only ever been one problem... they aren't needed, as they were never integrated into the game play the same way destroyers, cruisers and battleships were; and the CV rework didn't even bother to address this. As a DD player, I never believe the old CVs were OP, nor did I ever have issue with the opposing teams CV... win or lose there was play and counter play. My issue was and still is that the CVs on my team... aren't integrated into the team. They have no purpose. It is a type of solo play that you can not expect to enhance your teams abilities or gaming experience. 4 Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #24 Posted February 2, 2019 5 hours ago, SlingaDing said: Having a couple of days playing it I too agree, it’s freshened the game up for me. Don’t get me wrong, I sold my CV’s yesterday as I don’t play them, but I like what it’s done to the game. Like what DanottiTR has said you can’t rush a cap, and it’s tamed DD’s which was much needed. I was getting sick of being in the middle of a torp-fest and this seems to have stopped that. I also don’t seem to have had a problem shooting down planes, you’ve just got to keep constant check in your sectors. It definitely needs time and a bit of tweaking but I’m enjoying it. Thats because youre a bad BB player, DDs didnt need to be tamed, you needed to learn about positioning yourself properly. Of course, you dont have problems shooting down planes because at the moment BBs are better at it than cruisers without DFAA for some reason. 6 Share this post Link to post Share on other sites
[S-A-O] Masa2mune Players 105 posts 11,507 battles Report post #25 Posted February 2, 2019 After seeing the inevitable negative comments rise up on the front regarding this update, I too felt necessary to dial in to say I appreciate the push for the CV rework. It has been only a few days in for such a massive change and I already love it more than the game with the old CV gameplay (and lack of thereof). The battles now actually feel like naval theaters of war. Formations feel more like fleets since people provide AA cover for each other. AA is now a thing in more battles than once every 10-20 battles. Carrier gameplay isn't just staring at icons and RTS micromanagement nonsense that was so out of place. Back when I originally started the game years ago I fancied I would be a carrier main, but I ended up compromising for other ships because the carrier gameplay was so unappealing in so many ways. Now I might resume that original goal. 5 Share this post Link to post Share on other sites