[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #1 Posted January 31, 2019 Seems to me that the AA sector reinforcement takes way too long to switch sides, they just drop u from 1 side or come in and then abort and run around to the other (weak) sector for followup drop. Better off to leave it centered at 100% all around ? Looking around for planes all the time also sets your focus off the main guns and dealing damage, ( yeah ctrl-x ) Managed to survive the first wave or two but when the midway focused me there was nothing i could do. 19p captain, fire prevention AA mod 1 (I will be swapping BOS for BFT) 1 Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #2 Posted January 31, 2019 Sector AA focus imho is a failed concept. Non intuitive and more complex than what we previously had for no added benefit or real performance improvement. The time and effort you will spend on AA sector management won't be reflected in the results you will get. More than half the time you will also not be able to maneuver in order to maintain the focused side on. I mean a mix between the old and new mechanic would be better if they are so adamant about having this sector focus. Just click on the squad you want to keep on the focused side and then let the ship automatically switch focus sectors depending on where that squad goes (and keep the delay between the auto switching if you think it's a worthwhile balance feature). 31 Share this post Link to post Share on other sites
[NSVE] iFax [NSVE] Players 535 posts 20,299 battles Report post #3 Posted January 31, 2019 Played my first CV game. Looks wise it's okay but after first three attacks it became boring very quickly. I suspect this will become seal clubbing on steroids. 5 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #4 Posted January 31, 2019 Even a AA meme build doesnt help much Alabama, AA mod1, BFT, AFT, Manual control AA and fire prevention. Shot down 4 planes in the first wave after that he didnt attack. Giving up concealment for manual AA resulted in being perma spotted and blapped by yammy 2 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #5 Posted January 31, 2019 1 hour ago, iFax said: Played my first CV game. Looks wise it's okay but after first three attacks it became boring very quickly. I suspect this will become seal clubbing on steroids. you played it on Coop? Cause in radoms, it looks like you did not?? Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #6 Posted January 31, 2019 Wait is carrier gameplay better at higher tiers? because with my ranger my planes get deleted so hard its not even funny this also makes it tricky to do damage (only just managed to do 24k after 6 games lol). saw a dallas get 17 planes down and an atlanta 28 planes along with a 19 plane KGV and 24 plane bismarck. Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #7 Posted January 31, 2019 1 minute ago, CptBarney said: Wait is carrier gameplay better at higher tiers? because with my ranger my planes get deleted so hard its not even funny this also makes it tricky to do damage (only just managed to do 24k after 6 games lol). saw a dallas get 17 planes down and an atlanta 28 planes along with a 19 plane KGV and 24 plane bismarck. the same.....you still need to pick targets as in "old" system Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #8 Posted January 31, 2019 Plane survivability is better at top tier yes. But the main thing is learning how to avoid most of the Flak AA. Judging by the various feedback (people either saying they getting wrecked by AA or that AA is useless) i am seeing the skill disparity between cv players is going to be huge. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9 Posted January 31, 2019 2 minutes ago, Spithas said: Plane survivability is better at top tier yes. But the main thing is learning how to avoid most of the Flak AA. Judging by the various feedback (people either saying they getting wrecked by AA or that AA is useless) i am seeing the skill disparity between cv players is going to be huge. im going to wait untill guides come out on how to dodge with the ranger effectively, i can sort of pull it off but then i mess up my strikes sometimes. suprised rockets do little damage though but dive bombers do quite a bit if you get it right. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #10 Posted January 31, 2019 Played one midway game in Coop (my first new CV game).. we had 2 CVs and 4 bots... and we lost. Personaly i think i didnt even was that bad, took me some time to get the hang of it, at the end i was more confident. Rockets are very easy, DBs were the weirdest for me, couldnt really hit much. TBs are ok after i got the hang of it. Spoiler I couldnt get Fires/Floods, so i had no chance killing the full HP BBs in time, and my Haku just yoloed in instead of helping me... Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #11 Posted January 31, 2019 12 minutes ago, Spithas said: Plane survivability is better at top tier yes. But the main thing is learning how to avoid most of the Flak AA. Judging by the various feedback (people either saying they getting wrecked by AA or that AA is useless) i am seeing the skill disparity between cv players is going to be huge. The concept WG had with 'dodgding flak' is literally impossible, yes planes a higher tier have higher 'survivability' but the AA is strong aswell, so tbh it will probably be the same at all tiers. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #12 Posted January 31, 2019 20 minutes ago, Shadeshot said: The concept WG had with 'dodgding flak' is literally impossible, yes planes a higher tier have higher 'survivability' but the AA is strong aswell, so tbh it will probably be the same at all tiers. It's not. You just need to know how to approach, play with speed, direction, and range of attack. You can see the amount of plane kills in games where the CV players are good. Just watched MaciejoVietnam play vs Flamu's team on stream. He lost very few planes. But it takes a considerable amount of skill. Which negates the whole concept of "we are bridging the skill gap". 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #13 Posted January 31, 2019 3 minutes ago, Spithas said: Which negates the whole concept of "we are bridging the skill gap". Regarding the skill gap, its now pretty much entirely down to you. Previously your success/failure was highly dependent on the skill of your oppossing carrier - if they were a pudding you stomped them. If they were a unicum then you did next to nothing. Now the oppossing carrier doesnt affect your ability to do things beyond a few area fighters. However in many ways the skill gap is actually increased - theres greater opportunities for things like stacking DoT, using cover, stealth drops etc. At the same time theres no autodrop. So the great players can off huge numbers. The potatoes now dont even get any hits. Share this post Link to post Share on other sites
[YEET] ReapingKnight Players 240 posts 10,777 battles Report post #14 Posted January 31, 2019 How is the Hoods AA? Share this post Link to post Share on other sites
[SERBS] RepSrb Players 653 posts 25,079 battles Report post #15 Posted January 31, 2019 44 minutes ago, Xevious_Red said: Regarding the skill gap, its now pretty much entirely down to you. Previously your success/failure was highly dependent on the skill of your oppossing carrier - if they were a pudding you stomped them. If they were a unicum then you did next to nothing. Now the oppossing carrier doesnt affect your ability to do things beyond a few area fighters. However in many ways the skill gap is actually increased - theres greater opportunities for things like stacking DoT, using cover, stealth drops etc. At the same time theres no autodrop. So the great players can off huge numbers. The potatoes now dont even get any hits. i warned this would happen, and wrote about it before only to be ignored. Share this post Link to post Share on other sites
[PFFC] MRGTB [PFFC] Players 1,285 posts Report post #16 Posted January 31, 2019 27 minutes ago, ReapingKnight said: How is the Hoods AA? Nothing was changed with Hood apart from it now getting a tighter shell grouping with its main battery guns and AP short-fuse time changed as well that can now lead to more overpens on Cruisers. No idea how the AA will perform on it now with the new CV changes, as the main thing with AA on the Hood is those rockets with Manual AA skill used, but they do have a very short range and not sure how that will come into play with the CV latest changes? Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue Players 795 posts Report post #17 Posted January 31, 2019 2 hours ago, CptBarney said: Wait is carrier gameplay better at higher tiers? because with my ranger my planes get deleted so hard its not even funny this also makes it tricky to do damage (only just managed to do 24k after 6 games lol). saw a dallas get 17 planes down and an atlanta 28 planes along with a 19 plane KGV and 24 plane bismarck. slapped 37 planes in my Mounty, only 17 on Yammi (and eat a dozen of torps as retribution... ) and in my poor Mushi.... there was a fking disaster, fully spec AA 19 points commander, I get deleted in 1 min by 2 wings - a bomber wing and a torpedo wing (yeah, BOTH cv.s focused on me, Mushi = floating XP pinata now...) and Mushi was unable to kill a single T8 plane... not a fking one... Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #18 Posted January 31, 2019 2 hours ago, CptBarney said: Wait is carrier gameplay better at higher tiers? because with my ranger my planes get deleted so hard its not even funny this also makes it tricky to do damage (only just managed to do 24k after 6 games lol). saw a dallas get 17 planes down and an atlanta 28 planes along with a 19 plane KGV and 24 plane bismarck. WSAD is life. Also some good read with some audiovisual tips https://forum.worldofwarships.com/topic/180535-how-to-play-cv-rework-my-compilationguide-of-what-to-expect-and-how-to-play/ Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #19 Posted January 31, 2019 10 minutes ago, Panocek said: WSAD is life. Also some good read with some audiovisual tips https://forum.worldofwarships.com/topic/180535-how-to-play-cv-rework-my-compilationguide-of-what-to-expect-and-how-to-play/ People couldn't figure out how not to get strafed... wanna guess how long it will take them to understand that the easiest way to dodge flak is to accelerate and/or decelerate rather than only turning wildly. Share this post Link to post Share on other sites
anonym_2hneAFaIyP4T Players 606 posts Report post #20 Posted January 31, 2019 21 minutes ago, SEN_SEN_Channel_Portugue said: slapped 37 planes in my Mounty, only 17 on Yammi (and eat a dozen of torps as retribution... ) and in my poor Mushi.... there was a fking disaster, fully spec AA 19 points commander, I get deleted in 1 min by 2 wings - a bomber wing and a torpedo wing (yeah, BOTH cv.s focused on me, Mushi = floating XP pinata now...) and Mushi was unable to kill a single T8 plane... not a fking one.. Have you had any success with (if you've tried) using fighters instead of spotter? Im kinda interested to see how effective they are but can't test just now. Share this post Link to post Share on other sites
[PTS] Slippyjim Beta Tester 54 posts 16,172 battles Report post #21 Posted January 31, 2019 already sold my cvs as its just to painful to play now so boring and not a lot of reward made 50k credits in an enterprise game what a waste of premiums ships Share this post Link to post Share on other sites
[BONUS] Yamato942 Players 323 posts 20,034 battles Report post #22 Posted January 31, 2019 Probably now live server become test server, since everybody try cv and aa builds so its not really showing any worth info, since we are all in one patch maded new players, no matter we played this game 2-3 years, we need to learn AA, Cv, concelment, captain skill, its really not fair, and by gaining few new cv player they will lose huge numbers of old players. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,208 battles Report post #23 Posted January 31, 2019 1 hour ago, MRGTB said: Nothing was changed with Hood apart from it now getting a tighter shell grouping with its main battery guns and AP short-fuse time changed as well that can now lead to more overpens on Cruisers. No idea how the AA will perform on it now with the new CV changes, as the main thing with AA on the Hood is those rockets with Manual AA skill used, but they do have a very short range and not sure how that will come into play with the CV latest changes? Oh goody goody, I think I'll enjoy myself then - it already was quite good. 19pt captain and free respecs - some experimenting is about to happen. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #24 Posted January 31, 2019 1 hour ago, SEN_SEN_Channel_Portugue said: slapped 37 planes in my Mounty, only 17 on Yammi (and eat a dozen of torps as retribution... ) and in my poor Mushi.... there was a fking disaster, fully spec AA 19 points commander, I get deleted in 1 min by 2 wings - a bomber wing and a torpedo wing (yeah, BOTH cv.s focused on me, Mushi = floating XP pinata now...) and Mushi was unable to kill a single T8 plane... not a fking one... Yeah i seen a few Mushis go that way today, carrier planes were like dogs after a rabbit 1 Share this post Link to post Share on other sites
[PFFC] MRGTB [PFFC] Players 1,285 posts Report post #25 Posted January 31, 2019 watch out for all the Mushis "I want a refund" threads coming soon. 1 Share this post Link to post Share on other sites