[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #1 Posted January 31, 2019 1: So, in short. If I have to choose between BFT and AFT what would be the wiser choice? One has higher dps pr bang in the bang zone, the other one is higher continouse damage on all guns. 2: Is AA mod 1 worth it? Does those +2 bangs have that much impact? 3: Is it worth removing the Main battery mod 3 in slot 6 for the AA guns mod 2 on any ship? Reasons for these questions are the simple fact that reskilling/reequiping is for free and I'd like to get it "right" and not have to redo it later. Any thoughts and reasons to your thoughts are most welcome. Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #2 Posted January 31, 2019 12 minutes ago, siramra said: Is AA mod 1 worth it? Does those +2 bangs have that much impact? While I haven't tested it, I'd treat this the same as Demolition Expert. 2 extra bangs on AA guns that put out only 4 bangs? That's a 50% increase. 2 extra bangs on AA guns that already put out 8 or even 12 bangs (mid range AA on the Montana)? 25% or even only 20% increase. So on the later it definitely needs some testing and thinking about possible other upgrades. Share this post Link to post Share on other sites
[NOWH] Tordenskjold23 Players 431 posts 37,581 battles Report post #3 Posted January 31, 2019 20 minutes ago, siramra said: 1: So, in short. If I have to choose between BFT and AFT what would be the wiser choice? One has higher dps pr bang in the bang zone, the other one is higher continouse damage on all guns. 2: Is AA mod 1 worth it? Does those +2 bangs have that much impact? 3: Is it worth removing the Main battery mod 3 in slot 6 for the AA guns mod 2 on any ship? Reasons for these questions are the simple fact that reskilling/reequiping is for free and I'd like to get it "right" and not have to redo it later. Any thoughts and reasons to your thoughts are most welcome. What to do now ??? 0.8.0 is in my opinion A public beta test. What we chance now with the free Captain reset might be obsolete when 0.8.2 goes live Share this post Link to post Share on other sites
[C0CKS] widgetman [C0CKS] Beta Tester 21 posts Report post #4 Posted January 31, 2019 Also my problem is demounting all the modules and putting new AA ones on is costing lots of gold, or selling them and buying new ones goes into millions..............this should be free imho. 1 Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #5 Posted January 31, 2019 1 minute ago, widgetman said: this should be free imho. AA related modules have been demounted for free. Share this post Link to post Share on other sites
[WULF] 2brutal4u Players 16 posts 25,996 battles Report post #6 Posted January 31, 2019 Yea granted they may be free , but it would be nice to be able to remount/demount them to see what the exact differences are on various ships. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #7 Posted January 31, 2019 Yeeeee.... like I said before. I will despec all my captains and wait. CCs gonna have loads of work. All commentaries / builds are obsolete now. I dont have time for "testing"... any of you posting ship builds with results will be much appreciated. 2 Share this post Link to post Share on other sites
[WULF] 2brutal4u Players 16 posts 25,996 battles Report post #8 Posted January 31, 2019 I stand corrected, seems you are able to demount upgrades unlimited for free atm. I assumed it was only a free demount. Seems fair and makes sense. 1 Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #9 Posted January 31, 2019 Yeah, it's not an easy Choice. And I'm rly unsure about the AA in slot 6. I rly want to keep my Shorter reload, and I hope the CVs will be less frequent in a week or two. Share this post Link to post Share on other sites
[TTT] tsounts [TTT] Players 1,711 posts 34,942 battles Report post #10 Posted January 31, 2019 They should at least allow 1 month of being able to freely test and reset your captains after such a big change, 1 week is not enough after such a major update... 8 Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #11 Posted January 31, 2019 Been at work all afternoon. Has anyone found something interresting regarding AA setup? What works and what doesn't? Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #12 Posted January 31, 2019 And then u have the HIV who hasn't short range AA. BFT is less important in my view there. Correct me if I'm wrong. Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #13 Posted January 31, 2019 Dont bother with AA, CV dont do near enough dmg that it would be worth speccing into AA. Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #14 Posted January 31, 2019 On 1/31/2019 at 1:44 AM, siramra said: 1: So, in short. If I have to choose between BFT and AFT what would be the wiser choice? One has higher dps pr bang in the bang zone, the other one is higher continouse damage on all guns. 2: Is AA mod 1 worth it? Does those +2 bangs have that much impact? 3: Is it worth removing the Main battery mod 3 in slot 6 for the AA guns mod 2 on any ship? Reasons for these questions are the simple fact that reskilling/reequiping is for free and I'd like to get it "right" and not have to redo it later. Any thoughts and reasons to your thoughts are most welcome. At this stage it is simply too early to tell. The single biggest factor is the competence of the CV player followed by DFAA. Nothing else seems to matter much. Those 21 planes were completely wiping out a 9 and 12 plane squadron which happened in seconds with DFAA. Other times the planes would fly though the DFAA without loss. As the CVs have unlimited planes there is little difference between hiding in smoke or shooting the whole squadron down. I'm not sure I would spend any points on captains skills, try the modules and DFAA if you have it. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #15 Posted February 1, 2019 18 hours ago, siramra said: 2: Is AA mod 1 worth it? Does those +2 bangs have that much impact? If you have a ship with only 1 bang (eg. Marblehead) it's a 200% improvement, more than any other upgrade will offer for a single parameter. In general the lowest tier ships that can mount AA Mod 1 benefit the most from it, and not only because the change is relatively great — CV players here are not so skilled and have slower planes, so are more likely to run into the explosions. Between BFT and AFT you probably want the one that does continuous damage, because it's consistent and you can see the damage numbers and tell how well you're doing, so there's no frustration or mystery to it. Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #16 Posted February 1, 2019 5 hours ago, StringWitch said: If you have a ship with only 1 bang (eg. Marblehead) it's a 200% improvement, more than any other upgrade will offer for a single parameter. In general the lowest tier ships that can mount AA Mod 1 benefit the most from it, and not only because the change is relatively great — CV players here are not so skilled and have slower planes, so are more likely to run into the explosions. Between BFT and AFT you probably want the one that does continuous damage, because it's consistent and you can see the damage numbers and tell how well you're doing, so there's no frustration or mystery to it. Ofc, lol....yeah. Always nice to have 50% increase in bangs. I'll try it more with BFT. Used AFT on my HIV that doesn't have close range AA. But continous damage is always nice(I have a speshul captain setup on her that I like). And I hope more players post stuff they figured out here. It is most welcome. Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #17 Posted February 1, 2019 23 hours ago, nambr9 said: I will despec all my captains and wait. That was also my plan exactly... De-spec caps, a small gaming break and wait-see what happens then re-spec once the dust has settled and something definite is known. A Brilliant plan mate! Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #18 Posted February 1, 2019 36 minutes ago, RAHJAILARI said: That was also my plan exactly... De-spec caps, a small gaming break and wait-see what happens then re-spec once the dust has settled and something definite is known. A Brilliant plan mate! In the mentime im fooling with my Saipan in coop. Feels kinda weak. Specially rockets. 2 Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #19 Posted February 1, 2019 16 minutes ago, nambr9 said: In the mentime im fooling with my Saipan in coop. Feels kinda weak. Specially rockets. Yet another brilliant plan, be you perchance related to the famous military mind and poet Baldrick in any way, good Sir? Was planning to do the same in my Hiryu but ALAS that plan was foiled, as Hiryu is no more. Sniff! Mebbe I'll have to upgrade to Shokaku then.. 2 Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #20 Posted February 1, 2019 Bumping it in hopes of more gameplay experience feedback here. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #21 Posted February 1, 2019 Not a huge amount of gameplay experience yet, but I'm tending more towards BFT over AFT on anything where you'll ever care about visibility (and where it impacts main guns too, especially) - ignoring AA, AFT effectively increases the distance you can be seen from when your main guns (if small) and/or secondaries open up. This'll matter infinitely more in non-CV games (so Ranked at the moment, notably), whereas heavy CV numbers make the calculus almost irrelevant. Maybe we'll end up with needing two captains for Ranked choice ships - one for Ranked, and one for the rest of the time...? If you're playing something which thinks hiding is for wimps and rips its metaphorical shirt off whilst daring all comers to come and have a go (if they think they're hard enough), then AFT becomes more viable too. Mind you, everything I have that goes 'full manly' tends to have both, whilst everything I have that's remotely sneaky either has BFT or nothing already... Edit: the effective removal of hiding (for however long that lasts) does rather suggest that CE is much less important than previously (especially with the 10% across the board thing), so freeing up points for either survival or AFT, where you might not have bothered before? 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #22 Posted February 1, 2019 I'm doing a 100% fail safe gamestyle since 8.0 hit.... Not playing. 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #23 Posted February 1, 2019 Thinking a little more, I'm wondering if it might be worth trying some sort of 'homicidal maniac' build with an already AA-heavy DD (probably Russian or US) while we have the free reset - since you're going to get spotted anyway in randoms, maybe ditch CE, and spend the points on even more AA? Anyone tried anything daft like this? 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #24 Posted February 1, 2019 yes man spec into AA that will save your from the other 3 classes in the game!!! like being focused by a battleships, torpedoed by a destroyer or getting tortured by a zao, hindenburg or henry! Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #25 Posted February 1, 2019 6 minutes ago, Animalul2012 said: yes man spec into AA that will save your from the other 3 classes in the game!!! like being focused by a battleships, torpedoed by a destroyer or getting tortured by a zao, hindenburg or henry! Not going to spec into a complete AA built. Trying to balance stuff Share this post Link to post Share on other sites