[UNICS] IBloomJustForYou Beta Tester 20 posts 7,074 battles Report post #1 Posted January 30, 2019 As on today's DevBlog post: Quote Also, an important thing for close combat is a special "Damage Control Party", similar to that found on "Oktyabrskaya Revolutsiya": 3(4) charges, but with a fast cooldown. It can raise ship's survivability at crucial moments, at the expense of long-term survival I consider this a very bad idea. The fact that the high tier Soviet BBs also have 32mm plating (where that is, remains to see) means that the threat by HE cruisers by direct damage plus fires is far too high, especially if WG wants these to be close range ships. These BBs won't be like a Kurfürst that takes almost no direct HE damage and can push in. It will likely mean that if you push, you will get spammed by every HE cruiser because they know they can do direct damage and draw out your limited consumables, so you'll die much faster than a KF. Sadly, the BB meta at high tiers is to keep at a range where you can still disengage, or sit behind cover and tank damage, as who pushes gets almost always focused. As it stands, these Soviet BBs go completely against that and will likely not work well in randoms, rather being damage pinatas for cruisers. The problem with this I don't see in the average player, as until the mid-game, the limited DC charges will last, but in the better players who last through to the end of a match by timing their consumables and their aggression correctly. Having limited charges is unnecessarily punishing in these situations when having to fight a cruiser/DD/rocket CV at the end of a game, which artificially lowers the skill ceiling of the ships. However, there might be a use for the limited DC in competitive scenarios with less ships. Therefore, the following: Proposal for possible solutions: Give players a choice between using the short-cooldown limited-charge DC and the long-cooldown unlimited standard DC on the ship. Give the Soviet BBs a "limited superheal": as we know, healable damage is normally 10% of citadel, 50% of medium (penetration) and 100% of light (DoT) damage. The proposal is to lower the healability coefficient for "medium" from 50% to e.g. 15-25%, and giving the Soviet BBs access to a Conqueror-like heal. This would mean that players could heal all of the fire/flood damage (hence the Damage Control would be less necessary), while having to take penetrations more seriously, therefore not making it OP (we wouldn't have the Conqueror situation that enemy BBs can't do anything). This would make pushing in a conscious decision for risk to take permanent penetration damage (that is a calculated risk, as the amount is consistent), while reducing the danger of being punished for pushing in by stacked RNG DoTs greatly, therefore making the BBs work in the intended role. (the post for reference) 8 Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,956 posts 15,141 battles Report post #2 Posted January 30, 2019 I suggest to read the whole article. Quote Soviet BBs also have decent, but average levels of secondaries and good HE protection thanks to thick deck armour. 2 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 10,577 posts 7,341 battles Report post #3 Posted January 30, 2019 They (and mind you these look OP as hell) are not even in testing and the first dude complains about them and calls in a buff .... 3 6 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,973 posts 13,236 battles Report post #4 Posted January 30, 2019 Its not a problem i have never ran out of repairs (5) in my OktoberRevolution. DONT.REPAIR.1.FIRE. 5 Share this post Link to post Share on other sites
[BOTS] _MarcusAurelius_ Players 891 posts 18,438 battles Report post #5 Posted January 30, 2019 Is this a RU BB buff thread? Before they are even out yet? Not gonna lie, there is some meme potential here 15 Share this post Link to post Share on other sites
Negativvv ∞ Players 8,241 posts 11,737 battles Report post #6 Posted January 30, 2019 I only use DCP on 2 fires when I BB. Also BoS, FP and Fire Flags help reduce the burn even more. The limited RU charges don't concern me all that much... 1 Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,239 posts Report post #7 Posted January 30, 2019 Didnt leaked pics show 50mm deck armour? Share this post Link to post Share on other sites
[N-F-G] Artech52 Players 68 posts 6,545 battles Report post #8 Posted January 30, 2019 Share this post Link to post Share on other sites
[-HUN-] Humorpalanta [-HUN-] Players 1,519 posts 11,043 battles Report post #9 Posted January 30, 2019 1 hour ago, kfa said: Its not a problem i have never ran out of repairs (5) in my OktoberRevolution. DONT.REPAIR.1.FIRE. OK. Now try that against a team with Zao, Hindenburg, DM, Worcester, Harugomo, Conqueror. Any of those can easily cause 2 fires with 1 volley. Hell, with 2 shell hits! And you can say anything about BB armor because HE shells don't need to penetrate to cause a fire. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 3,163 posts 17,417 battles Report post #10 Posted January 30, 2019 Start counting how many DCP you use now in a BB. I know, for my part, that it is around 5 and the games where i need a lot more are rare. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,140 posts 11,204 battles Report post #11 Posted January 30, 2019 5 minutes ago, Humorpalanta said: OK. Now try that against a team with Zao, Hindenburg, DM, Worcester, Harugomo, Conqueror. Any of those can easily cause 2 fires with 1 volley. Hell, with 2 shell hits! And you can say anything about BB armor because HE shells don't need to penetrate to cause a fire. Zao uses HE Kremlin is burning Kremlin uses 3x3 457mm with high accuracy and high velocity It's super effective ! Zao fainted 1 4 Share this post Link to post Share on other sites
[THESO] nambr9 Players 4,612 posts Report post #12 Posted January 30, 2019 There is another thread about historical aspect in the game... Here WG should give superior dmg control party to USA. Would make sense. Soviets? Something else... 1 Share this post Link to post Share on other sites
[-HUN-] Humorpalanta [-HUN-] Players 1,519 posts 11,043 battles Report post #13 Posted January 30, 2019 1 hour ago, Exocet6951 said: Zao uses HE Kremlin is burning Kremlin uses 3x3 457mm with high accuracy and high velocity It's super effective ! Zao fainted Zao uses smoke or island. Kremlin: Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #14 Posted January 30, 2019 1 hour ago, Exocet6951 said: Zao uses HE Kremlin is burning Kremlin uses 3x3 457mm with high accuracy and high velocity low to medium velocity. It's super effective ! Zao fainted here, fixed 4 you. Read the russian bb.s stats again 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,140 posts 11,204 battles Report post #15 Posted January 30, 2019 36 minutes ago, SEN_SEN_Channel_Portugue said: here, fixed 4 you. Read the russian bb.s stats again I'm going to stop you right there. 800m/s on a 457mm AP is enormous. 20m/s faster than the Yamato with a shell just as heavy (if not more) 830m/s on 406mm AP is enormous, and 20m/s faster than the runner up and almost 70m/s more than USN and RN 406s 793m/s on 406mm AP is enormous, and second in velocity for T8 So please do tell how being first or second is low to medium velocity. 2 Share this post Link to post Share on other sites
CptBarney Players 7,481 posts 245 battles Report post #16 Posted January 30, 2019 Will these consumables be faster than the premium version or the standard version? what an odd line to go up. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #17 Posted January 30, 2019 3 hours ago, kfa said: Its not a problem i have never ran out of repairs (5) in my OktoberRevolution. DONT.REPAIR.1.FIRE. I didn't even notice they ran out Share this post Link to post Share on other sites
[NOWH] SkollUlfr Players 878 posts 6,026 battles Report post #18 Posted January 30, 2019 Just now, CptBarney said: Will these consumables be faster than the premium version or the standard version? what an odd line to go up. they reload much faster, but you only get 3. basically, you either charge in and get as much damage done in a blaze of glory, or burn to death. Share this post Link to post Share on other sites
[IDDQD] RAYvenMP Players 695 posts 14,614 battles Report post #19 Posted January 30, 2019 1 hour ago, Exocet6951 said: I'm going to stop you right there. 800m/s on a 457mm AP is enormous. 20m/s faster than the Yamato with a shell just as heavy (if not more) 830m/s on 406mm AP is enormous, and 20m/s faster than the runner up and almost 70m/s more than USN and RN 406s 793m/s on 406mm AP is enormous, and second in velocity for T8 So please do tell how being first or second is low to medium velocity. he said slow, so its slow! obviously slowest of all them Russian shells, period. Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,440 posts 8,545 battles Report post #20 Posted January 30, 2019 Honestly I thought that is rather unique and interesting trait to play around. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB Players 6,525 posts 9,021 battles Report post #21 Posted January 30, 2019 IMO they should have mega-thick citadels but have large openings at the joins. So you'd usually not even citadel them with a Yamato but sometimes they'd get 3 from a DD. And then they all need to get double extra adrenalin rush, because of vodka-injection. Everything would go faster, more speed, faster turning turrets, but sigma would suffer 50%. Hell yeah I'd play them, probably would shoot half the enemy team but a quarter of my own as well. 1 1 Share this post Link to post Share on other sites
[-AP-] thiextar Players 2,790 posts 6,733 battles Report post #22 Posted January 30, 2019 why would glorious Russian ships need weaknesses? 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB Players 6,525 posts 9,021 battles Report post #23 Posted January 30, 2019 9 minutes ago, thiextar said: why would glorious Russian ships need weaknesses? Because else everybody will use them, and it is no fun? OK I do have plenty ramming flags. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #24 Posted January 30, 2019 4 hours ago, nambr9 said: There is another thread about historical aspect in the game... Here WG should give superior dmg control party to USA. Would make sense. Soviets? Something else... There are some pretty good jokes to be made out of the 'best BB turret traverse' at least 1 2 Share this post Link to post Share on other sites
[BOTS] _MarcusAurelius_ Players 891 posts 18,438 battles Report post #25 Posted January 31, 2019 6 hours ago, Verdius said: There are some pretty good jokes to be made out of the 'best BB turret traverse' at least Like for example that they returned HMS Royal Sovereign to the British with turrets that had seized up and they ended up having to to scrap the whole thing due to its poor condition Share this post Link to post Share on other sites