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Detectability Penalty Change in 0.8.0

Detection Change Preference  

1,776 members have voted

  1. 1. Would you like to keep the current concealment debuff mechanics or revert back to the old mechanics as WG intends to with 0.8.0?

    • Current mechanic (Debuff ends once line of sight is broken)
    • Old mechanic (Debuff stays for full 20 sec duration regardless of line of sight loss)

473 comments in this topic

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[PAID]
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I never post on forum but for this i had to make and exception.

Leave the current mechanics and don't make the game more passive than it is.

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1 hour ago, Reaper_JackGBR said:

93.2% currently in favour of keeping current mechanic at almost 1200 votes. Let's also not forget that this was not touted as a bug at all by Wargaming staff until the change was announced, and has been in game for quite a long time now. 

 

Wargaming would have to be insane to push through this change when the absolute overwhelming opinion is against it. 

but this is the quality of WG staff that at least one person with clout thinks this action is an improvement to the game.

So the real question should be exactly how horribad are the people in charge on the dev team?

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WG reintroduces a non-intuitive change that slows down the battles and punishes the good game.

 

It was a mistake, really? Well, penicillin was discovered by mistake.

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12 hours ago, __Helmut_Kohl__ said:

Yes, cause Ace Combat 7 is out :)

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32 minutes ago, The_Reichtangle said:

Yes, cause Ace Combat 7 is out :)

 

075.jpg

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Maybe it’s my post night shift brain scrambled like eggs... but why are we even having to vote to keep a logical mechanic that works???

 

My dementia patients makes more sense than WG sometimes... and don’t cause nearly as much s**t to be cleaned up as a WG post patch update.

 

338F2FF7-7130-4CD4-8418-F85B0FE205E0.gif

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19 minutes ago, Bear_Necessities said:

Maybe it’s my post night shift brain scrambled like eggs... but why are we even having to vote to keep a logical mechanic that works???

 

WG simply returned to their original concept, without realizing that the playerbase actually prefers the current "bugged" mechanic. That is not really unheard of. 

 

@MrConway was willing to make our case, but needed us to express our opinion in significant numbers first.

 

What happened then was this:

c41a.jpg.53ec3a3fac163aaebe5970e507da2f1b.jpg

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21 minutes ago, __Helmut_Kohl__ said:

 

WG simply returned to their original concept, without realizing that the playerbase actually prefers the current "bugged" mechanic. That is not really unheard of. 

 

@MrConway was willing to make our case, but needed us to express our opinion in significant numbers first.

 

What happened then was this:

c41a.jpg.53ec3a3fac163aaebe5970e507da2f1b.jpg

Absoultely Beautiful to behold how civil and nice this discussion was.

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30 minutes ago, __Helmut_Kohl__ said:

 

WG simply returned to their original concept, without realizing that the playerbase actually prefers the current "bugged" mechanic. That is not really unheard of. 

 

@MrConway was willing to make our case, but needed us to express our opinion in significant numbers first.

 

What happened then was this:

c41a.jpg.53ec3a3fac163aaebe5970e507da2f1b.jpg

I was under impression CV rework is universally disliked, with visuals being only common positive:cap_hmm:

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[PEZ]
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Its meaningless anyhow the patch is already downloaded in prefetch so its live and 0.8.0 is out as it is

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1 minute ago, Yedwy said:

Its meaningless anyhow the patch is already downloaded in prefetch so its live and 0.8.0 is out as it is

Well one has to understand that patch notes come after you have produced said patch.

So we should not be under the Illusion that the notes where a list of suggestions.

However i hope that the change is easy to reverse and therefore can be hotfixed 

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Weekend Tester
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I guess that if they implement new spot mechanics in the  live patch, they won't remove it from the game… People will adapt to changes and I bet that in some point WG will show us some interesting survey (as always grabbed like a rabit from the magic hut) where they'll claim that 80% of players like new mechanics more. It's really sad but why WG can't learn from mistakes done in WoT and they are doing the same things, expecting to have other results (for eg SPG rework in WoT and massive loss of playerbase).

 

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I think i pick faint hope over the looming pessimism that seems looming on that one.

MrConway called for substantial Feedback and reading through the topic you find a lot of very constructive yet congruent reasoning that all says we like the bug as it is please do not fix it and keep it.

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[BOTES]
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this feels like the graf zep scenario all over again. bad enough the community is on edge with the half arsed cv rework (full disclosure, not a fan at all) ... but throw this fundamental game play change in  AT THE SAME TIME as claiming the alaska cant be introduced because cant have ONE new ship and the cv/AA rework going in at the same time. Sometimes wg just dont realize how stupid they sound.

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18 hours ago, _Teob_ said:

I guess that, if we have to revert back to the 20s bloom thing, can we please get an on-screen counter for the bloom? That seems only fair. Not to simplify the game but this becomes a very important mechanic so we should be able to have proper information on it.

NO we cannot because that would be "too much information to handle" as is the usual answer when we ask for all detection to be displayed.

 

WG is on a crusade to get the intelligent and demanding people out of the game so they just need to crank out premiums every patch and don't need to bother with mush else.

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I am a new player and I already have trouble making my Helena work, so any nerfs to USN CLs just makes it more frustrating for me being able to be successful in that ship line.

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[BAZI]
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Reading of "fixes" like this, I wonder a bit how this mashed together piece of bugs, "bugs" and bad decisions still manages to grasp my attention.

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2 hours ago, The_Reichtangle said:

Absoultely Beautiful to behold how civil and nice this discussion was.

It's easy being civil when everyone agrees even before any discussion starts, though :Smile-_tongue:

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1 hour ago, Panocek said:

I was under impression CV rework is universally disliked, with visuals being only common positive:cap_hmm:

Nah. While there's very little clean support, the opinions are very divided:

 - there are people who believe CVs are too strong

 - there are people who believe CVs are too weak

 - there are people who believe that there's something wrong with balancing of certain plane types because they're too weak/strong (IJN DBs are a bit of a joke, rocket planes are by many considered too powerful in countering DDs)

 - there are people complaining about AA being too strong/weak/illogical/strangely balanced between various ships

 - there are people who hate the idea of seeing CVs in the game in the first place

 

Basically, while lots of people have lots of complaints, most of them aren't against the very idea of the rework AND many of them are directly contradictory to each other (most obviously CVs can't be simultaneously under- and overpowered as a class and both opinions can be heard). So I'd say that the first picture isn't all that out of place :Smile_honoring:

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